So we decided to pause the Kingmaker campaign, sorry "Adventure Path", and start afresh from first level; this is annoying given our tendency to abandon campaigns, sorry "Adventure Paths", but we were in danger of losing our new player by overwhelming him with a high-level game. We chose the not-at-all-like-Ravenloft-honest Carrion Crown and it seemed to go quite well. Our new player, Alex, had a much easier time playing a half-elven ranger than the halfling thief of last time, while Stuart chose a cleric with a fondness for censorship, Manoj played a paladin and I chose a necromancer with the swaggering attitude of a rock star. We were all old friends of
I haven't played a D&D wizard since a single session of the 1983 Red Box about fifteen years ago, and I was a bit apprehensive of the class given the complexity of everything else in Pathfinder, but it seems like wizards themselves are quite simple in terms of mechanics, with most of the fiddly bits coming from the spells. I will have to be aware that he is quite fragile -- even if wizard hit dice have increased from d4 to d6 over the years -- as a couple of bites from a centipede almost ended his career at the outset, and I'll also have to think of strategies for spell selection, as I found myself prepared for undead but not for murderous arthropods. It's almost like a whole new game!