Wednesday, 2 December 2020

I sea you

 

I'm not sure whether its the lockdowns giving me a yearning for open spaces or the fact that a mate of mine is now first on their yacht training but I have a weird hankering for a sea adventure of some kind. I've always turned my nose up at pirates despite the risks involved as I've always considered land based adventures just instinctively better all round in terms of side quests, spontaneous mlarky and dungeon diving; I suppose on a ship that would just be diving.

Having said this a pirate vessel offers up a microcosm of relationship challenges given the confined spaces involved and whilst I understand that the real pirate ships of old were actually run in a very orderly fashion, on the rpg seas tensions would run overboard. To be fair sea transport can be expedited in terms of plot so whilst it may not be easy to escape some situations on a personal level, the entire complement can move location or indeed escape trepidation at the GMs discretion so its swings and roundabouts where the tides rise and fall or perhaps freeze..

Redemption is often a key character point where a criminal mentality is concerned in adventures and although a lot of pirates would have begun their career by being press ganged, a lot would also have been life long cut throats. It was also commonplace for captured crew to be absorbed into the roster so there are are plenty of narrative and character hooks there alongside the occasional mutiny from various flag nations so there are potentially elements of coercion in conflict with someone's self worth. Indeed how far would any of us go to survive ? History would seem to indicate quite far..


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