Tuesday, 21 September 2010
Saturday, 18 September 2010
Imagining D&D
This post over at Grognardia seems to have spawned a meme, as a number of gaming bloggers have posted their responses. Here's mine.
This is the cover image that, more than any other, makes me think of Dungeons & Dragons:
This image was plastered over the comics of my youth, so before I even had the slightest idea of what a roleplaying game was, I was aware of D&D. As such, this image has a lot of nostalgic pull for me, although not enough to make me pick up the the new edition of D&D4 masquerading under this image.
Still, even this isn't the image that defines D&D for me. That image isn't a cover at all, and it's arguable if it's even an image as such:
To this day, I have a preference for landscape character sheets in D&D, purely because of this one document.
This is the cover image that, more than any other, makes me think of Dungeons & Dragons:
This image was plastered over the comics of my youth, so before I even had the slightest idea of what a roleplaying game was, I was aware of D&D. As such, this image has a lot of nostalgic pull for me, although not enough to make me pick up the the new edition of D&D4 masquerading under this image.
Still, even this isn't the image that defines D&D for me. That image isn't a cover at all, and it's arguable if it's even an image as such:
To this day, I have a preference for landscape character sheets in D&D, purely because of this one document.
Sunday, 12 September 2010
Return to the Campaigns of Elemental Evil
Not counting the Savage Eberron one-shot I ran back in the summer, it's been a while since I sat behind the GM screen, and even though I'm enjoying playing in a regular game, I've started to get that itch. I want to run Savage Eberron again at some point, perhaps some kind of loose sequel to the earlier game, so I'm throwing together some ideas for that, but most of my thinking of late has been on two possibilities: a continuation of my Rogue Trader campaign, and a return to Call of Cthulhu. The latter would be something brand new, not connected to my previous effort, and I'm thinking about a short - three or four episode - and self-contained site-based campaign, either set in the modern day or the gaslight period, and using some ideas I've pinched from a couple of indie games. I may end up running neither, or even both. We shall see.
Labels:
Call of Cthulhu,
Eberron,
Kelvin,
musings,
Rogue Trader,
Savage Worlds
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