Wednesday 1 April 2020

Roll Online


So war is the mother of invention they say which may well be just as poignant in our current circumstances. We are battling a molecular enemy and are all on the front line - its a bit like some gigantic co operative board game.  Home working has its equivalence in home playing as far as our role playing club is concerned and as much as I drag my feet over technology, GM Dave and trusty sidekick James have digitised me into the seedy world of on line Role playing.


There is definitely a red vs blue sense of a divide in the club between those who find IT systems inconvenient and confrontational and those who find them supportive and communal. In a sense the global social network bubbles seem to replicate themselves in smaller social circles which is a fascinating field for future cyber psychologists but with respect to the technology, our on line GMs are putting their time and effort into supporting us in confinement and staving off madness and we have lawful good duty to support their efforts. Next week I'll report back on our roll20 and DnD Beyond experiences.


Whilst it was interesting and slightly creepy to listen in to the Tabletop Simulator app last week, it did seem to work. It was great fun to listen to a long conversation that made absolutely no sense whatsoever though that would also be a normal evening at the club for me. Nevertheless I am happy to report that the virtualised drinking game Red Dragon Inn seems to simulate most of the nonsense required to capture our atmosphere bar the barkeep. I think for now we will get away with not being real.


Wednesday 25 March 2020

Lockdown


Self delusion is not generally something one would consider a healthy pastime. I presume one is not consciously aware of it so that would be the important dividing line between a LARPer dressed as a superhero and someone actually trying to leap tall buildings in one go. However confinement raises the bar on this and gives escapism a rather more sobering aspect. Spending weeks at home with potentially nothing to do is a real bane to those with an active imaginations and may well be a small glimpse of the lives of the incarcerated. It only been a day and I'm already struggling with the lack of routine. My point is that I may have to dig out the Christmas tree again in order to fool myself back into holiday mode - at least I get to eat mince pies and buy myself presents.


I'm beginning to think that the iso cubes from Judge Dredd are not so far from reality at the moment but I would gladly walk into a San Angeles Crypto Penetentiary or perhaps don a halo from Minority Report. I would have gone for a carbonite casing but I'm not talking to Star Wars at the moment.


There are few RPGs based on waking up from hibernation - Aliens notwithstanding, there is the classic Gamma World (TSR), Mutant (Target Games), arguably cryo chambers in Traveller (Mongoose) and SpaceShip Zero (Green Ronin). The list goes on but the best bet may well be to plug myself into the internet and succumb to the on line community for now. As much as I try to take a break from the computer world, perhaps I never left.


Wednesday 18 March 2020

Pandemic Legion


It has begun. Whilst 'Diversity is Strength' sounds more like IngSoc Newspeak, on a Darwinian level it's suddenly quite poignant. Whilst our genetic similarities will mean the current pandemic will take its toll, there is enough diversity in our species to ensure the longevity of our race for now. Basically our post apocalyptic games will thankfully remain so, although it is always prudent to maintain ones skill levels.


Our DNA is not just diverse but exhibits somewhat Star Trek like characteristics in that over the millennia we have absorbed our genetic enemies into our own sequence with, as far as nature is concerned, acceptable losses to the collective. In other words we have added the biological distinctiveness of foreign bodies to our own and adapted their function to serve as ours - in truth, we have been winning the eternal molecular battle, at least so far. We are Borg.


Speaking of which, GM Jon is arranging an off site Star Trek in the back of his mind and the duly imposed self isolation should be giving him plenty of time to bring it to the fore and when the time comes, I should be able to report back from the New Emporium on London Road, the upcoming venue for the relocation of Dice Saloon.


Until then our roleplaying will face an exile through the cursed earth as our meetings will suspend for now and we will wander our own imagination.


Tuesday 10 March 2020

Retail

 

This week on the not particularly shady role playing grapevine, I have heard that Dice Saloon is moving from its current location. Given the transfer of the world's high streets into out of town retail parks and the amazon warehouses its a struggle to see why one would go into town at all. The challenge now is to offer an experience in town rather than just a service and whilst Brighton and its arts scene will always attract tourists, by the time you are in the backwaters of London road, it gets a little more cyberpunk. So, as far as I have heard, they will now present a shop front which is an interesting decision.



To be fair the DS directors seem to have hit all of the right buttons and built a great community and it's all contained behind a steel door on an industrial unit secreted from the high street. It's far from an ideal retail environment but its hidden ambiance lends it a special sort of shady identity and a retreat for the subculture, a home for wayward adventurers no less. Whilst a shop front is desirable by default it will be interesting to see what the atmosphere becomes but it may well be just a case of going into backrooms or upstairs - its hard to imagine that they will get the same footprint as an industrial unit.


As for our enterprise at the Railway Club, we have consolidated into three games now as whilst there are a lot more role players around there are also a lot more games in town so it's been s struggle to fill two D&D games though what is extremely frustrating is people signing up to come and not turning up - we had about six people all due to come along and not one of them appeared or even communicated the fact. In my day this would be considered extremely rude but online interaction simply doesn't trigger the social side of the brain that face to face meetings do. People need to get real.


Tuesday 3 March 2020

Cold Calling



Murder mysteries are not quite what they used to be. Though that is system dependent of course D&D does attempt to pour water on some puzzles where the recently departed are concerned and with the 3rd level necromancer spell "Speak with Dead" there is always a danger for the unprepared GM. Summoning the dead can and should be a  double edged sword really and to be fair the spell has some restrictions that may not quite gel with a necromancers expectations. There are only five questions allowed and even within this, the spirit will not necessarily be co-operative - it is not a truth spell after all. Indeed if the party are recognized as an enemy then they will get treated appropriately and language may also be a barrier depending on the characters. I also note that trying to talk to entities that do not have mouths poses its own problems.


So with cryptic responses and hazy repetition I think enough mystery can be retained in an adventure without the party resorting to some sort of undead database of bodies they may decide to cart around with them. Personally I prefer the more dangerous and violent reactions but as a GM I should really respect the character involved but I would say it's reasonable to suggest that being violent and aggressive in life should carry over to the afterlife - the spell does indicate that an animating spirit is active but not a full soul so if animating means just that then there is no reason not to allow some adverse cadaver choreography.


I did have an Archmage once in a Rolemaster game and sadly for one of the beloved party members who came to a grisly end, their corpse was reanimated as an undead butler for everyone - a somewhat prickly reminder not to do stupid things but they knew the risks when they met me.


Tuesday 25 February 2020

TORG talk


Great name for a podcast but a blog will have to do, some of us have been ticking away a TORG at the Dice Saloon on an occasional weekend and had occasion to meet just over a week ago. Currently we seem to have got in to a bit of a fast an furious situation. We are on the trail of a Faberge Egg effectively stolen by Demons who dominate the Wastelands incursion just outside the St Petersberg hard point. Basically we really are in Mad Max territory and although GM Warren was threatening to introduce a flame throwing guitar into the mix, we have been managing the cliches quite well so far.


Having said this we are working for what's left of the Russian Mafia and returning their national treasure will mean receiving important information in return as part of our shady deal. I wouldn't normally recommend transacting with crime lords but my character has watched a lot of TV and is intimately familiar with the Sopranos and the general semi automatic Pizza wielding goons of the American side of the family so its a case of being more latte than white Russian.


Our task at hand is to win some form of car wars death match race - a cross between wacky races and just whacking people. As as soon as we signed up, we got a TV drone in tow and if we can dispatch our opponents before the race even begins then its just more ratings for the ads. Thing is we seem to have broken the drone and thereby broken the rules too...not sure which highway code we're using now..

Tuesday 18 February 2020

Pushing Buttons


Roleplayers have many opinions where character generation is concerned. I've seen those who are particularly invested in a system and I mean financially as well as artistically, do deep dives into the material and pull up some very interesting but also quite specific characters. As one gets more experienced then it's good to know that certain systems provide enough narrative to get ones teeth into. As always imagination is the limit, after all there are at least enough personalities for every human being on earth so you can be whomever you like but regarding the nature part of nurture, a non human upbringing is going to introduce lots of interesting traits.



For a GM, starting a new game does mean giving birth to several characters at once and that can be as painful as it sounds. Although players with some experience will do much of the work and carve out their own traits, for setting up a new game I prefer spamming the buttons on a random character generator. Now this has some implications which on balance I quite like. Firstly the characters that come off the production line will be disjointed to a degree - for example in the Planescape the available characters include a pirate Wizard, a Cleric with a criminal background, a Warlock Spy and an entertainer Paladin. Now these are of course not thought out by definition and potentially a little silly but they are amusing and provocative - they are interesting. Automatically it gets players to start thinking about how such people are possible which immediately exercises the narrative muscles even for those completely new to roleplaying which I like. It's also extremely convenient and time saving boon for a GM as well as supplying an instantly playable situation for a newcomer.


The secret of course is that characters are not set in stone, petrification notwithstanding - with a bit of negotiation they can be moulded into something a little more relevant and players can tweak their preferences into a personality they can enjoy playing. Basically its all about reverse engineering people which I am all up for. This is all with respect to fantasy characters for the most part as it gets quite existential for the scifi cyber environments where personality traits and higher functions can be swapped out mid game. I'm not saying we have any schizophrenics at the club, I'm just saying that its difficult to tell sometimes.


Tuesday 11 February 2020

Locke and Key


As we seem to be struggling to patch together a sane and salient D&D game at the moment, some of us brave few are preparing backup games as a sort of disaster recovery solution for some excessive handbag wielding that has erupted. Artistic differences are inevitable where role players are concerned and I am surprised that in all the years I have been going the the club we haven't had more to be honest. But with particular players put in particular games with particular perspectives when certain combinations are unlocked the inevitable doors begin to close. Whilst I hope that people who storm out come back one day I have come to believe that evolution is a healthy thing even if it begins in contention - pain, when accepted, allows people to change. 


Without wanting to sound too much like the Shadows from Babylon 5, I'm going to gamble that fun will win out over frustration at the end of the day so I am prepping a Planescape should people feel the need to dip their toes into unknown portals. As always its a bit of a struggle to wrestle a plot down in the multiverse but I have some ideas which will be dutifully messed up by the players I am sure.


I also note that a new series has just emerged from Netflix called Locke and Key based on the graphic novels of the same name which is extremely timely given a Planescape as the mechanics seem quite familiar. Whether its a sort of Harry Potter family adventure or something more involved like The Lost Room I don't know but might well be worth a watch..




Tuesday 4 February 2020

Tesseract



So, cubic volume is a wonderful thing. I mean without a third dimension everything would be just too flat and thin - sort of one dimensional really but twice. Fine if you were just playing Phoenix Dawn or Magic the Gathering but for role players gazing down upon their miniatures there are issues. Moreover there is also a room required to host the aforementioned role players and there is the rub. It seems that everyone has taken the opportunity to come out of the woodwork to grab a character at the start of the adventures and the games may be looking somewhat over full with the D&D at seven players already.


Another dimension to the quandary is that we also had a wandering spirit enter our hallowed halls having spied this very venerable tome. Since meetups has somewhat changed the visitor dynamic, passing players are fewer and further between now although the flip side is that we only need to advertise a popular system and we will get the seats filled very quickly from the real world - social media has generated a somewhat on demand recruitment system. Nevertheless there was at least one seat in the Scum and Villainy so we have managed to squeeze everyone in on paper.


Issue is that I know there was at least one player missing last week. Well perhaps our organic nature will win out as not all of us are there every week and this may bring balance to opposing forces. I myself don't have a seat in any game as I often join any game that is short of an evening but then if the opposite is true I am free to start a relief game. All are options but that fourth dimension I mentioned earlier would be very handy at the moment.





Tuesday 28 January 2020

It is done


A task only marginally less arduous than delivering a ring to a volcano has now been fulfilled - we have our upcoming games, both scribing and subscribing has commenced. Thanks to one of the many Daves for levelling up last week and herding the roleplaying cats into ther respective litter trays.



There was the sense that there was some burnout with regard to all the recent SciFi being played so GM Elena has transitioned from Cyberpuk 2020 to D&D to scratch all the dungeon crawling itching at the moment. D&D is always popular of course and the game did get oversubscribed within about seven seconds but at the end of the day there are enough good souls  among us to spread themselves out accross all of the games so we can cover enough bases if people are away of an evening. The three winners are The Spire, D&D and Scum and Villainy. 



GM Alex is running S&V in a Star Wars context from which it draws its title of course but it's not specifically designed for that universe. Its interesting to what extent a game can remain generic and yet still fill the boots of subgenres that are full of lore. Star Wars, Star Trek and Stargate - just to take a few of the stars as examples - all have a deply rooted culture, are quite distinct and fans if not players will be looking for an authentic experience. This does necessitate the use of very specific equipment and interaction with iconic cultures - The Borg, The Empire and the Goa'Uld respectively for example. I guess whether you go for a more custom system or not depends on the work you are prepared to put in as a GM tho if you are a fan you could do a lot off the cuff provided you are consistent for those persistent geeky questions.


Tuesday 21 January 2020

More Roleplaying ?


As always when we rotate games there is the persistent issue of what players want to play and what GMs want to run. Now its a given that it's not possible to keep everyone happy all the time I have suggested that we have some sort of last man standing knife fight or perhaps a mud wrestling contest in bikinis. Whilst I am prepared to drop the bikinis, neither option seems to have taken traction but I do feel that people have become too spoilt with on demand TV and doorstep delivery services these days. When I was fighting in the Napoleonic wars our deliveries were done by cannon and we used stale loaves of bread as D6s.


Nevertheless it seems that some of our players have overdosed themselves on some of the recent sci-fi games and now fancy switching channel to a good old hack and slay. The games on offer however are Scum and Villany, Spire and Cyberpunk 2020 - not D&D. S+V is a game based around the Sci Fi opera and is designed to be run with archetypes and episodically along the lines of Beebop Cowboy and Firefly. It's based on the Blades in the Dark system which despite being wonderfully narrative has attraced criticism for it's mechanics and over specialisation, not that I found this an issue and I do like the ability to develop ones cirminal faction which I presume translates to developing ones ship in the sci fi realm. 


Cyberpuk is what is says on the tin, the tin in question being a cost effective and illeagal AI implant that glitches on its owner resulting in a backup intelligence occasionally taking over and wreaking havoc. It's the cookie cutter for futuristic noodle bars, off world colonies, and dodgy augmentations.


The Spire is not one I know but seems to revolve around a secret war between Elven castes - the High Elves living in the Spire and the Dark Elves tying to overthrown them. I do like the artwork as well as the take on the classes and it's an interesting perspective on Elves for sure but it does punk up a bit - I believe fantasy-punk is the correct phrase. I have managed to find an excellent review from Andrew Logan, another of our kin in the blogsphere.


So what do we do when the games dont quite fit the player base at any given time ? Well if the mud wrestling is out then there is only evolution by natural selection. Players do what players do but I wonder if we should go back to four games and encourage the GMs to post a couple of spare places on meetups ? It would beat driving around town and pickup people off the street like the Jesus Army. 


Tuesday 14 January 2020

Fellowship of Something


I was sad to miss GM Dave's one shot over Christmas, 'A glitch in the Christmas Matrix' but was lucky enough to catch GM Pietro's one shot last week based on the wonderfully narrative game of Fellowship by Jacob Rundolph. Initially I presumed it was a parady on the Lord Of the Rings and I may well be partly correct but on the playthrough it was readily apparent that the system could be played quite properly.


For my part I took on the Gandalf equvalent of "Harbinger" to 'remove evil from this world at all costs' and whilst the system never makes direct reference to Tolkien, all of the key narrative aspects of the characters have been distilled into specific abilities. So for example one of the harbinger traits is "Angelic Remenants" - Your people are what remains of the diving beings who created this world, and your extraordinary powers are what lingers of their gifts." This trait then allows the use of  "Speak Softly" (sort of telekenesis) with someone whos name is known. Basically its like the scene from the film when Galadriel speaks into the minds of the other characters.


Whilst there are other traits that diverge from the Tolkien context they are all faithfully narrated and offer very general abilities that can be tailored to any specific situation. Its hard to put a finiger on it but it works very well - its easy to pick up, narratively descriptive making it very immersive, flexible for experienced roleplayers and integrates roleplaying by design. I do believe it may be a work of art.

Anyways there are also additional modules and expansions still in waiting at the kickstarter: