To say we've played a lot of games over the years is to make quite the understatement. The genres have spanned civilisations, the narratives have traversed the planes and there have been experiences from transhuman existentialism to medieval infighting. Alongside the weird and wonderful worlds we have inhabited are the even weirder though not necessarily wonderful characters that we have played. What I find interesting is that there doesn't seem to be any particular convergent set of characteristics or classes that can be said to be optimal. In other words, there is no win button.
This is a testament to healthy games and good GMs but oddly enough we now seem to have come full circle in the D&D5e stopgap currently being run by GM Bill as it turns out that drawing a couple of characters out of a hat and another couple out of the players brains we have neatly settled onto the archetypal Warrior, Rogue, Wizard, Thief. A timeless formula up there with Classic Coke, Fish and Chips and Country and Western. Its just like Stranger Things, but less strange.
In terms of stopgap games, the call has gone out to the next set of GMs but the response seems ominously quiet at present. Ordinarily RPG clubs have regular problems finding GMs but we have been lucky so far over the years and always had a glut of people wanting to try various things. This may be changing now but I suppose its equally possible people are just stuck in Netflix somewhere..
"Its just like Stranger Things, but less strange."
ReplyDeleteso just R Things!