We are sort of approaching the beginning of the end of this cycle of games if the usual time spans are anything to go by. Circumstances have juggled us quite a lot over the last few months and as always Christmas made it presence felt including one storm warning on one particular Thursday this month. Whilst people will, at a push, risk their characters I wouldn't suggest that any role players try to make the games at the cost of their own lives, though that would be impressive dedication for which I would immediately press the Social Club to install a small shrine dedicated to fallen dice throwing mortals. If my bat senses are anything like accurate, we are waiting for Paramount merchandising to authorize the next batch of Modiphious scenarios for which GM Jon had kindly offered to intersperse with some classic Star Trek gaming to keep the rabble from revolting and GM Warren continues to press his players whilst he is daywalking but at some point soon the sun will set upon him once more.
Sniffing my colleagues' brains I am interested in Garry's upcoming Farie Wood, which is a home grown system of 20 yearsish as I understand it that was in fact published for a while. Whilst I am less interested in systems per se as opposed to narratives, I did have one experience in an old DnD game that I wasn't expecting to enjoy. The old home game I used to attend ran an Evermeet setting which for those that don't know is a nod to the Farie genre. The island of Evermeet is now sort of separated from the Prime Material plane and as we played it had a definite glowy cartoony ambiance to the environment. At the time we had a mixture of a giant, fairy, elf and cobold (rescued as a pup and brought up by elves). Despite this peculiar mix of friends and foes the adventure was both challenging and the world itself was interesting with regard to its unique/planar properties.
I suppose its not too unusual for a game to have characters of varying sizes but between a farie at about 3 inches up to a giant of 20 feet, it is exceptionally important to say who is standing on who's shoulders when trying to reach that naughty wizards tome on the top shelf. But large differences can create close friendships and despite the family friendly aspects of playing storybook characters, some of the situations got quite close to the mark. So, the moral of the story is, if you wish to live happily ever after, take fairies who can cast fireballs seriously and try not to get trodden on by anyone whos shoes are bigger then you are.