Well the 13th Age games advances and it would appear that we have a zombie mystery on out hands. Seems that a trip to market has turned into an undead massacre of nightmare proportions.. Anyone who has been into Primark on a Saturday will get the idea.
All the players are developing a rather quiet respect for the system as it flows very well, its simple and accessible and the occasional quagmire of combat logistics simply isn't there. The use of an escalation dice is also an inspired touch which means that the longer rounds try and drag on for then the faster they will actually go. Brilliant.
I do have one bug bear so far and that was to do with a zombie at the back throwing watermelons at us. Fair enough except these melons were doing more damage than the melee weapons. This is one for the MythBusters I think although I appreciate that simulating a watermelon casting Zombie presents it own difficulties. Whilst I am one to whinge I do respect what goes on in a game and managed to charge down said meloner within a whisker of my life. To be honest there will be a lot of charging down where Paladins are concerned.
Suspicions in the party regarding our diabolist continue... it would seem that it was in fact her mother that was the evil one and that our Tamara just taps the gifts given to her for the wider good. Mmmm problem is that I'm thinking more along the lines of mother in Psycho...
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