Wednesday, 13 July 2016

World of Romans


I have heard it said  that sometimes too much knowledge is a bad thing. Generally speaking I am a huge fan of not being ignorant and I have a high esteem for those working in the fields of teaching and research. I can see that knowledge under duress can be a difficult situation, i.e. where torture may connect someone with the wrong end of a variety of secrets as well as medical instruments but it is equally the case that  you are not going to escape a grizzly ending whether you divulge classified information or not. It is more the case that the burden of some decisions can leave you wishing that you didn't know what you know but I suspect that this is really about the office you hold at the time, a lesser of two evils or perhaps or having to enact laws that leave little choice in an outcome. The difference between fault and responsibility will often mean that the blameless will shoulder the burden for the people they are responsible for despite what they may know or indeed those that have to sacrifice themselves for the greater good just because they know it to be for the best. Life isn't fair, but we know this already. 

But role playing can take this dilemma into extra dimensions, literally, and not to ramble on too much further without a cause, the scenario set for us in GM Jack's Strike adventure does serve to keep all this in mind. The point is Time Travel. At this point in history the party seem to be on both sides of an ancient battle fought between the Celts and Romans. A foregone conclusion from whatever perspective you may be looking at it from but unfortunately from our perspective it appears that we are also up against some Time Travelling Nazis who have brought tanks to the battle. So a bit like undead steam powered, Nazi zombie robots, the steam punkish scenario is already brimming with B movie action and hilarity.


The fun thing about charging around blowing up tanks and trying to level the odds in an future-historic field of battle is that its all too easy to be caught up in the action and forget that decisions we take now are going to have profound effects in the future. Anyway, we have a secret weapon - a horse, who's secret ability is that it can't talk! ....confused ? a cunning plan ? does it know more than it is letting on ? Can it convince the Romans that we aren't spies ? Unlikely at this stage I feel....


1 comment:

  1. I hope you didn't get it at a discount from Troy :/

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