<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-232794383425434281</id><updated>2012-02-09T08:19:55.933Z</updated><category term='sandbox'/><category term='Planescape'/><category term='Vornheim'/><category term='rules'/><category term='Games Workshop'/><category term='Feng Shui'/><category term='Carcosa'/><category term='old-school'/><category term='Arneson'/><category term='Ghibli'/><category term='Swords and Wizardry'/><category term='Carrion Hill'/><category term='Keep on the Borderlands'/><category term='map'/><category term='Krzys'/><category term='one issue campaign'/><category term='Fighting Fantasy'/><category term='lord of the 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term='Zak S'/><category term='Blacksand'/><category term='Fight On'/><category term='Super Dungeon Explore'/><category term='Russ Nicholson'/><category term='miniatures'/><category term='Ian Livingstone'/><category term='quantum ogre'/><category term='Blood Bowl'/><category term='Lamentations of the Flame Princess'/><category term='stuff you can use'/><category term='Mansions of Madness'/><category term='Deathwatch'/><category term='Masks of Nyarlathotep'/><category term='X-Plorers'/><category term='Mantic'/><category term='archaeology'/><category term='random tables'/><category term='White Dwarf'/><category term='Jolly Butchers'/><category term='Rogue Trader'/><category term='RuneQuest'/><category term='HeroQuest'/><category term='Pendragon'/><category term='Tatters of the King'/><category term='city'/><category term='Japan'/><category term='Eberron'/><category term='Star Wars'/><category term='Dragonlance'/><category term='Gygax'/><category term='orc&apos;s drift'/><category term='Final Fantasy'/><category term='Bob Dylan'/><category term='musings'/><category term='Gamma World'/><category term='B2'/><category term='Exalted'/><category term='one page dungeon'/><category term='Night Below'/><category term='game report'/><category term='Labyrinth Lord'/><title type='text'>Brighton and Hove Role Players</title><subtitle type='html'>This is the site for game reports, house rules, industry gossip and other musings from the Brighton and Hove roleplaying (although we play other stuff too) club.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default?start-index=101&amp;max-results=100'/><author><name>Brighton and Hove Role Playing Club blog</name><uri>http://www.blogger.com/profile/14692778862591114116</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>141</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5648846337971980823</id><published>2012-02-08T22:42:00.000Z</published><updated>2012-02-08T23:39:22.971Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='Tatters of the King'/><title type='text'>After the King</title><content type='html'>Last week we finished &lt;i&gt;Tatters of the King&lt;/i&gt;, sort of. As published, the campaign is split into two halves with a clear break in the middle, but I'm not fond of the second half so I decided to concentrate on the first part and run it in isolation. It was not without its problems -- as written, it is linear and inflexible, although the second half is even worse in this regard, one reason why I decided to drop it -- and it ran much longer than the six or so sessions I imagined, but I think everyone enjoyed it in the end.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://commons.wikimedia.org/wiki/File%3ALoch_Mullardoch_-_geograph.org.uk_-_491756.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" title="Nigel Brown [CC-BY-SA-2.0 (www.creativecommons.org/licenses/by-sa/2.0)], via Wikimedia Commons"&gt;&lt;img alt="Loch Mullardoch - geograph.org.uk - 491756" border="0" height="300" src="http://upload.wikimedia.org/wikipedia/commons/b/b5/Loch_Mullardoch_-_geograph.org.uk_-_491756.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://brightonandhoveroleplayers.blogspot.com/2012/01/lawrence-bacon-must-die.html"&gt;In my last post&lt;/a&gt;, I pondered the ending of the scenario and how I was going to tackle it, given that the players had gone off-piste. What was supposed to happen was that the player-characters would pick up the trail of the cultists after Carcosa had manifested on the shores of Loch Mullardoch and would have to enter the alien city to deal with the cultists before they summoned Hastur.&lt;br /&gt;&lt;br /&gt;What in fact happened was that the players captured a character the campaign assumed they'd kill, interrogated him and found out about the cult's activities- long before they should have done; this led them to Loch Mullardoch days in advance of Carcosa's appearance, robbing the campaign of the evocative climax of a manhunt in a weird, otherworldly locale, and forcing me to come up with an alternative. To say that I felt some pressure would have been an understatement.&lt;br /&gt;&lt;br /&gt;I decided that it would be dishonest to fudge things so that events occurred as written, and instead I took a good long look at the remaining non-player-characters, their knowledge and their goals, and tried to generate an ending from there. I had already established that the cultists knew of the player-characters' movements against them, and would be prepared to a certain extent, so I had them fortify themselves in their headquarters and also lay on some extra security in the form of some summoned monsters; the scenario as written suggests that most of the cultists are normal folk with only a couple of combat-capable individuals amongst them, so it seemed logical that they might appeal for some more supernatural assistance. I hoped that this haphazard improvisation would be enough to entertain my players.&lt;br /&gt;&lt;br /&gt;Aside from a brief detour into wilderness adventure that saw them get lost in the Highlands and begin to suffer the effects of exposure, the player-characters were quite clinical about their assault on the cultists; at times it almost felt like a game of &lt;i&gt;Shadowrun&lt;/i&gt;, such was the intricacy of the planning. In the end, things went well for the investigators; their plans involving dynamite went somewhat awry —- and this was bad GMing on my part, as I should have informed them of the difficulties of unskilled but successful explosive use, which may have led them to reconsider their plans -— but they managed to capture or kill the more dangerous cultists and fight off the summoned creatures, all with no investigator casualties. &lt;i&gt;Call of Cthulhu&lt;/i&gt; has a reputation for deadliness, but if the players are careful — and if there are no Great Old Ones or Elder Gods stomping about — chances of survival are not inconsequential. That said, a couple of characters picked up some nasty injuries, but once again my random permanent wounds table -- stolen from &lt;i&gt;Elric!&lt;/i&gt;, I think -- went unused, much to my dismay.&lt;br /&gt;&lt;br /&gt;I was concerned that this more mundane finale would be a bit of a disappointment after months of play, but the players seemed to enjoy it, although &lt;a href="http://midasintelligence.blogspot.com/"&gt;Stuart&lt;/a&gt; did suggest it was more &lt;i&gt;Miller's Crossing&lt;/i&gt; than &lt;i&gt;Call of Cthulhu&lt;/i&gt;; that said, I'm not sure it was intended as a criticism, and the whole thing reminded me a little of Inspector Legrasse's cult raid in &lt;i&gt;The Call of Cthulhu&lt;/i&gt; itself, so it was not too much of a deviation from the genre.&lt;br /&gt;&lt;br /&gt;I don't know if I'll run the second half of &lt;i&gt;Tatters of the King&lt;/i&gt;, and if I do I won't do it without substantial changes or even a total rewrite, but I enjoyed the experience of running the first half of the campaign and I learned a lot -- even after all these years as a player and GM -- about the craft and challenge of running a game. Above all, we all had fun with it, despite its flaws, and that's what counts in the end.&lt;br /&gt;&lt;br /&gt;Now, who's up for &lt;i&gt;Masks of Nyarlathotep&lt;/i&gt;?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5648846337971980823?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5648846337971980823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2012/02/after-king.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5648846337971980823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5648846337971980823'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2012/02/after-king.html' title='After the King'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-1279174532983094780</id><published>2012-01-29T12:26:00.000Z</published><updated>2012-01-29T16:14:55.762Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='quantum ogre'/><category scheme='http://www.blogger.com/atom/ns#' term='Tatters of the King'/><title type='text'>Lawrence Bacon Must Die!</title><content type='html'>This post contains spoilers for &lt;i&gt;Tatters of the King&lt;/i&gt;. My players shouldn't read on, nor should you if you intend to play this campaign.&lt;br /&gt;&lt;br /&gt;You've been warned!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://commons.wikimedia.org/wiki/File%3A08_tory_railtrack_ubt.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" title="By Tomasz Sienicki [user: tsca, mail: tomasz.sienicki at gmail.com] (Photograph by Tomasz Sienicki) [CC-BY-2.5 (www.creativecommons.org/licenses/by/2.5), GFDL (www.gnu.org/copyleft/fdl.html) or CC-BY-SA-3.0 (www.creativecommons.org/licenses/by-sa/3.0/)], via Wikimedia Commons"&gt;&lt;img alt="08 tory railtrack ubt" border="0" height="300" src="http://upload.wikimedia.org/wikipedia/commons/thumb/d/d1/08_tory_railtrack_ubt.jpeg/512px-08_tory_railtrack_ubt.jpeg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Right, so I think my players have broken the campaign. To be fair, it's not the most well-designed thing in the world, and regular readers will know that I've been struggling with it since we started. &lt;i&gt;Tatters of the King&lt;/i&gt; is not the most egregious railroad I've ever seen in an rpg product, but it's far from flexible in its plotting. The writing assumes that things will happen in a certain order and at certain times, and leaves little room for player agency; it does not seem to have occurred to the writer that most players will not be content to sit on their hands and wait for the next clue to drop into their laps.&lt;br /&gt;&lt;br /&gt;On the plus side, the non-player characters are written in exhaustive detail, so the Keeper has more than enough information on their personalities, goals and methods to play them in an organic way and respond to the players' actions. In that sense at least, &lt;i&gt;Tatters of the King&lt;/i&gt; is quite a well-written scenario. I made a decision early on to ignore the heavy-handed plotting and run the campaign in a more sandbox style, and the strength of the NPC detail has made that quite easy.&lt;br /&gt;&lt;br /&gt;Until the players met Lawrence Bacon, that is.&lt;br /&gt;&lt;br /&gt;Bacon's one of the key antagonists, a member of the inner circle of the cult that the players are trying to defeat. What is supposed to happen is that the players fight and kill him, and then, as a result of his death being reported in the press, receive a clue about the cult's whereabouts. The delay between the fight and the news of Bacon's death being published gives the cult enough time to get on with their ritual to bring the city of Carcosa to Earth, leading to an exciting finale as the players rush to get to the cult before the ritual can be completed. It's quite a well-written climax, with lots of interesting choices for the players, and the appearance of Carcosa is quite evocative; I was looking forward to running it.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-en9ymTzqQ9M/TyU6b5TDKvI/AAAAAAAAA_8/xjN0t9yQFFE/s1600/lawrence_bacon.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-en9ymTzqQ9M/TyU6b5TDKvI/AAAAAAAAA_8/xjN0t9yQFFE/s400/lawrence_bacon.jpg" width="270" /&gt;&lt;/a&gt;&lt;/div&gt;In my &lt;i&gt;Tatters of the King&lt;/i&gt;, Lawrence Bacon is far from dead, and not in your general &lt;i&gt;Call of  Cthulhu&lt;/i&gt; immortal wizard way, either. Instead of the expected fight, the players surprised him -- through use of a spell the campaign gives them, so how this didn't come up in playtesting I don't know -- and subdued him before he could get a single spell off in his defence. Then they made use of their connections to have him committed to an asylum under maximum security, and began to interrogate him about the cult's plans. He is their enemy, so despite their cleverness he hasn't told them everything, but even so they now know where the cult is and what they're planning to do, and they know it much earlier than they should. As a result, they're now in a position to stop the cult and save the world, which is good, but -- and this is the tricky bit -- they'll be able to do it before any of the interesting stuff happens.&lt;br /&gt;&lt;br /&gt;I could have stopped all this. I could have had Bacon resist their attempts to subdue him, but it would have involved fudging rolls and undermining their very sensible plans. I could have had him resist their attempts at interrogation, but again their approach was a good one and I couldn't have blocked it without being unfair. I could have the ritual happen early, despite their cleverness, but then we're getting into &lt;a href="http://monstersandmanuals.blogspot.com/2011/09/faking-it-or-youd-better-be-al-pacino.html"&gt;Quantum&lt;/a&gt; &lt;a href="http://hackslashmaster.blogspot.com/2011/09/on-how-illusion-can-rob-your-game-of.html"&gt;Ogre&lt;/a&gt; territory. Besides, it was fun to play through, and that's the point of the hobby at the end of the day.&lt;br /&gt;&lt;br /&gt;It is just not in my nature as a GM to fudge things to such an extent, but I'm left with the problem of delivering a finale to the campaign. There's nothing in the book about what to do if the players are clever and efficient and turn up early to the party, but that's fine as I can make it up for myself; the bigger problem is that sneaking up to the cultists and bashing them over the back of the head before they've had a chance to summon a single byakhee doesn't seem like much pay-off for months of play.&lt;br /&gt;&lt;br /&gt;Perhaps I am worrying too much. One of the more interesting aspects of the cult is that a key member -- Alexander Roby, &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/11/dandy-and-madman.html"&gt;the asylum inmate who involved the players in the first place&lt;/a&gt; -- isn't a villain in a traditional sense; he does want to bring Carcosa to Earth, but only so that he can live there, and it's his colleagues who want to use the city to then summon a Great Old One. As written, the climax involves the players having to figure out how to remove Roby from a place he considers to be more or less heaven; the most efficient way is to kill him, but can the players get past the rest of the cult to do so? Even if they do, can they make that choice?&lt;br /&gt;&lt;br /&gt;It's a good, meaningful ending, and it more or less remains intact in my version of the campaign, except that it won't be taking place against the backdrop of Carcosa. So my gut reaction is to let it all play out as it will, but I worry that it won't be enough of a dramatic ending for my players after all the work they've put in. Am I concerned over nothing?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-1279174532983094780?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/1279174532983094780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2012/01/lawrence-bacon-must-die.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1279174532983094780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1279174532983094780'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2012/01/lawrence-bacon-must-die.html' title='Lawrence Bacon Must Die!'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-en9ymTzqQ9M/TyU6b5TDKvI/AAAAAAAAA_8/xjN0t9yQFFE/s72-c/lawrence_bacon.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-8988649523034581438</id><published>2012-01-18T11:34:00.000Z</published><updated>2012-01-18T11:40:47.921Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Zak S'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><title type='text'>GM Q and A</title><content type='html'>I owe you a &lt;i&gt;Call of Cthulhu&lt;/i&gt; session report, and since I've taken the day off with a cold, I might be able to get that done today. In the meantime, here's a questionnaire from &lt;a href="http://dndwithpornstars.blogspot.com/2012/01/gm-questionnaire.html"&gt;Zak's blog&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Repost and answer. Or, if you don't have a blog, answer in the comments. Or be a big rebel and do neither.&lt;br /&gt;&lt;br /&gt;1. If you had to pick a single invention in a game you were most proud of what would it be?&lt;/b&gt;&lt;br /&gt;I came up with a starship combat system for &lt;i&gt;Rogue Trader&lt;/i&gt; that was both less fiddly than the existing one, and didn't necessitate having a full-sized wargames table to use, but my players seemed to be terrified of getting into space combat during that campaign, so we never used it.&lt;br /&gt;&lt;br /&gt;In one &lt;i&gt;Savage Eberron&lt;/i&gt; game, I had them fighting cultists during a thunder storm, and had a little tweak going so that when a specific card was drawn from the initiative deck, that player would get struck by lightning. As it happened, the card ended up being drawn about four or five times, so one could say that my little sub-system was a bit broken, but everyone enjoyed it anyway.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. When was the last time you GMed?&lt;/b&gt;&lt;br /&gt;We play every Friday and I've been running &lt;i&gt;Tatters of the King&lt;/i&gt; for &lt;i&gt;Call of Cthulhu&lt;/i&gt; while Ben -- our usual GM -- recharges his batteries. I wasn't around last week, and the rest of the gang played some board games, so it would have been the Friday before that, the 6th.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. When was the last time you played?&lt;/b&gt;&lt;br /&gt;Ben's &lt;i&gt;Pathfinder&lt;/i&gt; game went on hiatus in early November, so that's the last time I played, I think.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Give us a one-sentence pitch for an adventure you haven't run but would like to.&lt;/b&gt;&lt;br /&gt;1960's Cool Britannia superspies versus the Cthulhu Mythos.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. What do you do while you wait for players to do things?&lt;/b&gt;&lt;br /&gt;I find it difficult to do anything but sit back and watch and listen. I know I should be making notes and doing secret rolls and all of those underhanded GM psychological tricks, but I get a lot of enjoyment from observing the players' planning. A couple of the more recent &lt;i&gt;Call of Cthulhu&lt;/i&gt; games have involved a lot of planning and not much doing, and my players probably think I'm bored, but I love it.&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;b&gt;6. What, if anything, do you eat while you play?&lt;/b&gt;&lt;br /&gt;I find that a gaming group will eat anything you put in front of them, so I try to make sure we have some healthy finger food -- carrots, cherry tomatoes, grapes and so on -- although I've not been very good at that of late.&lt;br /&gt;&lt;br /&gt;I've discovered that I enjoy baking, so I have been known to bake cakes for game night, which sort of undoes all my good work with the fruit and vegetables.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;7. Do you find GMing physically exhausting?&lt;/b&gt;&lt;br /&gt;On rare occasions -- maybe twice -- if I've had a long day I find myself flagging a bit, but that's more to do with the rest of the day than the act of GMing itself, which I find rather easy. That said, I tend towards either rules-light games or games where I know the system well, and I really enjoy playing the NPCs and spinning the plot, so there's not a lot of friction between myself and the game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?&lt;/b&gt;&lt;br /&gt;I had a goblin thief in a &lt;i&gt;D&amp;amp;D&lt;/i&gt; game that ran to about eighth level, but I retired him at around level six or seven because he'd got involved in a storyline that had run its course. I've never retired a character for story reasons in &lt;i&gt;D&amp;amp;D&lt;/i&gt;, so that was an interesting and fulfilling experience.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;9. Do your players take your serious setting and make it unserious? Vice versa? Neither?&lt;/b&gt;&lt;br /&gt;I tend to find that if you try to enforce a mood, it gets broken anyway and it damages the game more than if you're more lenient about the whole thing. We've had funny moments in &lt;i&gt;Call of Cthulhu&lt;/i&gt; and serious moments in &lt;i&gt;Pathfinder&lt;/i&gt; and it's worked out fine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;10. What do you do with goblins?&lt;/b&gt;&lt;br /&gt;More or less &lt;i&gt;Warhammer&lt;/i&gt; night goblins. Grinning maniacs hopped up -- sometimes literally -- on magic mushrooms.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?&lt;/b&gt;&lt;br /&gt;I had Lara Croft turn up in &lt;i&gt;Savage Eberron&lt;/i&gt; as a NPC, but I think I got away with it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;12. What's the funniest table moment you can remember right now?&lt;/b&gt;&lt;br /&gt;I've told this story before, but it remains a highlight of my gaming career. Spoilers abound.&lt;br /&gt;&lt;br /&gt;I am about eighteen or nineteen, running &lt;i&gt;Horror on the Orient Express&lt;/i&gt;. The vampire Fenalik is on the train, in the corridor outside the players' cabin. The players are inside, with the MacGuffin Fenalik wants. He attempts to charm them, but he's a rotten, haggard old thing, and no Christopher Lee. He gets increasingly angry with them, as they get increasingly amused by his impotent rage. Because, of course, he can't enter their cabin without an invitation.&lt;br /&gt;&lt;br /&gt;Finally, his patience gone, Fenalik assures them that though he can't touch them now, he will soon kill them all in the most gory way imaginable. They laugh at him, then one -- caught up in the moment -- responds:&lt;br /&gt;&lt;br /&gt;"Just come in and try it!"&lt;br /&gt;&lt;br /&gt;There are always laughs at our table, but they're more often off-the-cuff moments that aren't as memorable as the lengthy encounter above. &lt;br /&gt;&lt;br /&gt;I also remember Ric's character in my &lt;i&gt;Savage Eberron&lt;/i&gt; game, Galaxy Jones, a shameless Blaxploitation pastiche, complete with medallion, afro and boundless libido, except he's a halfling riding a velociraptor. Every time he said or did anything in the game, it got a big laugh.&lt;br /&gt;&lt;br /&gt;In our &lt;i&gt;Pathfinder&lt;/i&gt; game, one player had a character called Olban -- who we of course insisted on calling &lt;a href="http://www.all-bran.com/Home.aspx"&gt;All-Bran&lt;/a&gt; -- who had terrible luck in combat, more often than not fumbling and injuring himself, to the extent that we often rushed into a fight in order to defeat the enemy before All-Bran could draw his scimitar and kill himself. His greatest moment was perhaps when an owlbear knocked him out, picked him up and used him as a club against the rest of the party. In the end, his player moved to Canada so we wrote All-Bran out of the game by faking his death, givng the all-too-plausible story that he'd accidentally beheaded himself while shaving.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?&lt;/b&gt;&lt;br /&gt;Probably &lt;a href="http://www.lotfp.com/store/index.php?route=product/product&amp;amp;product_id=145"&gt;&lt;i&gt;Carcosa&lt;/i&gt;&lt;/a&gt;. I haven't read it properly, just looked at all the pictures -- see below -- and skimmed the monster entries to see how all those familiar &lt;i&gt;Call of Cthulhu&lt;/i&gt; gribblies have been translated into &lt;i&gt;D&amp;amp;D&lt;/i&gt;ish terms.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;14. Who's your idea of the perfect RPG illustrator?&lt;/b&gt;&lt;br /&gt;Ask me again in a month and I'll tell you something different, but right now it's &lt;a href="http://richlongmoreillustration.blogspot.com/"&gt;Rich Longmore&lt;/a&gt;; his work on &lt;a href="http://www.lotfp.com/store/index.php?route=product/product&amp;amp;product_id=145"&gt;&lt;i&gt;Carcosa&lt;/i&gt;&lt;/a&gt; is inspirational.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;15. Does your game ever make your players genuinely afraid?&lt;/b&gt;&lt;br /&gt;A couple of times. One memorable occasion was in the first &lt;i&gt;Call of Cthulhu&lt;/i&gt; game I ran for my current group, in which the surprise appearance of an axe-wielding lunatic took them quite off guard. As far as a more lurking fear goes, I don't know if I've managed to get them feeling that, but I may be wrong.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;16. What was the best time you ever had running an adventure you didn't write? (If ever)&lt;/b&gt;&lt;br /&gt;I'm a bit snobby about pre-written adventures, and certain members of my group have a difficult time not buying and reading everything that's released, so I've not had much experience of running them of late. I ran &lt;a href="http://www.lotfp.com/store/DeathFrostDoomPDF?manufacturer_id=11"&gt;&lt;i&gt;Death Frost Doom&lt;/i&gt;&lt;/a&gt; in &lt;i&gt;Rogue Trader&lt;/i&gt; and that was fun, but perhaps more because I managed to pull off the conversion than anything else.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Tatters of the King&lt;/i&gt; is not the best campaign out there, but I have enjoyed playing it; again though, I've enjoyed the experience of wrestling a troublesome bit of writing into something playable at our table more than any specific incidents  during the game itself.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Horror on the Orient Express&lt;/i&gt; was a bit of a disaster, but good fun. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;17. What would be the ideal physical set up to run a game in?&lt;/b&gt;&lt;br /&gt;A big table, comfy chairs, with a pot of tea close at hand, and no time limit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;18. If you had to think of the two most disparate games or game products that you like what would they be?&lt;/b&gt;&lt;br /&gt;I'm not sure there are any surprises in my gaming library. It's all pretty consistent in terms of mood, rules weight and so on; I don't have &lt;i&gt;Everway&lt;/i&gt; sitting next to &lt;i&gt;FATAL&lt;/i&gt; or anything.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;19. If you had to think of the most disparate influences overall on your game, what would they be?&lt;/b&gt;&lt;br /&gt;Like any GM over the age of twelve, my influences come from all over the place. One &lt;i&gt;Savage Eberron&lt;/i&gt; adventure was equal parts &lt;i&gt;On Her Majesty's Secret Service&lt;/i&gt;, &lt;i&gt;Ocean's Eleven&lt;/i&gt;, the Man in the Iron Mask and the Soviet occupation of Afghanistan.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;20. As a GM, what kind of player do you want at your table?&lt;/b&gt;&lt;br /&gt;Someone who's easy-going and doesn't take the game too seriously, but also has enough of an investment to get involved and contribute.&lt;br /&gt;&lt;br /&gt;It seems a bit obvious to say "someone who enjoys playing" but I've run into a lot of players who really don't seem to get anything out of the hobby so perhaps it does need saying.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;21. What's a real life experience you've translated into game terms?&lt;/b&gt;&lt;br /&gt;I can't think of one. Back when I could still remember some of the language, I used a bit of Welsh in a couple of games; one was an alternate setting for &lt;i&gt;Pendragon&lt;/i&gt; that I created with a friend, and another was a goblin language.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;22. Is there an RPG product that you wish existed but doesn't?&lt;/b&gt;&lt;br /&gt;A proper &lt;i&gt;Warhammer 40,000&lt;/i&gt; book for &lt;i&gt;Savage Worlds &lt;/i&gt;would be welcome; I love the setting, but the rules system -- which works so well for &lt;i&gt;WFRP&lt;/i&gt; -- is far too fiddly for the Grim Darkness of the Far Future for my liking. A conversion would probably be quite easy, but I don't have the time.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?&lt;/b&gt;&lt;br /&gt;I have a friend who is &lt;i&gt;D&amp;amp;D&lt;/i&gt;-agnostic but is a big &lt;i&gt;Dragonlance&lt;/i&gt; fan, but that's not quite the same thing, is it? I don't really talk about RPGs to non-gamers, not because of nerd shame, but just because it doesn't come up in conversation much.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-8988649523034581438?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/8988649523034581438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2012/01/q-and.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8988649523034581438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8988649523034581438'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2012/01/q-and.html' title='GM Q and A'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-6225589439812641228</id><published>2011-12-30T11:53:00.002Z</published><updated>2011-12-30T11:56:55.906Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Lamentations of the Flame Princess'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='Carcosa'/><category scheme='http://www.blogger.com/atom/ns#' term='Tatters of the King'/><title type='text'>Christmas in Carcosa</title><content type='html'>I was aware of &lt;a href="http://www.rpg.net/reviews/archive/14/14486.phtml"&gt;the controversy&lt;/a&gt; surrounding Geoffrey McKinney's &lt;i&gt;Carcosa&lt;/i&gt; as every gaming blog and site seemed to have an opinion of it at the time, but as I've never been much of a &lt;i&gt;D&amp;amp;D&lt;/i&gt; player I never read the book itself. I did get involved in a small way when Geoffrey put together a sample adventure for publication in &lt;a href="http://www.fightonmagazine.com/"&gt;&lt;i&gt;Fight On!&lt;/i&gt;&lt;/a&gt; and I -- alongside the gloriously-named &lt;a href="http://www.fufufrauenwahl.com/"&gt;FuFu Frauenwahl&lt;/a&gt; -- provided some art for it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_4eK0bH0i6ak/SW4k5LRu25I/AAAAAAAAAGg/5wvj38aCU3s/s512/carcosa_dino_riders_cols_150dpi.jpg"&gt;&lt;img alt="" border="0" src="http://lh5.ggpht.com/_4eK0bH0i6ak/SW4k5LRu25I/AAAAAAAAAGg/5wvj38aCU3s/s512/carcosa_dino_riders_cols_150dpi.jpg" style="cursor: pointer; display: block; height: 322px; margin: 0px auto 10px; text-align: center; width: 512px;" /&gt;&lt;/a&gt;&lt;br /&gt;Geoffrey later published the scenario as a self-contained booklet and the image above ended up on the cover, so I've always felt part of the extended &lt;i&gt;Carcosa&lt;/i&gt; family, even if I never read the original book.&lt;br /&gt;&lt;br /&gt;Now James Raggi -- publisher of the &lt;i&gt;Lamentations of the Flame Princess&lt;/i&gt; role-playing game, &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/04/vornheim-complete-city-kit.html"&gt;&lt;i&gt;Vornheim&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2010/04/rogue-trader-session-10-death-space.html"&gt;&lt;i&gt;Death Frost Doom&lt;/i&gt;&lt;/a&gt; -- has published &lt;a href="http://lotfp.blogspot.com/2011/12/carcosa-what-is-it.html?zx=8f0527f6e1128718"&gt;a new version of &lt;i&gt;Carcosa&lt;/i&gt;&lt;/a&gt;, and of course the controversy has shambled back into view, stinking of the grave and bawling "BRAAAINS! through the rotten hole where its mouth used to be. Geoffrey and James are being applauded in some parts of the internet while being characterised as corrupt monsters in others, and so the cycle continues.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/--8eoajBARcI/Tv2jUqB63-I/AAAAAAAAA-w/1XCkIKeXzls/s1600/CarcosaStore-350x350.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/--8eoajBARcI/Tv2jUqB63-I/AAAAAAAAA-w/1XCkIKeXzls/s200/CarcosaStore-350x350.jpg" width="200" /&gt;&lt;/a&gt;Almost none of my work made it into the new book, but that happens with new editions, so I'm fine with it. It helps that &lt;a href="http://richlongmoreillustration.blogspot.com/"&gt;Rich Longmore&lt;/a&gt; was chosen to provide the art, and I adore his scratchy, detailed style -- I'd love to have a print of &lt;a href="http://lotfp.blogspot.com/2011/03/announcing-carcosa-artist.html"&gt;his shoggoth illustration&lt;/a&gt; -- although I do prefer &lt;a href="http://junkopia.net/kelvinsdirtybits/art-carcosa-bonesorcerer.html"&gt;my version&lt;/a&gt; of the Bone Sorcerer. Sorry Rich.&lt;br /&gt;&lt;br /&gt;All that said, one of my pieces did make it in, sort of. I drew a picture of an idol of Cthulhu, not one of my favourites, but James decided to keep it as an Easter egg of sorts as an icon on the scenario's map. It's only about five millimetres square and you'd never notice it if it wasn't pointed out, but even so it's apparently enough for James to send me a contributor copy of the book. It's a three-hundred page hardback book, a beautiful thing to behold, and I got it for more or less nothing.&lt;br /&gt;&lt;br /&gt;I've not read it yet, but this offensive content everyone's going on about is going to have to be offensive indeed to convince me that Geoffrey McKinney and James Raggi are anything other than a couple of really nice guys.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.warehouse23.com/img/200/CHA23104-200.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://www.warehouse23.com/img/200/CHA23104-200.jpg" /&gt;&lt;/a&gt;In somewhat related news, &lt;a href="http://brightonandhoveroleplayers.blogspot.com/search/label/Tatters%20of%20the%20King"&gt;&lt;i&gt;Tatters of the King&lt;/i&gt;&lt;/a&gt; has continued, and I have continued wrestling with the poor editing and wonky structure of the campaign, although I've managed to shield the players from the worst of it, and they seem to be enjoying the more sandbox-like approach I've taken. They've missed some clues and discovered some that weren't in the original text, and everything is chugging along well, aside from the odd blip with dates and locations.&lt;br /&gt;&lt;br /&gt;In the past couple of sessions -- there may be another one tonight -- the investigators headed up to Suffolk to look around a cult ritual site and ran into their first direct encounter with the supernatural as they battled some weird -- and deadly -- creatures. I must applaud them for not using player knowledge to ruin the mystery of what the Things That Should Not Have Been were, as I'm certain that at least a couple of them knew from previous adventures or reading of the core rules; by not attaching a name to the Things it made the encounter all the more effective, at least from my perspective.&lt;br /&gt;&lt;br /&gt;The battle was great fun, a chaotic mess of serious wounds, fluffed rolls and Sanity loss. Bringing a battlemat to a &lt;i&gt;Call of Cthulhu&lt;/i&gt; game strikes me as far more blasphemous as anything in &lt;i&gt;Carcosa&lt;/i&gt; and so we did without, with no serious consequences. A couple of the investigators brought shotguns and started firing them into the mêlée, so I called for Luck rolls from the relevant comrades to see if they were hit; perhaps the statistic should be renamed, as most of the damage caused to the party was self-inflicted. A couple of characters were rendered unconscious by their wounds, and Ben's poor psychologist tried to flee on his knees across the snow while trying to hold his intestines in.&lt;br /&gt;&lt;br /&gt;Did I mention that there were five investigators and only two of the Things? I love this game.&lt;br /&gt;&lt;br /&gt;The players survived -- and managed to avoid any permanent damage, so I didn't get to use my serious wounds table from the big yellow &lt;i&gt;BRP&lt;/i&gt; book -- and now have their eyes on one of the cultists who is holed up in a fortified antiques shop in London. Via a tip-off from an anonymous source they've discovered when their target is going to leave his hiding place and through the use of Sanity-draining magic they've seen what will happen when he does -- creating all sorts of narrative challenges for me -- so they're planning a trap. If we play tonight, we will see how successful they are.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-6225589439812641228?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/6225589439812641228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/12/christmas-in-carcosa.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6225589439812641228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6225589439812641228'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/12/christmas-in-carcosa.html' title='Christmas in Carcosa'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_4eK0bH0i6ak/SW4k5LRu25I/AAAAAAAAAGg/5wvj38aCU3s/s72-c/carcosa_dino_riders_cols_150dpi.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-472556991742904111</id><published>2011-11-26T13:52:00.001Z</published><updated>2011-11-27T11:36:23.889Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='Tatters of the King'/><title type='text'>The Dandy and the Madman</title><content type='html'>Spoilers for &lt;i&gt;Tatters of the King&lt;/i&gt; follow.&lt;br /&gt;&lt;br /&gt;Stuart was unable to join us for last night's game, so the investigator party consisted of Ric's professor of literature, Manoj's artist and Ben's psychologist. They rattled through more of the clue-finding first phase of the campaign, before heading to Herefordshire to meet Alexander Roby, one of the key non-player-characters of the campaign. This is where we hit a problem.&lt;br /&gt;&lt;br /&gt;The sequence in which the players meet Roby is pivotal, perhaps one of the most important scenes in the campaign, but it's also a closed scene. It's designed to give the players a lot of information about the campaign -- although it's almost all hidden behind layers of obfuscation so as not to give away everything -- but there's no room for expansion or further exploration; Roby says his piece and then shuts up.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-7PMna6voD0w/TtDvQKqWVuI/AAAAAAAAA9o/bNPcLI_ud2Y/s1600/Alexander_Roby.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-7PMna6voD0w/TtDvQKqWVuI/AAAAAAAAA9o/bNPcLI_ud2Y/s320/Alexander_Roby.jpg" width="213" /&gt;&lt;/a&gt;&lt;/div&gt;Any player worth their salt is going to try to get more out of the character, and that is exactly what my lot did, trying all sorts of methods to get the NPC to reveal more, but the fact is that there is nothing more for the character to reveal. I spent a good twenty minutes blocking every attempt to get more information and it felt like I was &lt;a href="http://wiki.rpg.net/index.php/RPG_Lexica:PQR"&gt;pixel-bitching&lt;/a&gt;; this is not at all my preferred GMing style, and I felt frustrated and unsatisfied by how it was played.I didn't want to break the fourth wall and simply tell them that there were no more clue tokens to pick up in that location, so I attempted to disguise that information in psychological terms for Ben's character; even so it felt like a fudge, but I'm not sure there's a better way to resolve the problem. I'm surprised that it's not something that came up in playtesting of the scenario, as further questioning seems like an obvious thing for players to do, and I don't blame them for trying.&lt;br /&gt;&lt;br /&gt;I've mentioned before that the campaign as a whole tends towards the railroad, but most of the problems can be solved through sensible play; indeed, a good half of the initial phase of the campaign has been played out of the designed order, and I don't think the players have noticed. It's this one important scene that is more difficult to fix, perhaps because it's so important.&lt;br /&gt;&lt;br /&gt;Also annoying was discovering that one of the key handouts -- the transcript of the meeting with Roby -- features a signature from a non-player-character who is not present in the scene! It's not the first error we've seen in the player materials, and probably won't be the last; the editing in this book is shocking in places.&lt;br /&gt;&lt;br /&gt;By the end of the session, all three of the investigators had had a brush with insanity, and if that's not a measure of &lt;i&gt;Call of Cthulhu&lt;/i&gt; success, I don't know what is! Next time, they're going rambling in the wilds of Suffolk on the trail of a cult worship site, without the relatively tough Hemingway to back them up in case&amp;nbsp; things get violent.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-472556991742904111?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/472556991742904111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/11/dandy-and-madman.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/472556991742904111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/472556991742904111'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/11/dandy-and-madman.html' title='The Dandy and the Madman'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-7PMna6voD0w/TtDvQKqWVuI/AAAAAAAAA9o/bNPcLI_ud2Y/s72-c/Alexander_Roby.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5341753263082973733</id><published>2011-11-19T15:29:00.001Z</published><updated>2011-11-19T16:09:52.960Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Tatters of the King'/><title type='text'>Have You Heard of Ernest Hemingway?</title><content type='html'>My group finished the first book of the &lt;i&gt;Carrion Crown&lt;/i&gt; &lt;strike&gt;campaign&lt;/strike&gt; Adventure Path a couple of weeks ago, and in order to give Ben a bit of a rest before he runs the second book, and to give the group as a whole a change from our usual heroic fantasy fare, I volunteered to run the &lt;i&gt;Call of Cthulhu&lt;/i&gt; &lt;strike&gt;Adventure Path&lt;/strike&gt; campaign &lt;i&gt;Tatters of the King&lt;/i&gt;.&lt;a href="http://www.warehouse23.com/img/200/CHA23104-200.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.warehouse23.com/img/200/CHA23104-200.jpg" /&gt;&lt;/a&gt;One reason for the choice was that it was one of the only campaigns for &lt;i&gt;CoC&lt;/i&gt; that between them Stuart and Ben had not read, run or played. It also has a structure that suits our demand for something short to run between &lt;i&gt;Pathfinder&lt;/i&gt; adventures; although it has a fair whiff of the globe-spanning epic to it, &lt;i&gt;Tatters&lt;/i&gt; is less cohesive than -- for example -- &lt;i&gt;Masks of Nyarlathotep&lt;/i&gt; and is structured more like a hefty adventure and its sequel, separated by a short related vignette. My plan is to run the first half over the next few weeks, and then the second half the next time Ben wants a break, perhaps after the second &lt;i&gt;Carrion Crown&lt;/i&gt; book; one neat aspect of &lt;i&gt;Tatters&lt;/i&gt; is that the first half can end in a classic &lt;i&gt;Call of Cthulhu&lt;/i&gt; fashion so we could finish play there and still be satisfied.&lt;br /&gt;&lt;br /&gt;The campaign is not perfect and as written is a bit heavy-handed in its direction, but I suspected that this would not be a problem in play and so it proved. All the necessary information is there, but laid out in an expected order that I knew wouldn't match up with how any group of players would approach it; a bit of creative reshuffling was in order, but it all worked out in the end.&lt;br /&gt;&lt;br /&gt;The characters are for the most part not an active group, consisting of Ben's psychologist, the painter who helps him with his dream studies, as played by Manoj, and Ric's decadent Oxford don. Only Stuart's globe-trotting American author -- some bloke called Ernest Hemingway -- seems to be of much use in a more physical confrontation. The first session -- apart from the small matter of a riot breaking out at the theatre, in which Hemingway defended the meek don from a maniac wielding a broken bottle -- was less physical than cerebral, so the group's weaknesses in the latter area have not yet been exposed.&lt;br /&gt;&lt;br /&gt;As of the end of the first session, the group had access to one Mythos tome, the professor was plagued by disturbing dreams, the painter had gone temporarily insane after reading the aforementioned tome, and the psychologist was worried about everyone's sanity. Hemingway just wanted a drink.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5341753263082973733?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5341753263082973733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/11/have-you-heard-of-ernest-hemingway.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5341753263082973733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5341753263082973733'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/11/have-you-heard-of-ernest-hemingway.html' title='Have You Heard of Ernest Hemingway?'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-7369616048718048732</id><published>2011-10-28T23:00:00.000+01:00</published><updated>2011-10-28T23:13:13.591+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Lamentations of the Flame Princess'/><category scheme='http://www.blogger.com/atom/ns#' term='Carrion Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><title type='text'>Crowns, Kings and Princesses</title><content type='html'>There was no &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/10/double-plus-good.html"&gt;Yoon-Suin game&lt;/a&gt; this week, alas, due to noisms' busy schedule, but all is not lost! Tomorrow my group returns to the &lt;i&gt;Carrion Crown&lt;/i&gt; &lt;strike&gt;campaign&lt;/strike&gt; Adventure Path, picking up &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/10/carrion-crown-first-player-character.html"&gt;right after the death of one of our own&lt;/a&gt;. I'm not sure how I feel about this &lt;strike&gt;campaign&lt;/strike&gt; Adventure Path, as it seems to have some serious flaws -- I know Paizo's adventures are praised, but they've all seemed a bit choppy to me -- but it's still early days so we'll see how it goes.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.warehouse23.com/img/200/CHA23104-200.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.warehouse23.com/img/200/CHA23104-200.jpg" /&gt;&lt;/a&gt;I don't know if Ben -- our GM -- is himself dissatisfied with &lt;i&gt;Carrion Crown&lt;/i&gt;, if it's a case of &lt;a href="http://dreamsinthelichhouse.blogspot.com/2011/10/gamers-carpe-diem.html"&gt;gamer ADD&lt;/a&gt; springing up, or if it's just because the nights are drawing in and Halloween approaches, but it's been suggested that I run &lt;i&gt;Call of Cthulhu&lt;/i&gt; once again. A couple of years ago I ran &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2009/02/in-heaven-everything-is-fine.html"&gt;a short and unsatisfying campaign&lt;/a&gt; for the game, an experience that deserves a post mortem on this blog one day, but this time I'm going to try to run &lt;i&gt;Tatters of the King&lt;/i&gt;, as it seems to be the only campaign that Stuart and Ben haven't read. It's an interesting piece, with some obvious problems that I suspect won't turn out to be problems at all in play, and a clever structure that should suit our group well. So I'm preparing to run that, although I have no idea when or if I will get the chance; it may come to nothing.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lotfp.com/RPG/uploads/images/SiteGrindhouseRules.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://www.lotfp.com/RPG/uploads/images/SiteGrindhouseRules.jpg" width="224" /&gt;&lt;/a&gt;I also bought a boxed role-playing game this week. Not the &lt;i&gt;Pathfinder Beginner Box&lt;/i&gt; -- I was tempted, but in the end I didn't see any practical point in owning it -- but instead &lt;a href="http://www.lotfp.com/store/index.php?route=product/product&amp;amp;path=35&amp;amp;product_id=69"&gt;&lt;i&gt;Lamentations of the Flame Princess Weird Fantasy Role Playing&lt;/i&gt;&lt;/a&gt;. I've had the free pdfs for a while and I like James Raggi's version of &lt;i&gt;D&amp;amp;D&lt;/i&gt; best of all the retroclones -- the game features ascending armour values, a non-fussy elf class and excellent encumbrance and thief skill mechanics -- so I took advantage of &lt;a href="http://lotfp.blogspot.com/2011/10/grindhouse-sale-25-off-most-items-20.html"&gt;the current LotFP sale&lt;/a&gt; and some spare PayPal cash to get the boxed set for about six quid. I suspect I will never be able to get my group to play it -- the irony is that it would suit &lt;i&gt;Carrion Crown&lt;/i&gt; very well -- but at least I have it now. Well, I don't have it yet, but it's on its way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-7369616048718048732?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/7369616048718048732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/crowns-kings-and-princesses.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7369616048718048732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7369616048718048732'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/crowns-kings-and-princesses.html' title='Crowns, Kings and Princesses'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-22015125345282188</id><published>2011-10-20T21:57:00.000+01:00</published><updated>2011-10-20T22:04:22.068+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='ConstantCon'/><category scheme='http://www.blogger.com/atom/ns#' term='Yoon-Suin'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Double Plus Good</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9-VfWQ2l0QQ/TqCJ8SmARkI/AAAAAAAAA84/YqD8dn93Hss/s1600/D%2526D%2BRules%2BCyclopedia.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-9-VfWQ2l0QQ/TqCJ8SmARkI/AAAAAAAAA84/YqD8dn93Hss/s400/D%2526D%2BRules%2BCyclopedia.png" width="284" /&gt;&lt;/a&gt;&lt;/div&gt;My gaming group has become rather splintered and scattered on occasion as real life has intruded on all the killing-things-and-taking-their-stuff; one way we've tried to deal with this is to play over the internet using Skype. This has not gone well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dndwithpornstars.blogspot.com/2011/07/you-may-now-play-whatever-whenever.html"&gt;Then a very clever person came up with a very clever idea.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've been wanting to get involved in a Google+ game for a while now, in part to play something different, but my main goal has been to test it as an alternative to Skype and maybe, just maybe, bring my own group back together. Last night I played my first &lt;a href="http://constantcon.blogspot.com/"&gt;ConstantCon&lt;/a&gt; game; the setting was &lt;a href="http://monstersandmanuals.blogspot.com/search/label/yoon-suin"&gt;noism&lt;/a&gt;'s Yoon-Suin and the rules -- although the only dice rolled all evening were by noisms for a random encounter -- were from the good old &lt;i&gt;Rules Cyclopedia&lt;/i&gt;. The old-school being what it is, I ended up with a fighter with a single hit point and just enough money to buy a dagger, but I decided to let the dice fall where they may and take up the challenge of getting this fellow to second level.&lt;br /&gt;&lt;br /&gt;By chance, this fighter had the highest social rank of the group, being the son of a knight; I decided that the consumptive weakling must have been sent out into the world by a disapproving and disgusted father who not-so-secretly hoped that his son would trip on a rock and die, leaving the way open for a more suitable heir. Joining poor Kirti on his travels were &lt;a href="http://dandy-in-the-underworld.blogspot.com/"&gt;Pabali&lt;/a&gt;, the erudite but disgusting Slug-Man wizard, the bold and brash warrior &lt;a href="http://hackslashmaster.blogspot.com/"&gt;Subanara&lt;/a&gt; -- and his dog Rotgut -- and the magic-using-son-of-a-prostitute Matrika.&lt;br /&gt;&lt;br /&gt;I have not played basic &lt;i&gt;D&amp;amp;D&lt;/i&gt; in about fifteen years, and then only a handful of times, but it was easy to get into the right mindset and the looser play style was quite refreshing after all the number-crunching of &lt;i&gt;Pathfinder&lt;/i&gt;. As mentioned above, we didn't get to use any of the numbers on our character sheets, but even so I was surprised at how quickly we all developed characters, whether it was Pabali's arch loquaciousness or Matrika's devotion to Yoon-Suin's class system. Perhaps most surprising was how quickly we all fell into this roleplaying, even though we were all strangers to one another; I could waffle on here about putting on an act and how a false persona might make interaction with strangers easier, but I'm nowhere near pretentious enough to try.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://celluloidheroesradio.com/wp-content/uploads/2011/05/Life-of-Brian.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="http://celluloidheroesradio.com/wp-content/uploads/2011/05/Life-of-Brian.gif" width="321" /&gt;&lt;/a&gt;&lt;/div&gt;Our group sniffed around and from a sizeable list of potential adventures chose rumours of a terrible old eunuch roaming the local villages and frightening the peasants by spouting gibberish at them and leaping about like a grasshopper. We decided that an insane old man was at just about the right power level for a bunch of first level characters to take on -- although Subanara suspected that the old geezer had to be a dragon in disguise -- and headed out from the city. Travelling from village to village collecting information -- including the possible whereabouts of one village's secret stash of copper pieces -- we found a local wise woman who told us more about the old man, suggesting that he was both immortal and cursed, and that he tended to manifest at twilight or in the early hours of the morning. Having missed the former, we decided to camp for the night and look for the wretch in the morning; the wise woman -- who was neither as old or haggard as cliché demanded -- was reluctant to let the party rest in her tent, but Matrika convinced her to at least let his "master" Kirti rest within. While Kirti was not and had never been the magician's master he kept quiet as he suspected he might not survive a night in the open air.&lt;br /&gt;&lt;br /&gt;The game was good fun, and I look forward to another session and perhaps even rolling some dice, although I suspect any such situation will not end well for Kirti. It also answered my questions about the use of Google+ for gaming; it seems more stable and efficient than Skype, and I've recommended that my regular group gives it a try next time one of our members is unable to attend a session in person. If Google would integrate a dice roller into the package, it would be just about perfect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-22015125345282188?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/22015125345282188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/double-plus-good.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/22015125345282188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/22015125345282188'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/double-plus-good.html' title='Double Plus Good'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-9-VfWQ2l0QQ/TqCJ8SmARkI/AAAAAAAAA84/YqD8dn93Hss/s72-c/D%2526D%2BRules%2BCyclopedia.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-8000656386273504682</id><published>2011-10-15T02:15:00.001+01:00</published><updated>2011-10-15T02:17:36.428+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ben'/><category scheme='http://www.blogger.com/atom/ns#' term='Carrion Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Carrion Crown: first player character death!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-EejDuvfxphs/TosuA5WM-eI/AAAAAAAAAGM/jeA42X_HVBI/s1600/Carrion_Crown_title.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="61" src="http://3.bp.blogspot.com/-EejDuvfxphs/TosuA5WM-eI/AAAAAAAAAGM/jeA42X_HVBI/s320/Carrion_Crown_title.jpg" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;WOW!&amp;nbsp; At the end of tonight's session of Carrion Crown, I finally managed to kill off a pc!&amp;nbsp; It's taken me a while.... but finally..... pcs at low levels are so much more susceptible to .... death....&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial;"&gt;The intrepid heroes had been investigating the ruins of Harrowstone prison....&amp;nbsp; trying to vanquish the haunts and put an end to the lingering evil there.... They had managed to destroy one of the 5 major haunts there.... amongst other minor haunts....but, without them knowing, they had managed to disturb the spirit of Fr Charlatan who had since&amp;nbsp;been following them around the prison..... and whose presence was triggered when a pc is 'downed'.... so when the party decide to take on the executioner's spirit on the prison balcony, the executioner's scythe gets lucky on a natural 20, which was confirmed, causing 8d4 damage, dropping Ric's pc, the alchemist Dr Victor Pruce....when Stuart's cleric of Iomedae channelled positive energy to heal his wounds, Fr Charlatan used his corrupting powers to change his positive energy into negative, thus killing Dr Pruce with a wave of negative energy..... we left the session on that shocker.... &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-TbrF8n0gePU/Tpjd6XTtjqI/AAAAAAAAAG8/7h0Enfw9A8Q/s1600/822458-skelly_tombstone_large.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-TbrF8n0gePU/Tpjd6XTtjqI/AAAAAAAAAG8/7h0Enfw9A8Q/s320/822458-skelly_tombstone_large.jpg" width="240" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Dr Victor Pruce, R.I.P.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-family: Arial;"&gt;In the next session Dr Pruce's shade will rise up and join in with the Father to gang up on the pcs.......can't wait!!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-8000656386273504682?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/8000656386273504682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/carrion-crown-first-player-character.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8000656386273504682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8000656386273504682'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/carrion-crown-first-player-character.html' title='Carrion Crown: first player character death!'/><author><name>BenTheFerg</name><uri>http://www.blogger.com/profile/12760136651496176499</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://4.bp.blogspot.com/_2FVEaI4utls/Sfc1EUuhJRI/AAAAAAAAAAM/nSf29N2fNIk/S220/250px-Piratey,_vector_version_svg.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-EejDuvfxphs/TosuA5WM-eI/AAAAAAAAAGM/jeA42X_HVBI/s72-c/Carrion_Crown_title.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-569210494407915002</id><published>2011-10-08T19:40:00.000+01:00</published><updated>2011-10-08T20:15:54.537+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Carrion Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Carrying On Carrion Crown</title><content type='html'>Well, last night we played our second session of the &lt;a href="http://brightonandhoveroleplayers.blogspot.com/search/label/Carrion%20Crown"&gt;&lt;i&gt;Carrion Crown&lt;/i&gt;&lt;/a&gt; &lt;strike&gt;campaign&lt;/strike&gt; adventure path and things seem to be slotting into place. During our time in the village of Ravengro -- and that is the silliest name for a village I've seen in a published scenario for a long time -- we uncovered evidence that an evil force was possessing villagers and making them &lt;a href="http://midasintelligence.blogspot.com/2011/10/carrion-crown-episode-1-four-go-to.html"&gt;commit acts of petty vandalism&lt;/a&gt;. Realising that we couldn't simply arrest everyone in town, it was decided that we should attempt to discover the source of the eerie occurrences, and hit the books for some &lt;i&gt;Call of Cthulhu&lt;/i&gt; style Library Use; this is not what you might call a tale of high adventure.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-G87HCT1Rzeo/TpCg7jzOrlI/AAAAAAAAA7c/07RlHO-DLXY/s1600/harrowstone.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-G87HCT1Rzeo/TpCg7jzOrlI/AAAAAAAAA7c/07RlHO-DLXY/s400/harrowstone.jpeg" width="307" /&gt;&lt;/a&gt;(That said, Stuart's cleric Veneticus got into an altercation with some village children who were singing a song the staunch moralist considered inappropriate. The little perishers took little notice of the ragged holy man's orders to stop messing about, and he skirted close to alignment change as he became frustrated and started lobbing stones at them. The rest of the party stepped in to calm him down, and all of a sudden my necromancer is no longer the most distrusted member of the party. Result!)&lt;br /&gt;&lt;br /&gt;Later, we headed to nearby &lt;strike&gt;Arkham Asylum&lt;/strike&gt; Harrowstone Prison to see if it was, as suspected, the source of all the odd goings-on. We cleared the ground floor with little resistance beyond some spiders and a couple of half-hearted ghosts -- although one spooked our paladin Sir Erudil enough to have him smash right through a heavy oak door in order to escape -- before running into the shade of the former warden's wife -- pictured -- who gave us a fetch quest; in order to defeat the ghosts of &lt;strike&gt;The Joker, the Riddler, &lt;i&gt;et al&lt;/i&gt;&lt;/strike&gt; the prison's most dangerous inmates, we would have to make use of items associated with them, items which were -- of course -- hidden throughout the ruined, haunted building.&lt;br /&gt;&lt;br /&gt;New player Alex seems to be getting the hang of things a bit better now, but he was very quiet during the game and seems unsure of how role-playing games work; on more than one occasion he asked if it was okay to do simple things like search a room or open a door. I wonder if there's some sort of paralysis going on as Alex sees the somewhat crowded &lt;i&gt;Pathfinder&lt;/i&gt; sheet and assumes &lt;a href="http://hackslashmaster.blogspot.com/2011/10/on-creative-crocodile-conundrum.html%22%22"&gt;his options are constrained by and limited to the numbers appearing there&lt;/a&gt;?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-569210494407915002?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/569210494407915002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/carrying-on-carrion-crown.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/569210494407915002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/569210494407915002'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/carrying-on-carrion-crown.html' title='Carrying On Carrion Crown'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-G87HCT1Rzeo/TpCg7jzOrlI/AAAAAAAAA7c/07RlHO-DLXY/s72-c/harrowstone.jpeg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4022732793497258598</id><published>2011-10-05T18:20:00.000+01:00</published><updated>2011-10-05T18:23:52.959+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='tokens'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><category scheme='http://www.blogger.com/atom/ns#' term='Carrion Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Rise of the Dead</title><content type='html'>Here's a new set of tokens for use in your fantasy games, and since Halloween's coming up, they're of various lesser undead. I suspect we might find use for them in our &lt;a href="http://brightonandhoveroleplayers.blogspot.com/search/label/Carrion%20Crown"&gt;&lt;i&gt;Carrion Crown&lt;/i&gt;&lt;/a&gt; game.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-UmGJUbzzDhU/ToyQeTxW1CI/AAAAAAAAA7U/0OJLw8abQVA/s1600/lesser_undead_preview_0001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://2.bp.blogspot.com/-UmGJUbzzDhU/ToyQeTxW1CI/AAAAAAAAA7U/0OJLw8abQVA/s400/lesser_undead_preview_0001.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ralc6by7hdf1944"&gt;Lesser Undead (970kb pdf)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You can find my other tokens at &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/06/it-is-better-to-give-than-whine-moan.html"&gt;this post&lt;/a&gt;. Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4022732793497258598?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4022732793497258598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/rise-of-dead.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4022732793497258598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4022732793497258598'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/rise-of-dead.html' title='Rise of the Dead'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-UmGJUbzzDhU/ToyQeTxW1CI/AAAAAAAAA7U/0OJLw8abQVA/s72-c/lesser_undead_preview_0001.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-6585681907372320711</id><published>2011-10-04T17:24:00.000+01:00</published><updated>2011-10-04T17:24:22.710+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Ben'/><category scheme='http://www.blogger.com/atom/ns#' term='Carrion Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='Kingmaker'/><title type='text'>Carrion (up the) Crown</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-EejDuvfxphs/TosuA5WM-eI/AAAAAAAAAGM/jeA42X_HVBI/s1600/Carrion_Crown_title.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="61" src="http://3.bp.blogspot.com/-EejDuvfxphs/TosuA5WM-eI/AAAAAAAAAGM/jeA42X_HVBI/s320/Carrion_Crown_title.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Finally we have started a campaign that I have wanted to play/ run for some time.&amp;nbsp; Admittedly it is not the sandbox game we really want to play - although I intend to bring to it as much sandbox as possible.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;I love my gothic horror - and with Carrion Crown, we get this in spades.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial;"&gt;Kingmaker was great fun at lower levels - and at higher levels, the game had evolved into a different kind of game: tactical - with awesome fights - but sometimes we could play out the session with some big fights and the roleplaying&amp;nbsp;had sometimes gotten pushed to the&amp;nbsp;wings....&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-NYlF1rS_CgA/TosxE0ghoqI/AAAAAAAAAGY/HvFJq5MjoWU/s1600/nicodemus.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-NYlF1rS_CgA/TosxE0ghoqI/AAAAAAAAAGY/HvFJq5MjoWU/s200/nicodemus.jpg" width="150" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Nicodemus?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-qJ_OBwG2ApM/TosyTLSnfHI/AAAAAAAAAGc/sL-uQsThpN0/s1600/nic.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="148" src="http://1.bp.blogspot.com/-qJ_OBwG2ApM/TosyTLSnfHI/AAAAAAAAAGc/sL-uQsThpN0/s200/nic.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Or is this a better image of Nicodemus? ;)&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-family: Arial;"&gt;Not with Carrion Crown at level 1.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-lRiYgJrY42M/TosvE6CGv2I/AAAAAAAAAGU/kMA0XBDueF0/s1600/funeral.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="202" src="http://1.bp.blogspot.com/-lRiYgJrY42M/TosvE6CGv2I/AAAAAAAAAGU/kMA0XBDueF0/s320/funeral.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;This image doesn't quite fit the scene El Kel created for us!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;I have to say that El Kel's entrance as Nicodemus Eldritch, the playboy &amp;amp; rich&amp;nbsp;Necromancer, in his&amp;nbsp;big fur coat, gold chain/ medallion, and escort of 2 beautiful women, turning up like this at his mentor's (Professor Petros Lorrimor) funeral, was one of the most memorable &amp;amp; insane moments in my relatively long gaming experience!&amp;nbsp; Fantastic!&lt;/span&gt;﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial;"&gt;After the funeral, at the wake the pcs made each other's acquaintances... and they are a mixed bunch. An interesting dynamic is that between the LG Paladin of &lt;a href="http://www.pathfinderwiki.com/wiki/Iomedae"&gt;Iomedae&lt;/a&gt;, (the goddess of valour, justice, and honour) and the LN cleric of &lt;a href="http://www.pathfinderwiki.com/wiki/Abadar"&gt;Abadar&lt;/a&gt; (god of protecting the First Vault, wherein are perfect examples of items).... at the moment they are colllaborating - with the Paladin and Cleric each having one important key, one key to the chest in which are the Prof's dangerous (and evil?) tomes, and the other key to his study and library..... much to Nicodemus' annoyance!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial;"&gt;The adventure is following a classic Call of Cthulhu investigation/ murder mystery which of course is about to present them with some classic problems, including&amp;nbsp;do they exhume the body of their dead friend to speak with his spirit?&amp;nbsp; Investigating the haunted prison on the hill over looking the village of Ravengro of course is a no-brainer.&amp;nbsp; ;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial;"&gt;Can't wait to the next instalment on Friday.&amp;nbsp; :)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-6585681907372320711?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/6585681907372320711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/carrion-up-crown.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6585681907372320711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6585681907372320711'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/carrion-up-crown.html' title='Carrion (up the) Crown'/><author><name>BenTheFerg</name><uri>http://www.blogger.com/profile/12760136651496176499</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://4.bp.blogspot.com/_2FVEaI4utls/Sfc1EUuhJRI/AAAAAAAAAAM/nSf29N2fNIk/S220/250px-Piratey,_vector_version_svg.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-EejDuvfxphs/TosuA5WM-eI/AAAAAAAAAGM/jeA42X_HVBI/s72-c/Carrion_Crown_title.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-172332989243087778</id><published>2011-10-01T12:16:00.001+01:00</published><updated>2011-10-01T12:19:09.582+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Carrion Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><title type='text'>Once More Unto the Breach</title><content type='html'>&lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/09/triskaidekaphobia.html"&gt;Last week's &lt;em&gt;Pathfinder&lt;/em&gt; session was a bit of a disaster&lt;/a&gt;, to be honest. We were keen to finish a campaign for once, but this clashed with the arrival of a new player, one who'd had almost no experience with role-playing games; although he gave it an honest try, it was clear that the complexities of a thirteenth-level &lt;em&gt;Pathfinder&lt;/em&gt; game were beyond him.&lt;br /&gt;&lt;br /&gt;So we decided to pause the &lt;em&gt;Kingmaker&lt;/em&gt; campaign, sorry "Adventure Path", and start afresh from first level; this is annoying given our tendency to abandon campaigns, sorry "Adventure Paths", but we were in danger of losing our new player by overwhelming him with a high-level game. We chose the not-at-all-like-&lt;em&gt;Ravenloft&lt;/em&gt;-honest &lt;em&gt;Carrion Crown&lt;/em&gt; and it seemed to go quite well. Our new player, Alex, had a much easier time playing a half-elven ranger than the halfling thief of last time, while Stuart chose a cleric with a fondness for censorship, Manoj played a paladin and I chose a necromancer with the swaggering attitude of a rock star. We were all old friends of &lt;strike&gt;Rudolph van Richten&lt;/strike&gt; Professor Petros Lorrimor and were attending his funeral in &lt;strike&gt;Ravenloft&lt;/strike&gt; Ustalav when mysterious events came to light; a quick reading of the Professor's will and his private journal gave us some hints as to the source of the unusual occurrences, although we only had enough time to follow up the first of many leads. Next week, we're off to the ruins of &lt;strike&gt;Arkham Asylum&lt;/strike&gt; Harrowstone Prison to investigate the suspicious deaths of &lt;strike&gt;Batman's rogues gallery&lt;/strike&gt; a number of notorious and colourful inmates.&lt;br /&gt;&lt;br /&gt;I haven't played a &lt;em&gt;D&amp;amp;D&lt;/em&gt; wizard since a single session of the 1983 Red Box about fifteen years ago, and I was a bit apprehensive of the class given the complexity of everything else in &lt;em&gt;Pathfinder&lt;/em&gt;, but it seems like wizards themselves are quite simple in terms of mechanics, with most of the fiddly bits coming from the spells. I will have to be aware that he is quite fragile -- even if wizard hit dice have increased from d4 to d6 over the years -- as a couple of bites from a centipede almost ended his career at the outset, and I'll also have to think of strategies for spell selection, as I found myself prepared for undead but not for murderous arthropods. It's almost like a whole new game!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-172332989243087778?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/172332989243087778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/once-more-unto-breach.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/172332989243087778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/172332989243087778'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/10/once-more-unto-breach.html' title='Once More Unto the Breach'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-8226309997142719419</id><published>2011-09-24T16:31:00.000+01:00</published><updated>2011-09-24T16:32:12.061+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='Kingmaker'/><title type='text'>Triskaidekaphobia</title><content type='html'>After a bit of a summer hiatus, my gaming group has been meeting again, and we've decided to return to &lt;i&gt;Pathfinder&lt;/i&gt; and the &lt;i&gt;KIngmaker&lt;/i&gt; campaign, sorry, "Adventure Path"; we've only been playing together a few years and already we've scattered many an abandoned campaign behind us, so we all agreed to try and finish at least one of them off. It's been a while since we last played &lt;i&gt;Pathfinder&lt;/i&gt; so it's taken a while to get used to all the fiddly bits again after the blissful simplicity of &lt;i&gt;WFRP&lt;/i&gt;. We've also welcomed a new player into the group, someone who's never played a role-playing game before, and we've started him off with a thirteenth-level character.&lt;br /&gt;&lt;br /&gt;Oh dear.&lt;br /&gt;&lt;br /&gt;I'd like to say that his lack of experience didn't matter, that Paizo's rules are elegant and intuitive enough that even a novice can pick them up, but if I did I'd be lying. In all fairness to the new chap, he didn't give up or switch off and he'll be back next time, but perhaps we should have given up on &lt;i&gt;Kingmaker&lt;/i&gt; after all and started off with a new campaign, sorry, "Adventure Path". We shall see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-8226309997142719419?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/8226309997142719419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/09/triskaidekaphobia.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8226309997142719419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8226309997142719419'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/09/triskaidekaphobia.html' title='Triskaidekaphobia'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-7074010735295719900</id><published>2011-09-17T14:09:00.000+01:00</published><updated>2011-09-17T14:09:14.903+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='dice'/><title type='text'>More Dice</title><content type='html'>Over at &lt;a href="http://carterscartopia.blogspot.com/"&gt;The Lands of Ara&lt;/a&gt;, &lt;a href="http://carterscartopia.blogspot.com/2011/09/chessex-pound-o-dice-arrives.html"&gt;Carter&lt;/a&gt; and the &lt;a href="http://carterscartopia.blogspot.com/2011/09/another-pound-o-dice-yes.html"&gt;Spawn of Endra&lt;/a&gt; have been showing their &lt;a href="http://chessex.com/Dice/poundofdice.htm"&gt;Pounds o' DIce&lt;/a&gt; off to the world. Both of them seem to have received some special funky six-siders, but neither of them got the teeny-tiny dice I had in my Pound. So, for Carter's benefit, here's a shot of said teeny-tiny six-siders alongside a standard Chessex d6 and d20 for scale:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gYM-p1DtGIE/TnSbFGlwrkI/AAAAAAAAA7E/xrK_juhmT3M/s1600/mini_d6_600x800.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-gYM-p1DtGIE/TnSbFGlwrkI/AAAAAAAAA7E/xrK_juhmT3M/s400/mini_d6_600x800.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-7074010735295719900?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/7074010735295719900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/09/more-dice.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7074010735295719900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7074010735295719900'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/09/more-dice.html' title='More Dice'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-gYM-p1DtGIE/TnSbFGlwrkI/AAAAAAAAA7E/xrK_juhmT3M/s72-c/mini_d6_600x800.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4858345026365668617</id><published>2011-08-27T13:25:00.001+01:00</published><updated>2011-08-27T17:34:14.948+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ghibli'/><category scheme='http://www.blogger.com/atom/ns#' term='one page dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Borrowed Dungeons</title><content type='html'>In my other guise as a writer for the website Comics Bulletin, I &lt;a href="http://www.comicsbulletin.com/shot/131435850887718.htm"&gt;wrote a review of the new Studio Ghibli film &lt;i&gt;Arrietty&lt;/i&gt;&lt;/a&gt;. I mention it here because the opening twenty minutes or so consist of an exploration of the nooks and crannies of a family home, but the diminutive size of the explorers gives the sequence a sense of epic scale.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://alternativemagazine.files.wordpress.com/2011/08/arrietty_1.jpg?w=500&amp;amp;h=271" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="271" src="http://alternativemagazine.files.wordpress.com/2011/08/arrietty_1.jpg?w=500&amp;amp;h=271" width="500" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It occurred to me that if one were to put aside the fact that a ladder was made out of nails and so on, that these sequences were great inspiration for adding little bits of flavour to a dungeon crawl. Why have the characters walk down a corridor when you can instead have them slide across a narrow ledge, or have to hop across a gap here and there? I don't think it's even necessary to attach dice rolls to these moments -- unless of course there's a gang of hobgoblins chasing them -- but they'll add a bit of flavour to the explorations.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://images.screenrush.co.uk/r_760_x/medias/nmedia/18/82/01/13/19598639.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="271" src="http://images.screenrush.co.uk/r_760_x/medias/nmedia/18/82/01/13/19598639.jpg" width="500" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4858345026365668617?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4858345026365668617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/borrowed-dungeons.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4858345026365668617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4858345026365668617'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/borrowed-dungeons.html' title='Borrowed Dungeons'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4957298962997883117</id><published>2011-08-23T19:30:00.000+01:00</published><updated>2011-08-23T19:30:35.910+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><title type='text'>It's All My Fort</title><content type='html'>Here's a map of a ruined hilltop fortification. I drew it for an upcoming game, but I don't think I'll be using it now, so I release it into the wild. Use it as you will, and if you do use it, let me know how it went!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-EXYqDba8iuo/TlPxpeQIHzI/AAAAAAAAA60/M99OYHsyQYI/s1600/hilltop_fort_0001.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="221" width="320" src="http://3.bp.blogspot.com/-EXYqDba8iuo/TlPxpeQIHzI/AAAAAAAAA60/M99OYHsyQYI/s320/hilltop_fort_0001.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4957298962997883117?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4957298962997883117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/its-all-my-fort.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4957298962997883117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4957298962997883117'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/its-all-my-fort.html' title='It&apos;s All My Fort'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-EXYqDba8iuo/TlPxpeQIHzI/AAAAAAAAA60/M99OYHsyQYI/s72-c/hilltop_fort_0001.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4413090140266716936</id><published>2011-08-18T21:47:00.002+01:00</published><updated>2011-08-18T22:48:53.410+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dwarf King&apos;s Hold'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='Mantic'/><title type='text'>King Not Included</title><content type='html'>&lt;a href="http://www.manticgames.com/Home.html"&gt;Mantic Games&lt;/a&gt; has a reputation in these parts for &lt;a href="http://fightingfantasist.blogspot.com/2011/07/warpath-by-mantic-games-epic-trolling.html"&gt;sticking one finger up at Games Workshop whenever the opportunity arises&lt;/a&gt;. Their main product line at the moment is the &lt;i&gt;Warhammer&lt;/i&gt;-baiting tabletop wargame &lt;i&gt;Kings of War&lt;/i&gt;, but they also have a boxed board game called &lt;i&gt;Dwarf King's Hold&lt;/i&gt;, which is not at all like a fantasy version of &lt;i&gt;Space Hulk&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.manticblog.com/wp-content/uploads/2011/05/s-Hold-Mantic-Games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.manticblog.com/wp-content/uploads/2011/05/s-Hold-Mantic-Games.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Oh. Okay.&lt;br /&gt;&lt;br /&gt;I had some spare cash lying about, so I decided to get the dwarves-versus-undead version of the game -- there's another with orcs against elves -- figuring that even if the game was rubbish I'd still get a box of decent miniatures.&lt;br /&gt;&lt;br /&gt;The undead miniatures are very good indeed. They have lots of detail and despite being multi-part kits it is not at all difficult to assemble them, although I could imagine putting an entire army together would soon become tiresome. The dwarves are simple two-part kits but they are, by ironic contrast, a right pain in the oubliette. They look like they should clip together just like the Space Marines and Orcs in the first boxed edition of &lt;i&gt;Warhammer 40,000&lt;/i&gt;, but the pieces don't line up together well at all, with quite a bit of chopping and filing required. Even then the resulting model will have lots of gaps, although they tend to be on the underside of the figure or behind detail, so it could be worse. It's also something of a shame that Mantic didn't include proper bases for the figures as while they are quite stable in most cases, there are a couple with unbalanced poses.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.manticgames.com/ImageCache/Products/1280.1.600.600.FFFFFF.0.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.manticgames.com/ImageCache/Products/1280.1.600.600.FFFFFF.0.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;The dungeon tiles are nice and thick -- although not as chunky as the current &lt;i&gt;Space Hulk&lt;/i&gt; board pieces -- and the art is good. It would be nice if there was a way to lock the pieces together, but untethered tiles allow for more flexible dungeon layouts and they don't move around too much in play.&lt;br /&gt;&lt;br /&gt;The game itself is good fun, playing a little like &lt;i&gt;Space Hulk&lt;/i&gt;. It plays quite fast, and we ran through the first two missions, swapping sides each time, in a couple of hours. The rules are simple but have plenty of room for tactical options, and the game as a whole seems much more balanced than &lt;i&gt;Space Hulk&lt;/i&gt; ever was. My only criticism at this early stage is that the game only supports two players, although I suppose you could split the models amongst multiple people. &lt;br /&gt;&lt;br /&gt;Even if &lt;i&gt;Dwarf King's Hold: Dead Rising&lt;/i&gt; were no good, at least it would still be a box of qood quality dungeon tiles and miniatures that my group could use in other games. As it happens, it's a fun, lightweight game that just so happens to also be a box of useful stuff; I don't think I'll ever delve into Mantic's wargames, but if they continue to produce small, self-contained games like this, then I'll be interested.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4413090140266716936?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4413090140266716936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/king-not-included.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4413090140266716936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4413090140266716936'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/king-not-included.html' title='King Not Included'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4866522539626227672</id><published>2011-08-17T09:09:00.002+01:00</published><updated>2011-08-17T10:34:09.405+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Ian Livingstone'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='archaeology'/><title type='text'>Listen Not To Ian, For He Is Mad</title><content type='html'>One final bit from Ian Livingstone's 1982 book &lt;i&gt;Dicing With Dragons&lt;/i&gt;, this time from his discussion of &lt;i&gt;Dungeons and Dragons&lt;/i&gt; itself:&lt;br /&gt;&lt;div style="color: orange;"&gt;&lt;blockquote&gt;The Magic User may only wear leather armour or no armour at all, and is restricted to the use of staffs and daggers as weapons.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;As far as I am aware, the bit about leather armour has never been the case in &lt;i&gt;D&amp;D&lt;/i&gt;, so where is Livingstone getting this idea from?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4866522539626227672?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4866522539626227672/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/listen-not-to-ian-for-he-is-mad.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4866522539626227672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4866522539626227672'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/listen-not-to-ian-for-he-is-mad.html' title='Listen Not To Ian, For He Is Mad'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4001752999559279780</id><published>2011-08-15T15:28:00.006+01:00</published><updated>2011-08-15T15:51:58.888+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Ben'/><category scheme='http://www.blogger.com/atom/ns#' term='Ian Livingstone'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='Jolly Butchers'/><category scheme='http://www.blogger.com/atom/ns#' term='Marienburg'/><category scheme='http://www.blogger.com/atom/ns#' term='Carrion Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='urban adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='Kingmaker'/><title type='text'>Musings on Ian &amp; the use of pre-written materials.</title><content type='html'>Kelvin's neat little article on Ian Livingstone on his soapbox got me thinking this morning.... and being on my summer holidays, with a brief window of TIME, I put fingers to the keyboard and got typing!&amp;nbsp; Here are some follow up thoughts from a busy GM! &lt;br /&gt;&lt;br /&gt;The question was - do prewritten adventures aide in the roleplaying experience or hold people back?&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-lZ70NJwjwkw/Tkkg8zzK95I/AAAAAAAAAFw/z6rLaggOzFU/s1600/250px-Demartino.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-lZ70NJwjwkw/Tkkg8zzK95I/AAAAAAAAAFw/z6rLaggOzFU/s1600/250px-Demartino.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;em&gt;Me at work ;)&lt;/em&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;As someone who is normally up to their eyeballs in work/ doing stuff....... my general view has always been to laugh at the 'snobbery' of the 'purist'..... but I have never been a diceless rpg-man/ LARPer or desired to be on stage as an actor...... and whereas in the past I loved intricate plots, red/dead herrings and spending hours on a backstory etc (running Masks of Nyarlathotep every week for over 2 years).... that was WAY BACK THEN when I was obviously insane, had tons of energy.... now I am knackered most of the time and need a decent bit of killing in a session to stay conscious! But I digress.&amp;nbsp; ;)&lt;br /&gt;&lt;br /&gt;Prewritten modules, if well chosen (afterall there are plenty of duffers out there - so I am careful), and appropriately adapted in advance (thank you paizo message boards for kingmaker!!), IMHO, can help a busy GM!!! Without using such things, I sometimes would have run nothing...for ages!&amp;nbsp; Pathfinder is a stat heavy game and thus it has been great to have that side of things handled in the Adventure Paths Paizo churn out.&amp;nbsp; Moreover their stories, NPCs, flavour etc in the APs are top-notch. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-VKzMPoJPDQ8/TkkgNmFnFbI/AAAAAAAAAFo/Rq2_aUHUiK8/s1600/Carrion_Crown_title.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="38" src="http://4.bp.blogspot.com/-VKzMPoJPDQ8/TkkgNmFnFbI/AAAAAAAAAFo/Rq2_aUHUiK8/s200/Carrion_Crown_title.jpg" width="200" /&gt;&lt;/a&gt;Eg: The Carrion Crown Adventure Path. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-PKAfhr0W9-0/TkkgiFpIBDI/AAAAAAAAAFs/YAeaxaNbNK4/s1600/PZO9043_120.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-PKAfhr0W9-0/TkkgiFpIBDI/AAAAAAAAAFs/YAeaxaNbNK4/s200/PZO9043_120.jpg" width="153" /&gt;&lt;/a&gt;I have been slowly amassing resources to run this at some point in in the not too distant future. Each scenario has advice on music - which I have gone and bought various cds.... as well as the appropriate map tiles....minis.... The message boards, like for Kingmaker, are chock-full of advice on problems in enounter design, or on motivational issues etc...&amp;nbsp; I really liked the ideas of the path&amp;nbsp;- and having read the whole thing and have a solid overview of where this thing is going helps you, as a ref, set up the game from the beginning with pc and party design... There is still tons of work to do to bring the games to life - to breathe life into npcs, to make sure there are options for pcs so they can achieve/ fail at things and there are consequences for that.... and in the case of Carrion Crown, to reflect on, with the players, the horror mechanics and sanity loss in the game and other 'touches'..... especially since Carrion Crown will be a big change from the current sandbox style of play we are liking in my current WFRP Marienburg game &lt;a href="http://www.blogger.com/profile/01928260185408072124"&gt;El Kel&lt;/a&gt; has flagged up on this blog, in his &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/07/four-jolly-butchers.html"&gt;Tales of the Jolly Butchers&lt;/a&gt;.&amp;nbsp; ;)&lt;br /&gt;&lt;br /&gt;But I am prepared to admit&amp;nbsp;that pre-written adventures can get in the way of a good game.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://4.bp.blogspot.com/-yuir1k01grQ/TkkpP4YDUfI/AAAAAAAAAF8/82OGRkcFv30/s1600/001_small.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-yuir1k01grQ/TkkpP4YDUfI/AAAAAAAAAF8/82OGRkcFv30/s1600/001_small.jpg" /&gt;&lt;/a&gt;I played in a brief game of a game that will not be mentioned by name or genre....but some of you may have fond memories! It quickly became apparent that the GM not only had no understanding of the rules system (only one player did since it was new), but that they had not read the massive 100 + page adventure!! The gang quickly got bored, started sand boxing&amp;nbsp; away from the attempts to show horn us into a fixed path, and eventually destroyed the 'set', ending the game. Classic!!&amp;nbsp; I don't to say any more since I don't want to bruise any egos :S&lt;/div&gt;&lt;br /&gt;Having believed for ages that I didn't have the mental space to create my own stuff, with work being insane, I realise now that I have used published materials as a prop... And that I have let this prop at times ' wag the dog', do to speak.... In that by relying on them, I was limiting my roleplaying possibilities and experiences. &lt;br /&gt;&lt;br /&gt;I have always been aware of this...but the complexity &lt;strong&gt;of some systems&lt;/strong&gt; always put me off writing my own material.... &lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-hpd9Ut4AXNI/TkkfxrdoevI/AAAAAAAAAFg/s46nwwZ_FqA/s1600/Deadlands.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-hpd9Ut4AXNI/TkkfxrdoevI/AAAAAAAAAFg/s46nwwZ_FqA/s200/Deadlands.jpg" width="150" /&gt;&lt;/a&gt;Take Deadlands. Great ideas.&amp;nbsp;First edition Deadlands was a nightmare system...manageable&amp;nbsp;if you were a player - but an act of love and dedication&amp;nbsp;to make work as a GM....&amp;nbsp;But I loved it still... But the scenarios were utter garbage!!!  So we never managed to play more than a mini series of games before time to stat up and create stuff ran out! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-GP1_Bh2CNus/TkkgCY45iaI/AAAAAAAAAFk/67KCKQ-u8Dg/s1600/Fading+Suns.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-GP1_Bh2CNus/TkkgCY45iaI/AAAAAAAAAFk/67KCKQ-u8Dg/s200/Fading+Suns.jpg" width="154" /&gt;&lt;/a&gt;Same for Fading Suns: I loved the setting, the writing, the art..... like Deadlands it is a fantastic game - BUT-&amp;nbsp; for me, their in-house Victory Point system sucked!! &amp;amp; thus was tricky to create material for&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All of these games have encouraged me to run pre made stuff.......&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HOWEVER....more recently running Pathfinder at 12th level.... Nightmare!!!!  So much prep for the poorly designed encounters in Kingmaker (loved the idea of Kingmaker- it falls apart in books 3-5)...... plus...interestingly... &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/05/sandbox-d-gaming-with-pathfinder-some.html"&gt;we have been having this debate about how Pathfinders Kingmaker was not a real sandbox&lt;/a&gt;, my gang got talking about creating our own (which started and then stopped)...although we couldn't agree on a system....in the meantime, I got worn out by the poor design of the high level scenarios in pathfinder's Kingmaker (which were not designed with the powers of pcs of that level in mind!!), as well as the general intensity of rules at that level and stuff you have to know in your head (eg all the spells of witches, mages and clerics to level 7, &amp;amp; what all the short hand terms in the bestiaries mean!!)...involving tons of prep every week..... I thought s#d this....I need a rest!! &lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-eFHzEblm-CA/TkkmSU7cXFI/AAAAAAAAAF4/REWn4rgVxrg/s1600/Marienburg_cvr.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-eFHzEblm-CA/TkkmSU7cXFI/AAAAAAAAAF4/REWn4rgVxrg/s1600/Marienburg_cvr.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&amp;amp; somehow, by chance, I thought let's try my bonkers &lt;strong&gt;&lt;em&gt;"GTA meets the Sopranos"&lt;/em&gt;&lt;/strong&gt; game and set it in WFRP (since I love the game, as I realised the others did - and for some reason we hadn't played any together!!) and Marienburg it was....to play a proper sandbox, not Kingmaker's faux sandbox - thus there was to be no over-arching metaplot.... And, without any premade material, other than the Marienburg book from which I have used a rough map  and some names.... It has been my own work needing minimal prep because the system is so much easier than pathfinder! Thus the stories and adventures of the &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/07/four-jolly-butchers.html"&gt;Jolly Butchers&lt;/a&gt; was born! &amp;amp; born in a busy time for me... despite the madness of life, I found the energy and joy to create and run stuff for it.....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-2oH4yxchOxI/Tkkr6tFaHnI/AAAAAAAAAGI/MTIq85zg5q4/s1600/meanstreets.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/-2oH4yxchOxI/Tkkr6tFaHnI/AAAAAAAAAGI/MTIq85zg5q4/s200/meanstreets.jpg" width="200" /&gt;&lt;/a&gt;﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿Admittedly I now need to do some more homework on the sandbox and flesh out the next possible npcs, locations of interest,  and random tables and stat them. But I am loving it. But also, having said that, I look forward to running Carrion Crown in late 2011, if there are enough players in my gang, and if I can tear them away from the Mean Streets of Marienburg ;)&amp;nbsp; Especially since I intend to run a seperate sandbox in the same city, with new pcs as detectives.... possibly ones with 'the gift', as in spellcasters, rooting out deviltry, occult, and all things chaos to keep the streets and canals of Marienburg safe (or probably make them less safe after they have accidentally opened up a chaos gate and sucked the city through it!&amp;nbsp; ;)&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-1mCaJww8-Dg/TkklgAMOt0I/AAAAAAAAAF0/PG1PbN_eHB8/s1600/lostanthedamned1.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-1mCaJww8-Dg/TkklgAMOt0I/AAAAAAAAAF0/PG1PbN_eHB8/s640/lostanthedamned1.jpg" width="496" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;strong&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: small;"&gt;Oh dear..... where did Marienburg go? Can I re-roll?&lt;/span&gt;&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4001752999559279780?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4001752999559279780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/musings-on-ian-use-of-pre-written.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4001752999559279780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4001752999559279780'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/musings-on-ian-use-of-pre-written.html' title='Musings on Ian &amp; the use of pre-written materials.'/><author><name>BenTheFerg</name><uri>http://www.blogger.com/profile/12760136651496176499</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://4.bp.blogspot.com/_2FVEaI4utls/Sfc1EUuhJRI/AAAAAAAAAAM/nSf29N2fNIk/S220/250px-Piratey,_vector_version_svg.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-lZ70NJwjwkw/Tkkg8zzK95I/AAAAAAAAAFw/z6rLaggOzFU/s72-c/250px-Demartino.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-8225084758036660788</id><published>2011-08-14T19:28:00.000+01:00</published><updated>2011-08-14T19:28:04.372+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Ian Livingstone'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='archaeology'/><title type='text'>More From Ian</title><content type='html'>&lt;div style="color: orange;"&gt;&lt;blockquote&gt;A section of the hobby has put forward the argument that ready-made scenarios are actually harmful to "true" roleplaying. They claim that this leads to stereotyped play, with referees reading descriptions from a booklet, and relieving them of the need to think on their feet. Adventures are thus "spoon fed" to the players, and things become less exciting than watching a soap opera on TV. Proponents of the use of published adventures maintain that this is the fault of the referee: his attitude is one of relief at avoiding all that work and one of trust in the written word. A published adventure should be treated as an aid, not the divine gospel. Whether on the matter of published adventures or any other aspect of refereeing, once the referee ceases to think about the material, he is dead.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;From Ian Livingstone's &lt;i&gt;Dicing With Dragons&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-8225084758036660788?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/8225084758036660788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/more-from-ian.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8225084758036660788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8225084758036660788'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/more-from-ian.html' title='More From Ian'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-6233464226189387611</id><published>2011-08-11T18:59:00.002+01:00</published><updated>2011-08-11T19:05:53.232+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Ian Livingstone'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='archaeology'/><title type='text'>Presented Without Comment</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-14MOQsoWnQI/TkQXb9gxxPI/AAAAAAAAA50/g5s20SqM9Oo/s1600/ian_livingstone_1982.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="172" src="http://3.bp.blogspot.com/-14MOQsoWnQI/TkQXb9gxxPI/AAAAAAAAA50/g5s20SqM9Oo/s400/ian_livingstone_1982.jpg" width="185" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="color: orange;"&gt;&lt;blockquote&gt;Three official versions or rules collections exist for &lt;i&gt;D&amp;amp;D&lt;/i&gt;: the &lt;i&gt;Basic Set&lt;/i&gt; and its companion extension, the &lt;i&gt;Expert Set&lt;/i&gt;; the &lt;i&gt;Original&lt;/i&gt; or &lt;i&gt;Collectors&lt;/i&gt; &lt;i&gt;Edition&lt;/i&gt;; and the &lt;i&gt;Advanced D&amp;amp;D&lt;/i&gt; series. This makes matters rather confusing to newcomers, as the various supplements and playing aids apply to different versions of the game. In practice, however, the &lt;i&gt;Original&lt;/i&gt; edition is obsolete, and only of interest to veteran players and collectors. Players generally familiarize themselves with the &lt;i&gt;Basic Set&lt;/i&gt; and then progress to the &lt;i&gt;Expert Set&lt;/i&gt; (though the &lt;i&gt;Expert Set&lt;/i&gt; is often by-passed), eventually moving to &lt;i&gt;Advanced D&amp;amp;D&lt;/i&gt;, where the full scope of the game is realized.&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;I'm reading Ian Livingstone's 1982 introduction to roleplaying games, &lt;i&gt;Dicing With Dragons&lt;/i&gt;, in my lunch breaks at work and the above passage jumped out at me for some reason. The Americani&lt;b&gt;s&lt;/b&gt;ed spelling and missing apostrophe are Livingstone's doing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-6233464226189387611?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/6233464226189387611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/presented-without-comment.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6233464226189387611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6233464226189387611'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/presented-without-comment.html' title='Presented Without Comment'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-14MOQsoWnQI/TkQXb9gxxPI/AAAAAAAAA50/g5s20SqM9Oo/s72-c/ian_livingstone_1982.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5813451333633105081</id><published>2011-08-07T17:01:00.004+01:00</published><updated>2011-08-07T17:05:06.605+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><title type='text'>Three Sheet Firefight</title><content type='html'>&lt;a href="http://vaultsofnagoh.blogspot.com/2011/08/sbvd-pretty-pictures-edition.html"&gt;There's a new version of &lt;i&gt;Small But Vicious Dog&lt;/i&gt; out&lt;/a&gt;, and it's even better than the last. I spent the morning reading it, and it's clear that something in it inspired me, as I then went off to write a very quick and dirty skirmish wargame.&lt;br /&gt;&lt;br /&gt;It's very basic, and it has a fair bit of Nottinghamshire DNA in it, albeit more from &lt;i&gt;Blood Bowl&lt;/i&gt; and &lt;i&gt;Epic&lt;/i&gt; than either of the &lt;i&gt;Warhammers&lt;/i&gt;. It's intended for quick games with whatever figures are available, and it's more than likely full of all sorts of holes and problems; since I haven't yet played it, I can't predict what they'll be, but the turn order might be a bit wobbly. Still, if you fancy it you can download it &lt;a href="http://www.mediafire.com/?bstfd3e0n91exuy"&gt;here&lt;/a&gt;, and if you do, please let me know how you get on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5813451333633105081?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5813451333633105081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/three-sheet-firefight.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5813451333633105081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5813451333633105081'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/three-sheet-firefight.html' title='Three Sheet Firefight'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4934231940899559386</id><published>2011-08-05T17:18:00.000+01:00</published><updated>2011-08-05T17:18:22.139+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Jolly Butchers'/><category scheme='http://www.blogger.com/atom/ns#' term='Marienburg'/><category scheme='http://www.blogger.com/atom/ns#' term='Gygax'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='urban adventures'/><title type='text'>Two Jolly Butchers, a Necromancer and a Drunk</title><content type='html'>Englebert the cat burglar has been tasked with restoring his family's control over the Doodkanal district of Marienburg; with him he has brought two slabs of muscle, the Norse berserker Steiner Eriksen and the dwarf Hammerhead Harry, and the smuggler Gisbert Lufthansa. Together, they are the Jolly Butchers!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gitzmansgallery.com/Warhammer_Maps/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s320/wfrp_marienburg_0003.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Accompanied by the witch hunter Kurtz and his manservant Percy, Englebert and Harry descended into the tunnels below the city, intent on catching the necromancer Heinz Gerber before he completed whatever task had led him into the damp, dark labyrinth. The Jolly Butchers had Gerber's journal, and a rough map of the tunnels, both of which gave them some confidence; the recognition of Percy's &lt;a href="http://en.wikipedia.org/wiki/Thousand-yard_stare"&gt;thousand-yard stare&lt;/a&gt; and the realisation that Kurtz was blind drunk did not.&lt;br /&gt;&lt;br /&gt;Harry was rather in his element underground and his sense of direction helped make sense of the incomplete map, while Englebert's keen eyes kept the party safe from traps; Kurtz and Harry had blundered into a pit trap early on in the expedition, but after that, the burglar took the lead and steered them clear. Soon enough, and with a suspicious lack of interruption from the undead things they knew were lurking all around them, the party reached an open chamber lined with statues. Because this was &lt;i&gt;WFRP&lt;/i&gt; and not &lt;i&gt;D&amp;amp;D&lt;/i&gt;, the statues did not come to life and attack, and the party passed through to the bronze doors beyond. Intricate carvings -- some form of writing -- covered the doors but none in the party recognised it, although it was clear it was ancient.&lt;br /&gt;&lt;br /&gt;Nudging the doors open, the part entered a large mausoleum, at the far end of which stood their quarry, the necromancer Gerber, engaged in some kind of ritual. As Gerber chanted and waved his hands in eldritch patterns over a stone sarcophagus, the party attempted to creep forward, only for the whole plan to be blown by Kurtz bellowing a challenge to the wizard.&lt;br /&gt;&lt;br /&gt;It was at this point that the party was ambushed by skeletons. At first Englebert was the only one not frozen by fear, but the group made short work of the undead, only to be assaulted by a second wave almost as soon as they'd put down the first. Meanwhile Kurtz was screaming at the Jolly Butchers, ordering them to take the battle to the wizard; Harry was busy stomping about with reanimated corpses hanging off him, scratching at his armour with all the force and fury of&amp;nbsp; light drizzle, and Englebert wasn't about to go on a lone charge, so they ignored the witch hunter's ravings.&lt;br /&gt;&lt;br /&gt;As it turned out, the fates -- or &lt;i&gt;WFRP&lt;/i&gt;'s treacherous magic system -- did the party's work for them, as Gerber's ritual backfired and he started to be thrown about by invisible sorcerous energies. Harry and Englebert smashed aside the last of the lesser undead, while Kurtz and Percy reloaded their pistols -- which up until now had been rather useless as anything other than loud and expensive clubs -- and all looked up as Gerber underwent a change, ripping, expanding and twisting into a new form. From the necromancer's desperate cries of anguish, the party guessed that the transformation was not voluntary.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Sl97bR5Qduw/TjwVry1CMwI/AAAAAAAAA5I/cB0-nGxeRUg/s1600/nurgle_daemon_150dpi_404x600.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-Sl97bR5Qduw/TjwVry1CMwI/AAAAAAAAA5I/cB0-nGxeRUg/s400/nurgle_daemon_150dpi_404x600.png" width="269" /&gt;&lt;/a&gt;&lt;/div&gt;Gerber had become a blasphemous, stinking thing, with multiple heads, sharp horns and a bloated belly, all surrounded by a cloud of buzzing, unnatural and mutated flies. Worst of all, his shape was still in flux and he was floating a few feet off the ground. As the thing bobbed at a leisurely pace through the air towards them, Englebert let off an arrow and retreated back to the tunnels, while Harry sidestepped into a better position and readied his warhammer. Kurtz had by this time reloaded, but Percy fumbled with his shot and powder and would not be ready in time for the creature's assault. It belched and spewed forth a stream of vile, maggot-strewn vomit at the dwarf and the burglar, but missed, the slick yellow filth hissing and bubbling as it slid down the stone wall of the tomb.&lt;br /&gt;&lt;br /&gt;With a sound like a crack of thunder, Kurtz fired both of his pistols at the thing, spattering gore and ichor across the entire party -- an Ulric's Fury result caused twenty-two wounds on the second hit, more than making up for the ineffectual shooting earlier on-- but even this did not seem enough to slow the creature, until it started shimmering and flickering, before collapsing into a tiny point of light that disappeared with a pop as whatever sorcery tying it to this plane failed at last.&lt;br /&gt;&lt;br /&gt;Kurtz and Percy set about purifying the tomb of Gerber's necromantic influence, and Englebert and Harry set about liberating it of any treasure, finding a bag of ancient gold in the sarcophagus, as well as what they took to be the bones of Bigby; Harry crushed these to bits, just in case. The two Jolly Butchers would have liked to have &lt;strike&gt;looted&lt;/strike&gt; explored further, but ominous howls and scratchings from the tunnels behind them suggested that time was short, so they fled the tomb and returned to the surface.&lt;br /&gt;&lt;br /&gt;Now satisfied that the barman Jorn was not also the necromancer Gerber, Kurtz released the Jolly Butchers' employee into their care, and offered to treat them all to a slap up meal; while it was clear that the man was deranged, Harry was not about to pass up a free meal and agreed on everyone's behalf. Soon after, Kurtz and Percy left Marienberg and the Jolly Butchers settled back to discuss their plans to expand their modest holdings, at which point they discovered that one of the old captains of the gang -- from before Englebert's appointment as leader -- had escaped from the prison on Rijker's Isle and was on his way to the Doodkanal.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4934231940899559386?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4934231940899559386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/two-jolly-butchers-necromancer-and.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4934231940899559386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4934231940899559386'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/two-jolly-butchers-necromancer-and.html' title='Two Jolly Butchers, a Necromancer and a Drunk'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s72-c/wfrp_marienburg_0003.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-7899503189940766266</id><published>2011-08-03T19:18:00.005+01:00</published><updated>2011-09-17T14:06:21.921+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='dice'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><category scheme='http://www.blogger.com/atom/ns#' term='HeroQuest'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Kingmaker'/><title type='text'>Show Me Your DIce</title><content type='html'>We're all dice fetishists to an extent, a tendency &lt;a href="http://gothridgemanor.blogspot.com/2011/08/show-me-your-dice.html"&gt;Tim over at Gothridge Manor has identified&lt;/a&gt; and decided to celebrate. So without further ado:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-QbZoqsJnG1A/TjmL8GkxoUI/AAAAAAAAA44/pu8yPGHQGjw/s1600/dice_collection_0001_933x700.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-QbZoqsJnG1A/TjmL8GkxoUI/AAAAAAAAA44/pu8yPGHQGjw/s400/dice_collection_0001_933x700.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;These are the contents of the bag I take to our regular games. There are a couple of full seven-dice sets in there, &lt;a href="http://www.rpgblog2.com/2008/11/order-of-d30.html"&gt;a d30&lt;/a&gt;, a d16, a bunch of two-tone d10s, a handful of d8s, a couple of twenty-sided d10s and some twelve-sided d4s. There's also a tape measure in case of wargame-type activity, a decent rubber because the ones you get at the end of pencils always smudge the character sheet, and a plastic tengu from the &lt;i&gt;D&amp;amp;D&lt;/i&gt; miniatures line; this is Wu Ya, my character in &lt;a href="http://brightonandhoveroleplayers.blogspot.com/search/label/Kingmaker"&gt;Ben's &lt;i&gt;Kingmaker&lt;/i&gt; game&lt;/a&gt;. He's a monk with the potential to bust out seven attacks a round, so I have quite a few d20s in the pile; there's one for each colour of the rainbow, in case order of attack is important, and a few extra just in case.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-kT5gh_Fgpa8/TjmONM1dyII/AAAAAAAAA5A/Y31AM96zt2s/s1600/dice_collection_0002_933x700.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-kT5gh_Fgpa8/TjmONM1dyII/AAAAAAAAA5A/Y31AM96zt2s/s400/dice_collection_0002_933x700.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This is everything else. It may not look much bigger than the other lot, but this is a pile that's a couple of inches high in the middle. The bulk of it is made up of a Chessex Pound o' Dice bought by a sympathetic relative one Chrimble, but you've also got a few seven-dice sets -- including one still in its case for no apparent reason -- and then a fair number of odd dice. There's a &lt;a href="http://en.wikipedia.org/wiki/Zocchihedron"&gt;Zocchihedron&lt;/a&gt;, an inkless precision d20, a set of FUDGE dice, some of those funky third edition &lt;i&gt;WFRP&lt;/i&gt; dice, a set of &lt;i&gt;HeroQuest&lt;/i&gt; dice and a spare set of &lt;i&gt;Blood Bowl&lt;/i&gt; blocking dice acquired from &lt;a href="http://www.thenaf.net/"&gt;the NAF&lt;/a&gt;. Most of these dice go unused -- we haven't played &lt;i&gt;WFRP3&lt;/i&gt; yet and a Zocchihedron is to be admired, not rolled -- but I doubt I'm the only one with such a reserves pile. There's something satisfying about tipping them all out then putting them back in their box, akin to when I did the same with my Lego as a child.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-7899503189940766266?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/7899503189940766266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/show-me-your-dice.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7899503189940766266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7899503189940766266'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/08/show-me-your-dice.html' title='Show Me Your DIce'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-QbZoqsJnG1A/TjmL8GkxoUI/AAAAAAAAA44/pu8yPGHQGjw/s72-c/dice_collection_0001_933x700.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-525800059113862657</id><published>2011-07-30T11:42:00.000+01:00</published><updated>2011-07-30T11:42:27.377+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Jolly Butchers'/><category scheme='http://www.blogger.com/atom/ns#' term='Marienburg'/><category scheme='http://www.blogger.com/atom/ns#' term='Gygax'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='urban adventures'/><title type='text'>Ten Jolly Butchers</title><content type='html'>Englebert the cat burglar has been tasked with restoring his family's control over the Doodkanal district of Marienburg; with him he has brought two slabs of muscle, the Norse berserker Steiner Eriksen and the dwarf Hammerhead Harry, and the smuggler Gisbert Lufthansa. Together, they are the Jolly Butchers!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gitzmansgallery.com/Warhammer_Maps/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s320/wfrp_marienburg_0003.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;The Jolly Butchers were without two of their number this time around, with Lufthansa still busy with his business at the docks, and the mighty Norseman Eriksen off wenching somewhere in town. This left Englebert and Harry to investigate the mansion they had taken from the Red Hand Gang; they found that the rooms at the back of the building -- abutting the supposedly haunted garden -- had been locked and boarded by the previous occupants, and considered asking a priest of Morr to come and investigate. They were interrupted by one of their network of street urchins, who told them that a riot had broken out at the prison on Rijker's Isle, involving some members of their gang; this news concerned Harry, as the Butchers imprisoned on the island were of the old order and were of higher rank than the current leadership, all of which could cause problems if they broke out and returned to the Doodkanal. The young guttersnipe also told them that Jorn, one of the doormen at the &lt;i&gt;Moby Dick&lt;/i&gt;, had been arrested; since the bouncer wasn't involved in any direct criminal activity, both Harry and Englebert found his arrest to be unusual.&lt;br /&gt;&lt;br /&gt;Jorn's arrest was deemed to be less of a headache to investigate than a full-blown prison riot, and they discovered that the doorman had been identified by a witch hunter named Kurtz as being the necromancer Heinz Gerber, and that he was to be given a trial in seven days, at which point he would be burned alive. This would not do, so the dwarf and the burglar went to the guard house in which Jorn was incarcerated in an attempt to get him freed. The guards proved unhelpful, and Kurtz more so, but Harry and Englebert nipped around the back and managed to talk to their employee through the window of his cell. Once they were happy that Jorn was not in fact a dangerous necromancer and that he was being treated well enough, the pair planned their next move.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dakkadakka.com/gallery/152394-.html?m=2" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-hp32JdyryfI/TjOyW8iYoYI/AAAAAAAAA4E/9vy1O_TTAGw/s320/Warhammer%2BQuest%2BWitch%2BHunter.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;They had a number of options: to discredit Kurtz, to break Jorn out, to present exonerating evidence at his trial, or to find the real Heinz Gerber. They considered the first two options to be very unlikely, and the latter two just implausible, and thus the choice was made. They set about assembling friends, colleagues and family members who could vouch for Jorn and also started researching Gerber. They discovered that he was indeed a notorious magician with an interest in peering beyond the veil of death, and his chief interest was in a necromancer who was reputed to have found the secret to eternal life. In a cross-setting tribute to Gary Gygax, this necromancer was named &lt;a href="http://en.wikipedia.org/wiki/Bigby_%28Greyhawk%29"&gt;Bigby&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The Jolly Butchers decided to put the word out that they had found an artefact belonging to this Bigby and, sensing that there was something a bit off about it, were eager to sell it as soon as possible and for a low price. After a day or two, an urchin arrived on behalf of an "old man" to look at the artefact -- an ornate box stolen from the tomb &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/07/four-jolly-butchers.html"&gt;in the first session&lt;/a&gt; -- and having done so, headed off to report his -- or her, urchins are dirty and difficult to identify with certainty -- findings; Englebert made excellent use of his stealth abilities to follow the child back to a house across from the very graveyard from which the box was stolen -- and which they'd been searching for the creature which had been bothering the rat catchers -- and right next door to Skinner's funeral parlour, one of the Jolly Butchers' front businesses.&lt;br /&gt;&lt;br /&gt;Popping in to speak to Alf Skinner, they found him nervous and shifty and he explained that some bodies had gone missing. He seemed less bothered by the theft itself and more that the Butchers would be angry that he'd been filling the empty coffins with junk to cover the absence of the rightful contents; as it happened, neither of them cared. They told old Alf to lock and bar his storage room in the basement, and they went next door with four Jolly Butchers as backup.&lt;br /&gt;&lt;br /&gt;The gang members were reluctant to enter the house, which was run down and exuded the sickly smell of decay, and so took up covering positions with their crossbows, leaving Harry to venture inside alone, with Englebert just behind. He was attacked by three stinking, flabby pale things with poisonous claws, but Harry proved resistant to their venom, and with the aid of supporting fire from Englebert's short bow, the dwarf smashed his opponents. They threw the bodies into the streets to be burned and sent a message to Kurtz to tell him that the necromancer was still quite active and that he should perhaps come down to the house to see for himself, but a reply came a while later suggesting that the creatures they'd killed were just remnants and that the danger had passed now that Gerber was in custody.&lt;br /&gt;&lt;br /&gt;With a sigh, Harry and Englebert went back into the house to investigate, finding nothing of interest except steps leading down into an ominous cellar. Harry went first, to find a crude laboratory inhabited by some misshapen patchwork creature. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-loCbhFXH0U8/TjOxFwifj4I/AAAAAAAAA38/LCDgwMPp7cw/s1600/Christopher%2BLee%2BFrankenstein%2527s%2BMonster%2BCurse.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://4.bp.blogspot.com/-loCbhFXH0U8/TjOxFwifj4I/AAAAAAAAA38/LCDgwMPp7cw/s400/Christopher%2BLee%2BFrankenstein%2527s%2BMonster%2BCurse.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;At first, even Harry's stout dwarven mettle wasn't enough and he was frozen in fear as the thing swung at him, but he was lucky to avoid injury and snapped out of his paralysis in time to fight back. It was a tough battle, with the creature able to absorb a great deal of damage and not even Harry's mighty hammer was enough to bring it down; two massive strikes to Harry's head put great dents in his helmet and left the dwarf unconscious on the cellar stairs.&lt;br /&gt;&lt;br /&gt;The creature bawled "FOOD!" from a slack and ill-fitting jaw and Englebert ran for it; at the time it was unclear if he was just saving his own skin or if he was trying to distract the thing from eating Harry, but it did indeed follow the thief up the stairs. Englebert climbed the outside of the house and on to the roof, thinking the thing couldn't follow, but it proved more agile than it looked and thus ensued a rooftop chase that ended when Englebert's nimble footwork had him ducking out of the creature's overextended grasp, causing it to fall into the vat of a conveniently located tannery.&lt;br /&gt;&lt;br /&gt;Harry rested and healed, while a search of Gerber's house went on -- with an eye to a possible future career as a physician, Harry pocketed the necromancer's surgical tools -- and the Jolly Butchers found a trapdoor leading into a warren of tunnels under the city. When he was fit to move, the dwarf ventured in and identified the passages as belonging to some old necropolis, perhaps forgotten by the people of the city. Their henchmen refused to go into the tunnels, but did continue the search of the house, turning up what seemed to be Heinz Gerber's journal. The mad ravings of the necromancer were difficult to decipher, but the Butchers did find a partial map of the tunnels below their feet, as well as a number of entries concerning Bigby's tomb, dated after Jorn was captured.&lt;br /&gt;&lt;br /&gt;They took this clear evidence of Jorn's innocence to the witch hunter and the belligerent sod did not release the doorman, but declared that the matter was worth investigating, and so agreed to go with the Jolly Butchers as they pursued Gerber into the tunnels below the city.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-525800059113862657?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/525800059113862657/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/ten-jolly-butchers.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/525800059113862657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/525800059113862657'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/ten-jolly-butchers.html' title='Ten Jolly Butchers'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s72-c/wfrp_marienburg_0003.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-6143909321565921357</id><published>2011-07-24T12:15:00.000+01:00</published><updated>2011-07-24T12:15:09.544+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Jolly Butchers'/><category scheme='http://www.blogger.com/atom/ns#' term='Marienburg'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='urban adventures'/><title type='text'>Seven Jolly Butchers</title><content type='html'>Englebert the cat burglar has been tasked with restoring his family's control over the Doodkanal district of Marienburg; with him he has brought two slabs of muscle, the Norse berserker Steiner Eriksen and the dwarf Hammerhead Harry, and the smuggler Gisbert Lufthansa. Together, they are the Jolly Butchers!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gitzmansgallery.com/Warhammer_Maps/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s320/wfrp_marienburg_0003.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;This session was heavy on the old fisticuffs, and because of the unique way in which &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; handles combat, it was also quite heavy on the gore, even more so than usual.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/07/eight-jolly-butchers.html"&gt;Following the events of the previous session&lt;/a&gt;, the Jolly Butchers decided to stake out the headquarters of their rivals, the Red Hand Gang; setting up shop in a, um, shop across the street, the Butchers watched and waited. The mansion was fortified with a strong gate for the outer wall, and the windows on the ground floor had been converted into arrow slits, but there were only a handful of guards visible. After some time, a cart came out of the front gates, accompanied by four gang members, and the Jolly Butchers decided to see where they were going and if possible pick them off, so reducing the opposition within the mansion itself.&lt;br /&gt;&lt;br /&gt;Harry and Steiner followed the cart, while Englebert went to send a message to the rest of the Jolly Butchers and have them meet the core group; Gisbert was still busy with some smuggling activities down on the docks. The Red Hand Gangers took the cart -- Harry noticed from the way it was moving that its cargo was heavy -- to a warehouse where they were met by two other ruffians, and together the six of them entered the building. Englebert had returned by this time, and sneaked up on to the roof of the warehouse to peek through a window; inside he saw the enemy loading crates on to a waiting barge at the back of the building, and so he returned to the rest of the Butchers.&lt;br /&gt;&lt;br /&gt;Four other Jolly Butchers had arrived -- Kaspar, Waldred, Grimwold and Hamlyn -- and with only one way out for the gangers and their cart, an ambush was arranged. Englebert took up a sniping position on a nearby rooftop, while Harry and Steiner took two men each and hid on either side of the narrow alleyway leading off from the warehouse.&lt;br /&gt;&lt;br /&gt;The Jolly Butchers launched their ambush, the Red Hand launched a counter-ambush, and the little street was soon awash with gore. Through strength of numbers and the uncanny bloodlust of Steiner's unusual elven blade --  pilfered from &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/07/four-jolly-butchers.html"&gt;the tomb in the first session&lt;/a&gt; -- the Butchers prevailed with nary a scratch, and while most of the Red Hand Gangers were left dying in the muck, there were a couple of survivors. They told the Butchers that only three men, plus the halfling Steevil and his lieutenant Catspaw, remained in the mansion, but more were supposed to be on their way from out of town. Harry -- with an eye on the interrogator career -- also found out that the gang had a secret knock with which to identify themselves at the front gate, and a plan was formed.&lt;br /&gt;&lt;br /&gt;The Butchers pulled up their hoods and took the cart and one of the survivors back to the mansion. With the rest of the gang hanging back, the survivor went up to the front gate to request entrance, while Harry -- tall for a dwarf but still just small enough to hide below the  gate's viewing grille -- kept a tight grip on the survivor's, ahem, crown jewels.&lt;br /&gt;&lt;br /&gt;The group was let in, Harry pushed the survivor to the ground and rushed into combat with the guard, with the rest of the Butchers following up. The guard managed to let out a few shouts but soon he too was dead; not soon enough though, as crossbow bolts started whistling through the air towards the Jolly Butchers. Harry rushed over to the arrow slits, while Englebert scaled the house itself, and Kaspar, Waldred, Grimwold and Hamlyn ran for the mansion's front entrance, which was in an alcove and would provide some cover from the crossbowmen.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-VBPppReqTG8/Tiv6uPvyoyI/AAAAAAAAA3g/pQcFhhOCtQ0/s1600/Molotov.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="208" src="http://4.bp.blogspot.com/-VBPppReqTG8/Tiv6uPvyoyI/AAAAAAAAA3g/pQcFhhOCtQ0/s400/Molotov.jpg" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;Where was Steiner? Well, expecting a somewhat different welcome, the big Norseman was hanging off the bottom of the cart, ready to jump out and into combat, only now he found himself in cover but perhaps pinned. Nonetheless, he made a break for Harry's position, just as the dwarf chucked his favourite mining lantern in through the arrow slit; as planned a small fire started up, which only got larger as Steiner then lobbed a bottle of spirits in through the same slit. Spotting a stable door and a possible side entrance, the dwarf and the Norseman headed in that direction.&lt;br /&gt;&lt;br /&gt;Meanwhile, Englebert was on the roof, removing tiles in an attempt to get into the space below, and Kaspar, Waldred, Grimwold and Hamlyn found the front door of the mansion locked and barred, and the alcove not as safe as they had thought, as the pernicious halfling Steevil had installed murder holes above them. Poor Kaspar was shot twice in the head -- "Now he's a ghost!" said the GM -- and the rest of the thugs ran back to the relative safety of the cart.&lt;br /&gt;&lt;br /&gt;In the stables, Harry and Steiner did indeed find a back door, through which they heard frantic voices and "the sound of pumping", a description which provoked a long round of laughter at the table, although I can't think why as we're all sensible adults. Honest. The two meatheads took a round or two to smash down the door and into the mansion's kitchen, by which time the, um, pumpers had returned to put out the fire. Steiner went into a berserk charge, Harry tried to keep up, and the pair burst through into a large room; the two Red Hand Gangers inside then faced the difficult choice of putting out the fire or fighting the two slabs of muscle pounding towards them.&lt;br /&gt;&lt;br /&gt;At this point, Steevil -- robbed of easy prey -- made his way downstairs, and buoyed up by his presence, the two thugs chose the latter option, which in hindsight would prove to be their last mistake. Upstairs, Englebert poked his head in through the gap in the roof and got a crossbow bolt in the face from Catspaw for his trouble; this knocked him off the roof and into a handy hay cart in the street below, where he lay unconscious for the rest of the fight.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.raven-armoury.co.uk/stormbringer.htm" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-5F09PVZs6yU/Tiv7sCAC_bI/AAAAAAAAA3o/ORg_cu96FiM/s320/stormbringer_raven_armoury.jpg" width="252" /&gt;&lt;/a&gt;&lt;/div&gt;Back inside, the fight got brutal, with even the big Norseman into critical condition, his arm numbed and his sword dropped... except the eerie elven blade would not allow itself to be dropped, so Steiner remained in the fight. The Red Hand Gang, with their fondness for crossbows and fighting from the shadows, were no match for Steiner and Harry, whose enthusiasm for toe-to-toe fighting came to the fore, and soon enough the Red Hand Gang ceased to exist as a going concern.&lt;br /&gt;&lt;br /&gt;As a result of all of that messy business, the Jolly Butchers have taken up residence in the mansion, and have taken control of the Red Hand Gang's assets. Next up is the exploration of the mansion itself and of its gardens, which are reputed to be haunted. When that will happen I'm not sure, as Stuart has a busy calendar over the summer, and Manoj is expecting a baby very soon. It's been great fun playing a bit of &lt;i&gt;WFRP&lt;/i&gt; though, and a pleasant change from the heaviness of &lt;i&gt;Pathfiner&lt;/i&gt;; the big fight at the end was very smooth and quite quick, for example, even with about twelve combatants. Ben's trying to get me to run something in the same setting, and I have some ideas on that front, but I'm also really enjoying playing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-6143909321565921357?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/6143909321565921357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/seven-jolly-butchers.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6143909321565921357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6143909321565921357'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/seven-jolly-butchers.html' title='Seven Jolly Butchers'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s72-c/wfrp_marienburg_0003.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-3316694082775911241</id><published>2011-07-17T12:56:00.003+01:00</published><updated>2011-07-17T15:27:00.128+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lord of the rings'/><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='orc&apos;s drift'/><title type='text'>Return to Orc's Drift</title><content type='html'>&lt;a href="http://midasintelligence.blogspot.com/"&gt;Stuart&lt;/a&gt; was home alone over the weekend, so a couple of us went over to his place to play the second scenario in &lt;a href="http://boardgamegeek.com/boardgameexpansion/29902/blood-bath-at-orcs-drift"&gt;the Orc's Drift campaign&lt;/a&gt;. Ric had observed the last few rounds of &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/06/half-term-blood-bath.html"&gt;the first battle&lt;/a&gt; and is a veteran &lt;i&gt;Warhammer 40,000&lt;/i&gt; player -- discussion turned to that after the game, and if we can scrape together some armies, we might have a battle, perhaps using &lt;a href="http://www.box.net/shared/s8gq48dnkb"&gt;the &lt;i&gt;Killzone&lt;/i&gt; skirmish rules&lt;/a&gt; -- whereas I'd played the orcs last time, and Stuart once again took the role of referee. Ric gave me the choice of armies, and since the first scenario was weighted towards the orcs, I decided to play as the defenders this time, a small group of dwarven gold miners.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-6kTXO7n1AIU/TiK2M6GKx3I/AAAAAAAAA2Y/ySg0fXM2Rpg/s1600/orcs_drift_II_0001.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-6kTXO7n1AIU/TiK2M6GKx3I/AAAAAAAAA2Y/ySg0fXM2Rpg/s400/orcs_drift_II_0001.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;You'd be forgiven for not spotting the dwarves in this picture, as there are only about eleven of them, whereas the orcs brought this lot along:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-RdIPZ7TM0ko/TiK22jnIsRI/AAAAAAAAA2g/J2a76yqcXew/s1600/orcs_drift_II_0002.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-RdIPZ7TM0ko/TiK22jnIsRI/AAAAAAAAA2g/J2a76yqcXew/s400/orcs_drift_II_0002.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Faced with that level of opposition and remembering how the elves had been slaughtered almost to a man, er, elf last time, I was not confident at all in my chances of survival. My mission was to get six sacks of gold off the table, and I knew that my only solid tactic was to hold the orcs at the bridge for as long as possible. I had a choice of where to put my leader, and I decided to start him with the gold so he could get loading the mules as soon as the game began; I was worried that I was wasting a strong character when he could have been better used at the bridge, but I felt that my priority was to get the gold away.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-WW2LlXjal7U/TiK4ijHmnRI/AAAAAAAAA2o/gGJggCmD8WA/s1600/orcs_drift_II_0006.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-WW2LlXjal7U/TiK4ijHmnRI/AAAAAAAAA2o/gGJggCmD8WA/s400/orcs_drift_II_0006.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It turns out that the combination of dwarven resilience and a natural bottleneck was quite effective, and these four held the bridge for a number of turns, until the orc chieftain waded in and cleared the opposition away. With the bridge won the greenskin horde could pour across into the open land beyond, and I started to worry that all was lost; there was a definite palpable feel of the tide turning.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-R_zDaN6NSKk/TiK5hQlwk6I/AAAAAAAAA2w/jHGu3harIx4/s1600/orcs_drift_II_0007.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-R_zDaN6NSKk/TiK5hQlwk6I/AAAAAAAAA2w/jHGu3harIx4/s400/orcs_drift_II_0007.JPG" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In the far distance there, you can just about see the dwarves loading up the mules -- and some Jaffa Cakes -- while a bit closer there's a lone dwarf crossbowman who would turn out to be something of a hero, battling about eight orcs over the course of the game before falling in the last few turns. Meanwhile, the bulk of the orcish warband headed for the vulnerable pack mules, and in desperation, I sent the dwarf chief and his son to block the road. This would be my last stand, and I hoped it would buy enough time to get at least one mule off the table.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-AfpFvBpg2Wo/TiK7emxkLeI/AAAAAAAAA24/6D6rQLxZDpQ/s1600/orcs_drift_II_0009.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-AfpFvBpg2Wo/TiK7emxkLeI/AAAAAAAAA24/6D6rQLxZDpQ/s400/orcs_drift_II_0009.JPG" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The chief's son went into a bit of a berserker rage -- we were using Games Workshop's &lt;i&gt;Lord of the Rings&lt;/i&gt; rules, as they better reflect the skirmish-level scale of the campaign than the current incarnation of &lt;i&gt;Warhammer&lt;/i&gt; does, and one aspect of those rules is a pool of points that hero characters can use for special attacks -- killing the hobgoblin beastmaster, then doubling back to finish off the wolves that had sneaked past to menace the mules. Meanwhile, Dad waded into the midst of the orcs, swinging his magic axe:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-hO97FSYjA7U/TiK8_cNv5QI/AAAAAAAAA3A/zuxjbAl29q8/s1600/orcs_drift_II_0017.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-hO97FSYjA7U/TiK8_cNv5QI/AAAAAAAAA3A/zuxjbAl29q8/s400/orcs_drift_II_0017.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Back near the river, nameless crossbowman #2 fought for his life:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-dJJEQLvJ00M/TiK9oLcH_jI/AAAAAAAAA3I/5PVVUERzzuw/s1600/orcs_drift_II_0022.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-dJJEQLvJ00M/TiK9oLcH_jI/AAAAAAAAA3I/5PVVUERzzuw/s400/orcs_drift_II_0022.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;By this point Ric felt that he had lost the battle, although I was still concerned about my chances. As it turned out, my victory condition was to get the gold off the table -- which happened quite soon after the two dwarven heroes entered the fray -- whereas Ric's goal was to wipe out the dwarves, a task which proved rather more difficult to achieve. His orcs couldn't get past the chief and his son, even with force of numbers and their own hero in the fight, and although the son did get cut down, the father remained, chopping away until the orcs started to fail their morale rolls and began to flee.&lt;br /&gt;&lt;br /&gt;With the gold safe and the orc horde legging it, the final fight came down to this:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-3cssTW7r2B4/TiK_NTKj3oI/AAAAAAAAA3Q/oAL-MED4Rjg/s1600/orcs_drift_II_0030.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-3cssTW7r2B4/TiK_NTKj3oI/AAAAAAAAA3Q/oAL-MED4Rjg/s400/orcs_drift_II_0030.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The dwarf chief, no doubt angered by the loss of his son, cut down his orcish counterpart in short order, then watched the rest of the greenskins flee into the sunset.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;We learned that dwarves in the &lt;i&gt;LotR&lt;/i&gt; ruleset are quite tough. This is fitting and worked well in terms of the scenario, with the bog-standard dwarf warriors holding the bridge against the orcs for a good few turns before the chieftain took an active role. On the other hand, we agreed that the heroes were rather too tough, and Stuart revealed that the father had been given the statistics of a dwarven king, while his son stomped about using Gimli's numbers; the next time this scenario is played, both dwarves will get bumped down to being captains, still tough but rather less superhuman.&lt;br /&gt;&lt;br /&gt;I don't think Ric did anything wrong, and at the point his orcs crossed the bridge he was winning; however the super-dwarves proved an insurmountable and literal roadblock given his victory conditions. That said, the two dwarves fought side-by-side, which increased their potency and I wonder if they would have been easier to pick off had they been separated; if I'd placed the chief at the bridge for example, he would have killed a lot of orcs in the early stages of the game, but might have been overrun, leaving the son to guard the mule train alone. Furthermore, if I'd placed the chief at the bridge, there would have been no one to start loading the mules until the son got there from his starting position in the fourth or fifth turn. As such, I think the placement of the dwarf chief was crucial, and it's interesting that I was convinced early on that I'd made a mistake starting him with the mules.&lt;br /&gt;&lt;br /&gt;I hope Ric wasn't too disheartened by the loss -- it looked much worse on the score sheet than it seemed in play -- and I'm looking forward to the next instalment, pitting more orcs against a garrison of human soldiers. Stuart says he might run this scenario a couple more times and average the results, because as it stands the orcs will be sending no representatives from this battle to the big finale at Orc's Drift.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;UPDATE:&lt;/b&gt; Stuart has also &lt;a href="http://midasintelligence.blogspot.com/2011/07/orcs-drift-2-ashak-rise.html"&gt;posted a report on the battle&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-3316694082775911241?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/3316694082775911241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/return-to-orcs-drift.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3316694082775911241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3316694082775911241'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/return-to-orcs-drift.html' title='Return to Orc&apos;s Drift'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-6kTXO7n1AIU/TiK2M6GKx3I/AAAAAAAAA2Y/ySg0fXM2Rpg/s72-c/orcs_drift_II_0001.JPG' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-367800890062262057</id><published>2011-07-16T13:59:00.001+01:00</published><updated>2011-07-16T14:05:04.320+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Jolly Butchers'/><category scheme='http://www.blogger.com/atom/ns#' term='Marienburg'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='urban adventures'/><title type='text'>Eight Jolly Butchers</title><content type='html'>Englebert the cat burglar has been tasked with restoring his family's control over the Doodkanal district of Marienburg; with him he has brought two slabs of muscle, the Norse berserker Steiner Eriksen and the dwarf Hammerhead Harry, and the smuggler Gisbert Lufthansa. Together, they are the Jolly Butchers!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gitzmansgallery.com/Warhammer_Maps/" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s320/wfrp_marienburg_0003.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/07/four-jolly-butchers.html"&gt;Last time&lt;/a&gt;, the Jolly Butchers were scouring the local graveyard for evidence of some kind of beast that had been bothering the local ratcatchers, and causing them to go on strike until it was dealt with. Although we'd done a bit of grave-robbing and earned some cash as a result, we were no closer to finding this mysterious creature, and so made the decision to put aside the ratcatchers' strike for now and focus on other issues.&lt;br /&gt;&lt;br /&gt;We had only just arrived in town and our control over the Doodkanal was still almost non-existent, so there were a number of roaming thugs causing trouble in the area. Furthermore, a bigger and more organised gang -- the Red Hand Gang -- had taken over half of the district, although had not yet allied with the Marienburg thieves' guild, so could technically still be ousted without political repercussions.&lt;br /&gt;&lt;br /&gt;We chose to go after the lesser thugs first, and soon ran into a group causing trouble at the fish market. As planned we roughed them up, a task which took much longer than it should due to Harry's inability to hit anything with his not-so-trusty hammer. Only one survivor remained -- covered in the blood and bone fragments of his fellows as a result of &lt;i&gt;WFRP&lt;/i&gt;'s lethal combat system -- and he was persuaded to join the Jolly Butchers, bringing the number of enforcers up to eight. Harry took the survivor off to get his gang tattoo, while Steiner and Englebert -- Lufthansa had been called to the docks on business matters -- set about displaying the corpses in public as a warning to other opportunistic ruffians.&lt;br /&gt;&lt;br /&gt;Next up was the Red Hand Gang. They had taken up residence in an abandoned mansion in the eastern part of the Doodkanal, and were under new leadership, a halfling poisoner called Steevil. That part of the Doodkanal bordered on the Little Moot, a halfling district, so we got in touch with the halfling boss Rudolf Ingo Pickles, who was also the head of the bakers' guild of Marienburg.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-MBiozmyfLmI/TiGH0SXCHGI/AAAAAAAAA2I/dKHmggdZDWE/s1600/Cornish_pasty.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="130" src="http://3.bp.blogspot.com/-MBiozmyfLmI/TiGH0SXCHGI/AAAAAAAAA2I/dKHmggdZDWE/s200/Cornish_pasty.jpeg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;We met Pickles in a lovely patisserie called The Crepe Hole where Harry enjoyed some spiced pork pasties -- Harry's human comrades declined to partake, which he put down to some kind of strange human religious practice -- and Englebert set about charming the diminutive crime boss. It seems he was none too fond of Steevil, would be quite happy for us to expel him from the Doodkanal and gave us a bit more information on the poisoner and his gang; there was some talk of owing favours at this point, but Harry was too busy munching away on a pasty to pick up the details, although he did hear something about a back way into the mansion.&lt;br /&gt;&lt;br /&gt;The Jolly Butchers were too few and too disorganised to make a frontal assault on a dozen career criminals holed up in a fortified building, so we decided to pick off as much of the gang as we could while they were out and about on their business.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-3rhiLlxoEHM/TiGJFVP7MEI/AAAAAAAAA2Q/hkVhK4mWBdM/s1600/Red_Handprint.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="199" src="http://4.bp.blogspot.com/-3rhiLlxoEHM/TiGJFVP7MEI/AAAAAAAAA2Q/hkVhK4mWBdM/s200/Red_Handprint.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;We took over an abandoned building in what the Red Hand optimistically called their turf, spruced it up a bit and opened it as a pawn shop. As expected, a group of Red Hand enforcers wandered by after a couple of days and took notice of the new shop; they entered and intimated to the shopkeeper -- Harry, in an unconvincing disguise -- that he should pay them some protection money. Harry said he didn't understand what they were getting at -- this may or may not have been a ruse -- which angered the thugs, and they grabbed him, which is when the rest of the Jolly Butchers sprang into action.&lt;br /&gt;&lt;br /&gt;Englebert had rigged the door to spring shut behind the last of the Red Hand thugs, trapping them in the shop with an angry dwarf, a bored Norse warrior and a bloodthirsty cat burglar. Once again Harry missed with pretty much every strike of his mighty hammer -- despite a Weapon Skill of 51 and two attacks per round -- giving his foes a chance to whittle away at his stockpile of Wounds with little in the way of a retort. By the end of the fight, Harry was battered and bruised, but the Red Hand Gang members were all dead or unconscious, largely at the hands of Englebert and Steiner.&lt;br /&gt;&lt;br /&gt;Once again, there was a lone survivor, Wolfgang:&lt;br /&gt;&lt;br /&gt;"Tell us what you know about the Red Hand hideout!"&lt;br /&gt;&lt;br /&gt;"I don't know anything!"&lt;br /&gt;&lt;br /&gt;"Then you're no longer useful to us."&lt;br /&gt;&lt;br /&gt;"I might know &lt;i&gt;something&lt;/i&gt;!"&lt;br /&gt;&lt;br /&gt;The Red Hand often met in a tavern not far from the mansion, called The Sea Hag, so we decided to press our advantage and attack them there before they could withdraw to their fortified headquarters. Harry was too injured to go straight into another fight however, and was forced to rest for a day or two, a delay which may yet prove disastrous for the Butchers.&lt;br /&gt;&lt;br /&gt;We went to the tavern and attempted to pick up some gossip from the locals -- this is where Harry did shine in the session; despite not having the Gossip skill, and so defaulting to a modified Fellowship of just 11, he succeeded with each and every attempt he made -- but were unable to learn anything helpful, although they did make the acquaintance of a boat captain who went by the name of "The Captain". As Harry chatted to his new friend The -- being a dwarf, Harry either didn't understand or didn't care about the difference between a name and a title -- Steiner's sixth sense warned him that trouble of some sort was on the way.&lt;br /&gt;&lt;br /&gt;The Butchers left the tavern, and detected they were being followed. Suspecting the Red Hand, Steiner and Englebert dropped back to set up an ambush, while Harry provided the bait; a short fight ensued between the Butchers and a pair of suspiciously skilful swordsmen -- we suspect that the GM was cheating a bit here, as he is wont to do on occasion -- which ended with Englebert once more turning on the charm and negotiating a truce. The two flashing blades wandered off into the night, and the Butchers made a quick retreat back to base to plan their next move against the Red Hand Gang.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/CkY5kx3U4E8?rel=0" width="480"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-367800890062262057?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/367800890062262057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/eight-jolly-butchers.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/367800890062262057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/367800890062262057'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/eight-jolly-butchers.html' title='Eight Jolly Butchers'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s72-c/wfrp_marienburg_0003.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-1531413563667813749</id><published>2011-07-14T23:02:00.001+01:00</published><updated>2011-07-14T23:04:26.209+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fight On'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamma World'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Fight On! #12 Released in Print and PDF!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-DQebvsQ0yK4/Th9m_W8-JAI/AAAAAAAAA08/IHk7T8K4KQM/s1600/fight_on_012.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="320" width="247" src="http://1.bp.blogspot.com/-DQebvsQ0yK4/Th9m_W8-JAI/AAAAAAAAA08/IHk7T8K4KQM/s320/fight_on_012.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Mutants! Androids! Robots! Pure Strain Humans! Fight On! is back, with another 88 pages of gut-wrenching, laser-pulsing, fist-pounding action! Rules variants, tables, adventures large and small, science fiction and fantasy, races, classes, monsters, spells, magic items, NPCs, history, opinion, and lore can be found herein! Featuring art and articles by Mark Allen, Ian Baggley, Lee Barber, Erin "Taichara" Bisson, Daniel Boggs, David Bowman, Simon Bull, David Coleman, Fat Cotton, Michael Curtis, Liz Danforth, Ndege Diamond, Ron Edwards, Kelvin Green, Tim Kask, John Larrey, John Laviolette, Lester, Gabor Lux, Heron Prior, Jeff Rients, Chris Robert, Zak S., Alex Schroeder, Jason Sholtis, Tim "Sniderman" Snider, Jennifer Weigel, and this issue's dedicatee James M. Ward, alongside many others! If want to take your FRP experience to the next level, don't delay - buy this issue and Fight On!&lt;br /&gt;&lt;br /&gt;The print version is available &lt;a href="http://www.lulu.com/product/16258333"&gt;here&lt;/a&gt; and the PDF is available &lt;a href="http://www.lulu.com/product/16258563"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you buy by the end of the day TOMORROW (July 15), you can save even more on all of these – lulu is offering a site-wide discount of 20% off everything with the coupon BIG (BIG305AU, BIG305UK for some foreign readers), making this one of the best times to check us out for the first time or check back in if you’ve missed a few issues! While you’re at it, check out some other lulu gaming products – there is a ton of good stuff on there from all kinds of producers.&lt;br /&gt;&lt;br /&gt;Thanks for your interest, and whether you pick up an issue or not, keep fighting on!&lt;br /&gt;&lt;br /&gt;Table of Contents&lt;br /&gt;Champions of ZED (Daniel Boggs) 3&lt;br /&gt;Fast Company II – Nonhumans (Schroeder &amp; Shieh) 11&lt;br /&gt;It’s All in the Cards (Michael Curtis) 12&lt;br /&gt;The Tomb of Kaman-Doh Rey’d (David Coleman) 17&lt;br /&gt;The Apen (Andrew “The Venomous Pao” Trent) 20&lt;br /&gt;Geologians (Tim “Sniderman” Snider) 22&lt;br /&gt;The Witch Doctor (Scott Moberly) 24&lt;br /&gt;Knights &amp; Knaves (Barber, Green, Rients, &amp; Cal) 25&lt;br /&gt;Grognard’s Grimoire (Erin “Taichara” Bisson) 27&lt;br /&gt;The City State of Dusal Dagodli (Gabor Lux) 28&lt;br /&gt;The Darkness Beneath (Heron Prior &amp; David Bowman) 32&lt;br /&gt;Education of a Magic User (Douglas Cox) 44&lt;br /&gt;Doxy, Urgent Care Cleric (J. Linneman &amp; K. Green) 45&lt;br /&gt;Sir Tendeth (Tim “Sniderman” Snider) 46&lt;br /&gt;Creepies &amp; Crawlies (T. Snider and Jeffrey P. Talanian) 60&lt;br /&gt;Monstrous Ecology (Ron Edwards) 63&lt;br /&gt;Random’s Assortment (Peter Jensen &amp; Random) 64&lt;br /&gt;Curses Gone Wild! (John Laviolette) 65&lt;br /&gt;Artifacts, Adjuncts, &amp; Oddments (Jason Sholtis) 67&lt;br /&gt;Treasure Types (Simon Bull) 68&lt;br /&gt;Dungeon Modules: The Rondo Rooms (Jeff Rients) 69&lt;br /&gt;Pigdivot! (Chris Robert) 72&lt;br /&gt;Where the Action Is (Zak S.) 80&lt;br /&gt;Merlyn’s Mystical Mirror (Gabor Lux &amp; Jo Kreil) 84&lt;br /&gt;Notes from a Master (James M. Ward &amp; Tim Kask) 86&lt;br /&gt;&lt;br /&gt;(I should mention that I have some art and a comic in this issue, so this post has a hint of self-promotion to it.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-1531413563667813749?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/1531413563667813749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/fight-on-12-released-in-print-and-pdf.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1531413563667813749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1531413563667813749'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/fight-on-12-released-in-print-and-pdf.html' title='Fight On! #12 Released in Print and PDF!'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-DQebvsQ0yK4/Th9m_W8-JAI/AAAAAAAAA08/IHk7T8K4KQM/s72-c/fight_on_012.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-3868234170404947814</id><published>2011-07-10T18:19:00.001+01:00</published><updated>2011-07-10T18:21:40.935+01:00</updated><title type='text'>Discover D&amp;D Day at BattleQuest Games, Horsham, West Sussex on Saturday July 23, 2011</title><content type='html'>&lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"&gt;I've organised to run a "Discover Dungeons and Dragons" day at my local games shop, &lt;a href="http://www.battlequestgames.com"&gt;BattleQuest Games&lt;/a&gt;, here in Horsham on Saturday July 23 from 9:30am until 5:00pm.&lt;/p&gt; &lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"&gt;The aim is to hopefully introduce people who've never played before to the hobby of roleplaying games as well as hopefully raising awareness locally that there is some roleplaying being organised.&lt;/p&gt; &lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"&gt;We're hoping that BattleQuest Games will be able to take part in the forthcoming &lt;a href="http://www.wizards.com/dnd/Event.aspx?x=dnd/4new/event/gameday"&gt;Worldwide D&amp;amp;D Game Day&lt;/a&gt; (Saturday August 6) and a future season of D&amp;amp;D Encounters.&lt;/p&gt; &lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"&gt;If you are in the area, maybe consider dropping by and checking out what's going on.&lt;/p&gt; &lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"&gt;Thanks&lt;/p&gt; &lt;p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"&gt;- Neil.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-3868234170404947814?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/3868234170404947814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/discover-d-day-at-battlequest-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3868234170404947814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3868234170404947814'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/discover-d-day-at-battlequest-games.html' title='Discover D&amp;D Day at BattleQuest Games, Horsham, West Sussex on Saturday July 23, 2011'/><author><name>Neil Ford</name><uri>http://www.blogger.com/profile/13172016963490345325</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://2.bp.blogspot.com/-dfr3ehnp17I/TjvPAt4qGdI/AAAAAAAAACs/5NhM6uM28Wg/s220/CoolCthulhu_80tall.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-1886642248954429366</id><published>2011-07-09T10:46:00.003+01:00</published><updated>2011-07-09T11:14:58.345+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='Mansions of Madness'/><title type='text'>Maniac Mansion</title><content type='html'>The &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/07/four-jolly-butchers.html"&gt;Jolly Butchers&lt;/a&gt; didn't venture out onto the mean streets of Marienburg last night, as Steiner Eriksen was laid low by some Nordic ailment, so instead we broke out &lt;a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=136&amp;amp;enmi=Mansions%20of%20Madness"&gt;the newish &lt;i&gt;Mansions of Madness&lt;/i&gt; board game from Fantasy Flight&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-pKpiYZs8Z3o/ThgftqVB3cI/AAAAAAAAAw0/0wnG62jrd-M/s1600/mansions-of-madness-cover.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-pKpiYZs8Z3o/ThgftqVB3cI/AAAAAAAAAw0/0wnG62jrd-M/s200/mansions-of-madness-cover.jpg" width="200" /&gt;&lt;/a&gt;It's in a similar vein to Wizards of the Coast's &lt;i&gt;Castle Ravenloft&lt;/i&gt; and &lt;i&gt;Wrath of Ashardalon&lt;/i&gt; in that it's a tile-based exploration game intended to emulate, at least partially, a tabletop rpg. In this case, the emulated game is Chaosium's &lt;i&gt;Call of Cthulhu&lt;/i&gt;; Fantasy Flight already produce &lt;i&gt;Arkham Horror&lt;/i&gt;, which is in the same milieu -- and indeed &lt;i&gt;Mansions&lt;/i&gt; is part of the same line, although the games seem to be incompatible - but &lt;i&gt;Arkham Horror&lt;/i&gt; is at the summer blockbuster special effects end of the scale, while the newer game is more of a low-key horror movie type affair.&lt;br /&gt;&lt;br /&gt;In the game, players are sent into one of the titular buildings to track down some MacGuffin, along the way encountering various gribbly beasties -- axe-wielding maniacs seemed to be popular in our game -- and sanity-shredding shocks. While the &lt;i&gt;D&amp;amp;D&lt;/i&gt; games mentioned above feel like stripped down and simplified versions of the parent system, &lt;i&gt;Mansions&lt;/i&gt; is very much its own thing, emulating a &lt;i&gt;Call of Cthulhu&lt;/i&gt; investigation but not attempting to replace Chaosium's original game; for one thing, mysteries seem to be quite linear, which isn't an issue in the board game, but would kill the rpg equivalent stone dead.&lt;br /&gt;&lt;br /&gt;There are some neat mechanics -- there were some grumblings about the card-based combat system, but I quite liked it, and am already thinking about ways to import it into an rpg -- and there's an interesting balance of play between the investigators and the Keeper -- the player who runs the Mansion's monsters and effects -- with a larger party giving the Keeper more options for mischief, but also enabling the group to search more thoroughly, for example. There's also a fun time limit mechanic, which came into play in our game last night, as we rushed to the finale with one turn left and had to kill an undead creature; the gangster fired two bursts from his Tommy gun -- missing with the second -- and the detective did the same, leaving the hobo to wrestle with the thing -- having dropped his axe in an earlier fight with no time to recover it -- and needing to roll a 7 or less on a d10. It would all come down -- literally -- to the last throw of the die.&lt;br /&gt;&lt;br /&gt;The die came up as a 9.&lt;br /&gt;&lt;br /&gt;A tense ending then, but still good fun, and I'd be very keen to play again. The system enables the same mystery to be explored up to three times, with differing paths through the plot, and I'm interested to see how that works out in play. All in all, it's a good fun game, and in many ways I prefer it to &lt;i&gt;Arkham Horror&lt;/i&gt;, not least because it's much faster in play.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-cwwpRJONe5Y/ThggBv_GQUI/AAAAAAAAAw8/mOEiAtWaHyo/s1600/mansions-of-madness-monsters.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="230" src="http://3.bp.blogspot.com/-cwwpRJONe5Y/ThggBv_GQUI/AAAAAAAAAw8/mOEiAtWaHyo/s320/mansions-of-madness-monsters.png" width="320" /&gt;&lt;/a&gt;I'm not sure I would ever buy it though, as I don't think it offers good value in its current form. It's an expensive game, but I wonder how much of the cost comes from the thirty included plastic miniatures. The designs are rather uninspiring, and the miniatures themselves are completely superfluous; each has a slot in the base into which is inserted a little token, much like the ones from &lt;i&gt;Arkham Horror&lt;/i&gt;, on which is a picture of the monster -- or rather a picture of the grey, unpainted miniature, which strikes me as a bit cheap -- as well as all its game statistics. As such, all the miniatures seem to add to the game is price; I'd have much preferred to see the game use the tokens alone, and the extra cost either dropped or used to provide more monster or layout options. After all, &lt;i&gt;Arkham Horror&lt;/i&gt; does just fine without plastic figures.&lt;br /&gt;&lt;br /&gt;That is my only criticism of the game -- admittedly based on only one evening of play -- but it's a significant one, and one that prevents me from recommending the game to others, let alone buying it for myself. That said, now that the group has it, I'm keen to play again, and I'm quite interested in taking a turn as the Keeper.&lt;br /&gt;&lt;br /&gt;Based on gameplay alone, I'd give &lt;i&gt;Mansions of Madness&lt;/i&gt; four out of five, but the pointless miniatures bump it down to &lt;a href="http://3.bp.blogspot.com/-govNBvzeTxM/ThgjNqAKqLI/AAAAAAAAAxM/jXzPj2ZX7W4/s1600/elder_sign_40x40.png" imageanchor="1" style=""&gt;&lt;img border="0" height="40" width="40" src="http://3.bp.blogspot.com/-govNBvzeTxM/ThgjNqAKqLI/AAAAAAAAAxM/jXzPj2ZX7W4/s200/elder_sign_40x40.png" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-govNBvzeTxM/ThgjNqAKqLI/AAAAAAAAAxM/jXzPj2ZX7W4/s1600/elder_sign_40x40.png" imageanchor="1" style=""&gt;&lt;img border="0" height="40" width="40" src="http://3.bp.blogspot.com/-govNBvzeTxM/ThgjNqAKqLI/AAAAAAAAAxM/jXzPj2ZX7W4/s200/elder_sign_40x40.png" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-govNBvzeTxM/ThgjNqAKqLI/AAAAAAAAAxM/jXzPj2ZX7W4/s1600/elder_sign_40x40.png" imageanchor="1" style=""&gt;&lt;img border="0" height="40" width="40" src="http://3.bp.blogspot.com/-govNBvzeTxM/ThgjNqAKqLI/AAAAAAAAAxM/jXzPj2ZX7W4/s200/elder_sign_40x40.png" /&gt;&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-1886642248954429366?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/1886642248954429366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/maniac-mansion.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1886642248954429366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1886642248954429366'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/maniac-mansion.html' title='Maniac Mansion'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-pKpiYZs8Z3o/ThgftqVB3cI/AAAAAAAAAw0/0wnG62jrd-M/s72-c/mansions-of-madness-cover.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5208402175904091123</id><published>2011-07-03T09:19:00.002+01:00</published><updated>2011-07-03T09:21:16.129+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Small But Vicious Dog</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KNrOhKkKtZI/ThAlwQ23AMI/AAAAAAAAAt4/biiGPbAjpio/s1600/Vicious%2BDog.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-KNrOhKkKtZI/ThAlwQ23AMI/AAAAAAAAAt4/biiGPbAjpio/s200/Vicious%2BDog.jpg" width="183" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://brightonandhoveroleplayers.blogspot.com/search/label/WFRP"&gt;As you may have noticed&lt;/a&gt;, I quite like &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt;, so I'm very pleased to see that Chris over at the &lt;a href="http://vaultsofnagoh.blogspot.com/"&gt;Vaults of Nagoh&lt;/a&gt; has completed the first draft of his &lt;i&gt;WFRP&lt;/i&gt;/&lt;i&gt;D&amp;amp;D&lt;/i&gt; mash-up &lt;a href="http://vaultsofnagoh.blogspot.com/2011/07/small-but-vicious-dog-steals-hearts.html"&gt;&lt;i&gt;Small But Vicious Dog&lt;/i&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Well, to tell the truth, I am both pleased and annoyed. Pleased because it's already a great piece of work, with solid mechanics and hilarious writing -- &lt;i&gt;WFRP&lt;/i&gt; is supposed to be funny, and Chris understands this -- and annoyed because my group has just started a &lt;i&gt;WFRP&lt;/i&gt; campaign, and I don't know how I'm going to get them to playtest it. &lt;br /&gt;&lt;br /&gt;Still, that shouldn't stop you from downloading it and having a go, even if it does end with your player-characters all dying of trench rot in an alleyway while mutant rats gnaw on their faces.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5208402175904091123?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5208402175904091123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/small-but-vicious-dog.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5208402175904091123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5208402175904091123'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/small-but-vicious-dog.html' title='Small But Vicious Dog'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-KNrOhKkKtZI/ThAlwQ23AMI/AAAAAAAAAt4/biiGPbAjpio/s72-c/Vicious%2BDog.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5557105370968598838</id><published>2011-07-02T11:43:00.000+01:00</published><updated>2011-07-02T11:43:40.747+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Jolly Butchers'/><category scheme='http://www.blogger.com/atom/ns#' term='Marienburg'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='urban adventures'/><title type='text'>Four Jolly Butchers</title><content type='html'>We played &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; last night, and it was everything &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/06/perlious-adventures.html"&gt;I expected it to be&lt;/a&gt;. Stuart has a summary of events &lt;a href="http://midasintelligence.blogspot.com/2011/07/wfrp-my-on-off-affair-with-great-rpg.html"&gt;over at his blog&lt;/a&gt;, so I'll try not to go over too much old ground.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gitzmansgallery.com/Warhammer_Maps/" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="218" width="320" src="http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s320/wfrp_marienburg_0003.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;The setting was &lt;a href="http://en.wikipedia.org/wiki/Marienburg_%28Warhammer%29"&gt;Marienburg&lt;/a&gt;, a prosperous but independent trading port that is a little bit Amsterdam, a little bit New Amsterdam, and a little bit Bristol. Apparently. Local crime boss Smiles Vanderveel had fallen ill with a mysterious malady, and with his withdrawal from the day-to-day running of his turf, his men had either deserted or been picked off by other gangs moving into the area to take advantage of his perceived weakness. As such, Vanderveel's boss, "Uncle" Smalls decided to send in some heavies to see if anything could be salvaged from the situation.&lt;br /&gt;&lt;br /&gt;So on &lt;a href="http://warhammeronline.wikia.com/wiki/Calendar"&gt;Angestag the ninth of Brauzeit&lt;/a&gt;, four unsavoury sorts got off a leaking boat at the rotting docks in the Doodkanaal district of Marienburg. I played Hammerhead Harry, a dwarven slab of muscle with a hammer, Stuart played Steiner Eriksen, a berserker from Norsca, and Stuart's son Sebastian played a boatman-turned-smuggler named Gisbert Lufthansa.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://ralphhorsley.deviantart.com/gallery/12754211#/d1tlynt" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="281" src="http://3.bp.blogspot.com/-A2GHDAR6HsQ/Tg7zgUWRtHI/AAAAAAAAAto/eScZhqPrnV0/s320/WFRP__Career_Compendium_by_RalphHorsley.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Now that last one is quite a silly name, but it's very much in keeping with the tone of &lt;i&gt;WFRP&lt;/i&gt;, and is one of the things I love about the game; you could have the same tone in any fantasy game, but for some reason it just doesn't fit as well as it does in &lt;i&gt;WFRP&lt;/i&gt;. I've seen people complain about how grim and depressing they find both &lt;i&gt;Warhammer&lt;/i&gt; settings, and I wonder if they've missed the point.&lt;br /&gt;&lt;br /&gt;Rounding out the party was Manoj's cat burglar Englebert, who was one of Smalls' "nephews" and as such was supposed to be in charge. Our gang headquarters was in the back room of a butcher's shop called, er, The Jolly Butcher, so after some initial missteps -- "You can call us... The Dicks!" -- we took our gang's name from the shop.&lt;br /&gt;&lt;br /&gt;Our GM Ben had set the game up as a sandbox seeded with clues and rumours, so we were free to roam and restore the gang's fortunes in any way we saw fit. In our initial forays we discovered another group -- the Black Dogs -- selling narcotics in one of our pubs -- the Moby Dick, hence our first, failed, attempt at a gang name -- so we found their hideout, roughed them up -- which, due to &lt;i&gt;WFRP&lt;/i&gt;'s brutal combat system, ended with two of their men bleeding to death in a cellar -- and forced them to join the Jolly Butchers.&lt;br /&gt;&lt;br /&gt;We also rounded up all the protection money that had gone uncollected during Smiles Vanderveel's absence, and gathered enough to hire a physician from one of the posher parts of town to come and attend to the boss. The doctor suggested that although Smiles seemed to be suffering from a tropical disease, it was more likely that he was under the effect of a magical curse, and that we could either find the original magician and kill them, or find another magician to dispel the enchantment. We decided to look for a necromancer who was reported to be causing trouble in the Boneyard, a nearby cemetery; it was possible that this necromancer had cast the original curse, and even if not, he might be able to undo it. Furthermore, the local rat catchers' union -- who were supposed to be under our thumb -- were on strike following the killing of two of their number by some sort of beast, also in the Boneyard, so we saw this as an efficient way to deal with a couple of problems at once.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-xSG9QXgmj3Y/Tg70aJ8Vy5I/AAAAAAAAAtw/0w70dn4AHbc/s1600/burke-and-hare.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="133" width="200" src="http://2.bp.blogspot.com/-xSG9QXgmj3Y/Tg70aJ8Vy5I/AAAAAAAAAtw/0w70dn4AHbc/s200/burke-and-hare.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;We found neither beast nor necromancer, but did run into a couple of grave robbers who claimed to be working for a rival boss, Mad Eye Eddie; they were taking the body out of the Doodkanaal area and into Eddie's turf, but we decided we weren't tough enough to take on another boss just yet, although we did warn the robbers not to mess about in our backyard again and to tell Eddie that if he wanted to do business he could get in touch, and didn't need to be so sneaky about it.&lt;br /&gt;&lt;br /&gt;Returning to the Boneyard, Englebert decided to do some grave robbing of his own, but was paralysed with fear when he ran into a bunch of animated skeletons. Harry remained stoic and waded in with his warhammer, until the rest of the group shook off their fear and finished off the undead. Steiner was quite annoyed with the burglar for taking the group on such a pointless and dangerous digression, but the discovery of a cache of gems changed his demeanour somewhat.&lt;br /&gt;&lt;br /&gt;That's more or less it for the session. What perhaps doesn't come across above is how funny it all was, with fluffed rolls and comedy accents aplenty, and the decision to mark all our gang members with a tattoo of a smiling pig, even those who had "joined" the gang while unconscious. We had a couple of very tired players at the table, but even so everyone was enthused, and I haven't seen so much laughing in a game in a long time. It was a brilliant three-or-so hours, and I'm looking forward to more of the same next week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5557105370968598838?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5557105370968598838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/four-jolly-butchers.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5557105370968598838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5557105370968598838'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/four-jolly-butchers.html' title='Four Jolly Butchers'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-0CiFeKIFRUQ/Tg7zCrzD0mI/AAAAAAAAAtg/LmGu6UVTt_4/s72-c/wfrp_marienburg_0003.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-1161380590124740045</id><published>2011-07-01T12:00:00.001+01:00</published><updated>2011-07-01T12:00:16.638+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars'/><title type='text'>Star Wars Plus</title><content type='html'>A while ago &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-speculations.html"&gt;I mentioned my interest&lt;/a&gt; in running a &lt;i&gt;Star Wars&lt;/i&gt; game, and also noted how the oppressive weight of that franchise's canon has more or less scared me off. I had considered the &lt;i&gt;Knights of the Old Republic&lt;/i&gt; era as a more friendly gaming environment, but I have since managed to read the relevant campaign supplement for Wizards of the Coast's version of the game, and it didn't strike me as particularly evocative, presenting the setting as that same old sprawling, intimidating expanded universe, only with the dates cranked back a few thousand years.&lt;br /&gt;&lt;br /&gt;I realised that I was after something with &lt;a href="http://grognardia.blogspot.com/2010/09/from-adventures-of-luke-skywalker.html"&gt;the energy of the first film and the old Marvel comics&lt;/a&gt;, and then the solution to my problem became apparent.&lt;br /&gt;&lt;br /&gt;So &lt;i&gt;Star Wars Plus&lt;/i&gt; then. The general idea is that only the first film is canon, and then everything else is fair game. So Darth Vader killed Luke Skywalker's father, Luke and Leia needn't feel bad about liking each other in &lt;i&gt;that&lt;/i&gt; way, and Han shot first.&lt;a href="http://starwars.wikia.com/wiki/Declan_Mullholland" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="136" width="200" src="http://3.bp.blogspot.com/-a9AxzRKD0TQ/TgcowfH4suI/AAAAAAAAAso/_uJykcKVKOM/s200/jabba_original.jpg" /&gt;&lt;/a&gt; I have not yet decided if Jabba the Hutt is a fat bloke in a fur coat.&lt;br /&gt;&lt;br /&gt;This approach should eliminate a lot of the setting's accumulated cruft while retaining an essential familiarity, allowing for a bit more freedom of play while still being &lt;i&gt;Star Wars&lt;/i&gt;; if the players kill Luke Skywalker -- accidentally of otherwise -- it's not going to affect the events on Cloud City or Endor, because those events may not necessarily happen.&lt;br /&gt;&lt;br /&gt;So that's the idea. I'm still a long way off having this ready for play -- I don't even have a system for it yet, although &lt;i&gt;Savage Worlds&lt;/i&gt; is a frontrunner -- but at least I now have a solid core idea from which to work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-1161380590124740045?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/1161380590124740045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/star-wars-plus.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1161380590124740045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1161380590124740045'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/07/star-wars-plus.html' title='Star Wars Plus'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-a9AxzRKD0TQ/TgcowfH4suI/AAAAAAAAAso/_uJykcKVKOM/s72-c/jabba_original.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4541014719273944456</id><published>2011-06-28T20:15:00.001+01:00</published><updated>2011-06-29T23:20:35.345+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><title type='text'>Perilous Adventures</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-5btw4EO17NI/TgooJ0vrrDI/AAAAAAAAAsw/vsxa3WFPc_Q/s1600/warhammer_fantasy_roleplay_logo.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="123" width="255" src="http://3.bp.blogspot.com/-5btw4EO17NI/TgooJ0vrrDI/AAAAAAAAAsw/vsxa3WFPc_Q/s320/warhammer_fantasy_roleplay_logo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;I'm quite excited because I'm going to be playing &lt;i&gt;Warhammer Fantasy Roleplay&lt;/i&gt; this Friday. I love &lt;i&gt;WFRP&lt;/i&gt; to bits and it is probably my favourite fantasy rpg -- if you don't count &lt;i&gt;Pendragon&lt;/i&gt;; if you do, then they're joint first -- but I never seem to be able to play it. I played a bit of the first edition back in my school days, and we got about a third of the way into &lt;i&gt;The Enemy Within&lt;/i&gt;, but that was it; the second edition passed me by, and although one of the group does have the third edition with all the bells and whistles and fourteen bumpillion fiddly bits, we've not had a chance to play it.&lt;br /&gt;&lt;br /&gt;So I'm very much looking forward to this week's game. We'll be playing the second edition, in an urban thieves' guild setting the GM has described as "&lt;i&gt;The Sopranos&lt;/i&gt; meets &lt;i&gt;Blackadder&lt;/i&gt;", which is just about the perfect tone for a &lt;i&gt;WFRP&lt;/i&gt; game. I'll be playing Hammerhead Harry, a less-than-clever dwarf enforcer who's not much good at thievery but can kick a door down if you point him in the right direction. I can't wait.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4541014719273944456?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4541014719273944456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/perlious-adventures.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4541014719273944456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4541014719273944456'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/perlious-adventures.html' title='Perilous Adventures'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-5btw4EO17NI/TgooJ0vrrDI/AAAAAAAAAsw/vsxa3WFPc_Q/s72-c/warhammer_fantasy_roleplay_logo.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4491354200372746538</id><published>2011-06-26T12:57:00.002+01:00</published><updated>2011-06-26T13:32:37.222+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><title type='text'>Savage Eberron IV: The Caverns of the Kobold King</title><content type='html'>The session began with the players getting into a debate about what to do with the young Jenna ir'Wynarn; the half-ogre bard Jon Loger and human duellist Fibulon wanted to press on with their plan to form an underground organisation around Jenna's claim to the throne of united Galifar, while Galaxy Jones was undecided and the dwarf artificer Stones McGuffin wanted nothing to do with any of it and just wanted to go looking for adventure. As it turned out, adventure found them.&lt;br /&gt;&lt;br /&gt;Edie Stone -- occasional player-character and their employer -- told them that she'd been contacted by Morina Wood, a Sharn resident whose father was missing. The team headed off to speak to Wood, finding her in a somewhat disreputable tavern, engaged in a drinking competition that she seemed to win with ease. Any suggestion that I lifted this scene straight from a classic adventure film would be completely unfounded, obviously.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-q3JJHo44spU/Tgcazwm7LLI/AAAAAAAAAsI/qucQ3Jn5AaE/s1600/amy_manson_0002.jpg" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="180" width="320" src="http://4.bp.blogspot.com/-q3JJHo44spU/Tgcazwm7LLI/AAAAAAAAAsI/qucQ3Jn5AaE/s320/amy_manson_0002.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Morina Wood explained that he and her father Roderick were archaeologists and that they often went on expeditions abroad to explore ancient ruins and bring back artefacts so that modern society could better understand its past; it was on his most recent trip, into &lt;a href="http://eberron.wikia.com/wiki/Droaam"&gt;the monster-ruled nation of Droaam&lt;/a&gt;, that the elder Wood made his last contact. His plan was to cross the border between the coast and the southern edge of the Greywall Mountains, and Morina was to travel later by the more traditional -- and safer -- route and meet him in Greywall itself; Morina arrived to discover that her father had indeed crossed the border, but was lost somewhere in the southern part of Droaam. She offered the player-characters three thousand gold pieces if they could bring back news of Roderick's fate.&lt;br /&gt;&lt;br /&gt;They accepted and spent a day or so looking for clues and following leads in Sharn, running into the fixer Fennifee, who appeared to be a vampire but was revealed -- after some cajoling and threats of violence -- to be a poser. They discovered that the Woods were less into academia and more into grave robbing for cash, and also found out more about Roderick's expedition; he'd taken a group of mercenaries with him as protection, and Fennifee was also able to provide a fairly detailed plan of the expedition's route.&lt;br /&gt;&lt;br /&gt;The team felt that they had exhausted their leads in Sharn, and hired horses and a cart for the journey into Droaam. Just before the border they were stopped by a group of Breland soldiers who inspected their paperwork, and it seemed as if there was going to be a fight -- players being players -- but the episode passed without violence, although the soldiers suggested that the team either turn back or take a safer route into Droaam.&lt;br /&gt;&lt;br /&gt;Moving on, they crossed the border and picked up Roderick's trail, which was later crossed by another large group of tracks. The second set seemed to be newer and to be heading off to the north, while Roderick's carried on into the west, suggesting that the two groups had not met; still, there was some brief discussion over whether to follow the new trail, and Galaxy Jones took flight on his glidewing Trixie to see if he could get a better view of things from the air. He saw that the second group were still quite close and seemed to be made up of around twenty to thirty gnolls, marching at great speed northward. The team were aware that gnolls made up a large part of the military of Droaam, and so decided to stay out of their business and carry on following the Wood expedition.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://d-mac.deviantart.com/art/Kobold-Guide-69927398" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="188" src="http://2.bp.blogspot.com/-eBXaB48FabY/TgccuVuTACI/AAAAAAAAAsg/M0c92nCXwl0/s320/Kobold_Guide_by_D_MAC.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;They soon came across evidence of a camp, and so decided to rest for the night in the same spot. During the night they were assaulted by small robed figures wielding daggers, and despite the hard-of-hearing McGuffin's inability to wake up, the team captured or despatched their assailants. The would-be-assassins turned out to be kobolds and were no opportunistic bandits, as they claimed that they had been sent to do away with the player-characters. The team also learned that Roderick and his party had also been ambushed further along the trail, and had been taken back to the kobold lair to be fed to "the Big Big Boss"; some of the more paranoid members of the group wondered if the Big Big Boss might be a dragon, but their captive assured them that he had no wings, which didn't seem to make them feel any better.&lt;br /&gt;&lt;br /&gt;The players did not treat their captive well, and this was one of the stranger parts of the session for me, as they were quite happy to torture the poor thing to the point of death, heal him with magic, then do it all over again. Perhaps it was fatigue, or blowing off steam at the end of a long week, but it all seemed a bit unnecessary to me. Since we're using &lt;i&gt;Savage Worlds&lt;/i&gt; and not &lt;i&gt;D&amp;D&lt;/i&gt; proper, there's no alignment -- not that I'd use alignment even if I were running &lt;i&gt;D&amp;D&lt;/i&gt;, but that's a subject for another day -- and &lt;i&gt;Eberron&lt;/i&gt; as a setting was designed to be far less tied to that moral framework, but even so this whole sequence struck me as a bit off and I found it quite uncomfortable.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-bkeVriT2cWo/TgcbFd1oK2I/AAAAAAAAAsY/TUTat_wUgHw/s1600/Butte_pdphoto_roadtrip_24_bg_021604.jpg" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="240" width="320" src="http://3.bp.blogspot.com/-bkeVriT2cWo/TgcbFd1oK2I/AAAAAAAAAsY/TUTat_wUgHw/s320/Butte_pdphoto_roadtrip_24_bg_021604.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;The team managed to glean the location of the kobold lair from their captive and began to plan their assault. A quick flyover from Galaxy Jones revealed that the lair was a cave complex within a butte and that there were entrances both at ground level and on the top; despite the presence of a couple of guard stations, and the inherent difficulty of reaching the summit of the butte unseen when only when party member had the power of flight, they decided to attack from the air.&lt;br /&gt;&lt;br /&gt;They approached with relative stealth but once again it seemed as if they were expected, and although the kobold guards retreated, the team's path into the complex was blocked by an enormous red kobold they took to be the Big Big Boss; a brief taxonomical discussion followed as the players pondered whether a really big kobold wasn't just a dragonborn, but then he started hitting them with his &lt;a href="http://en.wikipedia.org/wiki/Meteor_hammer"&gt;flaming meteor hammer&lt;/a&gt; and that soon stopped all talk of science.&lt;br /&gt;&lt;br /&gt;The Big Big Boss was big -- obviously -- and strong, and also had some magical abilities, throwing up a ring of fire around the edge of the battlefield and reflecting the energy from one of Stones' inventions right back at the artificer, but even so he did not last long against a combined assault by the players. Jonark's mind-affecting magic is quite potent against even the strongest creatures and did much to soften the target for the others, aside from poor old Stones McGuffin who spent most of the fight trying to catch up with the others after a misunderstanding between myself and Stones' player regarding relative distances. Though I loathe battlemaps, I need to find a middle ground so that such confusion doesn't arise again.&lt;br /&gt;&lt;br /&gt;As was inevitable, the Big Big Boss fell but laughed at the player-characters as they struck the final blow, something which didn't seem to faze them one bit, although this &lt;i&gt;laissez faire&lt;/i&gt; attitude would catch up with them later. They explored the inside of the butte -- no sniggering at the back -- discovering a beaten and malnourished minotaur chained up in one cave, and a midden in another; after some discussion, they healed and freed the minotaur, and digging through the kobold refuse the party found what was left of Roderick Wood and his soldiers.&lt;br /&gt;&lt;br /&gt;Considering their job done, the player-characters fled the cave complex and headed back to Sharn. Upon arrival, and wanting a bath and a meal even more than that three thousand gold, they discovered that their home base had been razed to the ground and that Edie and Jenna had disappeared.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4491354200372746538?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4491354200372746538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-eberron-iv-caverns-of-kobold.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4491354200372746538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4491354200372746538'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-eberron-iv-caverns-of-kobold.html' title='Savage Eberron IV: The Caverns of the Kobold King'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-q3JJHo44spU/Tgcazwm7LLI/AAAAAAAAAsI/qucQ3Jn5AaE/s72-c/amy_manson_0002.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4472143831215380225</id><published>2011-06-17T21:50:00.004+01:00</published><updated>2011-10-05T18:19:03.044+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='tokens'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Joesky Tax'/><title type='text'>It Is Better to Give Than to Whine, Moan and Fall Out With Your Friends</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-wn2BKFVi0S8/Tfu90yRMRiI/AAAAAAAAAsA/C_wXNhudC5Y/s1600/cols_dwarf_boarder_420x420.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-wn2BKFVi0S8/Tfu90yRMRiI/AAAAAAAAAsA/C_wXNhudC5Y/s200/cols_dwarf_boarder_420x420.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Everyone needs to calm down and stop getting so uptight about something which is supposed to be fun.&lt;br /&gt;&lt;br /&gt;Here are some more monster tokens to print and cut out. These are all from &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-eberron-iii-secret-of-forgotten_11.html"&gt;my most recent &lt;i&gt;Savage Eberron&lt;/i&gt; game&lt;/a&gt;, and include a dullahan, some dwarves on snowboards, a dwarf warrior, a dwarf wizard, some ogres, some city guards -- from Sharn, although they can fit in anywhere, as only their shield emblem is specific to the locale -- and of course the AVALANCHE ELEMENTAL. Also included are the alert tokens I mentioned in the session report; these can be used as action points or condition markers.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?4ox3ic3t4p8it1q"&gt;Savage Eberron III Cast of Characters (1.6mb pdf)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also still available for download are various types and sizes of elementals:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?pnagaw07d8ffd3k"&gt;Elementals (3.5mb pdf)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And some minor undead:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ralc6by7hdf1944"&gt;Lesser Undead (970kb pdf)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you have any suggestions for improvements, or a wishlist of creatures to include in future releases, please do leave a comment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4472143831215380225?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4472143831215380225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/it-is-better-to-give-than-whine-moan.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4472143831215380225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4472143831215380225'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/it-is-better-to-give-than-whine-moan.html' title='It Is Better to Give Than to Whine, Moan and Fall Out With Your Friends'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-wn2BKFVi0S8/Tfu90yRMRiI/AAAAAAAAAsA/C_wXNhudC5Y/s72-c/cols_dwarf_boarder_420x420.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5646289922621664585</id><published>2011-06-11T12:00:00.005+01:00</published><updated>2011-06-17T21:46:15.952+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><title type='text'>Savage Eberron III: The Secret of the Forgotten Vault (Part 2 of 2)</title><content type='html'>Part one is &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-eberron-iii-secret-of-forgotten.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The party dipped into the savings of Stone Investigations, plc in order to buy lightning rail tickets for everyone, and made the journey in about four days; they spent the rest of the week drinking and gambling and ordering vast quantities of room service comestibles while staying in a fancy Krona Peak hotel, before dragging themselves, bleary-eyed, to the meet. There they encountered a nervous young dwarf who took them back to what seemed like an abandoned clockmaker's shop down a quiet side street.&lt;br /&gt;&lt;br /&gt;The dwarf had not heard of any Vault 13, but suspected that the Jhorash'tar might know and arranged for the party to meet with the orcs the next day. &lt;br /&gt;&lt;br /&gt;He took them up into the mountains, a difficult journey which ended with everyone getting a fatigue point — it was only a minor dent in their abilities, but for some reason they took it quite seriously — and found themselves surrounded by a group of orc archers. The orcs claimed that they had not destroyed Vault 13 and that in fact it still stood, and they agreed to take the party to the vault's general location, although they made it clear that they didn't trust the party enough to take them to the vault itself. On the other hand, they did give the characters a set of skis each, in case they needed to make a quick getaway. The foreshadowing was so heavy at this point, you could call them Chekov's skis.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG28a.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-JPk5vdKjzW8/Te-7ofd9r2I/AAAAAAAAAr0/RuKOgp4Xkio/s320/blink_dog_0001.jpg" width="290" /&gt;&lt;/a&gt;&lt;/div&gt;Arriving at the vault, the party found a vast sealed stone door and a small guard hut built into the mountainside. Tossing stealth and subtlety over the edge and into the valley far below, they assaulted the hut and slaughtered the old dwarf and his blink dogs within, before moving on to the vault itself. It was of course sealed by magic, and the group remembered from the Kundarak tour that such doors could be opened only either by a dragonmarked member of House Kundarak, or a blood relative of the vault lessee; they weren't sure of the latter, and their best guess — young Jenna — was back in Sharn, so after some experimentation, they dragged the dead dwarf guard over to the door, pressed his cold dead hand against the door, and were relieved to see it open.&lt;br /&gt;&lt;br /&gt;Beyond were stone steps heading down at a steep angle into the darkness. Jon the bard decided to ski down, only just catching himself before the stairs ended at the edge of what seemed like a bottomless void. The rest arrived — on foot and much later — to find a large stone cube suspended in the blackness, held there by some kind of magic, and in its side another door. Galaxy flew over on his glidewing Trixie and inspected the door, discovering some sliding brass panels inscribed with circles, and another panel showing the panels in a certain arrangement. This was my attempt to challenge the players not the characters, by throwing an old-school logic puzzle at them, and it worked quite well with them huddling together to throw ideas around. &lt;br /&gt;&lt;br /&gt;After a couple of attempts they solved the puzzle and the door opened to reveal an inky, unnatural blackness. &lt;br /&gt;&lt;br /&gt;This turned out to be a magical effect similar to a portable hole, and on the other side was the true vault, filled with sealed crates. Trixie ferried the party over one by one, and Stones and Jon detected a faint magical aura in the vault, theorising it to be some sort of stasis field. The team opened a random sample of the crates, discovering many fine works of art, all of which were either of Jenna, or included her alongside the last king of united Galifar, Jarot ir'Wynarn.&lt;br /&gt;&lt;br /&gt;The team decided that these pictures were evidence for their theory that Jenna was indeed an unknown scion of the ir'Wynarn royal family, and furthermore, given the lack of other children in the images, and the few dates they could find, that Jenna was the oldest of Jarot's children. There followed a long and fascinating discussion between the player-characters as they decided what to do with this new evidence, and while there was no consensus on their long-term plan, they did at least agree to take some of the art with them. The team then made the long climb out of the vault, ready to return home.&lt;br /&gt;&lt;br /&gt;Which is when I threw the ski chase at them.&lt;br /&gt;&lt;br /&gt;They climbed out into the sunshine with Galaxy taking to the air to see if their delve had been detected, and saw a large group of dwarves armed with crossbows and snowboarding down the mountainside towards them. Galaxy remained on watch, the rest strapped on their skis and they all made a break for it.&lt;br /&gt;&lt;br /&gt;I ran this as a chase, and it worked quite well, although it took a little time to adjust to the more abstract positioning involved in the chase rules. I threw in some obstacles and about three rounds in, some of the team heard the tell-tale rumbling of an avalanche, something they'd feared from the moment they first climbed into the mountains. Except that Galaxy, from the air, saw the tumbling wave of snow swerve around obstacles, and then they all knew I wasn't going to settle for a boring old avalanche.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-lkuhAq9xysU/Te-6hHai4fI/AAAAAAAAArc/JZoDLtHHPwM/s1600/cols_avalanche_elemental_400x400_150dpi.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-lkuhAq9xysU/Te-6hHai4fI/AAAAAAAAArc/JZoDLtHHPwM/s320/cols_avalanche_elemental_400x400_150dpi.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;So the second half of the chase involved the remaining crossbowmen, a group of increasingly battered and bruised player-characters and a dwarf wizard riding atop an AVALANCHE ELEMENTAL. Asap the half-orc did a runner and skied off into the distance just before the avalanche made its appearance, so Seb had to decide whether to remain safe or return to help his friends; he chose the latter and got bashed about by the elemental, thus revealing the character's weak spot, as Seb had put the majority of his points into offensive capabilities and a high Toughness, but struggled for a number of turns to remove a single Shaken condition due to his poor Spirit. Stones and Jon engaged in a magical duel with the wizard, while Fibulon attempted to pick him off with his crossbow and Galaxy — the only member of the team able to reach the magician — dove into mêlée with him.&lt;br /&gt;&lt;br /&gt;In the ensuing battle, Galaxy feared he might lose another mount, and Jon took some heavy wounds; every Benny at the table was spent but the player-characters managed to get the better of the dwarves right at the end, and as the avalanche elemental disintegrated around them, the party made their escape.&lt;br /&gt;&lt;br /&gt;Like the climactic battle in &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/01/savage-eberron-ii-jewel-of-galifar.html"&gt;the previous adventure&lt;/a&gt; this fight had an epic feel, but it was much less of a grind than the tussle with the manticore. Part of this, I think, was because the team had a clear goal — to escape — and so their tactics were more focussed, and the chase structure worked well to add tension and excitement; the chase rules are going to be changed for the upcoming &lt;i&gt;Savage Worlds Deluxe Edition&lt;/i&gt;, but I have no complaints about the existing set. After the manticore encounter my players said while they enjoyed it, they felt a bit powerless towards the end, but this time they all seemed to enjoy the big battle, and the adventure as a whole; I also had great fun, and any misgivings I had going into the second session were long forgotten by the end.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5646289922621664585?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5646289922621664585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-eberron-iii-secret-of-forgotten_11.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5646289922621664585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5646289922621664585'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-eberron-iii-secret-of-forgotten_11.html' title='Savage Eberron III: The Secret of the Forgotten Vault (Part 2 of 2)'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-JPk5vdKjzW8/Te-7ofd9r2I/AAAAAAAAAr0/RuKOgp4Xkio/s72-c/blink_dog_0001.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-2604910891012530781</id><published>2011-06-09T12:00:00.009+01:00</published><updated>2011-06-17T21:47:16.975+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><title type='text'>Savage Eberron III: The Secret of the Forgotten Vault (Part 1 of 2)</title><content type='html'>This scenario had been brewing for a while as I waited for a gap in our gaming schedule; as a result it went through a number of rewrites as time went on, resulting in enough material for two sessions. Dave had long since returned to the sweeping tundra of Canada by this point, but we were rejoined by Manoj and his half-ogre vuvuzela-toting bard Jon Loger. Returning from last time were Stuart with his duellist Fibulon, Ben with the dwarf artificer Stone McGuffin, and Rick with both his private detective Edie Stone and the halfling dinosaur rider Galaxy Jones. Also returning was Sebastian, although he'd generated his own character this time, a half-orc battering ram called, I think, Asap.&lt;br /&gt;&lt;br /&gt;Last time, the team had discovered that the mysterious &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/01/savage-eberron-ii-jewel-of-galifar.html"&gt;"Jewel of Galifar"&lt;/a&gt; was in fact a young girl who seemed to have been held in a magical stasis for the entire duration of the Last War, and that her name was Jenna ir'Wynarn, which would make her a member of the pre-War royal family, perhaps even the heir to the throne of a united Galifar. &lt;br /&gt;&lt;br /&gt;Jenna could remember nothing more than her name, but this name did not appear in the historical record, nor was there any known reference to a sixth child of the ir'Wynarn dynasty. Determined to find out more, the group got in touch with an academic at Sharn's Morgrave University, who promised to research the matter if they would track down the last resting place of a notable figure from the Last War.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-3s8v4mENaPY/Te-5V77DuCI/AAAAAAAAArM/4_uVxLBN6wk/s1600/dullahan_0001.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-3s8v4mENaPY/Te-5V77DuCI/AAAAAAAAArM/4_uVxLBN6wk/s320/dullahan_0001.gif" width="255" /&gt;&lt;/a&gt;&lt;/div&gt;The session began with the player-characters having found said resting place, and discovering that the Butcher of Breland was not quite as dead as was thought. I was hoping to start the session with a bang, but Asap waded in and took out the undead monster with one swing of his blade. To be fair, while the Butcher was powerful, I didn't want to kill the party off in the first scene, so he was only an Extra; even so, I was not prepared for quite how combat-tuned the half-orc was, although this specialisation would come back to haunt him later on.&lt;br /&gt;&lt;br /&gt;After this brief warm up, the team returned to Sharn with the remains, and in return the professor told them that while he could find no record of Jenna ir'Wynarn in any historical document, he did find a reference to the iron casket in which she was found, in the journal of a servant of the ir'Wynarn household. The journal did not go into much detail, but it did suggest that the casket was due to be taken to a "Vault 13", with the number written as a dwarven rune.&lt;br /&gt;&lt;br /&gt;They suspected that this was a reference to one of the vaults owned by the dwarven banking guilds of the Mror Holds, in particular the dragonmarked House Kundarak. &lt;br /&gt;&lt;br /&gt;As narrative convenience would have it, the Bank of Kundarak in Sharn was due to host a dinner party for prospective new customers, so the party pulled some strings to get on the invite list. Their plan was to see if -- with the wine flowing -- they could get some information from Kundarak's employees and if not, take advantage of the distraction of the party in order to sneak about and look for clues.&lt;br /&gt;&lt;br /&gt;I came up with a little mini-game to handle this, based around an alert level that would rise or fall depending on how stealthy characters were, whether the party-goers managed to cover for the absence of those sneaking around, and so on. I made counters with little &lt;i&gt;Metal Gear Solid&lt;/i&gt; exclamation points on them and everything.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-aOd-cZl5JcM/Te-5hdXifjI/AAAAAAAAArU/xpVzkrsfueQ/s1600/mgs-pw-no4-670x379.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://1.bp.blogspot.com/-aOd-cZl5JcM/Te-5hdXifjI/AAAAAAAAArU/xpVzkrsfueQ/s400/mgs-pw-no4-670x379.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It didn't work very well, in part because I had expected that only one or two of the group would leave the dinner party to skulk about, only for the whole lot of them to tramp around; Jon even blasted his vuvuzela a couple of times as "a distraction", so they were anything but stealthy. In all fairness though, the mechanics of the mini-game weren't very rigorous either, so I can't really blame the players for breaking something which didn't work in the first place.&lt;br /&gt;&lt;br /&gt;Although it was a bit of a disaster from my perspective, the team did manage to get the information they needed, learning that Vault 13 did exist, but was emptied in the year 867. The official House Kundarak story was that the vault was destroyed by the Jhorash'tar -- an indigenous orc revolutionary group -- so the team decided to follow that lead. They found a bar for Jhorash'tar sympathisers in one of the more middle class areas of Sharn and started asking the orcs inside about the group, only to discover that the local contact was an elf. I thought this was a bit of a corny double-bluff when I wrote it, but they did all seem generally surprised. &lt;br /&gt;&lt;br /&gt;Their discussions were interrupted by a raid by the Sharn city watch, who seemed to be looking for the mysterious elf. The group decided to help him escape, getting into a brawl with the guards and subduing them without loss of life. In return, the elf promised to put them in touch with the Jhorash'tar; he gave them an unusual blue stone and told them to go to Krona Peak in the Mror Holds in a week and look for a person holding an identical stone, who would then take them to the Jhorash'tar.&lt;br /&gt;&lt;br /&gt;We ended the first session there, not quite on a cliffhanger, but good enough. I was quite disheartened by the first session, as it didn't seem very exciting, the players seemed distracted and the stealth sub-system crashed and burned. To be honest, I wasn't looking forward to running the second half at all.&lt;br /&gt;&lt;br /&gt;Part two is &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-eberron-iii-secret-of-forgotten_11.html"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-2604910891012530781?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/2604910891012530781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-eberron-iii-secret-of-forgotten.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/2604910891012530781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/2604910891012530781'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-eberron-iii-secret-of-forgotten.html' title='Savage Eberron III: The Secret of the Forgotten Vault (Part 1 of 2)'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-3s8v4mENaPY/Te-5V77DuCI/AAAAAAAAArM/4_uVxLBN6wk/s72-c/dullahan_0001.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-7513702622037032380</id><published>2011-06-07T12:00:00.019+01:00</published><updated>2011-06-07T17:53:30.234+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='BRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Masks of Nyarlathotep'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Feng Shui'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Space Marine'/><title type='text'>Savage Speculations</title><content type='html'>&lt;a href="http://catalog.chaosium.com/index.php?cPath=37"&gt;Chaosium's &lt;i&gt;Basic Role-Playing&lt;/i&gt; system&lt;/a&gt; is my great love, and while &lt;i&gt;Savage Worlds&lt;/i&gt; comes a distant second, it still dominates the pursuing pack. I've had great fun running &lt;a href="http://brightonandhoveroleplayers.blogspot.com/search/label/Savage%20Eberron"&gt;an &lt;i&gt;Eberron&lt;/i&gt; campaign under the rules&lt;/a&gt;, and I expect it to continue for a while yet, but even so I'm feeling a little stifled by all the fantasy gaming my group seems to be doing.&lt;br /&gt;&lt;br /&gt;We've got a regular &lt;i&gt;Pathfinder&lt;/i&gt; game on the go, there's &lt;i&gt;Savage Eberron&lt;/i&gt; now and then, and Ben's got this big plan for a collaborative sandbox campaign again set in a fantasy realm. These are all good fun games, and I like fantasy as much as the next bespectacled geek, but sometimes I want my character to be able to lay down a burst of suppressive fire or jump off a building on a motorbike. We did have &lt;a href="http://brightonandhoveroleplayers.blogspot.com/search/label/Rogue%20Trader"&gt;&lt;i&gt;Rogue Trader&lt;/i&gt;&lt;/a&gt; for that kind of stuff, but I'm not sure that campaign's going to make a return, and anything cyberpunk is a no-go alas. So I've been thinking about more modern or scifi games I could run, using &lt;i&gt;Savage Worlds&lt;/i&gt; as the engine.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-mcgkH1OkVHo/Tei5mKFsQOI/AAAAAAAAAp0/_qB27_6IYlc/s1600/star-wars-knights-of-the-old-republic-screenshot-2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-mcgkH1OkVHo/Tei5mKFsQOI/AAAAAAAAAp0/_qB27_6IYlc/s320/star-wars-knights-of-the-old-republic-screenshot-2.jpg" width="320" /&gt;&lt;/a&gt;&lt;b&gt;Savage Star Wars&lt;/b&gt; was my first thought, a scifi-fantasy hybrid to be sure, but with enough droids and spaceships and blaster guns to provide a contrast to all the normal sword-swinging of our weekly games. The problem I always had with &lt;i&gt;Star Wars&lt;/i&gt; as a gaming setting was that the plot had already been written and cast a long shadow across attempts to run a game; I know others have succeeded, but it was too much of a strait jacket for me. &lt;br /&gt;&lt;br /&gt;This was long before Bioware came out with &lt;i&gt;Knights of the Old Republic&lt;/i&gt; and in doing so introduced a proof-of-concept setting which had all the right &lt;i&gt;Star Wars&lt;/i&gt; bits but was not as beholden to existing canon. Seeing potential here, I went online to see if I could get a second-hand copy of the &lt;i&gt;Old Republic Campaign Guide&lt;/i&gt;, saw the price tag of £200, and then gave up on the idea.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Savage Sabre Team&lt;/b&gt;/&lt;b&gt;Savage Counter-Strike&lt;/b&gt;/&lt;b&gt;Tom Clancy's Savage Six&lt;/b&gt;&lt;br /&gt;and&lt;br /&gt;&lt;b&gt;Savage Dozen&lt;/b&gt;/&lt;b&gt;Kelly's Savages&lt;/b&gt;/&lt;b&gt;Inglourious Saveges&lt;/b&gt;/&lt;b&gt;Where Savages Dare&lt;/b&gt;&lt;br /&gt;Years a go I played in a &lt;i&gt;BRP&lt;/i&gt;-based game in which we played the parts of SAS operatives dealing with a hostage situation. It didn't last long, as the GM didn't think &lt;i&gt;BRP&lt;/i&gt; was deadly enough as it was and doubled all weapon damage, so our team was all turned into red mist within minutes. Even so, it has always stuck with me as a viable game concept, and it's something which would work with &lt;i&gt;Savage Worlds&lt;/i&gt;, although any such game would be more on the pulpy side, so it would perhaps be better off used to emulate those brilliant 60's and 70's WWII adventure movies.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-l2ON_wS-xy4/Tei5ZAujhDI/AAAAAAAAAps/kt7htP64FtI/s1600/kellys%2Bheroes.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="216" src="http://2.bp.blogspot.com/-l2ON_wS-xy4/Tei5ZAujhDI/AAAAAAAAAps/kt7htP64FtI/s320/kellys%2Bheroes.jpg" width="320" /&gt;&lt;/a&gt;This one could be a winner, but it does have some potential problems. There is a definite danger of it falling into a formulaic mission-based structure, which may not be a problem but might chafe for some players. There's also the possibility that it might be a bit mundane for some tastes, as I'd be keen to avoid the supernatural, although pulling in some Bond-type silliness or piles of Nazi gold might well alleviate that.&lt;br /&gt;&lt;br /&gt;It's not something I've explored, but there's perhaps some potential in throwing this idea into the future, and running some sort of Space Marines or &lt;i&gt;Starship Troopers&lt;/i&gt; type game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Savage Feng Shui&lt;/b&gt;&lt;br /&gt;I love &lt;i&gt;Feng Shui&lt;/i&gt; as a setting, but the rules seemed to me to get in the way of the fast-and-loose feel they were trying to create. &lt;i&gt;Savage Worlds&lt;/i&gt; has the right feel and the pace is just right, so this is one idea with which I've been toying for a while. &lt;a href="http://1.bp.blogspot.com/-3WUvfAkVJdk/Tei9ENJKfaI/AAAAAAAAAqM/UqqBsrwNooY/s1600/jet_li_hero_0001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://1.bp.blogspot.com/-3WUvfAkVJdk/Tei9ENJKfaI/AAAAAAAAAqM/UqqBsrwNooY/s320/jet_li_hero_0001.jpg" width="320" /&gt;&lt;/a&gt; It's another hybrid setting, but with plenty of guns and car chases to scratch that modern gaming itch, and it's broad enough for anyone to find something they like within. The only potential problem I foresee with this is that while &lt;i&gt;Savage Worlds&lt;/i&gt; covers almost everything &lt;i&gt;Feng Shui&lt;/i&gt; did, there's one curious omission in that it has no martial arts rules to speak of -- beyond the wonky ones from &lt;i&gt;Deadlands&lt;/i&gt; -- so there would be some work needed to include this rather essential element.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Savage Cthulhu&lt;/b&gt;&lt;br /&gt;As a &lt;i&gt;BRP&lt;/i&gt;-diehard, it would feel like a betrayal on a cosmic level to run a Mythos game in anything other than &lt;i&gt;Call of Cthulhu&lt;/i&gt; -- I had to shower for three hours after playing &lt;i&gt;Trail of Cthulhu&lt;/i&gt; -- but I could see &lt;i&gt;Masks of Nyarlathotep&lt;/i&gt; working quite well in a more Savage style. I'm just not sure I could live with myself afterwards.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Savage Final Fantasy&lt;/b&gt;&lt;br /&gt;Bringing in some more technological elements into the bog-standard fantasy setting might make all the difference, but I'm not sure it's getting far enough away, so this is the least developed of my ideas. I'm also not sure it's worth emulating a video game when one can just play the video game, but that's a longer subject for a later post. This one is probably a non-starter.&lt;br /&gt;&lt;br /&gt;So there you have it. I'd like to get away from fantasy, not out of any dislike for the genre, but just because we're already doing so much of it and I'd like some variation in my gaming. Feel free to chime in with any suggestions and while I've focussed on &lt;i&gt;Savage Worlds&lt;/i&gt; here, I would be more than happy to have a look at any &lt;i&gt;BRP&lt;/i&gt;-related recommendations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-7513702622037032380?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/7513702622037032380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-speculations.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7513702622037032380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7513702622037032380'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/savage-speculations.html' title='Savage Speculations'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-mcgkH1OkVHo/Tei5mKFsQOI/AAAAAAAAAp0/_qB27_6IYlc/s72-c/star-wars-knights-of-the-old-republic-screenshot-2.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-3415846635005558712</id><published>2011-06-03T09:58:00.005+01:00</published><updated>2011-06-03T12:51:41.564+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lord of the rings'/><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='orc&apos;s drift'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><title type='text'>Half-Term Blood Bath</title><content type='html'>Stuart at &lt;a href="http://midasintelligence.blogspot.com/"&gt;The Great Game&lt;/a&gt; likes to run a gaming day every so often during the half-term holidays; it's a canny way of keeping his kids entertained without him having to do all the heavy lifting, and he gets to get in some quality gaming at the same time. I tend to miss these days, as although I work in education I don't get the half-term break, but it happened to match up with a day off I already had booked, so the Stars Were Right.&lt;br /&gt;&lt;br /&gt;The day began with a scenario from the &lt;i&gt;Warhammer&lt;/i&gt; campaign &lt;a href="http://boardgamegeek.com/boardgameexpansion/29902/blood-bath-at-orcs-drift"&gt;&lt;i&gt;Blood Bath at Orc's Drift&lt;/i&gt;&lt;/a&gt;, from back in the day when &lt;i&gt;Warhammer&lt;/i&gt; had narrative campaigns, although we played it using the more modern &lt;a href="http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat1290003&amp;amp;rootCatGameStyle=lotr"&gt;&lt;i&gt;The Lord of the Rings&lt;/i&gt;&lt;/a&gt; rules. I had no experience of these rules, as they were introduced long after I left the Games Workshop Hobby for more inexpensive pursuits, like polonium-210 trading, but the game was very easy to pick up and play and seemed to me to be a more streamlined and elegant version of the &lt;i&gt;Warhammer&lt;/i&gt; ruleset, so I'm keen to play another episode of the campaign.&lt;br /&gt;&lt;br /&gt;My side won the battle, slaughtering the elven garrison to a man, er, elf, aside from one pointy-eared coward who fled into the forests where my orcs could not follow. In fairness, Stuart's young son handled the opposing forces on his own, while I had both a larger force and a co-general -- although Ben surprised us all with the revelation that he'd never played a tabletop wargame in all his many years of gaming! -- and the scenario was weighted in our favour.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-uvK7J31aIcY/TeifPAJ1SiI/AAAAAAAAApk/by1PvaHOjKk/s1600/DSCF2757_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-uvK7J31aIcY/TeifPAJ1SiI/AAAAAAAAApk/by1PvaHOjKk/s400/DSCF2757_02.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Oh, and we also had a giant.&lt;br /&gt;&lt;br /&gt;After a lunch break, Stuart's son ran a bonkers freeform sandbox type of thing which -- despite using the &lt;i&gt;Pathfinder&lt;/i&gt; rules -- felt much more old-school. We had a great deal of freedom, and the game seemed heavy on random tables and on-the-spot adjudications, all of which was a great deal of fun and felt very liberating. We did wonder later on whether it was worth using &lt;i&gt;Pathfinder&lt;/i&gt; at all if we were going to ignore most of the rules, &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/04/straying-from-path.html"&gt;a subject with which I've struggled before&lt;/a&gt;, but the GM didn't seem to have any problem with it and ran a very fine game, so that's probably our answer.&lt;br /&gt;&lt;br /&gt;While I enjoyed the &lt;i&gt;Pathfinder&lt;/i&gt; game, the highlight for me was the &lt;i&gt;Lord of the Warhammerings&lt;/i&gt; battle, which reminded me of how much I enjoyed playing tabletop wargames before I was priced out of the hobby. I'm half-tempted to buy a box of orcs, you know, just for old time's sake.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-3415846635005558712?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/3415846635005558712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/half-term-blood-bath.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3415846635005558712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3415846635005558712'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/half-term-blood-bath.html' title='Half-Term Blood Bath'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-uvK7J31aIcY/TeifPAJ1SiI/AAAAAAAAApk/by1PvaHOjKk/s72-c/DSCF2757_02.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5471751633647208216</id><published>2011-06-02T00:07:00.002+01:00</published><updated>2011-08-27T17:06:23.930+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='one page dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>International Horror</title><content type='html'>I ran another &lt;i&gt;Savage Eberron&lt;/i&gt; session last week, so look out for a summary of that in the next couple of days, including some musings on what I thought worked and what crashed and burned. I'm due to run another session this Friday, so the two reports might get bundled together.&lt;br /&gt;&lt;br /&gt;In other news, my &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/05/one-page-dungeon-contest-2011.html"&gt;prize-winning horror scenario&lt;/a&gt; has been translated into Polish by the irrepressible Robert Oglodzinski of &lt;a href="http://ancientscroll.pl/blog/#en"&gt;Ancient Scroll&lt;/a&gt;. If you're reading this, then you're probably comfortable enough with English to run the scenario from the original text, but if you want to see what it's like in Polish -- and Robert has added some tweaks of his own to the text from what I can tell with the aid of Google Translate -- you can find &lt;a href="http://ancientscroll.pl/blog/files/c0a45328cedb6e355072ebacb197a17a-15.html"&gt;the translated &lt;i&gt;Horror Comes to Haddonfield&lt;/i&gt; here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5471751633647208216?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5471751633647208216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/international-horror.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5471751633647208216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5471751633647208216'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/06/international-horror.html' title='International Horror'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-7340201842257592604</id><published>2011-05-25T17:15:00.024+01:00</published><updated>2011-05-25T18:46:07.819+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Ben'/><category scheme='http://www.blogger.com/atom/ns#' term='Keep on the Borderlands'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='Vornheim'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='Kingmaker'/><title type='text'>Sandbox D&amp;D gaming (with Pathfinder): some reflections</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-RyuqWtexkj4/Td01msuCVOI/AAAAAAAAAEs/eE8yK_XISEI/s1600/kingmaker%2Bbanner%2B2.jpg"&gt;&lt;img style="margin: 0px auto 10px; width: 200px; height: 64px; text-align: center; display: block; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610699649729058018" border="0" alt="" src="http://4.bp.blogspot.com/-RyuqWtexkj4/Td01msuCVOI/AAAAAAAAAEs/eE8yK_XISEI/s200/kingmaker%2Bbanner%2B2.jpg" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-2HHIhYHpTP0/Td01uMN8XlI/AAAAAAAAAE0/Nl5MQggR62E/s1600/staglord.jpg"&gt;&lt;img style="margin: 0px 0px 10px 10px; width: 158px; height: 200px; float: right; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610699778443468370" border="0" alt="" src="http://4.bp.blogspot.com/-2HHIhYHpTP0/Td01uMN8XlI/AAAAAAAAAE0/Nl5MQggR62E/s200/staglord.jpg" /&gt;&lt;/a&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;I have been running a Pathfinder ‘sandbox’ campaign for about a year now (I think – have lost track of time – I believe we started it late June 2010)….. and until last week I had been running it virtually every week…… Looking back on the game, I threw out some ideas to the guys on the email group we have for our gang…. Having gibbered on and off all day between three of us, I thought maybe our collective musings would be worth sticking on this here blog, if only as a warning to y’all about what not to do if running a sandbox.  ;)  Here is the transcript (with a few typos/ changes to make sure it makes sense!)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Me (BenTheFerg)&lt;br /&gt;&lt;/strong&gt;I think running the Kingmaker path has told me a lot about how to run - and not run - a D&amp;amp;D game.... Here are a few reflections.....for the next one we ever do (as in playing a sandbox game in which you clear out an area to create your own kingdom)....&lt;br /&gt;&lt;br /&gt;1) You would have no backer/ patron.  You'd be on your own, as your own mercenary band/ reclaiming your ancestral lands/ seeking your fortune in the 'wild west'&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;strong&gt;2) SLOW progression tracker&lt;/strong&gt; - to make those low levels last a little longer... to keep up the sense of challenge&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ZdqInX6nltA/Td02M8eaDyI/AAAAAAAAAE8/OVI3eaUFCZw/s1600/tpk.jpg"&gt;&lt;img style="margin: 0px 0px 10px 10px; width: 160px; height: 200px; float: right; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610700306793500450" border="0" alt="" src="http://1.bp.blogspot.com/-ZdqInX6nltA/Td02M8eaDyI/AAAAAAAAAE8/OVI3eaUFCZw/s200/tpk.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3) PC death.&lt;/strong&gt; I wouldn't wish it, but I sure think it should happen.  To keep the game with a level of realism, there would be need to be a supply of npcs who were affiliated to the pcs, eg a base camp of folks in your group (as in more npcs in your team - who remained at base camp whilst the pcs investigated.  When a pc dies, you take an npc and they are seamlessly involved in the adventure. That's one solution anyway!)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-4MuMuNQOS-o/Td02qf2CTHI/AAAAAAAAAFE/4f50_SeuoM4/s1600/getafix.gif"&gt;&lt;img style="margin: 0px 10px 10px 0px; width: 200px; height: 196px; float: left; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610700814504053874" border="0" alt="" src="http://3.bp.blogspot.com/-4MuMuNQOS-o/Td02qf2CTHI/AAAAAAAAAFE/4f50_SeuoM4/s200/getafix.gif" /&gt;&lt;/a&gt;&lt;strong&gt;4) a little more attention to rules on manufacturing of magic items&lt;/strong&gt;...... I guess this would necessitate a discussion of Iron Heroes for the next such sandbox, or Pathfinder, but with class variants of spell casters which boosts them in other respects but tones down magic item creation.... (Kingmaker had massive time spans, allowing for the mage to create customised gear at half price – magic items lost their uniqueness, and the team are buffed to the hilt!  Moreover, the rules on magic item creation are overly generous we now realise, and can be game breaking, like the permanent strongjaw gloves the monk uses)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5) more attention to smaller details&lt;/strong&gt;, eg to your stronghold, npc guards, etc (for small skirmish warfare scenarios, assassination attempts, creating a feeling of threat and the need to counter that threat)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;6) likewise more attention to various rival npc groups, local politics, local environments, hazards&lt;/strong&gt;.........&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;7) level cap at 5th or at 10th? &lt;/strong&gt;(when the pc has to retire and their kids take over?) or is that too arbitrary? :)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;8) more small dungeons.  More pot-holing and under-dark exploration.  More difficult terrain situations, more environmentally hazardous battles.  Diseases. Midges.  Slavers.   Traitors.  Revenge. Mistrust.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;9) disfigurement rules for massive blows/ physical traumas.&lt;/strong&gt; A discussion on the limits of healing for damage from one blow above a certain value...... to make it more gritty. :)  I think there are some in the GRR Martin d20 Game of Thrones rpg I still own.  :)  (and maybe in Black Company d20 rpg too.)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-pd8DqMVyPVA/Td0xtEQbkKI/AAAAAAAAAD0/5PQDXsYUYQw/s1600/staglord%2Bfort.jpg"&gt;&lt;img style="margin: 0px 10px 10px 0px; width: 200px; height: 126px; float: left; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610695361080037538" border="0" alt="" src="http://3.bp.blogspot.com/-pd8DqMVyPVA/Td0xtEQbkKI/AAAAAAAAAD0/5PQDXsYUYQw/s200/staglord%2Bfort.jpg" /&gt;&lt;/a&gt;Just some thoughts……… I am thinking of running it as a homage to all things old school D&amp;amp;D (Keep on the Borderlands, etc etc)......&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-CvNcANr3zcU/Td0y5CivsOI/AAAAAAAAAD8/w4yNLThspfc/s1600/greenbelt.jpg"&gt;&lt;img style="margin: 0px 0px 10px 10px; width: 200px; height: 128px; float: right; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610696666290041058" border="0" alt="" src="http://3.bp.blogspot.com/-CvNcANr3zcU/Td0y5CivsOI/AAAAAAAAAD8/w4yNLThspfc/s200/greenbelt.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Kelvin (KelvinGreen), from now on called K:&lt;/strong&gt;&lt;br /&gt;The only problem with Kingmaker was that it had a very clear plot, and for all the hexmaps in the world, if you have a plot, it's not a proper sandbox.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Me:&lt;/strong&gt;&lt;br /&gt;Yes. This is something  I would want to change – as in having rival groups all with their own agendas, who pursue their agendas, and try and find ways (through diplomacy, war, assassination etc) to get the pcs to do their dirty work (without you guessing of course – not that that would work!!)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Stuart (from &lt;a href="http://midasintelligence.blogspot.com/"&gt;the Great Game&lt;/a&gt;) – now called Stu.&lt;/strong&gt;&lt;br /&gt;Greg's old SLA Industries campaign was a bit like that. You could choose from a variety of missions (BPNs), but in addition, the team became increasingly embroiled with a number of competing factions, including Dark Knight and the Mob. At one point we even carried out a hit on another Slop (SLA Operative) for the Mob, believing we were on a legitimate mission!&lt;br /&gt;&lt;br /&gt;We were constantly navigating the murky waters between what SLA wanted us to do, and what we could get away with in the interests of lining our own pockets and promoting the interests of our team.&lt;br /&gt;&lt;br /&gt;But the key thing was there was not pre-scripted plot: after each session Greg would go away and decide what the various shadowy players would do in response to our own actions. We seemed to be constantly under investigation by internal affairs, always looking over our shoulders, characters took to sleeping with weapons under their pillows...all great stuff!&lt;br /&gt;&lt;br /&gt;Thinking back, it WAS a sandbox campaign. Some missions were pushed at us, but we were not obliged to take them, and we had a number of sub plots (for instance the hunt for the serial killer Exsanguinator) running throughout the campaign.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;K&lt;/strong&gt;&lt;br /&gt;Yes, it's one thing to have a plot develop through play, but what Paizo did was release something with all the trappings of a sandbox -- the hexmap, the wandering monsters, etc -- but then overlaid a standard adventure path plot on it, as I feared they would. There's nothing wrong with a plot, of course, but it's not a sandbox.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Stu&lt;/strong&gt;&lt;br /&gt;The question is, how does the sandbox evolve to keep pace with the increasing power of the PCs, particularly in Pathfinder, where the leap in power from 1st to 4th is pretty substantial. You want to avoid the "Oh yes, well, there is indeed a dragon in your basement, only he's been keeping very quiet up until now....because...er..."&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-KuEt3H6rfWM/Td03a67CeCI/AAAAAAAAAFM/rp3da2v8gls/s1600/clops.jpg"&gt;&lt;img style="margin: 0px 0px 10px 10px; width: 112px; height: 200px; float: right; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610701646406514722" border="0" alt="" src="http://1.bp.blogspot.com/-KuEt3H6rfWM/Td03a67CeCI/AAAAAAAAAFM/rp3da2v8gls/s200/clops.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;Kingmaker does this by adding new territory to the campaign, with bigger challenges, like the more serious encounters to the south of the main map, and the undead cyclops empire on the second map. BUT, if the PCs by-pass something - like the derro lair - with the intention of returning to it later, the GM will need to do some buffing of the original encounter while keeping it credible.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;(&lt;strong&gt;me: &lt;/strong&gt;sadly every front cover had an image of what the Big Bad would be - as in the lich-cyclops opposite)&lt;br /&gt;&lt;br /&gt;A sandbox dungeon is probably easier to manage in this respect, with some areas hidden, or only accessible once a boss is defeated, etc.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;K&lt;/strong&gt;&lt;br /&gt;Well, the simple answer is that the players know from the start that the dragon is there, but they avoid it until later. If they leave it until they're much more powerful, then they'll probably squash it, but one could argue that this is just sensible -- if a bit dull -- play.&lt;br /&gt;&lt;br /&gt;I don't know if we can make a proper judgement on the power levels of Pathfinder at this point. Our current characters are rather overpowered, as we know, but that may not be the case for the game as a whole. Similarly, Kingmaker was a pretty poor sandbox setup, so I don't think we've had enough useful sample data, as it were, to decide if a Pathfinder sandbox can work.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Me&lt;/strong&gt;&lt;br /&gt;Thing is, I want there to be various plots (npc goals which they try to achieve) and for pcs to find ways around these…. And Kingmaker has done a great job I think in trying to do these.  I have enjoyed running the game, where you have a good idea of possible threats and have used your resources wisely to circumnavigate the threats.  As a player, this is what I prefer as well.   It is not much fun to be stumbling around in the dark for long.  Yes – pc strategies may fail (may have poor intel) but pcs can have a go.&lt;br /&gt;&lt;br /&gt;I think there is a balance to be struck between narrative (which gives plot dynamic, motives, time pressures, cinematic material, great locations) and sandbox…..&lt;br /&gt;&lt;br /&gt;I let us down by not understanding the delicate nature of Pathfinder, and thus the point buy has skewed the game (FYI I allowed a dice pool mechanic at pc generation which led to pcs having, by pure chance, awesome attribute scores, which made them tougher, I’d say potentially – by 2 levels) – and add that to a lack of prudence on the magic item creation front (mentioned earlier the issue of allowing for unique one-shot items to be made, which really made the pcs buffed up nicely, esp when the kitted out their cohorts gained from the leadership feat) (all newbie Pathfinder DM errors) and it made the sandbox too easy and not threatening enough.  I have learned from my errors (I hope).&lt;br /&gt;&lt;br /&gt;Paizo in publishing the setting have managed to create a scaled level of threat to higher level pcs, with the expanding map, and with events happening to trigger the exploration of those areas….. given space constraints, this was the best way forward given the market demand for a certain kind of look to a module.&lt;br /&gt;&lt;br /&gt;Having teleportation, pegasi, and a Roc have made the hex map irrelevant in so many respects.  Higher level play makes sandbox in such a limited setting pointless.  Wilderness exploration is fine for lower levels.  At your levels it should be more pc driven – we want to explore X, travel to the plane of Y to speak to Z to find where B is. Etc  Planar adventuring is well suited to high level sandbox play.&lt;br /&gt;&lt;br /&gt;Hopefully we have all learned a lot more about how to make Pathfinder work – and whenever we finally run Carrion Crown (or something else), I think we will all be keen from the outset to avoid errors we made with Kingmaker.  Kingmaker is not over yet though- you have the tournament, and shadowfell left.  I will abandon most of the sandbox from here on it- the tournament will be the last sanboxy part – in that who knows what you will do!! -  let’s enjoy the ride of the story I think and hit that cinematic ending.&lt;br /&gt;&lt;br /&gt;For your homebrew sandbox, one wants to use the approach of Vornheim – but for &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-YRQgvX5_JAc/Td01T5OVyXI/AAAAAAAAAEk/-e-KoX5n9LQ/s1600/VornheimCoverLowRes-350x350.jpg"&gt;&lt;img style="margin: 0px 0px 10px 10px; width: 200px; height: 200px; float: right; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610699326668261746" border="0" alt="" src="http://4.bp.blogspot.com/-YRQgvX5_JAc/Td01T5OVyXI/AAAAAAAAAEk/-e-KoX5n9LQ/s200/VornheimCoverLowRes-350x350.jpg" /&gt;&lt;/a&gt;Wilderness exploration – to generate settings/ ideas on the fly, to complement other stuff.&lt;br /&gt;&lt;br /&gt;Other things Kingmaker could have done better:&lt;br /&gt;- rivalry between npc adventurers and yours&lt;br /&gt;- more persistent npc foes&lt;br /&gt;- foes who become allies against a bigger bad…&lt;br /&gt;- more locations in a smaller area.&lt;br /&gt;- A more claustrophobic feel&lt;br /&gt;&lt;br /&gt;Will work on a setting starting this half term.  Don’t know what sandbox wilderness ideas appeal….&lt;br /&gt;1. Mythic wood (sentient) – emphasising the fey&lt;br /&gt;2. a northern wilderness adventure (giants, northmen, dragons, and other mythic Viking/ norse creatures), with viking boat exploration, castle building etc – or of adventurers carving out a kingdom in the wilds in the north…..(beyond the wall/ somesuch)&lt;br /&gt;3. an Al Qadim style game, of jungles, deserts, island hopping…&lt;br /&gt;&lt;br /&gt;The smaller the setting the easier the task – so for 2) the idea of playing a bunch of pcs questing into the wilderness from a fort on the edge of civilisation (ala Keep on the Borderlands), to tame it, take it, would be easiest.  BUT this is similar in premise initially to Kingmaker…..&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Stu&lt;/strong&gt;&lt;br /&gt;Old school sandbox was a simple explore and purge mission, particularly in the first 10 levels or so. After that, the class descriptions seemed to assume players would start using the conquered lands as the basis for their domain - e.g. building castles, temples and thieves' guilds. But AD&amp;amp;D tended to skip over much of this - it could tell you how much an iron grill over a window would cost you, but not how to work out the tax base for a rural hex with eight farms and a human population of 150.&lt;br /&gt;&lt;br /&gt;Plus, how did you run a dwarf domain? An elf one? The D&amp;amp;D Companion rules did address some of this, and the launch of Battlesystem did provide scope for bringing miniatures gaming into AD&amp;amp;D.&lt;br /&gt;&lt;br /&gt;But once PCs get past 10th level, the scope for a sandbox wilderness and/or dungeon adventure becomes somewhat reduced, particularly if people start taking the Leadership feat. Then they begin plotting the downfall of other kingdoms, empire building or possibly planar adventuring. Is it still D&amp;amp;D in the classic sense of the word?&lt;br /&gt;&lt;br /&gt;Much of the daily work of running a domain can be outsourced to NPC allies, of course, and the PCs can still expose themselves to danger in the form of high level adventures to meet threats to their own realms - e.g. a barbarian invasion like the one we had in Kingmaker.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-H8Q5rDQX5to/Td041o6X0_I/AAAAAAAAAFU/aeRe_HRxWmg/s1600/kingConan.jpg"&gt;&lt;img style="margin: 0px 0px 10px 10px; width: 175px; height: 200px; float: right; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610703204939977714" border="0" alt="" src="http://1.bp.blogspot.com/-H8Q5rDQX5to/Td041o6X0_I/AAAAAAAAAFU/aeRe_HRxWmg/s200/kingConan.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"A pox upon the business of kinging it! It drained every last drop of a man's tissues, leaving him a querulous old hairsplitter without enough red blood in his veins to swing a broadsword. Surely, after twenty weary years of wearing the crown, a man was entitled to throw over honours and titles and set out toward dim horizons for one last gore-splattered adventure before Time's all-felling, implacable scythe cut him down..."&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;CONAN OF THE ISLES, L. Sprague de Camp and Lin Carter, Sphere Books, 1974&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;K&lt;/strong&gt;&lt;br /&gt;Ah, the wisdom of King Conan!&lt;br /&gt;&lt;br /&gt;Well that's another case of plot developing through play, which is absolutely in keeping with the sandbox ideal. The key is to have lots of this going on at once, so there's a meaningful player choice; where Kingmaker went wrong was in a lack of alternatives, so our choice was a binary one of choosing between following the plot or not following the plot, when it should have been between following Plot A, following Plot B, following Plot C, and so on.&lt;br /&gt;&lt;br /&gt;The other issue it had was that its plots were more interesting than the alternative, so the campaign presented us with a barbarian invasion, but then said "or you can go and explore some hexes instead", and of course that's not really a choice at all.&lt;br /&gt;&lt;br /&gt;As such, it became a scripted campaign with a hexmap, which is not the same thing as a sandbox.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-nY68sso8wIE/Td0zjFIvTfI/AAAAAAAAAEE/DBShD9Nep-c/s1600/keep%2Bom%2Bthe%2Bborderlands.jpg"&gt;&lt;img style="margin: 0px 0px 10px 10px; width: 154px; height: 200px; float: right; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610697388540775922" border="0" alt="" src="http://3.bp.blogspot.com/-nY68sso8wIE/Td0zjFIvTfI/AAAAAAAAAEE/DBShD9Nep-c/s200/keep%2Bom%2Bthe%2Bborderlands.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Stu&lt;/strong&gt;&lt;br /&gt;Keep on the Borderlands was great for levels 1-3, and Isle of Dread for 4-6, but the key is what happens when you have a 12th level party....? I'm really enjoying higher level play to be honest. It's been fun taking &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-SUAG1ipk-8o/Td00PKrP0YI/AAAAAAAAAEU/N_0ASq1vX8Y/s1600/Isle_of_Dread.jpg"&gt;&lt;img style="margin: 0px 10px 10px 0px; width: 157px; height: 200px; float: left; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610698145941934466" border="0" alt="" src="http://3.bp.blogspot.com/-SUAG1ipk-8o/Td00PKrP0YI/AAAAAAAAAEU/N_0ASq1vX8Y/s200/Isle_of_Dread.jpg" /&gt;&lt;/a&gt;characters from lowly 1st level novices and ramping them up into Schwarzenegger-like uber-heroes. The key is devising a sandbox that can challenge at 1st and at 12th, when people may indeed have flying mounts, the ability to teleport, etc. This is less an issue of points buy, and more what players are able to acquire through innovative thinking, class features, etc.&lt;br /&gt;&lt;br /&gt;PCs will still be able to manufacture magic items; it may take them longer, but they'll still be able to come up with a magic carpet or find some way of winning the loyalty of a flying monster like a pegasus. Plus, you can't really ban spells like Invisibility, Haste, Fly, Enlarge, Summon Monster, Entangle, etc. all of which play a key role in our strategy.&lt;br /&gt;&lt;br /&gt;I guess the solution may be a bigger sandbox, something the size of North Africa rather than East Anglia.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-J0fQT8JWXD8/Td00roH0e7I/AAAAAAAAAEc/GEDoDWLBwwA/s1600/Planescape%2BCampaign%2BSetting.jpg"&gt;&lt;img style="margin: 0px 10px 10px 0px; width: 156px; height: 200px; float: left; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610698634882743218" border="0" alt="" src="http://2.bp.blogspot.com/-J0fQT8JWXD8/Td00roH0e7I/AAAAAAAAAEc/GEDoDWLBwwA/s200/Planescape%2BCampaign%2BSetting.jpg" /&gt;&lt;/a&gt;K&lt;/strong&gt;&lt;br /&gt;Well, as Ben suggested, you can also expand beyond the mortal realms into the other planes. You're still running around in a sandbox, but it's not about clearing forests any more.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Stu&lt;/strong&gt;&lt;br /&gt;That is definitely one way forward, because ultimately the planes can really be whatever the referee wants them to me. The PCs can do a bit of library research on them, but at the end of the day, it is another great unknown for the level 15+ character.&lt;br /&gt;------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-vOEKmlRrSBA/Td0v8lHZ9OI/AAAAAAAAADk/1AQvrMfGizI/s1600/troll.jpg"&gt;&lt;img style="margin: 0px 10px 10px 0px; width: 200px; height: 196px; float: left; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610693428575335650" border="0" alt="" src="http://3.bp.blogspot.com/-vOEKmlRrSBA/Td0v8lHZ9OI/AAAAAAAAADk/1AQvrMfGizI/s200/troll.jpg" /&gt;&lt;/a&gt;There you have it.  I have really enjoyed Kingmaker.  I would concur with K’s gripe: not enough positive options.  Not enough dynamic forces jostling for the same area – with possibly different reasons to be there…… Moreover as a ref I found the Kingmaker Path badly designed in combat terms for the team. Yes the pcs were more powerful than most – but generally speaking the fights were not designed well – this meant I had to work very hard to try and make them more challenging.  The fight with the trolls in the troll lair was the most challenging, and only because I gave them all 2x their hps, and had them all converge on the pcs after they were discovered in the troll lair – so they were taking on quite a few at once…. The barbarian was nearly downed during that combat.&lt;br /&gt;&lt;br /&gt;‘Owlzilla’ (a giant owlbear) was another dangerous one &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-Y-C9Ik1zSVY/Td0w2udBUPI/AAAAAAAAADs/-a0ZXlBzm-o/s1600/owlzilla.jpg"&gt;&lt;img style="margin: 0px 0px 10px 10px; width: 262px; height: 161px; float: right; cursor: pointer;" id="BLOGGER_PHOTO_ID_5610694427514327282" border="0" alt="" src="http://3.bp.blogspot.com/-Y-C9Ik1zSVY/Td0w2udBUPI/AAAAAAAAADs/-a0ZXlBzm-o/s200/owlzilla.jpg" /&gt;&lt;/a&gt;(I gave her 4x the hps) – she managed to pick up the rogue and use him as a club.  Fun.  4e (which I know the boys don’t like) has a better encounter design philosophy.  In future I will stick more to the 4e design philosophy, and make sure I have a buffer and controller type, as well as brute and artillery for every major encounter.  Without a spell caster, my critters were doomed from the outset!  However, these gripes are of another nature –not sandbox issues in themselves – although the very nature of wilderness encounters means that one encounter in the wilderness will often not stretch the party’s resources like 4 encounters in a dungeon will – making designing wilderness encounters that bit more challenging.&lt;br /&gt;&lt;br /&gt;TTFN&lt;br /&gt;&lt;br /&gt;Ben&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-7340201842257592604?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/7340201842257592604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/05/sandbox-d-gaming-with-pathfinder-some.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7340201842257592604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7340201842257592604'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/05/sandbox-d-gaming-with-pathfinder-some.html' title='Sandbox D&amp;D gaming (with Pathfinder): some reflections'/><author><name>BenTheFerg</name><uri>http://www.blogger.com/profile/12760136651496176499</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://4.bp.blogspot.com/_2FVEaI4utls/Sfc1EUuhJRI/AAAAAAAAAAM/nSf29N2fNIk/S220/250px-Piratey,_vector_version_svg.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-RyuqWtexkj4/Td01msuCVOI/AAAAAAAAAEs/eE8yK_XISEI/s72-c/kingmaker%2Bbanner%2B2.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-480515925685981616</id><published>2011-05-16T08:21:00.001+01:00</published><updated>2011-05-16T08:59:43.968+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='one page dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>One Page Dungeon Contest 2011</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-KwfsU-s6xiI/TdDP9nbB9KI/AAAAAAAAAoU/V1pN8FQc-VY/s1600/stonehell_cover.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-KwfsU-s6xiI/TdDP9nbB9KI/AAAAAAAAAoU/V1pN8FQc-VY/s200/stonehell_cover.jpg" width="154" /&gt;&lt;/a&gt;A couple of years ago, a group of gaming bloggers came up with the idea of the one page dungeon, which is -- as one might expect -- a dungeon map designed to fit on one sheet of paper, including all rules and statistics. It was designed to make building megadungeons easier, and the epic &lt;a href="http://grognardia.blogspot.com/2009/11/review-stonehell-dungeon.html"&gt;&lt;i&gt;Stonehell&lt;/i&gt;&lt;/a&gt; was one of the first prooducts of the format, as fine a proof-of-concept as one could ask for. The Chatty DM goes into more detail on the history of the concept &lt;a href="http://critical-hits.com/2009/03/17/chattys-megadungeon-building-the-font-of-sorrows/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Some bright sparks realised that the format could be used for simple one-shot dungeons too, and some other bright sparks decided that a good way to show off the format was to have an annual contest in which entrants could show how the format could be tweaked and twisted, and yet remain true to the original concept. The One Page Dungeon Contest is now in its third year and is going strong.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_4eK0bH0i6ak/TMSvoz1mI5I/AAAAAAAAAe4/ZQUJwDLICbU/s1600/Haddonfield_lets_300dpi.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_4eK0bH0i6ak/TMSvoz1mI5I/AAAAAAAAAe4/ZQUJwDLICbU/s200/Haddonfield_lets_300dpi.png" width="199" /&gt;&lt;/a&gt;I've not entered before, and I had not intended to enter this year, but when the 2011 contest was announced, I realised I &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2010/10/one-page-horror.html"&gt;already had a one page dungeon&lt;/a&gt;, and so decided to submit it. I had no expectation of it getting anywhere, and to be honest, I entered it more so it would gain a bit of exposure to a wider audience; this worked well, as the number of downloads shot up soon after it was entered.&lt;br /&gt;&lt;br /&gt;I was pleasantly surprised to wake up this morning and discover that &lt;a href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2011"&gt;this year's contest winners had been announced&lt;/a&gt; and that my scenario is among them! I suspect I may have won by virtue of submitting the only horror-themed scenario, and I'll have to buck up my ideas if I'm to enter again, but it's still an exciting bit of news.&lt;br /&gt;&lt;br /&gt;Congratulations too to the other winners, and thanks to all the other entrants, who nonetheless worked hard to get their adventures done in time for the competition deadline. You can download all the entries in one pdf bundle &lt;a href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2011"&gt;from the contest page&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-480515925685981616?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/480515925685981616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/05/one-page-dungeon-contest-2011.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/480515925685981616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/480515925685981616'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/05/one-page-dungeon-contest-2011.html' title='One Page Dungeon Contest 2011'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-KwfsU-s6xiI/TdDP9nbB9KI/AAAAAAAAAoU/V1pN8FQc-VY/s72-c/stonehell_cover.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-3572982564333433610</id><published>2011-05-14T10:32:00.003+01:00</published><updated>2011-05-14T10:39:13.044+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='tokens'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><title type='text'>Token Effort</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-s_0aEJ6q85k/Tc5LUY1ycMI/AAAAAAAAAoM/f-DLMOpvGhs/s1600/DSCF2713.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-s_0aEJ6q85k/Tc5LUY1ycMI/AAAAAAAAAoM/f-DLMOpvGhs/s200/DSCF2713.png" width="150" /&gt;&lt;/a&gt;My gaming group has been playing a lot of &lt;i&gt;Pathfinder&lt;/i&gt; of late and it's become quite a miniature-heavy game, as we have lots of followers and summoned creatures stomping about, and there's only so much one can keep track of without some kind of visual aid. Generic pawns are okay up to a point, and there's always something a little demoralising about pointing at a miniature and saying "I know it looks like a squirrel, but this is an otyugh".&lt;br /&gt;&lt;br /&gt;As such, I've been producing some cardboard tokens for use during these more confusing moments, and as soon as I have enough of a single theme, I'll be putting them out as pdfs. First up are some bog-standard elementals in a variety of sizes; these should cover medium to huge elementals in &lt;i&gt;D&amp;amp;D3&lt;/i&gt;/&lt;i&gt;Pathfinder&lt;/i&gt;, but I'm sure they can be of use in any fantasy-type game. Click on the link below to get the file:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?pnagaw07d8ffd3k"&gt;Elementals (3.5mb pdf)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'll be producing these for use in our weekly game, so the monsters included will reflect that. That said, I'm open to requests or any other bright ideas to improve them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-3572982564333433610?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/3572982564333433610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/05/token-effort.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3572982564333433610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3572982564333433610'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/05/token-effort.html' title='Token Effort'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-s_0aEJ6q85k/Tc5LUY1ycMI/AAAAAAAAAoM/f-DLMOpvGhs/s72-c/DSCF2713.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-6740859239663497333</id><published>2011-05-02T12:28:00.003+01:00</published><updated>2011-05-02T12:34:20.670+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='scenario'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><title type='text'>Second Helpings</title><content type='html'>I've updated my introductory &lt;i&gt;Call of Cthulhu&lt;/i&gt; scenario "Dinner With Susan"; I've made some minor tweaks to the text and formatting, and added a &lt;a href="http://creativecommons.org/licenses/by-nc-sa/3.0/"&gt;Creative Commons Licence&lt;/a&gt;, so if you've downloaded it before there are few differences, but if not, do give it a try and let me know what you think!&lt;br /&gt;&lt;br /&gt;You can read a play summary -- not by me! -- of the scenario &lt;a href="http://www.enworld.org/forum/story-hour/214026-modern-delta-green-beginning-end-updated-daily-may-1-a-44.html#post5016592"&gt;here&lt;/a&gt; and you can download the scenario itself &lt;a href="http://www.mediafire.com/file/gf48mlutqn7uazr/Call_of_Cthulhu_Dinner_With_Susan_v1p4.pdf"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-6740859239663497333?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/6740859239663497333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/05/second-helpings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6740859239663497333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6740859239663497333'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/05/second-helpings.html' title='Second Helpings'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-7948163436104050289</id><published>2011-04-27T19:34:00.009+01:00</published><updated>2011-07-09T11:17:22.848+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='setting'/><category scheme='http://www.blogger.com/atom/ns#' term='scenario'/><category scheme='http://www.blogger.com/atom/ns#' term='Lamentations of the Flame Princess'/><category scheme='http://www.blogger.com/atom/ns#' term='Zak S'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='urban adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='Vornheim'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Vornheim: The Complete City Kit</title><content type='html'>&lt;b&gt;Player:&lt;/b&gt; Fluffy the half-golem needs repairs! Where's the nearest alchemist?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GM:&lt;/b&gt; Err... [flips through three hundred pages of text] hang on, it's here somewhere...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Player:&lt;/b&gt; I'll put the kettle on.&lt;br /&gt;&lt;br /&gt;A proper old-school GM cares not one jot for detailed maps of every street of every district of the City of Genericfantasyburg, because the old-school GM will just roll on a random table to discover what's round that corner or behind that door. I don't know him aside from &lt;a href="http://dndwithpornstars.blogspot.com/"&gt;his blog persona&lt;/a&gt;, but Zak S. -- it stands for Sabbath or Smith depending on which hat he's wearing that day -- seems to prefer this philosophy of generating random data and trying to sort it out at the table, but with &lt;i&gt;Vornheim&lt;/i&gt; he suggests that even random tables aren't quite fun enough. &lt;br /&gt;&lt;br /&gt;&lt;i&gt;Vornheim&lt;/i&gt; also represents an explicit dissatisfaction with the rpg book as a format, that as game books, they're perhaps a bit too bookish and aren't nearly gamey enough. Zak wants them to be more than just containers for text -- this is reflected, consciously or not, within the city itself, where snakes are the medium of choice -- and as such &lt;i&gt;Vornheim&lt;/i&gt; is a thing to be used, a bundle of mechanics and tools, a -- you knew it was coming -- kit that only takes the shape of a book, for lack of a better format.&lt;br /&gt;&lt;br /&gt;Imagine I want to generate a city location, so in order to do so, I use the front cover of the book. I adore this. It's the author saying "I don't want the cover to just be the thing you stick the title and a pretty picture on, even if I am an artist; I want you to be able to get an actual use from the cover." The idea is to maximise game utility, because the prettiest painted cover image is of about as much use as a chocolate fire guard if your players want to know what's behind that green copper door.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-z8TWQiYKhm8/TbhdR7b_qNI/AAAAAAAAAnU/8c3qNYK96Rs/s1600/vornheim_0004.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-z8TWQiYKhm8/TbhdR7b_qNI/AAAAAAAAAnU/8c3qNYK96Rs/s400/vornheim_0004.png" width="300" /&gt;&lt;/a&gt;So, I want to generate the location. I get a d4 and I roll it -- this only works with the pointy types; my fancy twelve-siders just roll right off the book, off the table and into the dark corners of the room, where the spiders dwell -- onto the cover of the book itself.&lt;br /&gt;&lt;br /&gt;Vornheim is a city of towers, so let's generate one of those. The 14 to the right of -- and almost obscured by -- the die tells us that the tower has fourteen storeys, and the 2 below the die tells us that the tower has two bridges linking it to other towers. The number rolled, a 1, tells us how many entrances the tower has. This takes about a minute, start to finish, more if you faff about trying to find your dice bag.&lt;br /&gt;&lt;br /&gt;It's not just cute and fun -- though it is that too -- as this kind of innovation is also there to make the generation of game data more useful and efficient; the exact same roll gives us a fighter with an Armour Class of 18 or 2 -- depending on &lt;i&gt;D&amp;amp;D&lt;/i&gt; version -- of second level, and wielding a sword. The same chart can also generate an animal, monster, thief, wizard, group of city guards, inn, two types of internal room, two types of magical attack, and a poison. There's another very similar chart on the back cover, and the book contains a number of different pages that operate along similar lines.&lt;br /&gt;&lt;br /&gt;Not all the material in the book follows the same format. There's some prose description, maps, a couple of keyed map adventures, and more than a few random tables, but these are all infused with the same sense of trying to do more with such tools, to not fall back on what is expected of a city-based rpg sourcebook. This informs and supports the general approach of describing Vornheim through examples, rather than present an encyclopaedia of every street, house and citizen.&lt;br /&gt;&lt;br /&gt;That said, the GM is given the tools to generate such elements as and when they are needed, and more importantly perhaps, to make them interesting and dynamic when they do come up; &lt;i&gt;Vornheim&lt;/i&gt; rejects the mundane, conventional and boring, and this attitude is apparent on every page. The stated goal of the book is not only to allow a GM to create a city on the fly, but to make it interesting, memorable and fun, and I would argue that it more than succeeds in that task.&lt;br /&gt;&lt;br /&gt;It is rather &lt;i&gt;D&amp;amp;D&lt;/i&gt;-centric and I don't run &lt;i&gt;D&amp;amp;D&lt;/i&gt;, but that's not the fault of the book and it's not as if Zak's blog title doesn't make it very clear what his game of choice is. It's not a huge problem by any means, as the book uses so few actual statistics and rules that it's easy enough to convert to one's chosen system, and besides, my key interest was in how Zak pushed the boundaries of rpg sourcebook presentation, and that's something one can appreciate irrespective of the game system. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-oc9T58jvMto/TbiHnUs6q1I/AAAAAAAAAnk/gwZwYj5H7qQ/s1600/Vornheimlittlecover.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="220" src="http://2.bp.blogspot.com/-oc9T58jvMto/TbiHnUs6q1I/AAAAAAAAAnk/gwZwYj5H7qQ/s320/Vornheimlittlecover.jpg" width="155" /&gt;&lt;/a&gt;&lt;/div&gt;The book could have done with another editing pass perhaps, as there are some glitches here and there, such as missing table headers and a couple of cases of repeated and redundant information. In places, there's also some repeated and redundant information. Even so, these glitches are few and none of them have any negative effect on the utility of the book, and that's what counts at the end of the day.&lt;br /&gt;&lt;br /&gt;To compare &lt;i&gt;Vornheim&lt;/i&gt; to the perennial Best City Book Ever nominee &lt;i&gt;Ptolus&lt;/i&gt; is perhaps not fair -- although I sort of just do that, oops -- as they're very different products with very different intentions, and to say that one is better than the other seems a bit pointless. Let it be said then that I prefer &lt;i&gt;Vornheim&lt;/i&gt;, even as an infrequent fantasy GM, because it strives to be more useful than exhaustive, and because I admire and support the genuine attempts to do something different within the format of the rpg sourcebook.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Vornheim&lt;/i&gt; is a sixty-four page A5ish hardback book, more or less compatible with most versions of &lt;i&gt;D&amp;amp;D&lt;/i&gt; -- even the Unmentionable -- and is &lt;a href="http://www.lotfp.com/store/index.php?route=product/product&amp;amp;product_id=67"&gt;available from the Lamentations of the Flame Princess shop&lt;/a&gt; for 12.50€. It's well worth every whatever-pennies-are-called-in-the-Euro-is-it-cents-I-don't-know.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-7948163436104050289?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/7948163436104050289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/vornheim-complete-city-kit.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7948163436104050289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7948163436104050289'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/vornheim-complete-city-kit.html' title='Vornheim: The Complete City Kit'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-z8TWQiYKhm8/TbhdR7b_qNI/AAAAAAAAAnU/8c3qNYK96Rs/s72-c/vornheim_0004.png' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-7758542166157201850</id><published>2011-04-26T18:05:00.004+01:00</published><updated>2011-04-26T22:21:14.260+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Lamentations of the Flame Princess'/><category scheme='http://www.blogger.com/atom/ns#' term='Zak S'/><category scheme='http://www.blogger.com/atom/ns#' term='city'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='urban adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='Vornheim'/><title type='text'>Vornheim is Mine!</title><content type='html'>See?&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-bXAmO8wlfvw/Tbb7BM3roGI/AAAAAAAAAnM/I3H_SeY3o68/s1600/vornheim_0002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-bXAmO8wlfvw/Tbb7BM3roGI/AAAAAAAAAnM/I3H_SeY3o68/s400/vornheim_0002.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Written by &lt;a href="http://dndwithpornstars.blogspot.com/"&gt;this chap&lt;/a&gt; and published by &lt;a href="http://lotfp.blogspot.com/"&gt;this fellow&lt;/a&gt;, &lt;i&gt;Vornheim: The Complete City Kit&lt;/i&gt; is, as the title might suggest, a toolkit for running urban adventures, and over the past few months I have been waiting with considerable and increasing excitement for its release. Not because of its content, although I expect that to be of a high standard, but because of the ways in which that content is conveyed, presented and displayed; this may be one of the most revolutionary rpg products published in years.&lt;br /&gt;&lt;br /&gt;A full review will follow, once I've read it cover to cover.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-7758542166157201850?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/7758542166157201850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/vornheim-is-mine.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7758542166157201850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/7758542166157201850'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/vornheim-is-mine.html' title='Vornheim is Mine!'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-bXAmO8wlfvw/Tbb7BM3roGI/AAAAAAAAAnM/I3H_SeY3o68/s72-c/vornheim_0002.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-3567635016504930414</id><published>2011-04-18T17:49:00.004+01:00</published><updated>2011-04-18T18:00:30.809+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='one issue campaign'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='setting'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='BRP'/><category scheme='http://www.blogger.com/atom/ns#' term='White Dwarf'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><category scheme='http://www.blogger.com/atom/ns#' term='RuneQuest'/><category scheme='http://www.blogger.com/atom/ns#' term='archaeology'/><title type='text'>One Issue Campaign, UK Edition: Part the Second</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Boe2e7EL9qU/TadQZ2g87oI/AAAAAAAAAmE/L-Vc_sQq5Uc/s1600/white_dwarf_067.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-Boe2e7EL9qU/TadQZ2g87oI/AAAAAAAAAmE/L-Vc_sQq5Uc/s200/white_dwarf_067.png" width="141" /&gt;&lt;/a&gt;&lt;/div&gt;Right, so &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/04/one-issue-campaign-uk-edition.html"&gt;in the first post&lt;/a&gt;, I went through &lt;i&gt;White Dwarf&lt;/i&gt; #67 and pulled out most of the material suitable for use in a game; now I'm going to try to hammer it into a campaignish sort of shape.&lt;br /&gt;&lt;br /&gt;Right away I realise I have a problem: I have no map. Of the games I have to hand, &lt;i&gt;Rogue Trader&lt;/i&gt; has a starmap, but one that's already well stocked with detail, and I'm not that fond of the sample map in &lt;i&gt;Labyrinth Lord&lt;/i&gt;; it's a decent enough campaign map, but I'm not getting the right feel from it in this case. Instead I'm going to see what I can build from the material in the magazine, which also lets me off the hook in choosing a system for all this, as I'm still not ready to make that choice yet.&lt;br /&gt;&lt;br /&gt;So, what have we got? There's some setting information in the adventure &lt;i&gt;A Murder at Flaxton&lt;/i&gt;; aside from the titular village, we're told of the towns of Brecor to the north and Zerler to the south, as well as another nation across the sea, called Veridor. So that's the starting point, and I think I'll also use that advert for Games Workshop stores -- the one with the parachuting pygmy orcs -- and convert the seven shops into settlements in the game world. Quick and dirty campaign map below!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-7gwO5d7ixmY/Taxqbgg_5VI/AAAAAAAAAmg/3bcLaZPiKg4/s1600/wd_067_campaign_map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="280" src="http://4.bp.blogspot.com/-7gwO5d7ixmY/Taxqbgg_5VI/AAAAAAAAAmg/3bcLaZPiKg4/s400/wd_067_campaign_map.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I've already identified hobgoblins and orcs as major humanoid races in the setting, and there are enough dwarves in the magazine to make them the third racial group. Humans are conspicuous by their absence -- although I suspect distant Veridor is a human nation --  but we've got a barbarian culture to put somewhere, so let's make them humans.&lt;br /&gt;&lt;br /&gt;For some reason, &lt;i&gt;D&amp;amp;D&lt;/i&gt; hobgoblins have this east Asian -- Mongolian usually -- aesthetic, so let's use that and combine it with the samurai and ninja miniatures we uncovered in the previous post. Our hobgoblins then are generic Oriental types, which ties in with the &lt;i&gt;Peking Duck&lt;/i&gt; adventure; we'll set that in our capital of Ravenscourt, which is cosmopolitan enough to have a hobgoblin restaurant, and the Tongs in that scenario are now a hobgoblin criminal gang. Let's also turn the scenario's mafiosi into dwarves; we'll call them the "Iron Ring" and their chief enforcer is a dwarf nicknamed "The Juggernaut" for his special ability to smash through any obstacle with ease.&lt;br /&gt;&lt;br /&gt;The head of the Iron Ring is a dwarf named Silenjax, who has made many an enemy in his time. What follows is an actual classified advert from this issue:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: orange;"&gt;Rukin, hobbit extraordinaire, seeks vengeance on Silenjax, dwarven scum. May your beard grow lice and wither, you disgusting relation to Jock the American.&lt;/blockquote&gt;&lt;br /&gt;These in-character small ads were a much-loved part of the old &lt;i&gt;Dwarf&lt;/i&gt;, and they reappeared in the mid-1990's with the gaming magazine &lt;i&gt;Arcane&lt;/i&gt;. Did &lt;i&gt;Dragon&lt;/i&gt; have something similar?&lt;br /&gt;&lt;br /&gt;Ravenscourt is also abuzz with talk of the upcoming election. The current Lord of the Living Stone -- essentially the dwarven king -- is developing a reputation for being rather addled and absent-minded, with the Stone Parliament grumbling incessantly -- behind layer after convoluted layer of etiquette, of course, because it just wouldn't be seemly to openly criticise the Lord -- about this or that gaffe he's made. The Iron Ring have no wish to lose the freedom they've enjoyed under the incompetent rule of the current Lord, so they'll attempt to rig the election so he stays in power.&lt;br /&gt;&lt;br /&gt;As an example of the government's impotence, a village not two days' ride from the capital has been the subject of raids by a mysterious warrior, and the populace has had to resort to hiring mercenaries such is the lack of decisive action from the government. We'll slot Thrud and Lymara in here.&lt;br /&gt;&lt;br /&gt;To the north, Broadmarsh is the site of the Monster Colosseum, where all manner of exotic beasts are brought to fight in the arena for the entertainment of the crowds. People travel from all over the kingdom and beyond to watch and take part, but there have been grumblings -- again, not open criticism, for we are dwarves, not uncouth barbarians! -- of late that the prices for entry are too high; a number of interested parties, including both hobgoblin Tongs and the Iron Ring, are looking to get involved in a rival setup, and players could take advantage by capturing monsters out in the wilderness and selling them to the highest bidder. They might even get involved in setting up their own arena. The smugglers/slavers from &lt;i&gt;A Murder at Flaxton&lt;/i&gt; are probably involved somewhere too, and the highest bounty of all has been offered for the legendary, possibly mythical, Jabberwock.&lt;br /&gt;&lt;br /&gt;Recently, two adventurers named Critchlow and Harrison, one a warrior and one a wizard, went to capture a green dragon for the colosseum. The manager of the arena took it as a bit of a joke at first, but is now a bit worried about them, particularly as the wizard Harrison is an impulsive sort given to random and unpredictable behaviour; we'll work up some kind of random table for him.&lt;br /&gt;&lt;br /&gt;The dwarf kingdom exists in an uneasy peace with the hobgoblin nation -- which we will call the Western Court, after the location of Games Workshop's Birmingham branch -- while the human barbarian tribes wander about in the southern regions, and orcs roam across the northlands; the orcs have of late been using unusual tactics -- such as parachutes -- in their raids, the result of one of their chieftains being possessed by an insane spirit that is trying to turn the greenskins into an army of conquest. I'm thinking that it's the spirit of some old crackpot inventor who was never taken seriously in life, and is now exacting vengeance through weird science and gonzo tactics. The orcs don't mind that old chief Jukka -- name pinched from the classified ads -- has gone a bit funny, because the raiding and pillaging is even more fun as a result.&lt;br /&gt;&lt;br /&gt;That spirit is not the only one causing trouble across the land. A banshee plagues the town of Arndale, her cries causing a death each night, while across the mountains in Goodramgate, the people not only have to contend with parachuting orcs, but also a spectral black hound with fiery red eyes and a tendency towards PSYCHIC VIOLENCE. Further south, not even the famed soldiery of Broadmarsh can do anything about the malevolent Will-o-Wisps haunting the town's outskirts, driving away trade and leading travellers to their doom. Even the capital itself is suffering, as poltergeist activity is on the increase in Ravenscourt, yet another crisis for the Stone Parliament to watch unfold, powerless to intervene.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-CCBDTIZdG6M/TaxqmYhJS8I/AAAAAAAAAmo/VgmTNZ3LIkQ/s1600/wd_067_centaur.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="224" src="http://1.bp.blogspot.com/-CCBDTIZdG6M/TaxqmYhJS8I/AAAAAAAAAmo/VgmTNZ3LIkQ/s320/wd_067_centaur.png" width="320" /&gt;&lt;/a&gt;These baleful undead should be trapped on another plane, locked away by the magic of the Vivimancer Agaard -- name borrowed from Paul Agaard, Games Workshop's new (in 1985) events manager -- but the Vivimancer has grown bored of his lot and has let these beings go loose, in the hope that they will be tracked back to him in his lair on the plane of Elysium and he can be given a final death. Agaard's house servant is a centaur called Cowley. Cowley likes to wear a bowler hat as he attends to the Vivimancer's flower gardens, and I imagine him to be your typical snooty and superior Jeeves type, only a centaur.&lt;br /&gt;&amp;nbsp; &lt;br /&gt;As an aside, I discovered that The Gameskeeper is still there today, so well done to them!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-Sc2Ra_9gQsQ/Taxqr47TtyI/AAAAAAAAAmw/GnTm2_1CMmQ/s1600/wd_067_ashley.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="138" src="http://1.bp.blogspot.com/-Sc2Ra_9gQsQ/Taxqr47TtyI/AAAAAAAAAmw/GnTm2_1CMmQ/s200/wd_067_ashley.png" width="200" /&gt;&lt;/a&gt;As luck would have it, deep in the barbarian lands to the south is a portal to other planes and dimensions. It is in the control of a beautiful but excessively violent woman named Ashley who goes to battle &lt;a href="http://en.wikipedia.org/wiki/Skyclad_%28Neopaganism%29"&gt;sky clad&lt;/a&gt; and swinging twin broadswords; she has managed to get the portal to work in one direction, plucking warriors from across the multiverse -- here are our &lt;i&gt;GURPS&lt;/i&gt; lot -- to fight at her side, but her true goal is to use it to escape this world.&lt;br /&gt;&lt;br /&gt;The other barbarian tribes are either unaware of Ashley's plans or are busy with other concerns; the fifty-year-long autumn is due to come to a close, and the druids and shamans are turning their spiritual energies towards preparing for the Long Winter to come, as they cannot merely flee underground like the dwarves. They also have to deal with a beast they call Hiihtajantie -- name again stolen from the classified ads -- a vast purple gargoyle-like thing which has of late been stealing livestock and even the odd tribesman. Hiihtajantie is the size of a dragon, and the glowing lights which orbit its head are said to have a number of magical effects, including hypnosis. As the barbarians are an insular sort at the best of times, the arena owners up north haven't yet heard about Hiihtajantie the Disco Beast.&lt;br /&gt;&lt;br /&gt;That's enough to be getting on with, I think. I've used almost everything from my initial list, and I've discovered some more bits and pieces while doing so. I'd start the campaign off with &lt;i&gt;A Murder at Flaxton&lt;/i&gt;, then there are plenty of options for the players to explore. They could get involved with the organised crime element, engage with the politics of Ravenscourt, or spend their time monster hunting for the colosseum. At some point they might run into the ghost problem, which would then lead on to some planar travel and a big fight with an astral hippie. As for a system, I still haven't made that choice, although I'm leaning towards some kind of &lt;i&gt;BRP&lt;/i&gt; variant, perhaps &lt;i&gt;RuneQuest&lt;/i&gt; or maybe the core &lt;i&gt;BRP&lt;/i&gt; book itself. That said, there's enough common ground between &lt;i&gt;BRP&lt;/i&gt; and &lt;i&gt;D&amp;amp;D&lt;/i&gt; that one could convert the &lt;i&gt;Call of Cthulhu&lt;/i&gt; and &lt;i&gt;RuneQuest&lt;/i&gt; material over with relative ease.&lt;br /&gt;&lt;br /&gt;So that's that. I have too much gaming on my plate as it is, so I don't think I'll be using this any time soon, and as such I release it to the community. Do with it what you will!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-3567635016504930414?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/3567635016504930414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/one-issue-campaign-uk-edition-part.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3567635016504930414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3567635016504930414'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/one-issue-campaign-uk-edition-part.html' title='One Issue Campaign, UK Edition: Part the Second'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Boe2e7EL9qU/TadQZ2g87oI/AAAAAAAAAmE/L-Vc_sQq5Uc/s72-c/white_dwarf_067.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5707387886667781462</id><published>2011-04-14T20:12:00.068+01:00</published><updated>2011-04-18T17:52:34.218+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='one issue campaign'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragonlance'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='setting'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='White Dwarf'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='RuneQuest'/><category scheme='http://www.blogger.com/atom/ns#' term='archaeology'/><title type='text'>One Issue Campaign, UK Edition</title><content type='html'>I've decided to have a go at &lt;a href="http://jrients.blogspot.com/2011/04/one-issue-one-campaign-part-1.html"&gt;Jeff's brilliant idea&lt;/a&gt;. First of all, here are the rules:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;Start with set of core rules, preferably one a small amount of setting material or a strongly implied setting.  Too much setting info will spoil the soup I think, while none whatsoever will serve as an insufficient basis.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Get a single issue of &lt;i&gt;Dragon&lt;/i&gt; or some other gaming mag.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Squeeze every possible of iota of usable information out of that magazine and nothing else to flesh out a campaign for your ruleset.&lt;/b&gt;&lt;/li&gt;&lt;/ol&gt;I don't think I've ever owned a single issue of &lt;i&gt;Dragon&lt;/i&gt;, so I'm breaking the rules already. Delving in my rpg box, I have uncovered &lt;i&gt;White Dwarf&lt;/i&gt; #67, from July 1985, somewhere in the middle of the magazine's Back When It Was Good period.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Boe2e7EL9qU/TadQZ2g87oI/AAAAAAAAAmE/L-Vc_sQq5Uc/s1600/white_dwarf_067.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-Boe2e7EL9qU/TadQZ2g87oI/AAAAAAAAAmE/L-Vc_sQq5Uc/s400/white_dwarf_067.png" width="282" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In this post, I'm going to go through the magazine and pull out the most useful material as it strikes me. In the next post, I'll try to meld it all together into a playable campaign.&lt;br /&gt;&lt;br /&gt;Let's start with the cover, by Mark Bromley. We've got a warrior -- perhaps a proto-&lt;i&gt;Warhammer&lt;/i&gt; Chaos Warrior -- bursting through a wooden door, only he's not. From his pose, we can see he's not moving forward with any great speed, and yet the door has been smashed to the ground, and one of the metal hinges has been bent out of shape. This suggests either that the warrior is moving through a gap someone else has already made, or he's of such great strength he doesn't have to take a run up to annihilate a wooden door. It's also not clear if he's human; there's an element of dwarfishness to him, but the door also seems to be scaled to his size.&lt;br /&gt;&lt;br /&gt;Jeff's cover star became the main villain of his campaign, but I don't think this fellow is destined for that. Instead, let's say he is a dwarf, and let's also say that he's possessed of some kind of &lt;a href="http://en.wikipedia.org/wiki/Juggernaut_%28comics%29"&gt;Juggernaut&lt;/a&gt; type ability with which he can deliver massive kinetic blows without a run up. Behold the Juggerdwarf!&lt;br /&gt;&lt;br /&gt;Inside, we've got adverts for what appears to be a Games Workshop edition of &lt;i&gt;Middle-Earth Roleplaying&lt;/i&gt; as well as Grenadier Miniatures' UK division. There's not much there to steal, although the Grenadier page has a photo of a samurai taking on two ninjas, and that's worth importing.&lt;br /&gt;&lt;br /&gt;After that, there's a nomination form for the Games Day '85 awards, including an award for "Best Games Magazine"; given where the form is printed, and that Games Day is run by Games Workshop, I'd be surprised if the &lt;i&gt;Dwarf&lt;/i&gt; did not go on to win this one. It does give me the idea of including some form of -- potentially rigged -- election or contest in the campaign.&lt;br /&gt;&lt;br /&gt;After that there's the contents page and a superficial editorial from Ian Livingstone -- perhaps the above election is to install or depose a limp figurehead -- then a three page article on ghosts in &lt;i&gt;Call of Cthulhu&lt;/i&gt;. Since this is actual game material we should use it, but it's also quite detailed, so ghosts will be a big part of the campaign and they'll have lots of special abilities as per the article. I am not turning down the chance to use a power called "Psychic Violence".&lt;br /&gt;&lt;br /&gt;More adverts follow but there's little to swipe, aside from this delightful fellow from a strange graffiti-inspired advert for the UK series of &lt;i&gt;D&amp;amp;D&lt;/i&gt; modules:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-T2S4JG3ZJK0/TadQ-iyTJCI/AAAAAAAAAmM/ZGCm3d_vd5Y/s1600/wd_067_unleashed.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-T2S4JG3ZJK0/TadQ-iyTJCI/AAAAAAAAAmM/ZGCm3d_vd5Y/s400/wd_067_unleashed.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I'm not sure if this beast appears in any of the scenarios, but he's in the campaign, disco lights and all.&lt;br /&gt;&lt;br /&gt;Reviews follow, for &lt;i&gt;Star Ace&lt;/i&gt;, the second, third and fourth &lt;i&gt;Dragonlance&lt;/i&gt; scenarios, and &lt;i&gt;Monster Coliseum&lt;/i&gt; [sic] for &lt;i&gt;RuneQuest&lt;/i&gt;. There's not much to borrow from most of the reviews, but the colosseum is in, so somewhere in the campaign setting will be a place where characters can fight captured monsters and perhaps gain employment; someone has to go out and capture the things in the first place, after all. Reviewer Oliver Dickinson has a moan about the price of the boxed set -- £16.96, or just over £40 in today's money --  so that'll be a feature of the campaign colosseum too; while it's a popular entertainment, it is considered expensive, but then it's the only game in town... until the players get involved.&lt;br /&gt;&lt;br /&gt;Dave Langford's book reviews are next, and the most interesting thing here is the review of Brian Aldiss' &lt;i&gt;Helliconia Summer&lt;/i&gt;, which makes me want to include great big century-long seasons in the setting. The next article is a piece on barbarian magic in &lt;i&gt;RuneQuest&lt;/i&gt;, so we'll borrow that too, which means that we have to make room for a barbarian culture somewhere.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Thrud the Barbarian&lt;/i&gt; -- king of the aforementioned culture? -- follows, with Lymara the She Wildebeeste using her ample curves to distract some opponents before beheading them. That's all there is to the strip, but I'm sure we can find a space for Lymara and Thrud in our campaign. After that we have the first of the issue's scenarios, &lt;i&gt;Peking Duck&lt;/i&gt;, a multi-faction brawl set in a Chinese restaurant in modern-day London, and with statistics for &lt;i&gt;Champions&lt;/i&gt; and the mighty &lt;i&gt;Golden Heroes&lt;/i&gt;, now known as &lt;a href="http://squadronuk.co.uk/"&gt;&lt;i&gt;Squadron UK&lt;/i&gt;&lt;/a&gt;. This may be difficult to include in a fantasy campaign without considerable modification.&lt;br /&gt;&lt;br /&gt;Then we have an episode of &lt;i&gt;The Travellers&lt;/i&gt; -- &lt;a href="http://www.2000ad.org/markus/travellers/image.php?page=24"&gt;see a digitally remastered version here&lt;/a&gt; -- involving an NPC patron with arbitrary, dice-based reactions to the protagonists. Of course this is in. Facing this is a single page article on social customs in &lt;i&gt;Traveller&lt;/i&gt;; it's basic stuff, but it prompts me to decide that social rules and customs will be a big part of this One Issue Campaign.&lt;br /&gt;&lt;br /&gt;More adverts follow, then a mystery scenario for &lt;i&gt;AD&amp;amp;D1&lt;/i&gt;, &lt;i&gt;A Murder at Flaxton&lt;/i&gt;. Or rather, the first page of said scenario, then an early pull-out Citadel Miniatures catalogue. It features Citadel's &lt;i&gt;The Lord of the Rings&lt;/i&gt; range -- I'm not sure if we can use that -- as well as some great hobgoblin and orc miniatures; as such, hobgoblins and orcs will be the major humanoid races in the campaign. As an aside, a set of three Citadel miniatures would have set you back between £1.50 and £1.95 in 1985, or about £5 in modern coinage. Hobgoblins are 60p each!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A Murder at Flaxton&lt;/i&gt; is an investigative scenario involving dwarf smugglers -- as in smugglers who are dwarves -- slavers and pirates. It's a low-level scenario, with the NPCs hovering around third level, but it might make for a good starting point. Aside from the maps, the main illustration is what looks like an early John Blanche piece showing dwarves drinking from bottles of &lt;a href="http://whfb.lexicanum.com/wiki/Josef_Bugman"&gt;Bugman's Best Rum&lt;/a&gt;, implying that the scenario is set in the &lt;i&gt;Warhammer&lt;/i&gt; world. I don't think we'll go that far.&lt;br /&gt;&lt;br /&gt;Even more adverts follow, including one with a picture of a nude woman with very 80's hair, make up and earrings, covered in blood and wielding two glittering swords. As a modern enlightened male, I of course deplore such horrible, exploitative cheesecake, but as a gamer I recognise that it's so over-the-top that I have to include it somewhere. After that there's the letters page, which like every other &lt;i&gt;White Dwarf&lt;/i&gt; letters page in history is full of people moaning about how wrong &lt;i&gt;White Dwarf&lt;/i&gt; is getting pretty much everything; the campaign will feature a bunch of grumpy old dwarves who can't stop going on about how rubbish everything is. They may be involved with the rigged election.&lt;br /&gt;&lt;br /&gt;Following that, we have two pages on various different ways spiders in &lt;i&gt;AD&amp;amp;D1&lt;/i&gt; can kill a character. I doubt anyone has ever used this in the twenty-five years since it saw print, so let's be the first and make spiders a major hazard in this One Issue Campaign. Then we have more adverts, including one showcasing Games Workshop's seven -- yes, seven! -- shops, and featuring pygmy orcs with parachutes:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-LfNAqw2IWWw/TadRSwVHQKI/AAAAAAAAAmU/IYmzqOh9zSA/s1600/wd_067_parachutes.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://4.bp.blogspot.com/-LfNAqw2IWWw/TadRSwVHQKI/AAAAAAAAAmU/IYmzqOh9zSA/s400/wd_067_parachutes.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Holy Hecuba in a hairnet, these little chaps are definitely in.&lt;br /&gt;&lt;br /&gt;The next article is &lt;a href="http://jrients.blogspot.com/2010/04/flumph-beat-this-part-1.html"&gt;the good old &lt;i&gt;Fiend Factory&lt;/i&gt;&lt;/a&gt; but instead of the usual gonzo monsters, we're given the Vivimancer, an odd sort of prestige class for high level &lt;i&gt;AD&amp;amp;D1&lt;/i&gt; characters. It's not clear if this is intended for players, although since they are barred from the Prime Material Plane and only increase in level once every fifty years, I'd guess not. They seem to be a Neutral Good equivalent of the lich and use enchanted flowers to focus their magical abilities; even so, I think we have found our campaign villain.&lt;br /&gt;&lt;br /&gt;More adverts follow -- and people say it became a glorified catalogue only after Games Workshop booted out all the rpg stuff -- but one has a picture of a centaur in a bowler hat, so he's in. Then there's &lt;i&gt;Tabletop Heroes&lt;/i&gt;, which would eventually become the regular &lt;i&gt;'Eavy Metal&lt;/i&gt; modelling and painting pages, and is here hosted by Joe "&lt;i&gt;Lone Wolf&lt;/i&gt;" Dever, although John "John Blanche" Blanche is hovering about in the shadows. There's little of interest here, although one of the figures covered is a Citadel Miniatures Jabberwock, and they're such great monsters that I have to include them in the campaign.&lt;br /&gt;&lt;br /&gt;Then there's an article on magical backpacks, all of which have some kind of minor teleportation ability, and I can definitely see them getting some use. Then there's an advert for &lt;i&gt;GURPS&lt;/i&gt; which is just pictures of a superhero, a Viking, a British "redcoat", a knight, two stetson-and-sixgun-toting Western characters, a Roman legionnaire and a couple of brutish monsters; this mismatched group will find their way into the campaign, I'm sure. After that, there's a news page, more adverts, the ever-popular small ads -- which could be a whole blog post in itself, although I will note for now that Jonathan Welfare of Tavistock Road is offering the all-new gladiator character class for the bargain price of £1 plus a stamped-addressed envelope -- then two colour adverts, one on the inside back cover for Citadel starter sets -- adventurers and monsters -- and one on the outside for &lt;a href="http://www.solegends.com/citdd/index.htm"&gt;Citadel's &lt;i&gt;D&amp;amp;D&lt;/i&gt; miniature line&lt;/a&gt;; there are no examples of the latter, although the artwork looks like early Blanche again, and features a warrior and a wizard in mêlée with a green dragon. This pair of idiots may very well make it in.&lt;br /&gt;&lt;br /&gt;So there you have it, &lt;i&gt;White Dwarf&lt;/i&gt; #67 more or less cover-to-cover, with most of the playable material stripped out. Next up, I'll try to turn that lot into a campaign. I will also be choosing a ruleset, which I should have done at the beginning, but I'm a maverick, and if the pencil-pushers at City Hall don't like that, then they can shove it!&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;b&gt;EDIT:&lt;/b&gt; The second part of the exercise can be found &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/04/one-issue-campaign-uk-edition-part.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5707387886667781462?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5707387886667781462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/one-issue-campaign-uk-edition.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5707387886667781462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5707387886667781462'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/one-issue-campaign-uk-edition.html' title='One Issue Campaign, UK Edition'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Boe2e7EL9qU/TadQZ2g87oI/AAAAAAAAAmE/L-Vc_sQq5Uc/s72-c/white_dwarf_067.png' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4127560072408654908</id><published>2011-04-06T23:40:00.004+01:00</published><updated>2011-04-07T00:03:22.297+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Carrion Hill'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='gherkins'/><category scheme='http://www.blogger.com/atom/ns#' term='Carrion Crown'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='Kingmaker'/><title type='text'>Straying From the Path</title><content type='html'>I have been surprised with how much I've been enjoying &lt;i&gt;Pathfinder&lt;/i&gt;. As I may have mentioned before, I've never really been a &lt;i&gt;D&amp;amp;D&lt;/i&gt; player -- because, you know, &lt;i&gt;Call of Cthulhu&lt;/i&gt; is better -- and I'd parted ways with the gaming hobby during &lt;i&gt;D&amp;amp;D3&lt;/i&gt;'s lifespan, so all I had to go on was stories of how popular the third edition was, how annoyed people were by the seemingly-opportunistic move from &lt;i&gt;D&amp;amp;D3&lt;/i&gt; to &lt;i&gt;D&amp;amp;D3.5&lt;/i&gt;, and how the whole thing got a bit unwieldy under the increasing pile of rules supplements.&lt;br /&gt;&lt;br /&gt;So when our group made the decision to move from &lt;i&gt;D&amp;amp;D4&lt;/i&gt; -- hereafter referred to as &lt;i&gt;The Unmentionable&lt;/i&gt; -- to &lt;i&gt;Pathfinder&lt;/i&gt;, I was wary, but I thought it was only fair to give it a try and see what it was like for myself.&lt;br /&gt;&lt;br /&gt;The &lt;i&gt;Pathfinder&lt;/i&gt; core book is a massive thing -- bigger than &lt;i&gt;Rogue Trader&lt;/i&gt;, which was intimidating enough -- and the rules have a lot of working parts, and yet it remains quite fun to play. I suspect that this is because I've been playing as a monk, a relatively simple class; the two players who chose spellcasters are often wrangling with specialist rules and long periods of spell list preparation, all of which would be beyond my feeble mind. It's also perhaps significant that we've been playing for a while now -- we must be coming up for a year -- and we're still getting rules wrong, so it's fair to say we haven't mastered the game. Even so it has been fun, and I have no complaints, whereas by now I was ready to mutiny in our &lt;i&gt;The Unmentionable&lt;/i&gt; game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-Nhe1uGRJxdE/TZzrZfXN2iI/AAAAAAAAAl8/nLq_eAtvItw/s1600/PZO9000-8E_500.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-Nhe1uGRJxdE/TZzrZfXN2iI/AAAAAAAAAl8/nLq_eAtvItw/s320/PZO9000-8E_500.jpeg" width="246" /&gt;&lt;/a&gt;Paizo have just begun publishing a new &lt;i&gt;Pathfinder&lt;/i&gt; campaign -- sorry "Adventure Path" -- called &lt;a href="http://paizo.com/pathfinder/adventurePath/carrionCrown"&gt;&lt;i&gt;Carrion Crown&lt;/i&gt;&lt;/a&gt; -- I feel there should be a definite article there -- which owes more than a little to the old TSR &lt;i&gt;Ravenloft&lt;/i&gt; setting, and as a horror fan, it did pique my interest just a tad. It was suggested that once we finish the &lt;i&gt;Kingmaker&lt;/i&gt; cam... Adventure Path, we move on to this new one, and furthermore that I run it. This seemed like a fair idea.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://brightonandhoveroleplayers.blogspot.com/2010/12/what-carrion.html"&gt;Then I ran &lt;i&gt;Carrion Hill&lt;/i&gt;.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What I discovered was that while I enjoy playing the game, I do not like running it in the slightest, as there's far too much stuff in there. Now, one might say that you don't have to know or use all that stuff, and that's true to an extent, but there is an undeniable feeling of obligation when you know that the rules are there, just waiting; what you get as a result is a tendency -- despite the best of intentions -- to pore through the massive four-billion-page &lt;i&gt;Pathfinder&lt;/i&gt; rulebook to discover the correct procedure for applying fire damage to pickled gherkins, and then the game falls over dead. In other words, you could concentrate on getting the core mechanics of fighting, skills and magic right and just handwave the rest, but you'd know you were doing something wrong.&lt;br /&gt;&lt;br /&gt;As such, while I would like to run &lt;i&gt;(The) Carrion Crown&lt;/i&gt;, I would rather run it with something simpler like &lt;i&gt;Swords &amp;amp; Wizardry&lt;/i&gt; or &lt;i&gt;Labyrinth Lord&lt;/i&gt; -- the difference between them and &lt;i&gt;D&amp;amp;D3&lt;/i&gt;/&lt;i&gt;Pathfinder&lt;/i&gt; is more one of detail than mechanics --  but alas I know my group would never go for it, not in a month of Sundays. Not that I would use &lt;i&gt;S&amp;amp;W&lt;/i&gt; -- for example -- as is; I'm quite fond of the options &lt;i&gt;Pathfinder&lt;/i&gt; characters have, so my ideal situation would be to use the simpler game as a frame for all the major mechanics -- gherkins burn on a d6 roll of 5+ -- but front-load the complexity into the characters, perhaps even use the &lt;i&gt;Pathfinder&lt;/i&gt; classes as they are, with minor tweaks for compatibility. I've even entertained the possibility of completely bespoke characters, so while there's no dhampir race or rogue class in &lt;i&gt;S&amp;amp;W&lt;/i&gt;, I could build a one-off dhampir rogue for the player who wants one.&lt;br /&gt;&lt;br /&gt;This would be the best of both worlds for me: lots of options for the players to mess around with, but the minimum of fiddly bits for me to wrestle with as a GM, so I can get on with the plotting and the silly voices. At the end of the day though, it's all theory and wishful thinking, as I don't think it'll fly with my lot. On the plus side, it means I get to play in &lt;i&gt;(The) Carrion Crown&lt;/i&gt;; I'm considering a wererat barbarian or -- if I can get away with it -- some sort of zombie.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4127560072408654908?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4127560072408654908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/straying-from-path.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4127560072408654908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4127560072408654908'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/straying-from-path.html' title='Straying From the Path'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Nhe1uGRJxdE/TZzrZfXN2iI/AAAAAAAAAl8/nLq_eAtvItw/s72-c/PZO9000-8E_500.jpeg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-3462950123938155605</id><published>2011-04-05T22:53:00.000+01:00</published><updated>2011-04-05T22:53:05.767+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='BRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Pendragon'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='RuneQuest'/><category scheme='http://www.blogger.com/atom/ns#' term='archaeology'/><title type='text'>The Golfbag of Avalon</title><content type='html'>Here's a quick follow-up to the &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/03/golfing-78-or-familiarity-breeds.html"&gt;last post&lt;/a&gt;, with Guy providing some more data from his researches. He confirms that the first edition of &lt;i&gt;RuneQuest&lt;/i&gt; has near-identical wording to the second edition regarding the experience system, but he has also been looking at the oft-forgotten stepchild of &lt;i&gt;BRP&lt;/i&gt;, the wonderful and brilliant &lt;i&gt;Pendragon&lt;/i&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: orange;"&gt;Pendragon 1st edition (1985)&lt;br /&gt;all skills: success + stress + referee discretion&lt;br /&gt;- Requires success *and* gamemaster decision for adding a check mark: "There are times during play when the gamemaster tells the player to check one of his character's skills. This means that the character has used the skill in a time of crisis and may lean from the experience. This box is marked with a check-mark only when the skill is used successfully, and only when the gamemaster says the player may do so." (Experience Checks, Player's Book, page 39)&lt;/blockquote&gt;&lt;br /&gt;The &lt;a href="http://en.wikipedia.org/wiki/Pendragon_%28role-playing_game%29#History"&gt;second/third edition&lt;/a&gt; has almost identical wording, and my memory of the fourth edition is that it uses the same experience system, although I don't have a copy at hand.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-3462950123938155605?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/3462950123938155605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/golfbag-of-avalon.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3462950123938155605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3462950123938155605'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/04/golfbag-of-avalon.html' title='The Golfbag of Avalon'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-6882471883503269068</id><published>2011-03-22T19:50:00.004Z</published><updated>2011-04-07T00:17:40.279+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='BRP'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='memories'/><category scheme='http://www.blogger.com/atom/ns#' term='RuneQuest'/><category scheme='http://www.blogger.com/atom/ns#' term='archaeology'/><title type='text'>Golfing: 78% (or, Familiarity Breeds Confusion)</title><content type='html'>One persistent criticism of Chaosium's &lt;i&gt;Basic Roleplaying&lt;/i&gt; system in its varying incarnations over the decades is that of "Golf Bag Syndrome", but it's not something I've ever encountered in all my years of playing &lt;i&gt;BRP&lt;/i&gt;-based games, so I've often been baffled by how pervasive the criticism is.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;BRP&lt;/i&gt; works on a percentile roll-under system, so a character might have "Shotgun 57%" on their sheet, which means that the player must roll 57 or less on a d100 to succeed with that skill. The sheet will also have a little box next to that skill, and this tiny box is part of the subsystem used to simulate character development.&lt;br /&gt;&lt;br /&gt;(I'll try to make this as not-boring as possible, but there's only so exciting this stuff can be.)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/clombardi/444558524/" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-IBMfKiyE2MY/TYenaS-OYFI/AAAAAAAAAk4/9Epe0WRKFAw/s1600/golf%2Bbag.jpg" /&gt;&lt;/a&gt;Under certain circumstances, this box is ticked -- "checked" if you're a Colonial -- and then at the end of the session or scenario,&lt;br /&gt;the player rolls a d100 against any ticked skills; if they roll under the current value -- a "success", although there's no actual skill test being performed -- then there is no change, but if they roll over -- a "failure" by normal in-game rules -- then their score in that skill increases by a certain amount. This represents the character learning from their experience, in particular their mistakes, and the more competent a character becomes, the less they have to learn. &lt;br /&gt;&lt;br /&gt;It's quite an elegant experience system, but it's been misrepresented or misunderstood over the decades, and it's this confusion which leads to Golf Bag Syndrome. The idea is that a player uses a skill, gets a tick, then pulls another skill out of their "bag", gets a tick, and so on until everything is ticked, and the game becomes some bizarre collecting exercise.&lt;br /&gt;&lt;br /&gt;The thing which always confused me was how these players were getting ticks with such ease, when all the incarnations of &lt;i&gt;BRP&lt;/i&gt; I knew placed all kinds of restrictions on how the ticks were awarded. I have three versions of the system to hand at this precise moment -- the Games Workshop-published third editions of both &lt;i&gt;RuneQuest&lt;/i&gt; and &lt;i&gt;Call of Cthulhu&lt;/i&gt;, and Chaosium's fifth edition of the latter -- and all three are quite clear in stating that ticks are only given when a skill use is successful in a stressful or notable situation, and even then only at the GM's discretion. This is far from the automatic collection of ticks outlined by the Golf Baggers. Fifth edition &lt;i&gt;Cthulhu&lt;/i&gt; suggests that ticks be given by default for a skill roll of 01 -- a critical success, more or less -- but that's also not quite the same thing.&lt;br /&gt;&lt;br /&gt;(I was surprised to discover that &lt;i&gt;Cthulhu&lt;/i&gt; doesn't give a tick for a critical failure, as it's something I've always done when running the game.)&lt;br /&gt;&lt;br /&gt;It's not, I admit, an exhaustive sampling of &lt;i&gt;BRP&lt;/i&gt;'s many guises, but it's still interesting to see that there is no sign of Golf Bag Syndrome in these version of the rules. So where does it come from?&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Stormbringer&lt;/i&gt;, apparently.&lt;br /&gt;&lt;br /&gt;Guy Fullerton of &lt;a href="http://lordofthegreendragons.blogspot.com/"&gt;Lord of the Green Dragons&lt;/a&gt; -- although everyone in the western hemisphere is a member of that blog -- and &lt;a href="http://www.chaotichenchmen.com/"&gt;Chaotic Henchmen Productions&lt;/a&gt; did a very decent thing, and instead of following the standard operating procedure of the internet and throwing his toys out of the pram, went to his books and dug out actual quotes and references to the old Golf Bag. Guy's a veteran &lt;i&gt;Stormbringer&lt;/i&gt;, er, guy, and he's seen this glitch in action many times over the years. With his permission, I'm going to relay his findings:&lt;br /&gt;&lt;blockquote style="color: orange;"&gt;&lt;i&gt;Stormbringer&lt;/i&gt; (2nd edition boxed, 1" thick box, 1985):&lt;br /&gt;- "If … your player-character scores a hit, then your character will have a chance to improve his weapon skill with the weapon that scored the hit. If you score a hit, but it is parried, you did not truly hit, and so there is no improvement by experience in such cases." (Section 3.3.1.1, Players Book, page 37)&lt;br /&gt;- "If your character uses a skill while playing a game of Stormbringer, note that he has done so, and when the game is over you will have a chance to see if his skill has improved." Note that the rule does not explicitly require a successful use; it only says "use". However, the example of improvement shows a character successfully using a skill. (Section 4.1.2, Players Book, page 50)&lt;br /&gt;- I looked through the gamemaster sections for additional requirements/prerequisites for gaining of a chance, and I found nothing.&lt;/blockquote&gt;&lt;br /&gt;So, in 1985, &lt;i&gt;Stormbringer&lt;/i&gt; was pretty lax on experience requirements. The next two editions are more or less the same, according to Guy, except these particular rules change their positions within the text.&lt;br /&gt;&lt;br /&gt;The only version of the game I've played is 1993's &lt;i&gt;Elric!&lt;/i&gt; which I've always liked for the unnecessary exclamation point. Of this edition, Guy says:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: orange;"&gt;- Requires success and gamemaster decision: "Sometimes, but not always, your gamemaster will instruct you to check a skill just used successfully in play." (Experience, page 51)&lt;br /&gt;- Offers guidance for the gamemaster decision: "When an adventurer succeeds with a skill in a dangerous or stressful situation, the gamemaster may grant the player an experience check on the adventurer sheet." (Experience Check, page 151)&lt;/blockquote&gt;&lt;br /&gt;This is very close to what &lt;i&gt;Call of Cthulhu&lt;/i&gt; fifth edition says, which suggests that there was either some attempt to consolidate &lt;i&gt;BRP&lt;/i&gt; in the mid-1990's, or this edition of &lt;i&gt;Stormbringer&lt;/i&gt; borrowed its text from &lt;i&gt;Cthulhu&lt;/i&gt; rather than &lt;i&gt;RuneQuest&lt;/i&gt;; I do recall that the layout and format of this edition was quite similar to fifth edition &lt;i&gt;Cthulhu&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Guy also has a copy of the bog-standard setting-agnostic &lt;i&gt;BRP&lt;/i&gt; core rules from 1981, and its only requirement for a tick is a successful use of a skill.&lt;br /&gt;&lt;br /&gt;Some more data, again from Guy:&lt;br /&gt;&lt;blockquote style="color: orange;"&gt;&lt;i&gt;RuneQuest&lt;/i&gt; 2nd edition (from 1979-ish):&lt;br /&gt;- Weapon skill rolls don't require an unparried hit to garner a check mark; any hit will do: "During the bookkeeping phase of each melee round (see Chapter III) the player should keep track of whether the character managed to land a blow with a weapon (it doesn't matter if it does damage, bounces off armor, or is parried) or managed to parry another attack." (Learning by Experience, page 23)&lt;br /&gt;- Other skills: "To learn a skill by experience, a character must use it successfully in conditions of stress." (Introduction, page 44)&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Call of Cthulhu&lt;/i&gt; 2nd edition (1983):&lt;br /&gt;- "When a character uses a skill successfully during play, the keeper may allow that character's player to put a check by that skill." (Rewards of Experience, page 15)&lt;br /&gt;- There is no separate weapon skill section.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Basic Roleplaying&lt;/i&gt; (2002)&lt;br /&gt;- Requires success on a skill for a chance of improvement: "… check over [the] character sheet to see what skills were used during play. If your character succeeded in using skills, they should have been marked on the sheet." (Experience, page 8)&lt;br /&gt;- The rest of the text content of the book looks largely similar to the 1981 version.&lt;/blockquote&gt;&lt;br /&gt;One could argue that Chaosium were cracking down on the Syndrome by the mid-90's, but &lt;i&gt;BRP&lt;/i&gt;'s backtracking means that it's all a bit inconsistent, and it becomes apparent that there is a possible reason both for the prevalence of Golf Bag Syndrome as a criticism of &lt;i&gt;BRP&lt;/i&gt;, and my complete inexperience -- heh -- of the phenomenon. I first encountered the system through &lt;i&gt;Call of Cthulhu&lt;/i&gt;, which is more strict than most versions of the game -- although the 2004 quick start rules allow a tick on any successful skill use -- while Guy got in through &lt;i&gt;Stormbringer&lt;/i&gt; and proceeded to Golf Bag his way through the 80's and 90's.&lt;br /&gt;&lt;br /&gt;So it seems to be that &lt;i&gt;BRP&lt;/i&gt;ers tend to pick up their habits from the first version of the system they encounter, and carry them through to other versions. I have seen this in action: my first &lt;i&gt;Cthulhu&lt;/i&gt; GM, despite using the fifth edition rules, kept on bringing in things from &lt;i&gt;RuneQuest&lt;/i&gt; and &lt;i&gt;Cthulhu&lt;/i&gt;'s fourth edition, entirely without conscious knowledge. I wonder if the broad similarity between &lt;i&gt;BRP&lt;/i&gt; flavours also has the downside of concealing the -- sometimes important -- differences between them?&lt;br /&gt;&lt;br /&gt;(Of course, sometimes you do want to mix and match, and the close familial similarities are more helpful there; I use the &lt;i&gt;Elric!&lt;/i&gt; serious wounds table in my &lt;i&gt;Cthulhu&lt;/i&gt; games, for example, and the recent big yellow &lt;i&gt;BRP&lt;/i&gt; book is a wonderful toolkit for players of any of the variants.)&lt;br /&gt;&lt;br /&gt;So I wonder how many people out there think they're playing fourth edition &lt;i&gt;Stormbringer&lt;/i&gt; but are really playing the second edition? Or think they're playing &lt;i&gt;Call of Cthulhu&lt;/i&gt; but are really playing &lt;i&gt;RuneQuest&lt;/i&gt;, only with librarians? Not that there's anything wrong with any of that of course, but perhaps we should be more observant and discerning when using our chosen rulesets, if only to avoid missing something cool; the upcoming seventh edition of &lt;i&gt;Call of Cthulhu&lt;/i&gt; apparently has some clever new rules ideas in it, and it would be a shame if they were overlooked simply because &lt;i&gt;BRP&lt;/i&gt; is so very familiar.&lt;br /&gt;&lt;br /&gt;Thanks again to Guy for being a good sport and digging out all the data.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EDIT:&lt;/b&gt; There's been an &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/04/golfbag-of-avalon.html"&gt;update&lt;/a&gt; on all this, drawing in some data from &lt;i&gt;Pendragon&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-6882471883503269068?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/6882471883503269068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/golfing-78-or-familiarity-breeds.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6882471883503269068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6882471883503269068'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/golfing-78-or-familiarity-breeds.html' title='Golfing: 78% (or, Familiarity Breeds Confusion)'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-IBMfKiyE2MY/TYenaS-OYFI/AAAAAAAAAk4/9Epe0WRKFAw/s72-c/golf%2Bbag.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-6555026869905391296</id><published>2011-03-12T11:23:00.007Z</published><updated>2011-03-12T13:00:03.281Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='setting'/><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='elves'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Tarzan of Lothlorien</title><content type='html'>James Maliszewski said:&lt;br /&gt;&lt;a href="http://grognardia.blogspot.com/2011/03/creating-another-bandwagon.html"&gt;&lt;blockquote&gt;Here's what I'd love to see propagate across the old school blogs: an example or two like the one I posted above about orcs. I love hearing how referees have made the raw materials D&amp;amp;D offers their own, especially if doing so draws on longstanding information or images associated with the game. The examples don't have to be long, unless you want them to be; all I ask is that they reveal a little bit of that do-it-yourself spirit I think is so representative of our corner of the hobby.&lt;/blockquote&gt;&lt;/a&gt;&lt;br /&gt;Now this isn't really an old-school blog, and I have an on-again-off-again relationship with &lt;i&gt;D&amp;amp;D&lt;/i&gt; itself, so I'm probably not qualified to comment, but I do have one hat to throw into this ring.&lt;br /&gt;&lt;br /&gt;I've never been happy with the traditional fantasy elf. They seem too easy somehow; they're fast, intelligent, better at magic than everyone else, and are usually immortal. It's Superman Syndrome, and like Superman, there's no edginess to them, nothing to grab and twist and make interesting; the closest you get is some ill-defined malaise, like the ennui which affects Tolkien's elves, the harmful decadence of Games Workshop's Eldar, or Moorcock's Melnibonéans -- though not elves &lt;i&gt;per se&lt;/i&gt; -- which combine both. This is of course a sweeping statement, and I'm not nearly well-read enough to identify the exceptions, of which I'm sure there are many.&lt;br /&gt;&lt;br /&gt;Even so, it's difficult to translate these social and psychological aspects into a game about kicking in doors and killing stuff, so my thoughts have tended to follow a different, more practical, path. Taking the forest-dwelling aspect as my starting point, I've expanded that along somewhat realistic lines, influenced in no small part by an old &lt;i&gt;White Dwarf&lt;/i&gt; article -- in #69, by Peter Blanchard -- about how underwater societies would develop without access to metalworking (no fires, see) and other such markers of civilisation.&lt;br /&gt;&lt;br /&gt;So my forest elves would be agile and stealthy, as comfortable in the canopy as they are on ground, somewhere between the alien in &lt;i&gt;Predator&lt;/i&gt; and your average &lt;i&gt;wuxia&lt;/i&gt; showoff. &lt;a href="http://2.bp.blogspot.com/-qYfNyZ-yUF4/TXtWoUi3IFI/AAAAAAAAAkQ/SNUYo-GNm7o/s1600/bamboo-forest-fight.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://2.bp.blogspot.com/-qYfNyZ-yUF4/TXtWoUi3IFI/AAAAAAAAAkQ/SNUYo-GNm7o/s320/bamboo-forest-fight.jpg" width="320" /&gt;&lt;/a&gt; They probably wouldn't have metalworking, since mining seems out of character and you don't want to be setting up furnaces if you live surrounded by trees; so there's no elven steel, no mithril, or any of that extraneous bling. There might be the odd item that they've stolen or traded, but for the most part these elves are using sharpened stone, bone, the odd bamboo spear here and there, and probably their fists too, as unarmed combat seems a logical consequence of a dearth of proper weaponry. On a similar note, they'd probably be nomadic, as carving homes into the trunks of trees seems too destructive, and the typical Ewok village type treetop construction would be saved for the odd meeting place rather than each and every settlement. I want them to wander the forests and not be tied down, so that when outsiders come into the woods, the elves seem like ghosts, difficult to pin down and predict.&lt;br /&gt;&lt;br /&gt;So essentially my elves would be barbarians -- with a touch of monk -- in &lt;i&gt;D&amp;amp;D&lt;/i&gt; terms, one part archetypical jungle savage, one part &lt;i&gt;Princess Mononoke&lt;/i&gt;. &lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-hqDky9t9Uzg/TXtW4rltMKI/AAAAAAAAAkY/IXPKB1nicTc/s1600/mononoke-san.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="213" src="http://1.bp.blogspot.com/-hqDky9t9Uzg/TXtW4rltMKI/AAAAAAAAAkY/IXPKB1nicTc/s320/mononoke-san.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Despite their long lives, they'd have a society based around impermanence, with little in the way of metal and probably no paper, although they'd probably make use of standing stones and the like. They would be shamanistic and their magic would be based on illusion and druidery, with a fair smattering of earth-based spells in there. I'd also place more importance on their alliances with other forest dwellers, such as earth elementals, shambling mounds and even sentient animals, again like &lt;i&gt;Princess Mononoke&lt;/i&gt;. Their utter rejection of the --literal -- building blocks of human society would make them seem more alien than the usual Immortal Skinny Bloke, and I'd consider giving them penalties when in urban situations, and perhaps full-on panic attacks when in a dungeon.&lt;br /&gt;&lt;br /&gt;I'd keep the immunity to ghoul paralysis though, as I've always liked how strange and unexplained it is.&lt;br /&gt;&lt;br /&gt;Oh, and no dark elves, sorry. The idea that you can tell the a "good" elf from an "evil" one just by looking at them appals me -- yes, even in a game about kicking in doors and killing stuff -- and I won't have it. You can tell my good elves from the evil ones by seeing whether they frighten off the loggers, or just skin them alive on the spot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-6555026869905391296?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/6555026869905391296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/tarzan-of-lothlorien.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6555026869905391296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6555026869905391296'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/tarzan-of-lothlorien.html' title='Tarzan of Lothlorien'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-qYfNyZ-yUF4/TXtWoUi3IFI/AAAAAAAAAkQ/SNUYo-GNm7o/s72-c/bamboo-forest-fight.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-3423286708157207361</id><published>2011-03-11T11:14:00.000Z</published><updated>2011-03-11T11:14:16.239Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><title type='text'>Pending</title><content type='html'>I have a number of useful resources to share with you all, but alas they're all tied into my upcoming &lt;i&gt;Savage Eberron&lt;/i&gt; scenario, so I have to keep them under wraps for the moment. Look out for scans of my game notes, a handy play aid -- I don't want to say more about this one now as I want to surprise my players -- and what will, I hope, be a fun little subsystem.&lt;br /&gt;&lt;br /&gt;Here's a hint:&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/jKO5m5kPFUE?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-3423286708157207361?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/3423286708157207361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/pending.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3423286708157207361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3423286708157207361'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/pending.html' title='Pending'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/jKO5m5kPFUE/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-6060995191962221447</id><published>2011-03-05T13:30:00.002Z</published><updated>2011-03-28T19:32:09.538+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><title type='text'>Savage Eberron: Dragonmarks (Part 2)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-qryHBESQS_Q/TXI67cOZDxI/AAAAAAAAAkA/V3_hXstXIsk/s1600/Living_Dragonmark.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="320" width="240" src="http://3.bp.blogspot.com/-qryHBESQS_Q/TXI67cOZDxI/AAAAAAAAAkA/V3_hXstXIsk/s320/Living_Dragonmark.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Following on from &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/02/savage-eberron-dragonmarks-part-1.html"&gt;the first part&lt;/a&gt;, here's the second instalment of my rules for emulating &lt;i&gt;Eberron&lt;/i&gt;'s dragonmarks in &lt;i&gt;Savage Worlds&lt;/i&gt;. This time, I'll be looking at the individual marks and their game effects.&lt;br /&gt;&lt;br /&gt;I've followed the general advice given by the &lt;i&gt;Savage Worlds&lt;/i&gt; core book and have tried to use existing rules rather than create new ones. As such, most of these abilities are covered in the &lt;i&gt;Savage Worlds Explorer's Edition&lt;/i&gt; (&lt;i&gt;SWEX&lt;/i&gt;); a smaller number come from the &lt;i&gt;Fantasy Companion Explorer's Edition&lt;/i&gt; (&lt;i&gt;FCEX&lt;/i&gt;) -- which I'd recommend to anyone running a fantasy game for the system -- and two are borrowed from the &lt;i&gt;Hellfrost Player's Guide&lt;/i&gt; (&lt;i&gt;HFPG&lt;/i&gt;).&lt;br /&gt;&lt;br /&gt;&lt;span style="color: orange;"&gt;Each mark has two abilities: one general Trait bonus that is always active, and a special spell-like ability that can be activated at least once per day.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MARK OF DETECTION&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Notice.&lt;/li&gt;&lt;li&gt;Detect/Conceal: as Detect/Conceal Arcana (&lt;i&gt;SWEX&lt;/i&gt;, p89), except limited to a specific object, which must be specified at the time of activation.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;MARK OF FINDING&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Tracking.&lt;/li&gt;&lt;/ul&gt;&lt;/span&gt;&lt;br /&gt;...I must admit I failed to find an existing &lt;i&gt;Savage Worlds&lt;/i&gt; equivalent to the original Mark of Finding, and I am reluctant to simply build one. If any &lt;i&gt;Savage Worlds&lt;/i&gt; fans out there have a suggestion, do let me know in the comments.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: orange;"&gt;&lt;br /&gt;&lt;b&gt;MARK OF HANDLING&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Ride.&lt;/li&gt;&lt;li&gt;Beast Friend (&lt;i&gt;SWEX&lt;/i&gt;, p86).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;MARK OF HEALING&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Healing.&lt;/li&gt;&lt;li&gt;Healing (&lt;i&gt;SWEX&lt;/i&gt;, p89).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;MARK OF HOSPITALITY&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Charisma.&lt;/li&gt;&lt;li&gt;Feast (&lt;i&gt;HFPG&lt;/i&gt;, p88).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;MARK OF MAKING&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Repair.&lt;/li&gt;&lt;li&gt;Reconstruct: as per Healing (&lt;i&gt;SWEX&lt;/i&gt;, p89), except it only works on items like barriers, armour, weaponry, and so on. It also works on warforged and constructs.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;MARK OF PASSAGE&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Survival.&lt;/li&gt;&lt;li&gt;Speed (&lt;i&gt;SWEX&lt;/i&gt;, p94).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;MARK OF SCRIBING&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Charisma.&lt;/li&gt;&lt;li&gt;Speak Language (&lt;i&gt;SWEX&lt;/i&gt;, p93).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;MARK OF SENTINEL&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 to resist Taunt/Intimidate actions.&lt;/li&gt;&lt;li&gt;Armour (&lt;i&gt;SWEX&lt;/i&gt;, p86).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;MARK OF SHADOW&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Streetwise.&lt;/li&gt;&lt;li&gt;Darksight (&lt;i&gt;FCEX&lt;/i&gt;, p33) or Obscure (&lt;i&gt;FCEX&lt;/i&gt;, p40)&lt;/li&gt;&lt;/ul&gt;&lt;/span&gt; &lt;br /&gt;(One might want to split the two powers between Houses Phiarlan and Thuranni, but it might be more interesting and organic to not do so.)&lt;br /&gt;&lt;br /&gt;&lt;span style="color: orange;"&gt;&lt;br /&gt;&lt;b&gt;MARK OF STORM&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 for Agility tests involving balance.&lt;/li&gt;&lt;li&gt;Environmental Protection (&lt;i&gt;SWEX&lt;/i&gt;, p90).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;MARK OF WARDING&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;+2 Notice.&lt;/li&gt;&lt;li&gt;Lock/Unlock (&lt;i&gt;HFPG&lt;/i&gt;, p90).&lt;/li&gt;&lt;/ul&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-6060995191962221447?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/6060995191962221447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/savage-eberron-dragonmarks-part-2.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6060995191962221447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/6060995191962221447'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/savage-eberron-dragonmarks-part-2.html' title='Savage Eberron: Dragonmarks (Part 2)'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-qryHBESQS_Q/TXI67cOZDxI/AAAAAAAAAkA/V3_hXstXIsk/s72-c/Living_Dragonmark.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-9211499833064193135</id><published>2011-03-01T14:09:00.004Z</published><updated>2011-03-01T14:15:40.459Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Astronut'/><title type='text'>The Ministry of Blades : The Madness of Angels, episode 5</title><content type='html'>&lt;span style="font-style: italic;"&gt;Prentiss flattens a steward; Curruthers shoulders the load.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Played&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;3rd February 2011.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dramatis Personae&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Lady Antonia deVore - a &lt;span style="font-style: italic;"&gt;Heavily-armed Aristocrat&lt;/span&gt; (player not present).&lt;br /&gt;Captain Benson Curruthers - a &lt;span style="font-style: italic;"&gt;Military Policeman&lt;/span&gt;.&lt;br /&gt;Doctor Zephaniah Pleasant - a &lt;span style="font-style: italic;"&gt;Sinister Surgeon&lt;/span&gt;.&lt;br /&gt;Miss April Sharpe - a &lt;span style="font-style: italic;"&gt;Self-taught Inventor&lt;/span&gt;.&lt;br /&gt;Jack Prentiss - a &lt;span style="font-style: italic;"&gt;Dodgy Pedestrian&lt;/span&gt;.&lt;br /&gt;Mr Erasmus Rooke - the &lt;span style="font-style: italic;"&gt;Boss&lt;/span&gt;.&lt;br /&gt;Henderson - a &lt;span style="font-style: italic;"&gt;Dedicated Cryptologist&lt;/span&gt;.&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;Chief Verger&lt;/span&gt; of St Paul's Cathedral.&lt;br /&gt;Several &lt;span style="font-style: italic;"&gt;Members of Staff&lt;/span&gt; at the Capitoline Club.&lt;br /&gt;Lewis - an &lt;span style="font-style: italic;"&gt;Unsuccessful Burglar&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Plot&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Following their rebuff by the President of the Capitoline Club, Captain Curruthers and Prentiss determined to enter the premises by other means, opting for the hitherto-unheard-of disguise of workmen making a delivery. Acquiring some work clothes from a nearby shop, along with a long crate, they returned to the rear entrance to the Club. Knocking on the door, they informed the steward who opened it that they had a delivery for the Very Reverend Greenfield. When the confused young man disappeared off to confirm this, they sidled in and, using the crate as a cover, headed towards the front of the building. Finding their way up to the first floor (lounges and games rooms) and then the second (bedrooms), they were caught trying door handles by one of the stewards. Their attempt to explain that they were trying to make a personal delivery was justly ignored as they were ordered back downstairs. Prentiss lost interest and knocked him out. They dumped the unfortunate man in one of the bedrooms they’d discovered, taking his keys, but further explorations proved pointless as they were unable to discover anything new.&lt;br /&gt;&lt;br /&gt;Curruthers and Prentiss returned to the Ministry just as Miss Sharpe and Dr Pleasant returned from their own excursion. Meeting with Lady Antonia, they found she had continued her research and had turned up some interesting information concerning Wren’s interest in sacred geometry, although it seemed he was less interested in using it for power, more as an architectural aid. They discussed the day’s discoveries and learnt of the collapse of another Wren church, before being interrupted by the somewhat manic appearance of Henderson, waving some paper about. It transpired that he had decoded some of Greenfield’s notebook, having solved a kind of enciphered shorthand. He had broken his usual habit of waiting until he had finished the whole job before reporting the results, realising that this was quite urgent. Looking at the most recent entries first, he had discovered that Greenfield had been suspicious of the activities of one Dr Jacob Sorenson, the Head Choirmaster, who had been appointed about six months earlier. While Dr Sorenson had acquitted his duties as Choirmaster admirably, he had also taken a very intense interest in the structure and history of the building. He was forever being encountered in obscure corners of the galleries, taking rubbings or drawing sketches; once or twice, he was found knocking on wooden panels and listening to the echoes. He did nothing that was actually inappropriate, at least by the [INDECIPHERABLE]'s standards, and Greenfield had been advised to wait and watch by his colleague 'ER', but then his name turned up authorising a docket for work on the walls: Greenfield had been a bit bemused by this, as that should have been the Verger's responsibility. The last entry in the diary mentioned his plan to investigate the site of the works after the masons had gone home to see if there was anything odd about them.&lt;br /&gt;&lt;br /&gt;The team now realised that Greenfield had merely discovered the plot, not instigated it.&lt;br /&gt;&lt;br /&gt;With time ticking on to their appointment with the employer of Lewis, they collected the luckless criminal from his cell and headed for the indicated tavern. Upon entering, they seated themselves around the lounge so as to have all fields of view covered. Curruthers then became aware that a familiar figure was trying to catch his attention from an inner doorway: it was Erasmus Rooke. Bringing them all into the private room, he paid off Lewis and sent him home. Sitting down, he explained that he had been the one that hired the burglar. Rooke and Greenfield, it appeared, were both members of a group dedicated to keeping the world safe from supernatural dangers, although Rooke refused to give any more information on this. Realising that Curruthers’ investigation would lead him to search the Dean’s home, and believing that the regalia associated with the organisation would cause an unnecessary and pointless diversion, he had arranged to remove them. Unfortunately, Lewis had been caught before he could finish the job, instigating the very situation his employer had been trying to avoid. With the most recent reports from the team indicating the scale of the situation, Rooke had decided to reveal what he knew. Between his information and what the team had discovered, they figured out the story.&lt;br /&gt;&lt;br /&gt;It appeared that Sorenson had realised that an archangel was bound to the cathedral, in order to prevent its elaborate structure from collapsing. That archangel was also lending its strength to the rest of Wren’s London churches. Over two centuries of captivity, however, the archangel had become somewhat insane and was trying to escape. Sorenson wanted to release it and bind it to his own service, which would both collapse the churches and give him great power - assuming the archangel didn’t break free and lay waste to London first.&lt;br /&gt;&lt;br /&gt;The team decided it was time to track down Sorenson. Heading immediately for the Cathedral, they contacted the Chief Verger, discovering that Sorenson had vanished the day the Dean died. Obtaining his home address, they gained entry to the premises, finding that they had been deserted. Curruthers did discover a map, with a crude pentagram drawn out on it, centred on Lincoln’s Inn Fields.&lt;br /&gt;&lt;br /&gt;Suspecting trouble, they gathered weapons and headed for Holborn becoming aware of choral singing as they arrived. Venturing into the park, they saw torchlight at the bandstand, which was surrounded by choirboys, while two hooded figures were chanting in the bandstand itself.&lt;br /&gt;&lt;br /&gt;Finding their lines of fire obstructed by apparently innocent choirboys, the team closed for hand-to-hand combat. Pleasant did his best to put the choirboys, who appeared to be possessed, out of the fight bloodlessly, while Prentiss found himself engaged in a fistfight with the larger of the two hooded figures. Curruthers brought down the chanting Sorenson with a double shotgun blast, in spite of his magical protection, but it was too late, as a misty figure began to form over the carved stone block at the centre of the ritual. Miss Sharpe’s orgonator now became useful as it wore down the spirit’s still coalescing physical form, allowing Curruthers to disperse it with a final blast from his firearm.&lt;br /&gt;&lt;br /&gt;With the choirboys apparently safe and both villains under control, the team returned to headquarters with the stone, apparently the focus for the spirit’s bindings. The heroes passed on responsibility for the stone to Rooke who ultimately returned it to the church, in order to shore up the cathedral until it could be strengthened physically.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Notes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This episode started out fairly rushed, as I had promised to finish the whole thing this week. This meant that a number of investigations had to be completed in quick succession and I was worried it wouldn't be possible. Luckily, despite the vast amounts of exposition, the players put the details together very quickly. The final fight was nice and quick.&lt;br /&gt;&lt;br /&gt;Next time, my investigative plots will be better planned: I'd got so far with this one, then dropped the ball, having to play catch-up. Given that the original idea was to not railroad the players, it came dangerously close towards the end.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-9211499833064193135?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/9211499833064193135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/ministry-of-blades-madness-of-angels.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/9211499833064193135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/9211499833064193135'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/03/ministry-of-blades-madness-of-angels.html' title='The Ministry of Blades : The Madness of Angels, episode 5'/><author><name>Astronut</name><uri>http://www.blogger.com/profile/14595495803627874029</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Yn0yxFtJpcI/TT889JButtI/AAAAAAAAAAM/Q0lmlhqSMFw/s220/7821173.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5589086204682865191</id><published>2011-02-28T22:11:00.004Z</published><updated>2011-03-28T19:32:27.985+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><title type='text'>Savage Eberron: Dragonmarks (Part 1)</title><content type='html'>Ever since I got it in my head to run the Eberron setting using &lt;i&gt;Savage Worlds&lt;/i&gt; I knew I had to one day try to fit dragonmarks into the game. It was fortunate that none of the players requested a dragonmarked character, which has allowed me some extra time to come up with the following rules. These are the general guidelines for using dragonmarks in &lt;i&gt;Savage Eberron&lt;/i&gt;; specific rules for the individual marks will appear later.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: orange;"&gt;Dragonmarks are purchased as Edges, per the usual &lt;i&gt;Savage Worlds&lt;/i&gt; rules, and there are four varieties: Least, Lesser, Greater and Aberrant. A character selecting an aberrant mark cannot ever choose another type of mark, nor can a bearer of a standard mark ever pick the aberrant mark. &lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-PJY_HS0UDXA/TWqtMT5NPKI/AAAAAAAAAjk/tkmbxWX31Jc/s1600/82096.jpg" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="400" width="258" src="http://3.bp.blogspot.com/-PJY_HS0UDXA/TWqtMT5NPKI/AAAAAAAAAjk/tkmbxWX31Jc/s400/82096.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Similarly, those with a standard mark chooses from one of the twelve dragonmark families and can never change or choose a second mark at a later date. While dragonmarks work like Arcane Backgrounds in some ways, there is no such thing as the Arcane Background: Dragonmark Edge, and the bearer of a mark may also choose an Arcane Background as normal.&lt;br /&gt;&lt;br /&gt;Each of the standard marks provides a bonus to a Trait roll, as well as a magical ability which can usually be used at least once a day; aberrant marks lack the Trait bonus, but do bestow a magical ability. In both cases, this ability costs no power points, uses no components and operates as if the minimum number of power points had been spent; for example, the Mark of Handling bestows the Beast Friend ability as if 3 power points had been expended. Dragonmark abilities use their own skill and have no linked attribute, just like superpowers; this skill starts at 1d4 and can only be increased by upgrading the dragonmark itself.&lt;br /&gt;&lt;br /&gt;Bearers of the standard dragonmarks are almost always members of one of the great dragonmarked houses, but receive no special treatment unless they also have Edges like Noble or Connections. On the other hand, it is possible to have Connections within a dragonmarked house without yourself manifesting a mark.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LEAST DRAGONMARK&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Requirements:&lt;/b&gt; Novice; Human, dwarf, elf, gnome, half-elf, halfling, half-orc.&lt;br /&gt;Choose one of the twelve available dragonmarks; you gain the bonus associated with the mark, and may also use the mark's spell-like ability once per day.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LESSER DRAGONMARK&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Requirements:&lt;/b&gt; Least Dragonmark; Seasoned.&lt;br /&gt;Your mark is more powerful than normal. You may choose one of the following effects:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You may use your dragonmark ability once more per day.&lt;/li&gt;&lt;li&gt;You may increase your dragonmark skill by one die type, up to d12.&lt;/li&gt;&lt;li&gt;Your ability is enhanced; increase the duration or effect as if one extra power point were spent.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-39BW3364T0w/TWweEZi74cI/AAAAAAAAAjs/Z8TZw364DRo/s1600/dragonmark_aberrant.jpg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"&gt;&lt;img border="0" height="200" width="158" src="http://3.bp.blogspot.com/-39BW3364T0w/TWweEZi74cI/AAAAAAAAAjs/Z8TZw364DRo/s200/dragonmark_aberrant.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;GREATER DRAGONMARK&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Requirements:&lt;/b&gt; Lesser Dragonmark; Veteran.&lt;br /&gt;Your mark is among the most powerful known. The effects of this Edge are identical to, and stack with, those of the Lesser Dragonmark Edge, above.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ABERRANT DRAGONMARK&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Requirements:&lt;/b&gt; Novice; Human, dwarf, elf, gnome, half-elf, halfling, half-orc.&lt;br /&gt;Your mark is strange and unusual and resembles none of the standard twelve dragonmarks. Your mark mimics one of the following powers (roll 1d6):&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Armour (&lt;i&gt;Savage Worlds Explorer's Edition&lt;/i&gt;)&lt;/li&gt;&lt;li&gt;Detect/Conceal Secret Doors (&lt;i&gt;SWEX&lt;/i&gt;; as Detect/Conceal Arcana, bar the obvious difference)&lt;/li&gt;&lt;li&gt;Elemental Manipulation (&lt;i&gt;SWEX&lt;/i&gt;)&lt;/li&gt;&lt;li&gt;Fear (&lt;i&gt;SWEX&lt;/i&gt;)&lt;/li&gt;&lt;li&gt;Light (&lt;i&gt;SWEX&lt;/i&gt;)&lt;/li&gt;&lt;li&gt;Wall Walker (&lt;i&gt;Fantasy Companion Explorer's Edition&lt;/i&gt;)&lt;/li&gt;&lt;/ol&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It's not all good though; here's a Hindrance to go with the Edges:&lt;br /&gt;&lt;br /&gt;&lt;span style="color: orange;"&gt;&lt;b&gt;DRAGONMARK OUTCAST (MINOR)&lt;/b&gt;&lt;br /&gt;For some reason, your connections with your dragonmarked house have been severed. You may have been thrown out for some indiscretion, or perhaps they are simply not aware of your existence. You cannot call in any favours from the family, but other houses will still see you at best as a rival and at worst as a spy, so you cannot go to them either. When interacting with the dragonmarked houses, you operate as if you have the Outsider Hindrance.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5589086204682865191?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5589086204682865191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/savage-eberron-dragonmarks-part-1.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5589086204682865191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5589086204682865191'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/savage-eberron-dragonmarks-part-1.html' title='Savage Eberron: Dragonmarks (Part 1)'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-PJY_HS0UDXA/TWqtMT5NPKI/AAAAAAAAAjk/tkmbxWX31Jc/s72-c/82096.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-8576998274712790558</id><published>2011-02-14T22:13:00.002Z</published><updated>2011-02-15T13:03:07.571Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='old-school'/><category scheme='http://www.blogger.com/atom/ns#' term='memories'/><category scheme='http://www.blogger.com/atom/ns#' term='Russ Nicholson'/><title type='text'>Brain Eater</title><content type='html'>My primary artistic influence has always been comics. I devoured them as a child, reading them cover to cover then grabbing a pencil or pen and drawing my own stories on any bit of paper I could find. It's fair to say, however, that I was also influenced and inspired, in no small part, by the imagery of fantasy gaming. Now, since I was a bit of a solitary sort, this meant that I spent a lot of time reading issues of &lt;i&gt;White Dwarf&lt;/i&gt; with no real understanding of what the articles were about, as I wasn't playing the games. For kids like me, there was also &lt;i&gt;&lt;a href="http://www.fightingfantasy.com/"&gt;Fighting Fantasy&lt;/a&gt;&lt;/i&gt;, which allowed us to pretend we were playing &lt;i&gt;Dungeons &amp; Dragons&lt;/i&gt;, even if we had no mates. The books also had some great art -- and let's be honest, the art was often much better than the story/game in the text -- and because the British game industry was a bit isolated and incestuous back then, you'd see the same artists popping up in different publications from different companies. As a result, British gaming products of the time developed a unique look, quite distinct from the visual style of the American gaming culture.&lt;br /&gt;&lt;br /&gt;So while the Americans would be getting this:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_4eK0bH0i6ak/TTtO-DrsnHI/AAAAAAAAAiM/2qmdwt929K0/s1600/elmore_heroes.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="320" width="256" src="http://2.bp.blogspot.com/_4eK0bH0i6ak/TTtO-DrsnHI/AAAAAAAAAiM/2qmdwt929K0/s320/elmore_heroes.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;We'd be getting this:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_4eK0bH0i6ak/TTtPFCCexSI/AAAAAAAAAiU/0l9dmx8dRgE/s1600/blanche_amazonia_gothique.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="320" width="285" src="http://4.bp.blogspot.com/_4eK0bH0i6ak/TTtPFCCexSI/AAAAAAAAAiU/0l9dmx8dRgE/s320/blanche_amazonia_gothique.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;No contest. &lt;br /&gt;&lt;br /&gt;One of my favourite artists from that time was Russ Nicholson, whose work combined an eye for fine detail with a talent for making the fantasy seem eldritch and strange. His style wasn't all that similar to that of John Blanche or Ian Miller, but they all shared a proper evocation of the weird that you just didn't see in American fantasy art.&lt;br /&gt;&lt;br /&gt;I was pleased to discover that Nicholson was not only still working, but had started a &lt;a href="http://russnicholson.blogspot.com/"&gt;blog&lt;/a&gt;, and when he ran a competition to win a piece of original art, I jumped at the chance.&lt;br /&gt;&lt;br /&gt;I won:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_4eK0bH0i6ak/TTtRfXJDIuI/AAAAAAAAAic/O6X0z1pAzLs/s1600/russ_brain_eater_150dpi.png" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="320" width="217" src="http://2.bp.blogspot.com/_4eK0bH0i6ak/TTtRfXJDIuI/AAAAAAAAAic/O6X0z1pAzLs/s320/russ_brain_eater_150dpi.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I've never been one for chasing original art, and I'm not sure why, as it's great to have a piece by one of my favourite artists. Thanks Russ!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-8576998274712790558?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/8576998274712790558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/brain-eater.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8576998274712790558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8576998274712790558'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/brain-eater.html' title='Brain Eater'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_4eK0bH0i6ak/TTtO-DrsnHI/AAAAAAAAAiM/2qmdwt929K0/s72-c/elmore_heroes.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-5104894123543496657</id><published>2011-02-11T21:33:00.003Z</published><updated>2011-02-11T21:50:56.715Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Astronut'/><title type='text'>The Ministry of Blades : The Madness of Angels, episode 4</title><content type='html'>&lt;span style="font-style: italic;"&gt;April spies a spirit; Dr Pleasant meets an eccentric.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Played&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;27&lt;sup&gt;th&lt;/sup&gt; January 2011.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dramatis Personae&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Lady Antonia deVore - a &lt;span style="font-style: italic;"&gt;Heavily-armed Aristocrat&lt;/span&gt;.&lt;br /&gt;Captain Benson Curruthers - a &lt;span style="font-style: italic;"&gt;Military Policeman&lt;/span&gt;.&lt;br /&gt;Doctor Zephaniah Pleasant - a &lt;span style="font-style: italic;"&gt;Sinister Surgeon&lt;/span&gt;.&lt;br /&gt;Miss April Sharpe - a &lt;span style="font-style: italic;"&gt;Self-taught Inventor&lt;/span&gt;.&lt;br /&gt;Jack Prentiss - a &lt;span style="font-style: italic;"&gt;Dodgy Pedestrian&lt;/span&gt;.&lt;br /&gt;Mr Erasmus Rooke - the &lt;span style="font-style: italic;"&gt;Boss&lt;/span&gt;.&lt;br /&gt;Sir Colin Mortimer - an &lt;span style="font-style: italic;"&gt;Eccentric Architect&lt;/span&gt;.&lt;br /&gt;Henderson - a &lt;span style="font-style: italic;"&gt;Dedicated Cryptologist&lt;/span&gt;.&lt;br /&gt;Lord Abergavenny - an &lt;span style="font-style: italic;"&gt;Irritable Noble&lt;/span&gt;.&lt;br /&gt;William Body - a &lt;span style="font-style: italic;"&gt;Timid Workman&lt;/span&gt;.&lt;br /&gt;Charlie Body - another &lt;span style="font-style: italic;"&gt;Timid Workman&lt;/span&gt;.&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;Chief Verger&lt;/span&gt; of St Paul's Cathedral.&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;Distraught Vicar&lt;/span&gt; of St Ninian's Church.&lt;br /&gt;Several &lt;span style="font-style: italic;"&gt;Members of Staff&lt;/span&gt; at the Capitoline Club.&lt;br /&gt;Lewis - an &lt;span style="font-style: italic;"&gt;Unsuccessful Burglar&lt;/span&gt;.&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;Corpse&lt;/span&gt; of Martin Geffey.&lt;br /&gt;A &lt;span style="font-style: italic;"&gt;Young Constable&lt;/span&gt;.&lt;br /&gt;Two &lt;span style="font-style: italic;"&gt;Athletic Bobbies&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Plot&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Following the examination of Martin Geffey’s body, the heroes reassembled at the Ministry. It was late, but before turning in for the night, Curruthers wrote out his report of the day’s events, while Lady Antonia and Dr Pleasant both made attempts to decipher some of the Dean’s books.&lt;br /&gt;&lt;br /&gt;The following morning, Curruthers led the charge to the breakfast table where news was spreading of the sudden collapses of St Ninian’s and St Colstan’s churches in North and South East London, respectively. Rumours were also circulating of paranormal events at the Cathedral. Accordingly, they decided to pay a visit to St Paul’s, pausing to deliver Greenfield’s enciphered diary to Mr Henderson, a somewhat unusual, but very talented, individual.&lt;br /&gt;&lt;br /&gt;Arriving, they found the building empty, with staff, worshippers and onlookers surrounding it in a big circle. They were hailed by the Chief Verger, who explained about strange figures in the aisles, mysterious shrieks and whispering in the galleries and odd lights under the dome. They decided to enter and, despite their efforts to avoid notice, were cheered on by the crowds.&lt;br /&gt;&lt;br /&gt;As they entered, they became aware that the building was much darker than it should have been. It was also cold and, as they left the porch, the main door shut with a loud bang. Prentiss and Miss Sharpe were somewhat shaken by this, but decided to press on. They were greeted by odd noises, but were unable to trace the source and, advancing to the space under the dome, they caught a glimpse of a faint figure just beyond the range of their torchlight. Miss Sharpe turned on her &lt;span style="font-style: italic;"&gt;Detecteronatron&lt;/span&gt; and saw a demonic face screaming in the smoke, bearing a similarity to the face she had seen the morning before in the roof. They became aware of a shaking in the floor and dust began to fall from the arches. A brief attempt to investigate the upper levels was thwarted by the sudden appearance of a huge crack across the floor and they decided discretion was the greater part of valour, resisting the urge to flee outright as a sudden cackling emanated from the air around them.&lt;br /&gt;&lt;br /&gt;As they emerged from the South Door, they were hailed by the Chief Verger, who immediately introduced them to the Bodys. The workmen had finally emerged from hiding and were desperate to relate their tale of uncovering a stone block bearing a carving of a Green Man. Not long afterwards, a number of odd events had occurred, culminating in the appearance of a ghostly figure in the cavity within the wall. They had fled, although Geffey had attempted to face down the entity before chasing after them. They had seen him collapse in the alley behind them and had assumed he’d been attacked and killed, hence their hiding.&lt;br /&gt;&lt;br /&gt;Returning to the Ministry, Curruthers sought out Mr Rooke, asking him about the Capitoline Club. Rooke expanded a little on the establishment, explaining its status as a gentleman’s club, and told him that his Ministry status wouldn’t get him in. Curruthers and Prentiss decided to try anyway and, after briefly calling in on Henderson and getting the impression he did not want to be disturbed, they headed for Kensington. They were invited into the lobby and were shown to a side room, where they were met by the President of the Club, a curmudgeonly noble known as Lord Abergavenny. He flatly refused to help them, so they left, circling around to the rear of the building, where they debated forcing an entry.&lt;br /&gt;&lt;br /&gt;The other three heroes opted for library research. After a brief and unsuccessful investigation of possible rituals that might prevent the collapse of St Paul’s, Pleasant joined Miss Sharpe in examining the history of Green Man carvings. They discovered that they were common in medieval churches and were apparently placed by professional masons. Theories connected them to a pagan underground and they may have had some ritual purpose: either protecting the building from vengeful local spirits or possibly binding the church with the power of those same spirits. Interestingly, they discovered that Christopher Wren flatly refused to include such carvings in any of his buildings, regarding them as pagan abominations (a not uncommon opinion in the aftermath of the Commonwealth). Lady Antonia investigated Wren’s career and the building of the cathedral, unearthing his connections to Isaac Newton and to a more mystical intellectual tradition.&lt;br /&gt;&lt;br /&gt;Miss Sharpe and Pleasant then visited the site of the collapse of St Ninian’s, one of Wren’s other London churches. Talking to the vicar, they found out that the building had no history of instability, but were then approached by a somewhat crazed individual who informed them that Wren had been up to no good, using “occult practices” to shore up impractical designs. Despite his introducing himself as Sir Colin Mortimer of the Imperial Institute of Architects, Pleasant dismissed him as “odd”.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Notes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This game was a lot of fun from my point of view, despite the lack of actual action. For some reason, I was finally able to over-emphasise the peculiarities of some of the NPC’s (Mortimer and Henderson especially), which seemed to go down well. I intend to try this more often, it’s frequently offered as a way to make sessions more memorable.&lt;br /&gt;&lt;br /&gt;On the downside I didn’t get as far through the investigation as I would have liked. This led to some compromises in the effort to finish the story the next week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-5104894123543496657?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/5104894123543496657/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/ministry-of-blades-madness-of-angels.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5104894123543496657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/5104894123543496657'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/ministry-of-blades-madness-of-angels.html' title='The Ministry of Blades : The Madness of Angels, episode 4'/><author><name>Astronut</name><uri>http://www.blogger.com/profile/14595495803627874029</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Yn0yxFtJpcI/TT889JButtI/AAAAAAAAAAM/Q0lmlhqSMFw/s220/7821173.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4119605085162007242</id><published>2011-02-07T19:02:00.004Z</published><updated>2011-02-07T23:39:44.287Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='setting'/><category scheme='http://www.blogger.com/atom/ns#' term='memories'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadowrun'/><title type='text'>Sun, Sea and Cyberware</title><content type='html'>Well, I wasn't intending for this to be &lt;i&gt;Shadowrun&lt;/i&gt; Week at the blog, but what the heck.&lt;br /&gt;&lt;br /&gt;When Tim went off to university and took his &lt;i&gt;Shadowrun&lt;/i&gt; campaign off with him, I attempted to fill the gap. We played a few generic, disjointed sessions, but in the end we moved on to different games, and my custom setting never saw the light of day. The notes are long lost now, but I can put together the basic elements from memory.&lt;br /&gt;&lt;br /&gt;Since I was barely out of my teens, all vim and swaggering arrogance, I decided I wanted to subvert the usual gloomy trappings of the cyberpunk genre, and as such swapped the dirty alleyways and torrential rain of the urban sprawl for the sub-tropical splendour of Bermuda.&lt;br /&gt;&lt;br /&gt;Perhaps taking the infamous &lt;a href="http://en.wikipedia.org/wiki/Bermuda_Triangle"&gt;Triangle&lt;/a&gt; as inspiration -- which strikes me today as being quite clever, although I'm not sure I intended the metaphor back then -- I set up a three-way power struggle. &lt;a href="http://upload.wikimedia.org/wikipedia/commons/3/38/Bermuda_topographic_map-en.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="224" src="http://upload.wikimedia.org/wikipedia/commons/3/38/Bermuda_topographic_map-en.png" width="320" /&gt;&lt;/a&gt;Before the Awakening, the Bermuda Triangle was known as one of the world's hotspots of the weird, but with the return of magic to the world in 2011 (!), the weird became manifest. Storms of unnatural strength and size battered the islands and cut them off from the outside world, while strange things fell from the clouds and crawled from the sea.&lt;br /&gt;&lt;br /&gt;Prior to 2011 (!) Bermuda was an important offshore financial centre for many corporations, a result of its favourable taxation system. As such they were quite keen to get back in touch with their offices there, and when the eldritch storms finally subsided, the mega-corporations raced each other -- and the British government, as Bermuda was still a British territory -- to the islands, only to find them wild and lawless, and ruled -- if that is the right word -- by a cadre of newly-empowered and quite militant shark shamans.&lt;br /&gt;&lt;br /&gt;Today, Bermuda is officially under British rule once more, although stable government is confined to a few key locations, most notably the northern islands of St George's and St David's, with much of the rest of the land a wild zone full of wandering Awakened creatures and independent settlements. The capital -- and all that valuable financial data -- is in the hands of the shark shamans, and negotiations continue between the shamans -- who demand an independent magical state like those seen elsewhere in the Awakened world -- and the British, with the mega-corporations waiting on the sidelines, their impatience growing by the day.&lt;br /&gt;&lt;br /&gt;There you have it, as best as I remember, anyway. There's potential for the traditional &lt;i&gt;Shadowrun&lt;/i&gt; political and corporate intrigue, with a number of factions jockeying for position, but with all sorts of weird stuff slithering in from the Bermuda Triangle, there's also a chance for a good old-fashioned monster hunt. There's even room for some &lt;i&gt;D&amp;amp;D&lt;/i&gt;-eque ruin exploration, as those abandoned corporate facilities are bound to be full of the kind of stuff that would command a high price on the shadow markets.&lt;br /&gt;&lt;br /&gt;And of course, there's always room for speedboat chases.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4119605085162007242?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4119605085162007242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/sun-sea-and-cyberware.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4119605085162007242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4119605085162007242'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/sun-sea-and-cyberware.html' title='Sun, Sea and Cyberware'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-145850648815688798</id><published>2011-02-06T12:56:00.001Z</published><updated>2011-02-07T18:59:26.854Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadowrun'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Maybe That Dragonlance Movie Wasn't So Bad After All</title><content type='html'>After watching this, why wouldn't you want to play &lt;i&gt;Shadowrun&lt;/i&gt;?&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/8GPGQoR6f6w?rel=0" title="YouTube video player" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;If only so that you could do it better. &lt;br /&gt;&lt;br /&gt;Thanks to &lt;a href="http://shirosrpg.blogspot.com/"&gt;sirlarkins&lt;/a&gt; for the link!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-145850648815688798?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/145850648815688798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/maybe-that-dragonlance-movie-wasnt-so.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/145850648815688798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/145850648815688798'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/maybe-that-dragonlance-movie-wasnt-so.html' title='Maybe That Dragonlance Movie Wasn&apos;t So Bad After All'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/8GPGQoR6f6w/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-4993210313376512488</id><published>2011-02-05T19:37:00.004Z</published><updated>2011-02-05T21:26:20.047Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Call of Cthulhu'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='memories'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadowrun'/><title type='text'>Running From the Past</title><content type='html'>I blame the internet.&lt;br /&gt;&lt;br /&gt;Stuart started it in &lt;a href="http://midasintelligence.blogspot.com/2010/12/interface-zero-bringing-cyberpunk-to.html"&gt;his review of &lt;i&gt;Interface Zero&lt;/i&gt;&lt;/a&gt;; a casual mention of &lt;i&gt;Shadowrun&lt;/i&gt; got me thinking about the game again, but it wasn't until &lt;a href="http://bxblackrazor.blogspot.com/search/label/sr"&gt;JB started a series of posts on the game&lt;/a&gt; that I caught the bug and dug out my copy of the second edition. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_4eK0bH0i6ak/TU2mOT-GjoI/AAAAAAAAAiw/WbBmYWHjnSM/s1600/shadowrun_2e_0001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_4eK0bH0i6ak/TU2mOT-GjoI/AAAAAAAAAiw/WbBmYWHjnSM/s320/shadowrun_2e_0001.jpg" width="244" /&gt;&lt;/a&gt;&lt;i&gt;Shadowrun&lt;/i&gt; was my first proper role-playing game. I'd played a bit of the multiplayer &lt;i&gt;Fighting Fantasy&lt;/i&gt;, and I was aware of the hobby, but &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2010/12/absolutely-nothing.html"&gt;I was more interested in Games Workshop wargames at the time&lt;/a&gt;. My main gaming buddy at the time introduced me to Tim, who showed us this box of miniatures he had; they were fantasy types, orcs, dwarves and the like, but they had sunglasses and machine guns. Tim told us that they were from a game called &lt;i&gt;Shadowrun&lt;/i&gt;, and invited us to play. From that point, we played &lt;i&gt;Shadowrun&lt;/i&gt; for about three years, although oddly enough, I don't think we ever used the miniatures.&lt;br /&gt;&lt;br /&gt;Through &lt;i&gt;Shadowrun&lt;/i&gt; and Tim, I discovered more games, including my &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2010/01/three-things-i-have-learned-from-d.html"&gt;first -- and until a couple of years ago, only -- encounter with &lt;i&gt;D&amp;amp;D&lt;/i&gt;&lt;/a&gt;, and a disastrous dalliance with &lt;i&gt;Traveller: The New Era&lt;/i&gt;. Somewhere in there, I fell in love with &lt;i&gt;Call of Cthulhu&lt;/i&gt;, but &lt;i&gt;Shadowrun&lt;/i&gt; was always a constant, and it was only really Tim's departure for university that ended our time with the game. I played a bit of the third edition when it came to be my turn to enter higher education, but it didn't click with me and I left it behind. Up until a couple of days ago, that was the last time I looked at a &lt;i&gt;Shadowrun&lt;/i&gt; book.&lt;br /&gt;&lt;br /&gt;Looking at it now, I'm surprised at how much of the system we didn't use. It's what would be called "crunchy" nowadays, in that it does not attempt to have a rule for everything, but goes into great -- and likely unnecessary -- detail on the situations it does cover. Given my tastes of late I'm almost certain that if I ran it today, I would not make use of this detail, but that's not to say that I wouldn't run it at all, as there's still a lot to like.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_4eK0bH0i6ak/TU2np-Bwu0I/AAAAAAAAAi4/RZhVRnlBuAg/s1600/shadowrun_elf_decker_0001.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_4eK0bH0i6ak/TU2np-Bwu0I/AAAAAAAAAi4/RZhVRnlBuAg/s320/shadowrun_elf_decker_0001.gif" width="127" /&gt;&lt;/a&gt;The central mechanic is elegant and quick, one result of which is an unobtrusive close combat system which does its job without fuss. The drain mechanic -- the downside to spellcasting, in which casters risk taking damage from their own powers -- is a great idea, and is perhaps my favourite part of the entire system. The second edition also contains almost -- there's no adventure included, which is a shame -- everything you need to play, and all in a book about the same size as a &lt;i&gt;D&amp;amp;D&lt;/i&gt; player's handbook; now &lt;i&gt;Shadowrun&lt;/i&gt; was also the first time I encountered &lt;a href="http://en.wikipedia.org/wiki/Power_creep"&gt;power creep&lt;/a&gt;, and Tim had a stack of supplements about a metre high, each of which gave one type of character an edge over the others, but none of them were necessary, and the game runs just as well from the core rules alone.&lt;br /&gt;&lt;br /&gt;Except for decking. The computer hacking system in the second edition rules is a mess and while it was improved by subsequent sourcebooks, it never quite worked, and I can see why so many GMs just dumped the entire aspect of the game. It's a shame, as it's one of the key topoi of the cyberpunk genre, but the game is perhaps better off without it.&lt;br /&gt;&lt;br /&gt;One other criticism of the game, in particular the older editions, is that it's dated, and it is true that there's a definite 1980's feel to the setting, but to me that is part of the charm. &lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/pk30a0qsVIk?rel=0" title="YouTube video player" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;It's more a product of its time than an accurate prediction of the future, but that doesn't make it of any less value as a setting, just as the outdated notions of the 1930's and 50's don't make a rockets-and-rayguns setting any less fun today. Any game which lets you play a grenade-launcher-wielding elven rock star or a motorcycle-riding ork wizard is just fine by me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-4993210313376512488?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/4993210313376512488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/running-from-past.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4993210313376512488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/4993210313376512488'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/02/running-from-past.html' title='Running From the Past'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_4eK0bH0i6ak/TU2mOT-GjoI/AAAAAAAAAiw/WbBmYWHjnSM/s72-c/shadowrun_2e_0001.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-1559337705312822043</id><published>2011-01-26T21:15:00.004Z</published><updated>2011-01-26T21:28:21.912Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Astronut'/><title type='text'>The Ministry of Blades : The Madness of Angels, episode 3</title><content type='html'>&lt;span style="font-style: italic;"&gt;Dr Pleasant shows his power; Prentiss is nearly brought down by a garden implement.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Played&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;13&lt;sup&gt;th&lt;/sup&gt; January 2011.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dramatis Personae&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Lady Antonia deVore - a &lt;span style="font-style: italic;"&gt;Heavily-armed Aristocrat&lt;/span&gt; *.&lt;br /&gt;Captain Benson Curruthers - a  &lt;span style="font-style: italic;"&gt;Military Policeman&lt;/span&gt;.&lt;br /&gt;Doctor Zephaniah Pleasant - a &lt;span style="font-style: italic;"&gt;Sinister Surgeon&lt;/span&gt;.&lt;br /&gt;Miss April Sharpe - a &lt;span style="font-style: italic;"&gt;Self-taught Inventor&lt;/span&gt;.&lt;br /&gt;Jack Prentiss - a &lt;span style="font-style: italic;"&gt;Dodgy Pedestrian&lt;/span&gt;.&lt;br /&gt;Rodney Marsh - a &lt;span style="font-style: italic;"&gt;Partially-reformed Thief&lt;/span&gt; *.&lt;br /&gt;Lewis - an &lt;span style="font-style: italic;"&gt;Unsuccessful Burglar&lt;/span&gt;.&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;Corpse&lt;/span&gt; of Martin Geffey.&lt;br /&gt;A &lt;span style="font-style: italic;"&gt;Young Constable&lt;/span&gt;.&lt;br /&gt;Two &lt;span style="font-style: italic;"&gt;Athletic Bobbies&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Plot&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Prentiss was running as soon as his feet hit the path, chasing after the burglar he had seen dropping past the study window. Unfortunately, it was dark in the yard and an unseen rake nearly knocked him out. The thief took the opportunity to try and climb over the back wall, but his initial leap fell short, squandering his advantage.&lt;br /&gt;&lt;br /&gt;Curruthers, having ascertained that the thief was being chased, headed for the front door, intending to cut the villain off at the end of the alley. Dr Pleasant and Miss Sharpe followed, leaving Lady Antonia to keep an eye on the study. That they might not pick the right end of the alley did not occur to them.&lt;br /&gt;&lt;br /&gt;Hitting the ground on the far side of the wall, Prentiss doggedly renewed his pursuit, catching the burglar in a bear hug after he skidded in a puddle. Curruthers and his team appeared at the nearest end of the alley, having made the right decision, just as the thief broke loose, sprinting in the other direction. Pleasant reacted immediately, calling on &lt;span style="font-style: italic;"&gt;Malphas&lt;/span&gt;, the Tower Builder, to intervene: a burst of blue light and an accompanying thunderclap nearly stunned the villain, but he shook it off and ran on. Curruthers calmly put a bullet in his shoulder, slowing him down enough for Prentiss to catch him again.&lt;br /&gt;&lt;br /&gt;The team assembled and examined their captive: a shabby looking little man with oddly rodent-like features. They found themselves reminded of Marsh, although this was definitely not him. Attempting to get some information out of him, Curruthers attempted to persuade them that things would go better if he talked. All the while, Prentiss loomed over them in an intimidating manner, although this was compromised somewhat as Dr Pleasant attended to his developing black eye, muttering about tasks that were “beneath him”. Eventually, offered a deal, the criminal, Lewis, admitted to being hired by a mysterious figure. He had broken into the house to steal several specific objects and had been permitted to take anything else he wanted in order to muddy the picture.&lt;br /&gt;&lt;br /&gt;He produced a bag from under his coat and revealed a number of odd objects: two sets of elaborate black robes, an elaborate chain of office (although not for any recognisable organisation), a private journal. He also had jewellery and other items of value. He was supposed to locate a small silver key, but had been unable to find it.&lt;br /&gt;&lt;br /&gt;Extracting the location of the pub where Lewis had met his patron and where he was due to hand over the loot, the team headed back towards the West End. As they passed the Cathedral, they were accosted by a constable, who informed them that they’d found the body of Martin Geffey. Pleasant and April went with him while the others took Lewis on to the Ministry. The body lay in an alley near St Paul’s, at the end of an increasingly wild set of tracks, as though he had stumbled the final steps. Like the good Dean, it bore an expression of terror. Pleasant rapidly came to the conclusion he had died of a seizure, probably brought on by fear. Miss Sharpe used her &lt;span style="font-style: italic;"&gt;Detecteronatron&lt;/span&gt;, to hunt for spirits, but was unsuccessful.&lt;br /&gt;&lt;br /&gt;As the pair returned to the Ministry, they caught a glimpse of Marsh. As they attempted to hail him, they heard whistles and the pounding of heavy boots. Looking wildly around him, Marsh fled into the fog!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Notes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This was the first time I had attempted to use the chase system, widely touted as one of &lt;span style="font-style: italic;"&gt;Savage Worlds’&lt;/span&gt; more useful features. It was a little confusing at first, as the whole thing is written in terms of car chases, even though it was explicitly for foot chases as well. I found myself having to decide exactly what “Seriously Out of Control” meant for a pedestrian (stumbling) and exactly how climbing a wall might affect proceedings. I’m still not sure the system reflected Prentiss’ superior pace well enough or the effect of attacking while running, but it’s another system that will benefit from practice. Next time, there will definitely be more obstacles!&lt;br /&gt;&lt;br /&gt;Had Marsh been present, he would have recognised Lewis as a former associate and probably have gotten more information out of him. As it was, it was largely irrelevant.&lt;br /&gt;&lt;br /&gt;(* - player not present.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-1559337705312822043?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/1559337705312822043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/ministry-of-blades-madness-of-angels.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1559337705312822043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/1559337705312822043'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/ministry-of-blades-madness-of-angels.html' title='The Ministry of Blades : The Madness of Angels, episode 3'/><author><name>Astronut</name><uri>http://www.blogger.com/profile/14595495803627874029</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_Yn0yxFtJpcI/TT889JButtI/AAAAAAAAAAM/Q0lmlhqSMFw/s220/7821173.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-2275933801863546158</id><published>2011-01-24T21:19:00.002Z</published><updated>2011-01-24T21:28:20.207Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Astronut'/><title type='text'>The Ministry of Blades : A Frosty Reception at the Ministry (an Untold Tale of the Ministry)</title><content type='html'>&lt;span style="font-style: italic;"&gt;April blows up a door; Antonia kills a chair&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Played&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;16&lt;sup&gt;th&lt;/sup&gt; December 2010.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dramatis Personae&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Lady Antonia deVore - a &lt;span style="font-style: italic;"&gt;Heavily-armed Aristocrat&lt;/span&gt;.&lt;br /&gt;Captain Benson Curruthers - a &lt;span style="font-style: italic;"&gt;Military Policeman&lt;/span&gt;.&lt;br /&gt;Miss April Sharpe - a &lt;span style="font-style: italic;"&gt;Self-taught Inventor&lt;/span&gt;.&lt;br /&gt;Jack Prentiss - a &lt;span style="font-style: italic;"&gt;Dodgy Pedestrian&lt;/span&gt;.&lt;br /&gt;A &lt;span style="font-style: italic;" class="italic"&gt;Bad-tempered Norwegian Sprite&lt;/span&gt;.&lt;br /&gt;Assorted &lt;span style="font-style: italic;" class="italic"&gt;Notables&lt;/span&gt; and &lt;span class="italic"&gt;&lt;span style="font-style: italic;"&gt;Minions&lt;/span&gt; of the &lt;span style="font-style: italic;"&gt;Ministry&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Plot&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It had been a warm, wet winter and it was particularly foggy as the  team returned to the Ministry on Christmas Eve. Delayed by the wrap-up  for a persistent case, they were anxious to get back into the warmth,  where the annual Christmas Dinner was being held. They were somewhat  bemused to discover the building dark and locked-up.&lt;br /&gt;&lt;br /&gt;Trying the front door, they became aware that it was much colder than  the outside air. It was locked. The windows were dark and, on close  examination, seemed to be frosted on the inside. Finding the main gates  to the yard locked as well, the team ventured to the alley behind the  building with the intention of climbing over the wall. The yard itself  seemed fine, if quiet, and the horses in the stables were wrapped up  warm against the cold. Checking the carriages and other equipment, they  uncovered some warm clothing and blankets and, assuming the cold  extended throughout the building, undertook appropriate preparations.&lt;br /&gt;&lt;br /&gt;The back door was locked, but Prentiss had little difficulty forcing  it open, letting the group into the kitchen. The room had been  abandoned, although half-prepared food lay on the tables. The oven was  cold and there was no sign of the staff. Everything was covered in  frost. Choosing a door at random (this not being an area any of them  were familiar with), they ventured into the central lobby of the  building. Everything was covered in a thin layer of ice and the carpet  crunched underfoot. The gas lights were turned on, but no gas issued  from the tubes and they were cold and dark.&lt;br /&gt;&lt;br /&gt;Curruthers took the lead as they headed for the main staircase to the  first floor and was the first to be attacked by the zombies. Prentiss,  at the rear, found more and battle broke out. The walking dead were  frozen solid and difficult to damage, but tended to shatter when a solid  hit was made. Making short work of the corpses, one of which was  recognizable as the werewolf they killed in Highgate Cemetery, they  reached the balcony. The ice was thicker here, coating the doors, walls  and other woodwork. It was several inches thick on the doors to the  Library and Council Chambers, which is where the dinner was to be held.&lt;br /&gt;&lt;br /&gt;Deciding they needed heavier tools, they headed for the basement  stores, getting distracted momentarily by the possibility of getting  gunpowder from the armoury. Unfortunately, the doors were too well  secured, so they fell back on the original plan of making use of picks  and hammers.&lt;br /&gt;&lt;br /&gt;Returning to the Library door, they set to work. Prentiss smashed a  lot of ice off the door, fatiguing himself, but allowing them entry. The  ice inside was thicker towards the door of the Council Chamber, but  nothing could be heard. They spent some time examining the room for  signs of summoning or of other dodgy books, but it seemed Madame Delgal  had been tidying with her usual efficiency.&lt;br /&gt;&lt;br /&gt;They began taking turns hacking at the Chamber door. After a couple  of attempts, a head formed from the ice and, after giving them all a  disdainful look, told them to stop making so much noise and go away.  Further attempts to remove the ice resulted in the arrival of a  four-foot tall figure of ice, which they smashed. This was followed by a  series of lethal eruptions of ice shards. Dodging the bursts, they  managed to remove a panel of the door and Prentiss packed it with black  powder from his blunderbuss. Miss Sharpe then ignited the powder with a  blast from her gun, blowing the door off its hinges.&lt;br /&gt;&lt;br /&gt;Inside, they found the rest of the staff frozen at the table and  covered in thick ice. While they stared at the scene, Miss Sharpe used  her &lt;span style="font-style: italic;"&gt;detecteronatron&lt;/span&gt; to locate a spirit sitting in a frozen chair  watching them. She pointed it out to the others and large chunks of ice  began to fall from the ceiling, narrowly missing several of the heroes,  as Lady Antonia unloaded her LeMats at the chair. While the chair was  completely demolished, the spirit appeared to be completely unaffected;  worse, it was audibly cackling at them!&lt;br /&gt;&lt;br /&gt;While various weapons discharged around him, Curruthers looked for  the thickest concentration of ice, spotting it on the specially-imported  Norwegian Spruce. Assuming a connection, he led the others in launching  a hail of fire at it, eventually resulting in its destruction. The  spirit promptly dissipated and the ice began to sublimate into the air.&lt;br /&gt;&lt;br /&gt;Sensing an opportunity, the heroes started to decorate the frozen  staff in a comical fashion, intending to blame the spirit when they woke  up…&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Notes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As a mostly-improvised session (I had a basic idea of the plot, plus a  rough idea of the layout of the building), this worked very well. I  hadn’t planned how they would defeat the spirit, but I love the solution  they came up with and just ran with it.&lt;br /&gt;&lt;br /&gt;This is the first time I’d ever run a seasonal special and, although  Christmas is particularly important in a Victorian setting, I didn’t  want to fall into the usual cliché of the &lt;span class="italic"&gt;Christmas Carol&lt;/span&gt;  rip-off. If it’s not clear, the spirit was the Scandinavian equivalent  of a dryad, connected to the imported Christmas tree; it wasn’t happy  with the noise and heat and decided to freeze all involved.&lt;br /&gt;&lt;br /&gt;One thing I discovered with this game is that sometimes miniatures  are very important, even in simple fights. Confusion rained during the  fight with the zombies as to who was where and next to whom…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-2275933801863546158?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/2275933801863546158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/ministry-of-blades-frosty-reception-at.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/2275933801863546158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/2275933801863546158'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/ministry-of-blades-frosty-reception-at.html' title='The Ministry of Blades : A Frosty Reception at the Ministry (an Untold Tale of the Ministry)'/><author><name>Astronut</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_INQd2CvFzEI/S9MmTDPhMVI/AAAAAAAAAD8/IMGc7q-1wzc/s1600-R/7821173'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-8910139836399750445</id><published>2011-01-22T22:27:00.000Z</published><updated>2011-01-22T22:27:12.108Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='musings'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='Kingmaker'/><title type='text'>Back to the Stolen Lands</title><content type='html'>After a few weeks of one-shots and even a couple of weeks without any gaming at all -- gasp! -- we returned to our regular &lt;i&gt;Pathfinder&lt;/i&gt; campaign this week, with games on Sunday and Friday. After a bit of wandering about our lands dealing with what would be called sidequests in another medium, the plot has us exploring further afield, and despite some allusions to &lt;a href="http://en.wikipedia.org/wiki/Roanoke_Colony"&gt;Roanoke&lt;/a&gt; that are about as subtle as a volcano, it's been a pleasure to return to a more sandboxy type of play. This week's sessions featured a lot of rulebook page-flipping, but I'm not sure if that's due to the increasing complexity of the game as we get to eighth level, or a lack of familiarity with the rules after weeks away.&lt;br /&gt;&lt;br /&gt;In other news, production has begun on &lt;i&gt;Savage Eberron III: The Riddle of the Forgotten Hoard&lt;/i&gt;. Samuel L Jackson is expected to reprise his role as diminutive dinosaur rider &lt;a href="http://brightonandhoveroleplayers.blogspot.com/2011/01/savage-eberron-ii-jewel-of-galifar.html"&gt;Galaxy Jones&lt;/a&gt;, and an open casting call has been put out for short, bearded actors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-8910139836399750445?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/8910139836399750445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/back-to-stolen-lands.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8910139836399750445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8910139836399750445'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/back-to-stolen-lands.html' title='Back to the Stolen Lands'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-249146496678835357</id><published>2011-01-09T13:41:00.009Z</published><updated>2011-01-09T17:08:27.187Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='scenario'/><category scheme='http://www.blogger.com/atom/ns#' term='game report'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><title type='text'>Savage Eberron II: The Jewel of Galifar</title><content type='html'>Last summer, my regular group decided to devote a weekend to gaming. The event came to be kown as "BenCon", because who can turn down a good -- or bad -- pun? Over the two days, we played a big game of &lt;i&gt;Twilight Imperium&lt;/i&gt;, were introduced to the wonderful &lt;i&gt;Cold City&lt;/i&gt;, and got in a couple of sessions of &lt;i&gt;Savage Worlds&lt;/i&gt;, one of which was my experimental mash up of that pulp-flavoured ruleset with the pulp-flavoured setting of &lt;i&gt;Eberron&lt;/i&gt;. While the two seemed to work well together in terms of tone, I wasn't satisfied with how the game went.&lt;br /&gt;&lt;br /&gt;As it became clear that our schedules would align to enable another gaming day, we decided to have a Winter BenCon during the Christmas break. This slipped back as real life got in the way, but we managed to organise one solid day of gaming to take place in the new year, and three games were arranged: &lt;a href="http://midasintelligence.blogspot.com/"&gt;Stuart&lt;/a&gt; was set to run a &lt;i&gt;RuneQuest&lt;/i&gt; scenario using Mongoose's samurai sourcebook, and I'm sure he'll be reporting on that soon enough, while Dave was going to run us through a &lt;i&gt;Trail of Cthulhu&lt;/i&gt; investigation, and I had planned a sequel to the earlier &lt;i&gt;Savage Eberron&lt;/i&gt; adventure. As it turned out, Dave had decided to move back to Vancouver and so was neck deep in packing, unable to devote time to preparing a game; as a result, the schedule for the day was curtailed and became a simple double bill.&lt;br /&gt;&lt;br /&gt;My scenario was a loose sequel to the earlier game, not a direct continuation but a new adventure featuring the same player-characters, although the format did allow for new characters. As such, we welcomed Galaxy Jones,&lt;a href="http://2.bp.blogspot.com/_4eK0bH0i6ak/TSmilmawUOI/AAAAAAAAAhk/A3WQSinHqKc/s1600/tiger_jackson_0001.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_4eK0bH0i6ak/TSmilmawUOI/AAAAAAAAAhk/A3WQSinHqKc/s320/tiger_jackson_0001.jpg" width="154" /&gt;&lt;/a&gt; a halfling dinosaur rider with the personality of a Blaxploitation character, complete with afro hairstyle and leopard-skin coat. Galaxy turned out to be something of a glass cannon, dealing out massive damage from the back of his mount, Shep, but proving to be quite fragile when unseated. Stuart developed Fibulon, a professional duellist, and passed his previous character, warforged soldier Tactica-206, to his son Sebastian. Aside from Tactica-206, also returning from the previous episode were Dave's half-elf bushwhacker Kawa, and Ben's deaf dwarf artificer Stones McGuffin, while Manoj was unable to attend due to illness, so his half-ogre vuvuzela-toting bard stayed at home.&lt;br /&gt;&lt;br /&gt;The party had been hired by a self-titled "collector of curiosities" named Jobar Lenskin, who had heard rumours of an item called the "Jewel of Galifar". This was a treasure of which he'd heard nothing before, and his regular sources and contacts were also baffled, all of which made him want this Jewel even more. As such, he tasked the player-characters with finding out more about the item and if possible to retrieve it for his collection. The characters followed their leads to the gnomish nation of Zilargo, and the canal-crossed city of Trolanport. There, they headed to the home of a local businessman named Arno Salvatore, as they'd heard that he might know more about the Jewel.&lt;br /&gt;&lt;br /&gt;The game began with the player-characters in a boat outside Salvatore's front door. They knocked and, receiving no answer but hearing the sounds of someone running within, broke the door down. Inside was a courtyard with what looked like some disused boats covered with tarpaulin, and steps heading to an upper level on which could be seen an open door. The team went for the stairs, only for the tarpaulin to be flung aside, revealing a huge warforged with four spider-like legs and massive stone axes instead of hands. A short fight ensued -- despite its high stats, the warforged was an Extra and required only two hits to incapacitate -- and the party rushed upstairs to find a small library on fire and a tall, athletic man standing by the window. He smiled at them, gave a mock salute, then leaped out the window, across the canal outside, and on to the roof of the building opposite.&lt;br /&gt;&lt;br /&gt;I had designed a fun parkour-like chase across the rooftops which would then evolve into an elemental speedboat chase along the canals of the city. &lt;a href="http://3.bp.blogspot.com/_4eK0bH0i6ak/TSmjJkA49jI/AAAAAAAAAho/YaaxBmzAiXM/s1600/venice_murano_0001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="http://3.bp.blogspot.com/_4eK0bH0i6ak/TSmjJkA49jI/AAAAAAAAAho/YaaxBmzAiXM/s320/venice_murano_0001.jpg" width="320" /&gt;&lt;/a&gt;What in fact happened was that every single character who attempted the jump made it with ease, and they caught up with their quarry in short order. A quick tussle on the roof ensued, but with no way out, the man surrendered, and the complex map I'd drawn out on the tabletop went unused. Sigh. During the brawl a crowd had gathered in the piazza below and Kawa decided to pose as a member of the Trust -- Zilargo's secret police agency -- in an attempt to explain the party's unusual behaviour.&lt;br /&gt;&lt;br /&gt;Dragging their captive -- who claimed to be Arno Salvatore -- back to the house, the player-characters went through the documents he had attempted to destroy, and also had a go at interrogating the man himself. He proved resilient, and it seemed as if he was more frightened of someone else than he was of the characters, but they did manage to find out that while he did have the Jewel at one point, he had passed it on to his associates, who had either taken it to, or were based at, a location in the forests to the south of Trolanport. It was also implied that he did not know what the Jewel was, as it was sealed inside some kind of container.&lt;br /&gt;&lt;br /&gt;Dave then attempted to derail the adventure further when an agent of the Trust came snooping around and his character Kawa decided to not only threaten said agent, but knock off his impressive stovepipe hat to punctuate said threat. The players were convinced to allow the agent to speak to Salvatore, and although the captive attempted to paint the player-characters as villains, the gnome seemed to know that not all was as it seemed. He indicated that he had some previous connection to the characters' colleague Eddie Stone -- Rick's character in the previous game, a changeling private eye with a shady past -- which was enough to save their lives, but that they should leave town if they valued their ongoing health. A couple of the party members had spotted evidence of what might have been snipers surrounding their current position, so the group decided that the gnome's advice was sound, and leaving Salvatore in his custody, they headed to the docks and boarded a ship heading south.&lt;br /&gt;&lt;br /&gt;A day or so later, the characters were dropped off at a nondescript stretch of coastline and headed into the forest. After a while they found the tracks of a group of humanoid travellers and followed them until they picked up the sounds of loud voices talking in the goblin tongue; McGuffin knew a little bit of the language and thought that the goblinoids seemed to be drinking and having a laugh, and were not on high alert. There was some brief discussion on whether or not to rush the camp, but in the end the party decided that the goblinoids were not an immediate threat and that since their own destination was in a different direction, a fight would be an unnecessary diversion at that point.&lt;br /&gt;&lt;br /&gt;The trees began to thin out and ahead of them, across a stretch of featureless terrain, was a small two-tier fortification. It appeared to be a remnant of the old hobgoblin empire and despite being thousands of years old, was still in fair condition; McGuffin assured the rest of the group that no goblinoiod structure could possibly last so long and that dwarves must have had a hand in its creation, but it sounded to them like the typical ravings of a Hobgoblin Denialist. The player-characters didn't think running across all that open ground in broad daylight was a good idea, so sat down in the cover of the treeline to observe the tower, picking out a number of green-clad guards patrolling the battlements.&lt;br /&gt;&lt;br /&gt;Night fell and a rain storm swept in from the coast, all of which was deemed enough cover to make a move on the tower. Galaxy and his dinosaur went first and made it to the outer wall of the fortification, then the woodsman Kawa followed, but something about his approach alerted a guard and a crossbow bolt flew out of the darkness, striking the half-elf and bringing him to the ground. At this, the rest of the party abandoned stealth and charged up to the walls.&lt;br /&gt;&lt;br /&gt;The outer walls were ruined in places, allowing easy access into the yard within,&lt;a href="http://2.bp.blogspot.com/_4eK0bH0i6ak/TSmkqPtkicI/AAAAAAAAAhs/CHPynaU8RbE/s1600/ninja_green_0001.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_4eK0bH0i6ak/TSmkqPtkicI/AAAAAAAAAhs/CHPynaU8RbE/s320/ninja_green_0001.jpg" width="201" /&gt;&lt;/a&gt; where the team discovered a group of guards -- I described these as wearing green ninja-like pyjamas, because a horde of ninjas is almost as good as a bunch of Nazis when you're running a pulp game -- and a handful of snipers atop the battlements of the tower itself. The party tore through their opponents -- as expected, as they were Extras -- with Galaxy Jones and Shep proving quite deadly, and gained entrance into the tower. More of the green-clad warriors were stationed on the stairs and landings within, and so began a running battle up to the roof, with only a brief pause to block the door to the battlements, trapping the snipers outside in the storm.&lt;br /&gt;&lt;br /&gt;Up on the roof, the party encountered more of the warriors, as well as one who wore a carved metal facemask instead of the cloth masks of his followers, and who stood alongside an iron casket covered with runes and decorative carvings. By this time, the rain had become torrential, and in a bit of an old-school touch, I threw in a bit of randomness by declaring that when the four of clubs was drawn from the initiative deck, a bolt of lightning would strike the tower, centred on the character of the player who'd drawn the card. I did not expect this to come up much, if at all, but it happened four or five times during the battle. Apparently, it was quite the storm.&lt;br /&gt;&lt;br /&gt;This became something of an epic confrontation, with bennies being spent left, right and centre, and the player-characters' luck failing them at key moments. Highlights included Kawa's knockdown brawl with a bog-standard mook, a fight which lasted the entire length of the battle and beyond; &lt;a href="http://3.bp.blogspot.com/_4eK0bH0i6ak/TSml39FpP3I/AAAAAAAAAhw/FVddJIjyEiI/s1600/DD_manticore_150dpi.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_4eK0bH0i6ak/TSml39FpP3I/AAAAAAAAAhw/FVddJIjyEiI/s400/DD_manticore_150dpi.png" width="248" /&gt;&lt;/a&gt;the arrival of a manticore just as the player-characters thought they might have the upper hand; and Fibulon sliding along the rain-slicked stones of the roof, between the legs of the combatants surrounding the casket, tripping up the leader, and just catching himself on the edge by one hand. In response, the masked figure used the Havoc spell -- from the &lt;i&gt;Fantasy Companion&lt;/i&gt; -- to knock the player-chracters around and send the duellist over the edge. Fibulon survived the fall, landing on the lower battlements, right behind the snipers the party had left trapped there! There was a brief moment of uncertainty as Fibulon and the surprised crossbowmen eyed each other, then the duellist leaped off the lower battlements -- again suffering no damage -- and began his ascent back up to the fight above.&lt;br /&gt;&lt;br /&gt;Reaching the roof, Fibulon got his revenge on the masked mage by running him through, but the manticore battled on, as did the nameless minion tussling with Kawa and, by this point, Stones McGuffin. Fearing defeat, the player-characters changed tack and got the casket off the roof and down the stairs; the manticore, too large to follow, took flight and disappeared into the thick cloud cover, while the lone henchman dodged through a number of attacks to follow the casket. He would likely have followed the party all the way home had Tactica-206 not shoulder-barged him off the stairs to his death two storeys below.&lt;br /&gt;&lt;br /&gt;Safe if only for a moment, the party stopped to catch their collective breath. Galaxy Jones' dinosaur mount had been killed, he had suffered serious injuries, and he'd laso been blinded by the manticore's venom. The half-elf woodsman attempted to administer first aid, which resulted in the halfling bleeding out and suffering permanent organ damage, losing one level of his strength attribute. Nonetheless he survived the medical attention and was just about fit enough to make the mad dash across open ground to the relative safety of the forest. Luck was on their side, as the crossbowmen remained occupied with their attempts to get off the lower roof, and while the manticore had returned to track them from the air, it lost sight of them as they got deeper into the forest.&lt;br /&gt;&lt;br /&gt;The team made it to a small village, and from there obtained passage back to their base of operations, where the injured could recover and McGuffin could examine the casket. The old dwarf figured out that it seemed to be under the effects of a permanent &lt;i&gt;Time Stop&lt;/i&gt; spell, and rigged a device which would interrupt the magic long enough to open the container. Inside they found a girl, little older than ten and in a deep sleep. She seemed familiar somehow, and some of the party members thought she had a noble look to her features. When the girl woke, she seemed confused by her surroundings, and claimed she was Jenna ir'Wynarn, the oldest child of King Jarot, &lt;a href="http://eberron.wikia.com/wiki/King_Jarot_ir%27Wynarn"&gt;the ruler whose children's disagreements over the proper order of succession had led to the century-long Last War&lt;/a&gt;. All of which was very interesting, as there was no historical record of a Jenna ir'Wynarn.&lt;br /&gt;&lt;br /&gt;If her story was true, then the girl would be a person of great importance to the whole of Khorvaire. The party decided to keep her existence secret until they knew more, so sealed up the now empty casket and delivered it to Lenskin, who seemed disappointed that the Jewel turned out to be a unique but unexciting magical item.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;I enjoyed this session much more than the game I ran at the summer event, I think because I managed to better capture the pulp feel of the setting. I was disappointed to lose the chase sequence, but the battle up and atop the hobgoblin tower was worth it, with the tide shifting a number of times, and all sorts of unexpected and unique events occurring over the course of the fight. The players were challenged, and there was a serious danger of characters -- perhaps the whole party -- being killed if the team hadn't made the wise decision to get the casket -- and the focus of everyone's attention -- out of the picture. This caused the manticore to withdraw to reconsider its position, and allowed the party the breathing room to escape.&lt;br /&gt;&lt;br /&gt;The big fight atop the tower did go on a long time, and the session ran over by ninety minutes, in part because the manticore was so difficult to hurt. &lt;a href="http://3.bp.blogspot.com/_4eK0bH0i6ak/TSmvTUYEtCI/AAAAAAAAAh0/6AGtzQA-R8s/s1600/d6_plus_d8_0002.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="278" src="http://3.bp.blogspot.com/_4eK0bH0i6ak/TSmvTUYEtCI/AAAAAAAAAh0/6AGtzQA-R8s/s320/d6_plus_d8_0002.png" width="320" /&gt;&lt;/a&gt;Its Parry score was not impressive, but it had a Toughness score of eleven, which soaked up all but the most damaging effects, although in fairness it had used all its bennies and had suffered a wound by the end of the fight. The players, Dave in particular, were cursed with poor damage rolls in the later stages of the battle, and found themselves unable to put down a nameless mook, let alone the big boss monster; as such I'm reluctant to put the grind -- I say "grind", but I don't know if anyone really felt like that, as everyone seemed alert and interested -- of the fight down to a flaw in the &lt;i&gt;Savage Worlds&lt;/i&gt; system. In the previous adventure, the players chopped through all their oppenents at great speed, so I'm almost certain it was just bad luck. We'll see how &lt;i&gt;Savage Eberron III&lt;/i&gt; goes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-249146496678835357?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/249146496678835357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/savage-eberron-ii-jewel-of-galifar.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/249146496678835357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/249146496678835357'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/savage-eberron-ii-jewel-of-galifar.html' title='Savage Eberron II: The Jewel of Galifar'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_4eK0bH0i6ak/TSmilmawUOI/AAAAAAAAAhk/A3WQSinHqKc/s72-c/tiger_jackson_0001.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-8181615492441219232</id><published>2011-01-02T21:11:00.003Z</published><updated>2011-01-02T22:32:27.587Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='scenario'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Eberron'/><title type='text'>Savage Sneak Peek</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_4eK0bH0i6ak/TSDodq02DPI/AAAAAAAAAhU/aTt-K6ElhuM/s1600/jewel.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/_4eK0bH0i6ak/TSDodq02DPI/AAAAAAAAAhU/aTt-K6ElhuM/s400/jewel.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Notes for my upcoming &lt;i&gt;Savage Eberron&lt;/i&gt; game, entitled "The Jewel of Galifar" and which sees the adventurers visit Trolanport, the gnomish city of canals.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-8181615492441219232?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/8181615492441219232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/savage-sneak-peek.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8181615492441219232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8181615492441219232'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2011/01/savage-sneak-peek.html' title='Savage Sneak Peek'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_4eK0bH0i6ak/TSDodq02DPI/AAAAAAAAAhU/aTt-K6ElhuM/s72-c/jewel.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-3974695407891890818</id><published>2010-12-30T21:28:00.001Z</published><updated>2011-03-28T19:32:41.462+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='random tables'/><category scheme='http://www.blogger.com/atom/ns#' term='stuff you can use'/><title type='text'>What's in a Name?</title><content type='html'>Presenting, for your enjoyment or utility or both, &lt;a href="http://www.mediafire.com/?b4q8wkw4cck2srf"&gt;one hundred words pulled from Blogger's comment verification system&lt;/a&gt;. If you're ever stuck for a name for a corrupt wizard, a decadent city or an exotic island, just roll a d100 on the the table and you're done. It's a bare bones file, with no fancy formatting, but one day I might tart it up a bit or even expand it to a d1000 table.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-3974695407891890818?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/3974695407891890818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2010/12/whats-in-name.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3974695407891890818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/3974695407891890818'/><link rel='alternate' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2010/12/whats-in-name.html' title='What&apos;s in a Name?'/><author><name>Kelvin Green</name><uri>https://profiles.google.com/106317332650989453289</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-BPP3_sQwQu0/AAAAAAAAAAI/AAAAAAAAAq8/Xdf15nA3BAk/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-232794383425434281.post-8356807380662063841</id><published>2010-12-29T00:49:00.000Z</published><updated>2010-12-29T00:49:52.853Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kelvin'/><category scheme='http://www.blogger.com/atom/ns#' term='Games Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Blood Bowl (Nintendo DS)</title><content type='html'>Games Workshop's &lt;i&gt;Warhammer&lt;/i&gt; is a juggernaut of a franchise. Its runaway success has changed the company from a single hobby shop in Hammersmith to an international corporation, and the game has expanded beyond the tabletop into board games, role-playing games, video games, MMORPGs, novels, comics, and even, in the latter stages of 2010, a straight-to-dvd film, although reviews haven't been too good on that last one.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Warhammer &lt;/i&gt;is the company's core product, but there's also a horde of lesser games, lost to the mists of time and commanding high prices on eBay, stuff like &lt;i&gt;Chainsaw Warrior&lt;/i&gt; and &lt;i&gt;Lost Patrol&lt;/i&gt;. Somewhere in between is a middle tier of games that have never been huge money-spinners, but have remained popular enough to remain in production, on and off, throughout the company's life. &lt;i&gt;Blood Bowl&lt;/i&gt; is one of these, a &lt;i&gt;Warhammer&lt;/i&gt;-ised version of American football, with orcs and goblins beating seven shades out of dwarves and elves, and with maybe a touchdown or two thrown in. In the game, players take it in turns to advance their teams up the pitch, seize the ball, and through applied brutality, agile footwork, or dead-eye accuracy, attempt to get the ball into the end zone to score. Their chances of doing so are modified by their teams' skills and statistics as well as a significant amount of luck, as generated by the rolling of dice.&lt;br /&gt;&lt;br /&gt;In 2009, &lt;i&gt;Blood Bowl&lt;/i&gt; was released to a number of video game platforms, including this DS version. It lacks the 3D environment of the PC and console releases, opting for a isometric viewpoint;&lt;a href="http://3.bp.blogspot.com/_4eK0bH0i6ak/TRqA6mNsBwI/AAAAAAAAAhA/y-X_Xd6ItMQ/s1600/blood_bowl_ds_003.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_4eK0bH0i6ak/TRqA6mNsBwI/AAAAAAAAAhA/y-X_Xd6ItMQ/s1600/blood_bowl_ds_003.jpg" /&gt;&lt;/a&gt; while some may view this as a negative, and it does at first glance seem like a retrograde move back to the 16-bit era and a waste of the DS' capabilities, the viewpoint works in the game's favour, allowing for a wider field -- pun intended -- of vision, as befits what is, after all, a game of strategy.&lt;br /&gt;&lt;br /&gt;Similarly, the lack of a real-time mode turns out to be a missing feature which is not missed, as the end result is something which is more or less a straight translation of the board game into electronic form. The original board game is strong enough that 3D graphics and arcade-style gameplay are not improvements but unnecessary distractions, and for whatever reason they were removed from the DS edition, it has resulted in a better game. The fidelity to the source material also means that those players who want a quick game of Blood Bowl, but can't find an opponent or don't have the space to set up the board, can instead whip out the DS and indulge. There is also a rudimentary local multiplayer option, as well as a "hot seat" mode, which may be a misnomer on a portable system.&lt;br /&gt;&lt;br /&gt;All that said, some features are indeed missed, such as the wilder players and options some of the teams bring along with them, and while eight types of team are included it is disappointing that evocative races such as the dark elves and undead have been overlooked. It is possible however that only those familiar with the original game will miss these bells and whistles, as the core gameplay offers plenty of complexity to keep strategic thinkers happy. On the other hand, those same strategic thinkers may not be quite as happy with the difficulty of the game; while the single-player mode will prove a challenge due to an aggressive CPU, the AI does on occasion seem to engage in some wild and hare-brained schemes, such as sending players to the far corners of the pitch to await passes which are never likely to come, or withdrawing strong blockers from the front lines, and so on. &lt;br /&gt;&lt;br /&gt;The game benefits from good graphics, with good designs and smooth animation, although it would have been nice to have some variation in how the players moved.&lt;a href="http://2.bp.blogspot.com/_4eK0bH0i6ak/TRqBewzD1JI/AAAAAAAAAhQ/ZkUjpUp68uA/s1600/blood_bowl_ds_004.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="288" src="http://2.bp.blogspot.com/_4eK0bH0i6ak/TRqBewzD1JI/AAAAAAAAAhQ/ZkUjpUp68uA/s320/blood_bowl_ds_004.jpg" width="320" /&gt;&lt;/a&gt; There are some neat cut scenes during the game, with the referee stepping in to conduct the opening coin toss and adjudicate fouls, and so on, and there are is a brief appearance from the game's commentators, familiar to those who have played the board game. Perhaps the most important cut scene of all is that which plays when a touchdown is scored, and alas this is the most disappointing, with dodgy-looking cheerleaders and no variation in the animation at all; it would have been a neat touch to have included burly orc cheerleaders, ethereal elven cheerleaders, bearded dwarven cheerleaders, and so on. The game also lacks much in the way of music, with only one or two tunes in evidence, although perhaps a wise move to shun in-game music, which could have become annoying with individual matches taking up to an hour to play.&lt;br /&gt;&lt;br /&gt;This lack of polish can sometimes be an annoyance, but the game survives. There are some glitches in the code that may prove to be a more fatal issue. Outside a match, the game can sometimes take a long time to move between screens, which could be put down to loading times were it not for the simple fact that &lt;i&gt;Blood Bowl&lt;/i&gt; is a cartridge-based title. At times, the game can lock up during these pauses, necessitating a restart and the subsequent loss of data, most annoying during a league game where a team has built up money and experience over a season. Other editions have been fixed by updates, and a new version of the game was released in 2010, but neither have made it to the DS alas.&lt;br /&gt;&lt;br /&gt;All in all, &lt;i&gt;Blood Bowl&lt;/i&gt; on the DS is a very basic game, and the lack of features and polish can be a bit disappointing at times. That said, the core gameplay is strong, a faithful adaptation of a great board game and at the end of the day, it's the gameplay that matters most.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/232794383425434281-8356807380662063841?l=brightonandhoveroleplayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brightonandhoveroleplayers.blogspot.com/feeds/8356807380662063841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brightonandhoveroleplayers.blogspot.com/2010/12/blood-bowl-nintendo-ds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/232794383425434281/posts/default/8356807380662063841'/><link rel='self' type='application/atom+xml' href='
