tag:blogger.com,1999:blog-232794383425434281.post8000656386273504682..comments2023-10-18T14:53:50.744+01:00Comments on Brighton and Hove Role Players: Carrion Crown: first player character death!Prince Marikhttp://www.blogger.com/profile/03240493922014277196noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-232794383425434281.post-43626503503716360682011-10-18T16:23:30.138+01:002011-10-18T16:23:30.138+01:00There were strategies which could have avoided wha...<i>There were strategies which could have avoided what happened but they were quite specialised</i><br /><br />Exactly!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-52404161469602968252011-10-17T23:52:55.915+01:002011-10-17T23:52:55.915+01:00I wish I could show you the mechanics behind what ...I wish I could show you the mechanics behind what happened. There were strategies which could have avoided what happened but they were quite specialised!! But it is a dangerous haunted house and full of risks!! I can see why you think it is random. Ier should become clearer after the next session!!BenTheFerghttps://www.blogger.com/profile/12760136651496176499noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-10077766541083543142011-10-17T23:30:40.094+01:002011-10-17T23:30:40.094+01:00;);)BenTheFerghttps://www.blogger.com/profile/12760136651496176499noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-79504746234839491552011-10-16T12:27:53.627+01:002011-10-16T12:27:53.627+01:00Ric has a right to feel cheated there, I think. In...Ric has a right to feel cheated there, I think. In <i>Runelords</i> players were punished for stupidity -- running across an obviously trapped rope bridge -- but here we were punished for doing exactly what we should have done. One could argue that we could have used a wand, potion, or the healing kit to stabilise Doctor Pruce, but the important thing is that we had no idea that there was any danger in the cleric using his magic.<br /><br />(I suspected that there was something up when you called for a percentile roll every time Stuart cast a spell, but that's out-of-character knowledge.)<br /><br />It's even more arbitrary than an old-school save-or-die effect because both options here were death, and there was no way of knowing or preparing. If the rest of the campaign adventure path is like this, then we may as well roll a dice each at the beginning of each adventure to see if our characters survive!<br /><br />This isn't whinging; the dice fall where they fall, and the critical damage was fair. It's what happened after that seems unfair, and I wonder what the designers were playing at.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com