Wednesday, 9 March 2016

Don't meet your maker

One of the fun aspects of our club is the wonderfully long preamble we get as role players sitting around and having a catch up before the games begin. Some of us wander in as early as 7:30 and others a little later but as often is the case in scenarios, our adventures start in the bar, literally. Now for those who are early there is the occasion when one will manage to squeeze in an extra drink to fuel the wonderfully bizarre conversations we tend to have. More in keeping, when a group of imaginative and lightly inebriated role players get together we seem to continually generate ideas for games that are clearly magnificent. Sadly much of our Gnome like ramblings have been lost to the mists of sobriety over the following week but I successfully recall that we concocted the best card game in the world yet again by the name of  "Don't meet your maker".
This is a game where you play an extremely old character in a nursing home and have to contend with the day to day challenges of survival, gaining privileges as you go, such as navigating short corridors, avoiding wheelie trolleys and eating all of your food without spilling it. There are boosters you can use in the way of medication and nurses to help you achieve your goals but of course Doctors, stern administrators and visiting family members, trousers and confusing toys are all foes to contend with. Life span can be given out as a reward as tasks are accomplished and the odd fall may mean you don't make it to the end of the day. Its all about getting to bed safely and on time.
OK, so its only a fuzzy outline like many things on a Thursday but the sheer million dollar ideas we generate should at least get us onto Dragons Den and we do know how to deal with dragons.
Anyhow, this week sees the MERP continuing and I believe GM Rob is forming a Numenera, a sci fi world of possibilities which balances our offering nicely between Fantasy and Sci Fi. Get yourself along!

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