Issue Cover! |
The weather seemed far more agreeable for an evening game
this week. The threat of the pub closing early due to snow falling from the
skies has passed but the spider-bots attacking the heroes did not!
Although I was expecting this fight to end with the second
round, the dice don’t always roll in your favour. Fortunately, I have gotten
the impression that the players understood the basics of the system and I was
more than glad to see them utilising their characters to the fullest. Unity
created a mechanical panther to fight for her and when it got destroyed, she
zapped the spider-bots responsible for its destruction with electricity. Wraith
took out a small EMP out of her utility belt. Legacy flew up into the air and
down into a group of bots. In essence, the heroes destroyed the annoying
critters!
This scene that we have just gone through, with spider-bots
attacking the Freedom Five (and Unity!), is defined as an Action Scene within
the Sentinel Comics system. It differentiates between two types of scenes, the
second one being a Montage scene. It is everything that happens between Action
scenes and is the main period when heroes can either regain health or interact
with the world in other ways. Regaining lost Health during this scene is fairly
simple. A character’s Health is divided into three ranges: Green, Yellow and
Red. When you take action to regain it, you regain up to the maximum Health of
the range one step above your current one. All you have to do is describe how
you’re actually doing that. In the event you’re not interested in Health
recovery, you can do whatever else you feel like.
Absolute Zero was the only superhero who decided to ask
Unity to repair parts of his life-supporting suit, the others opted to
investigate what just happened. Wraith emerged out of the sewers informing her
team that the machines came from the direction of the sea, but since they were
smaller than a person she couldn’t follow their trail through the pipes.
Meanwhile, Unity took a closer look at the robots. She managed to quickly
ascertain that they were built using designs from Baron Blade, Omnitron,
Atlantean and Thorathian technology. All of which the Freedom Five faced in
their previous adventures.
They weren't joking when they said the tree was huge! |
Just when they were done catching their breath, a distress
call from Argent Adept reached them! He asked for assistance at the Akash’Flora
tree because some spider-like robots were attacking it. The transmission ended
abruptly after the sound of something very heavy falling down. The sounds of
battle were also unmistakably there.
Tachyon might have been first to get there but her team
mates arrived shortly after. I started to put out cards onto the table as I
described the scene before them. Hundreds of spider-bots crawling onto the
massive tree, hacking, slashing and drilling into it, putting its pieces into
their internal storage compartments. Innocent civilians were webbed onto the
tree, making fighting the bots more difficult. Half a dozen spider-bots took
positions on higher ground, on buildings and street lights, ready to shoot at
anyone interfering with their task. Argent Adept was nowhere to be seen but the
massive shadow of an egg-laying giant machine spider loomed before them.
A large clutter of spider-bots! |
It was very nice to hear that the players now understood why
I didn’t want to skip through the previous fight. In the tutorial fight, as it
has been dubbed, I gradually introduced elements of the system. In this one,
everything was out and the superheroes felt truly overwhelmed… as is
appropriate for superhero comics!
Since this system is reliant on players describing their
actions, during my preparations for running this game, I tried to come up with
ideas for what the superheroes might do. Many of them were fairly easy to
figure out. Absolute Zero, however, gave me some trouble. He has an Ability
called the Principle of Dependence which allows him to use the highest rolled
die (remember, you roll three dice and normally take the middle result) on an
action when he uses his suit to Overcome a Challenge. I struggled greatly
coming up with ideas on how to utilise this so I was extremely impressed when
his player came up with a brilliant idea.
In order to save the civilians trapped in the spider-webs, Absolute
Zero opened parts of his suit, cooling down the moisture in the air and
creating a fog to cover the innocent bystanders. Tachyon took care of the rest,
releasing them from their bonds with superhuman speed. Bunker decided to engage
the biggest and meanest spider-bot but first he needed a bigger gun. He had his
orbital satellite deploy an additional cannon that attached itself to his suit’s
arm. On their turn, the giant spider-bot laid even more eggs to replace the
ones that hatched several other spider-bots which quickly joined the ones
attacking Absolute Zero and Tachyon. Legacy gave a rousing speech to boost his
team’s morale while the Wraith navigated through the battlefield trying to
locate Argent Adept whom she eventually found buried under a ton of rubble.
I originally expected the group to divide their attention
between Attacking the Minions and Overcoming Challenges but instead they
decided to focus on mainly removing Challenges. Their choice made sense. The
trapped civilians were providing them with penalties to their rolls and they
suspect Argent Adept might help in the fight. Boosting yourself instead of
Attacking the Lieutenant, which that humongous spider-bot is, is also a great
choice because unlike Minions, Lieutenants have the annoying ability to ignore
damage.
What differentiates this Action scene from the previous one
is the inclusion of a timer. Our superheroes have only so much time before the
machines get what they came for… which can’t be anything good.
Naturally, we had to take pictures before we left! |
Damned spider-bots!
ReplyDeleteCount the legs and divide by... er... 8!
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