As with our discord being both covid essential as well as digitally divisive there are some for whom its a no brainer necessity and others who rarely if ever interact with it. The digital divide has I believe also created a board gaming divide with some members dominating our social space necessarily at the exclusion of others who have to negotiate a conversation at their backs. Interestingly the Craft Beer club dealt with this issue early on and separated the boardgamers from the roleplayers by simply having two separate nights, one for each, and seem to have a much healthier atmosphere. At some point we will have to address our physical return to club but as for myself it may be time to trial spreading membership across two evenings now as we have discussed this as a solution to our capacity problem before. Its our Game of Thrones moment when the wheel turns full circle and its time to raise new dragons from new eggs.
Tuesday 27 April 2021
Xenolution
Tuesday 20 April 2021
Self Destruct
The adventures of the USS Lyonesse continue on as we had another episodes this last weekend of our Star Trek Adventures that currently has us in close orbit of a wormhole or possibly black hole whilst we attempt to rescue a time dilated SS Atlantis from the NX pre federation era. It's going to be a fun section of the adventure as the crew have been there for many years relative to the rest of the universe and have seemingly gone feral - looks like there are factions between command and at least one other division. Add to this that we are from the 'future' and have already diffused one phaser fight but far from convincingly as the npcs ran away from us. It will be interesting to see the patience of our captain being stretched here as although we are on a rescue mission, if people don't want to be rescued then what exactly are you supposed to do? I am amused that the whole problem could disappear down a black hole so to a less responsible captain the paperwork could be quite short on this one but I am sure that the doctor will expect nothing less that a full prescription of rescue protocols.
Prior to the game I did come across an amusing ten minute video of all of the self destruct sequences from Trek together with the cancellation protocols and to my surprise they vary considerably. It does make me wonder under what circumstances we would do this in our Trek. Players would avoid the scenario as much as possible to the point its not really a consideration but I have always said, good players can let go of their characters and there is no reason why we couldn't in principal divert play to another ship, but this would be undermining the principal of the game of course. Its just that in the series the destruct sequence was both used as a bluff and also very effectively as a trap and I can envisage this as a dire but plausible action under extreme circumstances.
Wednesday 14 April 2021
Project Black Hole
Despite its heritage and many amusing recollections over cheap beer we have yet to run a single game of Paranioa. To be fair there are a lot of roleplaying games in the world and we are getting through them. In a sense a Paranioa experience can come with a number of expectations as there are so many memories people have given that the game is such an old classic. This tends to mean that there is a lot for a GM to live up to in a sense and it has to come with a certain type of humour - its is the land between supreme irony and slapstick. Its possible that with a well thought out scenario that content will begin to generate itself but I remember my first Paranioa game where I got thoroughly confused and scared to touch anything whilst desperately trying to keep out of trouble. The point is, like trying to hold onto your sanity in Cthulhu, you just have to go with it and given that you are replaced with a timely, if not slightly malfunctional, backup clone, you have nothing to lose. Except your security rating of course.
Wednesday 7 April 2021
Easter Access
Tuesday 30 March 2021
Niggles
Sometimes the big picture is about the little things. As I am a GM at the moment I am constantly reminded there are those ever present gripes that are still pursuing me for which I have come to develop a thick skin but never really turned and faced. That is not to say that I am exactly the same when I am playing of course but the familiar tweets of "surely we would have known this" or "we would have packed this item" or "we wouldn't have done that" still drift across the table. There are many GMs that take a hard line on this sort of back talk but I think these are fair questions to a degree in general, but when there is a critical event or a plot turning point then it can be an awkward moment for a GM particularly if one has to revise a round or briefly step back in time. For my part I tend to play it by ear which is what most GMs do I think but there is a slippery slope.
Broadly speaking there is the unwritten contract of social norms and I certainly don't mind perspectives from a characters point of view but the first signs of nit picking must be clamped down on but equally it will be useful for the GM to throw out the odd bone in an even handed context such as the discovery that the party is being spied on, or the party's weapons have been interfered with etc etc. To be fair to the players if they have been used to hack and slay adventures for too long then the intrigue of a city environment may be lost on them. Its also worth noting that players can put both of their feet in their mouths on occasion as if they are not consistent with NPC interaction and they quickly forget what they may have said then there can be consequences- basically if you are going to arrest your players in the game the read them their rights first.
Tuesday 23 March 2021
24
Its always an anniversary which means there is always time for a party depending on any given pandemic. This year marks the tipping of the scales for WIzards of the Coast who have now owned D&D for longer than TSR being in its 24th year as an acquisition. TSR was created in 1974 and purchased in 1997 and as legend would have it Gary Gygax gave his two year old a list of names to brand the game and she chose Dungeons and Dragons. We could have ended up with Castles and Crusades or The Fantasy Game but thankfully her marketing instincts were way ahead of the time.
Whilst the game had early controversy from Bible Belt evangelists concerned with spreading occult rituals it was the suicide of Lee Pulling back in 1982 which cast a shadow over the genre with his mother convinced that D&D was to blame. It was the same year that the Tom Hanks film Mazes and Monsters portrayed a vulnerable college student struggling with his mental health and retreating into a fantasy world inspired by his RPG participation. What is less well known is that the D&D continues to be debated, in the US at least. In 2010, the United States Court of Appeals for the Seventh Circuit upheld a ban on D&D by the Waupun Correctional Institution. Captain Muraski, the institution's gang specialist, testified that D&D can "foster an inmate's obsession with escaping from the real life, correctional environment, fostering hostility, violence and escape behavior"
But the battle has been won now by sheer force of numbers, corporate sponsorship and popular culture. Zeitgeist has changed and we have drifted a long way down the mainstream but its fascinating to see how attitudes have changed over alifetime although it should come as no surprise really. Somewhat like Modiphius characters we have encountered events that have changed our values and we are, of course, better people.
Tuesday 16 March 2021
Seriously
Its well known in quality narratives that the darkest and most reflective moments can be found in the best comedy. There is something about the juxtaposition of hilarity and pain that offers a stark contrast that captures attention and which drives home the poignancy of a situation. There are classics such as Blackadder Goes Fourth that retain all the dark humour and absurdity needed to convey the horror of trench warfare without actually showing you a single dead body. I am strangely reminded of the first Alien movie where the presence of the creature was enhanced by its scarcity; in the same way humour distracts from the true reality of a situation by veiling the inevitable death and destruction. Whilst we are all familiar with using humour to cope in difficult times its more that the mind is opened up to a wide emotional range between laughter and horror that gives us the experience of having been on a journey. This is a challenge to bring to the table top as its more interactive so humour can tend to flow down slapstick veins.
Irony and sarcasm however are somewhat different beasts and as high forms of wit are more naturally at play in our games. There are systems specifically cut out for it such as Space 1889 and not forgetting the increasingly relevant Paranoia. In recent media there was the somewhat light hearted Knights of Basassdom as a nod the genre and the upcoming D&D Movie has confirmed the casting of the evil villain as non other than Hugh Grant. This is not someone who instills fear not exudes malevolence in my opinion so I have to presume that this will be another tongue in cheek adventure, which could work I guess but difficult to see how they will make a series out of it.
More interestingly I note that there is a Terminator RPG in development and whilst the the film was a classic by the time we got onto the Sarah Connor Chronicles it was becoming farcical and once you realize its not taking itself seriously then you can just follow along. From a GMs perspective I think its likely better to let a group express themselves comically speaking as everyone is different and dead jokes are as popular as dead characters in RPGs.
Tuesday 9 March 2021
Action
There are specific approaches to game design that are not so much a narrative as pretty much scripted. I am thinking of such classics as It came from the Late Late Show (Stellar Games 1989) where you play actors playing roles in a budget pulp horror/sci fi production. Its deliciously satirical and can boarder on the farcical as each player can call a timeout when their actor can throw a tantrum and walk off set in order to get a one off change to sway the outcome of a scene - basically you can successfully argue with the writers in order to change the outcome. In the case of the Late Late Show this is the very reason to play the game but when it comes to more serious games based on a TV series there has to be a tacit agreement between the players and the GM that there is a format and scene progression. Whilst this applies to scenarios in general as opposed to a sandbox approach, specific shows will have a much more formulaic and episodic basis for the context.
Wednesday 3 March 2021
Brute Force
What do you do when a character starts to brute force a game ? This is often not deliberate but in the case of something like a half Giant or Orc or indeed our resident Warforged in the D&D it is very much in vein of character to approach the opening of a fine wine by smashing it over its own head; if its in a casket well then so much the better. Notably Warforged do not consume food or drink but to be honest I dont think this would make any difference to its approach to any form of consumables but neither at the moment is it differentiating its approach to anything.
Wednesday 24 February 2021
The smaller picture
To what extent a GM should paint a full picture is definitely an issue at least when I come to running a game. Fundamentally I prefer character awareness or more specifically context to reflect somewhat realistically against the world we know. I suppose this is more of a day in the life perspective so for example a soldier or their platoon will have a clear job in front of them but wont be aware of the overall aims of the battle whether they are critical in achieving a specific objective or sacrificed for a larger aim. Likewise a rogue may have gained enough information for a lucrative opportunity but the consequences of his actions will inevitably pursue him over time. Hindsight is a wonderful thing provided players get a chance to learn from it and steer a game going forward.
Wednesday 17 February 2021
Rental Market
Strangely I bumped into a half-orc at work last week although it shouldn't be that surprising really as there will be a statistical model describing our hobbies akin to the odds of bumping into someone with the same birthday. In that specific case a work mate had just started plating D&D and popped into the office for some help printing out an encounter map. So we got chatting and it turns out he was a long standing fan of critical role and was arranging a game for his children. Now running a game for kids needs careful thought and in his case they hadn't yet reached their teenage years so there is some general if not obvious advice. Keep it super simple and if the kids want to get creative with their characters and items then just let them, rules are there to control their actions not their character. But you can be robust, they are tough little cookies and if you have to kill off the party then fine as long as there is a way for them to jump straight back into the game to avenge their deaths for example then they will be perfectly fine with this.
Wednesday 10 February 2021
Re-Runs
If your most captivating paintings have involve cutting shapes out of potatoes or your proudest musical productions follow a good curry or indeed your literary opus magnus presents with post-it notes on the fridge, then, like me you are most likely a few strings short of a full Mozart. Having said this most people unknowingly express their creativity needs just through day to day conversations - a thousand words is worth a picture for most of us and we consume our narratives from a wide selection of on line mega libraries these days to satiate the artistic hunger. For my p in the art I get to play with the weekly words to feed the Google Engines and it keeps my inner Van Gough at bay.
Tuesday 2 February 2021
Screen Time
GM preparation is a thing, both artistically and mechanically and with the Black Death still upon us the electronic world continues to demand its due. More accurately as a GM I am familiar enough with Roll20 now having use it for the Warhammer, Star Trek and the tongue in cheek 5e Brighthelm adventures but as I suspected the management of RPG digital assets, just like in any digital artwork job really, is extraordinarily time consuming. In a sense it shouldn't matter as the imagination should be the only canvas but a commitment to everyone staring at their screens means that the players should really have something to look at. Like most things in life it will be a matter of expediency I think and so I am happy enough to put images in front of players in terms of thematics but instancing any particular moment is going to come down to scrawly mouse writing. As I am running a Planescape, set scenes will be hard to come by as the party could potentially be going anywhere.
Wednesday 27 January 2021
Cowboys and Tentacles
GM Jon dons another GM hat alongside his Starfleet Adventures game and will roll out a Deadlands Weird West adventure. Combining the Western genre with a sprinkling of horror its an opportunity to traverse the dusty frontier plains presumably with the mandatory steampunk goggles, although GM Jon would describe it as a Gaslamp Fantasy. There are a number of possible scenarios but it will depend on what flavour the players prefer.
For my part I will roll out a 5e Planescape that worked very well last time. It has the primary advantage of being incredibly flexible as players can be portalled in and out of anywhere quite easily and it inherently contains a dizzying array of experiences that enrich any scenario. It provides additional value for the GM for moderating paranoia as digging out multiverse mysteries always seems to attract unusual and cunning adversaries.
Lots to think about for the GMs and lots of carnage on the platter for the players to choose from.
Thursday 21 January 2021
Everyone
The paradox of social networks is that they both bring people together as well as divide them and I sense civilisation is still maturing with regard to their use. There is an old Chinese saying 'Dont drink poison to quench your thirst', but whether you are a herbalist or assassin both share certain professional interests. Our club discord server has served a certain utility and whilst enabling the usual emotional abstraction it has been far from divisive as we are a small club and are based around a physical meet.
https://www.facebook.com/groups/1637959583133640
In more recent months though I have subscribed to the Brighton Area Dungeons and Dragons Facebook group which sports 145 members and its good to get an idea of how local games are thriving. Indeed it has a slightly more familiar feel for me as a few of our old members are founders having taken some of their games down to the Dice Saloon.
https://www.facebook.com/groups/dungeonsdragonuk
But more recently a UK Dungeons and Dragons groups has appeared on my radar and having just joined it a national picture is suddenly apparent with over 8500 members. Now at this scale as moderated as it is all types of players collaborate but for the most part the crosstalk is amicable. But for me the real interest is reflecting on the personal narratives that players recount both from the how the hobby has impacted them as new players as well those returning to the tables after many years or indeed decades; seeing people reconnect with a passion is always heart warming and I am sure they will crack a wry smile at the first GM-player argument after coming out of retirement.
So where next for the new cyber society ? Perhaps a global group - all role-players on the planet together discussing the merits of D12s vs D20s or a hive mind of meta gamers. We are Torg.
Wednesday 13 January 2021
Death Throws
It is the very beginning of the very end of our current round of games and GM Jack's current Warhammer Fantasy is showing worrying signs of a forthcoming boss fight, or more precisely we seem to spiralling in towards a necromancer altercation that we have been struggling to avoid but a lot of disruption in the local fiefdoms have come down their armies clashing with undead forces and not particularly successfully. Im not sure what you should bring to a fight with an undead lord but we will be bringing beer, attitude and incompetence judging by our party performance so far, but if he owns a skull then we will be caving it in as per our Skullbashers Direct customer commitment.
Wednesday 6 January 2021
Huge Tats
The material component aspect of using magic in D&D is something I have never really seen imposed with much rigor. From my experience, a bit like auditing encumbrance and book keeping in general, its not really very interesting, narratively irrelevant and can keep tripping the flow of game - it brings no enjoyment. There have been a number of articles over the years trying to refresh these perspectives and suggesting methods of integrating these mechanics into more relevant and exciting gameplay but to be honest, I have never really bought it.
Sporting over 100 tattoes to decorate your particular species of choice I also find it engaging to browse through as if I was picking out something for myself. DnD has always been somewhat bitty as it has evolved from a lot of different versions and realms so whilst there have been some great examples of artwork it has never been that consistent compared to something like the Warhmmer universe for example. But encapsulating a visual theme into a sourcebook is an interesting way of painting a GMs world where the skin itself is the canvas. There are also mechanical implications as for example vocal spells can be inscribed on the throat area, fighting spells on the arms, agility on the legs etc etc More so it potentially raises a rather uncomfortably economy if indeed the skin can be removed and still retain the magic inscribed upon it. Seems that tattoo art can go down the generations, literally.











































