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For our part the club is designed around more transient, public facing experience with a hour or so of socialising followed by a couple of hours role playing - a gentle and welcoming pace I would say but with just enough time to get a sense of adventure for a newcomer and if you are lucky, a feeling of accomplishment and who knows, good friends of dubious character - or dubious friends of good character - I forget which. The format has been tinkered with but evolution has set us in our current niche. The games are short at about 3 months and synchronized so that players turn over to mix - new stuff is never far away.
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This last week gone some of us have also invited ourselves to a fairly new Mondays meetup event at the Craft Beer Co in upper North Street where we understand that two DnD games are running. The Meetups site is a natural place to look for RPG games and I think the North St GMs are using it as a sort of e-booking system so you have to register with each of them or get on their respective waiting lists. They start at 18:30 to 19:00 so earlier than us but I dont know if it would describe itself as a club in the sense of events being co-ordinated. However there is a specific meeting on the 21st to discuss additional games and some of us will be popping along, so I shall report back, but I can tell you now that we shall not be sheltered from the full force of retail beer costs compared to our spit and sawdust, slightly damp, late 70s, Dr Who episodic, public facing, jukebox dysfunctional, subsidised railway social club.
I wonder what dark forces in the West have done to veil the scene....perhaps it is just for evil parties.
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