tag:blogger.com,1999:blog-232794383425434281.post6387548594985441242..comments2023-10-18T14:53:50.744+01:00Comments on Brighton and Hove Role Players: Why I Don't Use Published ScenariosPrince Marikhttp://www.blogger.com/profile/03240493922014277196noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-232794383425434281.post-45235014136396815212009-04-30T17:56:00.000+01:002009-04-30T17:56:00.000+01:00Well, the whole point of my post was that the scen...Well, the whole point of my post was that the scenarios <I>aren't</I> rubbish, but that they're merely of no use to me in my current campaign, so I have no idea what you're on about!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-66495516915949872412009-04-30T17:27:00.000+01:002009-04-30T17:27:00.000+01:00lol! Obviously! Why on earth would anyone want t...lol! Obviously! Why on earth would anyone want to rewrite No Man's Land?!! It's a one-off 3 part scenario - which is great fun, and with which I had a ball! Got everyone dressed up in Camo'; got a couple of stage lights from the drama hut at work (for search beams to be turned on occassionally with one; the other had a red filter on, and I put it on when bad things were starting to happen; made a prop which glowed weird green when things were getting really freaky..... etc etc.... They gave you advice on what props would work (and they did).....<br /><br />& the story was a blast. Great rpging experience. But no - would be no use for a modern campaign<br /><br />BUT I was simply pointing out that there are many good CoC campaigns out there - i.e. your opinion is simply that on this one! Was never suggesting you shoe-horn a WWI game into a modern one! That would be insane! Insaner than mad Frank my character! ;)<br /><br />& as for the other modern ones, I am not suggesting you use them either, since I have read and played (run) most of them!!<br /><br />See you later!BenTheFerghttps://www.blogger.com/profile/12760136651496176499noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-21186147297056873512009-04-30T08:32:00.000+01:002009-04-30T08:32:00.000+01:00Opinions, eh? Well then, how in your opinion, shou...Opinions, eh? Well then, how in your opinion, should I run a campaign set in WWI and featuring ghouls and Great Old Ones, when my game is set in the modern day, and I don't want to use ghouls and Great Old Ones?<br /><br />There comes a point where you're changing so much stuff that it's not worth using the original work at all. I see no point in buying a book and rewriting it entirely, when I could just write something of my own for free.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-35303394781004902172009-04-29T20:55:00.000+01:002009-04-29T20:55:00.000+01:00Thing is with pre-written stuff is 'does it speak ...Thing is with pre-written stuff is 'does it speak to you/ does it get your imagination going'....? If so, the next step: as a ref - what do you need to do with it. <br /><br />I have never found a complex narrative driven plot that doesn't need work - fleshing out npcs, music, props, working out how the game could flow in the real world.... player choices....<br /><br />I approached running Horror's Heart in the same vein. Loved it. Had a great mini-campaign - it rocked. As did another mate Jules who ran it with his group. They all loved it.<br /><br />Thus.... heck - it seems to be opinions. Difference is I ran it, as did Jules, and it was great fun. What else can I say? lol!!BenTheFerghttps://www.blogger.com/profile/12760136651496176499noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-6264147455890604152009-04-29T08:17:00.000+01:002009-04-29T08:17:00.000+01:00They're not negative sentiments. I've stated my cr...They're not negative sentiments. I've stated my criteria for what I find useful in a published scenario, and I've explained why the titles you suggested don't fit those criteria. Some of the books you mentioned are quite good, but I still can't use them!<br /><br />That said, I don't think I've ever seen a good review of <I>Horror's Heart</I>!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-35632562794108100562009-04-29T07:01:00.000+01:002009-04-29T07:01:00.000+01:00couldn't agree less with you Kelvin - but weirdly ...couldn't agree less with you Kelvin - but weirdly - this is normally what happens when we debate games!! lol!! Lot's of negative sentiments in there. As I say, I have run most, and I/ the gamers/ other groups as well (eg feedback via reviews on rpgnet/ as well as friends)say the same things I've noted..... I have found pre-written stories excellent ways of helping design 'sandbox' gaming in CoC (for Arkham Country), as well as the building blocks to modern campaigns. All very useful - but obviously tools to be used intelligently by a GM, not always as they are.<br /><br />Let's hope this is like what I have experienced in bands - a creative tension between the members, rather than a force driving folks to explosion/ implosion! ;)BenTheFerghttps://www.blogger.com/profile/12760136651496176499noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-9803679728849413132009-04-28T20:55:00.000+01:002009-04-28T20:55:00.000+01:00Right then...
No Man's Land is in the wrong era a...Right then...<br /><br /><I>No Man's Land</I> is in the wrong era and can't be converted, has a big list of monsters straight from the core rules, and a Great Old One.<br /><br /><I>Horror's Heart</I> tries to do something different by using werewolves, but then shoves them into a subplot before going into more of the same cultist stuff. Also, it's appallingly badly written.<br /><br /><I>Unseen Masters</I> follows the standard <I>CoC</I> scenario structure by the book, and features at least three Outer Gods.<br /><br /><I>Delta Green</I> is in the wrong country. The adventures do score points for innovation, though, as they do something a bit different with them, steering clear of the usual structure and monsters. Except for the last one in the first book, which has Mi-Go and, yes, a Great Old One.<br /><br />The <I>Arkham County</I> scenarios are bloody awful in most cases, and I can't imagine running them with a straight face. Most of them also use the usual gang of monsters (although not many gods, it must be said). Yawn.<br /><br />I've not read <I>New Tales of the Miskatonic Valley</I>, as I believe you wanted to run it?<br /><br />Apart from all that, you've read all of these, so I can't really go on and use them, even if I wanted to.<br /><br />So, no, not all the scenarios are rubbish (although a couple of them most definitely are!), but that was never my point. They remain rather unusable for me though.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-232794383425434281.post-39142463540498376142009-04-28T18:30:00.000+01:002009-04-28T18:30:00.000+01:00Yup - rubbish Kelvin! There are loads of great sce...Yup - rubbish Kelvin! There are loads of great scenarios for CoC - so from one blogger you game with, you're talking out your arse son! ;)<br /><br />No Mans Land<br />Horrors Heart<br />Unseen Masters<br />Adventures in arkham county & all the short adventures in the classic New England setting<br />Delta Green/ Countdown/ Eyes Only<br />new adventures in the Miskatonic Valley<br /><br />all of these have small scenarios, lots of great rpging, flavour, no deities etc etc<br /><br />Masks of N - great campaign! Can't go wrong! Yes - you probably get at least one TPK - but worth every one! ;)<br /><br />So - heck - :PBenTheFerghttps://www.blogger.com/profile/12760136651496176499noreply@blogger.com