Tuesday, 22 September 2020

Ambushees

 


Our Warhammer games continues in both the warlike and hammerite vein as last week saw us escorting a trade caravan between the two towns of Noose Cross and New Marienburg. To be fair it was just a last minute job just to get some extra crowns as we were going that way anyway but typically we gave ourselves a road to go off and in the usual roleplaying tradition we had an idea.


Now when we were told it was a days travel we neglected to enquire as to whether this meant a working day, daylight or indeed twenty four hours so imagine my eyes rolling when we had to make camp at nightfall. Now whilst my whining days are far behind me now my solicitor always recommends that I get things in writing from my GM so I will take some responsibility for this. Nevertheless when it transpired that there were scouts on the horizon we took the risky decision to play dumb and have a somewhat hobbit  like evening but slept with one eye open in order to counter the inevitable. Fortunately after the skirmish it seemed like the scouts were just scouts and like us just trying to make an opportunistic piece of gold but whilst half the party escorted the caravan into town our more hardy members of the band went off to scout the bandit camp and in true open world style we sold the idea to the Marienburg guards that they should pay us for clearing them out.

Whilst we may have bitten off more than we can chew we will find out but its been a while since I have played in an open world adventure and I like the sense of freedom after so many games of plot. Its pressure for the GM but may suit us well as the games are run to a schedule and without specific milestones we have a chance to get into the roleplaying rather than struggling to squeeze in objectives. Whilst we are suddenly keen to raise our reputation we are now calling ourselves "The Skullbashers" but in keeping with a more modern and corporate feel I have been pushing for "Skullbashers Direct".


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