Tuesday, 3 October 2017

The Jackson Six



We had a GM on  holiday in Ireland last week hunting leprechauns which always gives us a chance to kick back and fiddle with our bags of holding. We can pretty much always rely on Jamie to conduct such affairs and offered among other weird and wonderful things, the classic Munchkin by Steve Jackson Games. As I am developing an interest in collaborative card based roleplaying games and I am a huge fan of the Steve Jackson genre, I did have a go at this classic which turned out to be enormous fun. 


As it is within the category of Dungeon Bashing, its quite a quick pickup for an evening and you know exactly where you are right  from the start. Basically you draw cards, both from a treasure pile and action pile into your hand and then you have some choices regarding which cards to play, albeit fighting monsters from your own hand to gain levels and treasure or looking for  trouble in the action pile which can give your character extra classes, weapons and armour. Satirical items can be found such as the Boots of Butt kicking and the Chainsaw of Bloody Dismemberment and at the lower levels you can come up against the Potted Plant or alternatively there are higher level monsters such as the Eyefull Tower which can fall on you in an instantly dead sort of way.


Beyond the satire lies the interaction where players can team up to fight against monsters, for a share of the treasures of course, or if you take a disliking to someone you can throw your monsters at them as well as frustrate their combat abilities using other cards. The overall winner is the one to reach a certain level. Funnily enough we didn't have quite the time to finish the game partly because we were mucking around so much but the amusing outcome was that Nick who had built up quite a high powered character with lots of weapons, classes and armour was still  only level 1 by the end as we had picked on him so much; power gaming munchkin style.


By a pure coincidence I had stuffed a couple of random games into my rucksack one of which was also a Steve Jackson game. I had brought along Illumanati - the classic pyramidal paranoid power building game where your faction influences other weird and wonderful society groups to gain traction and wealth enough to crush your opponents..

I also brought along Nuclear War, which as it sounds, tends to end up only going one way - comes with a wonderful spinometer appropriately enough for drunk superpowers.


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