Despite the chaos of several people talking at once we did gain the upper hand in the Warhammer Fantasy character generation last week. I can't say I am warming to the on line world as its a little too much like being possessed but thankfully people are turning on their cameras now so I know that at least some of the voices belong to other people. Whilst I have never rolled a WHF character before it did sort of click when Jon reminded me that many of these mechanics stemmed from the pre spreadsheet mid eighties when imaginations ran just a little to far ahead of the tech and so a number of these systems had a sort of proto Lotus feel.
Nevertheless after the fog of Warhammer cleared I have to say I appreciate the approach to the character narrative. Whilst many systems include an apprentice or pre career development portion, WHF cleverly links together the professions via entrance and exit options. So for example I rolled an Agitator initially and when all the development options were full I then had to promote the character via one of the exit professions and I chose Rogue which in turn has its own exit options for when the time comes.
This is an implicitly narrative way of creating a character as a career story automatically generates as development points are expended and whilst one can create any desired background in most games the WHF approach is much more gritty and one begins to wonder what a character has been up to as the history is assembled. I don't think I have seen this before and I much prefer it to the usual linear approach. After all our real life stories are often a winding road of dodgy jobs and colourful relationships.
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