Wednesday, 16 November 2016

Dooom and Gloom

 The Star Trek has sort of pre started as Modiphius plays with the space time continuum within its own release window. GM Jon has kindly  stepped in with a pre Star Trak, Star Trek. Whilst he sports a couple of early systems he has gone for an original Last Unicorn implementation of the original series. Whilst it was produced by Last Unicorn Games (LUG - now absorbed in WotC) in the 90s it is an extremely nostalgic rendition in the style of a genuine late 60's Haynes Manual, More specifically the iconic artwork of typical 60s and 70s compendiums are faithfully reproduced in terms of it production style which lends itself even more faithfully to the setting of the original series - the only thing that's missing is the soft focus.



Apparently the scenario surrounds a prime directive protected pre warp planet upon which a starship has crashed - accidentally I presume. On further investigation it seems that the crew are missing along with a significant amount of advanced equipment. This has all the hall marks of a great episode and I am wondering whether it will be resolved through time travel, shooting evil aliens or sleeping with an Admiral's daughter. I shall attempt to sit down in this game for an episode depending on what the rest of the club is doing.

The DnD is on hold for another week due to our GMs night shiftyness which is always an excuse to bring out a weird card game or two. True to our constitution someone brought along a 2nd ed 'Gloom'  which is a wonderful and slightly narrative card game where each player starts with an Adams family set of characters and has to ruin their karma so much it actually kills them. Opposing players can use their cards to cheer them up so its a basic tug of war between positive and negative modifiers but if you character dies happy then their positive score counts against you whereas a fatal event for a severely disturbed character with a negative score counts for you. During each play, a story is advanced based on the action of the previous player to compile a wonderful and ridiculous adventure.


It an refreshing and creative change from desperately trying to keep characters alive.

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