Despite its heritage and many amusing recollections over cheap beer we have yet to run a single game of Paranioa. To be fair there are a lot of roleplaying games in the world and we are getting through them. In a sense a Paranioa experience can come with a number of expectations as there are so many memories people have given that the game is such an old classic. This tends to mean that there is a lot for a GM to live up to in a sense and it has to come with a certain type of humour - its is the land between supreme irony and slapstick. Its possible that with a well thought out scenario that content will begin to generate itself but I remember my first Paranioa game where I got thoroughly confused and scared to touch anything whilst desperately trying to keep out of trouble. The point is, like trying to hold onto your sanity in Cthulhu, you just have to go with it and given that you are replaced with a timely, if not slightly malfunctional, backup clone, you have nothing to lose. Except your security rating of course.








































