Wednesday, 9 December 2020

Inhuman conditions


It is said that you never know who you pass in the street. Its one of those sayings that could mean a lot of different things depending on your context but it was rather more impactful for me as it was coming from an ex-policeman I know. I guess he got out before he got jaded but he would have been speaking from considerable experience as well as from a number of second hand stories. Demons walk among us perhaps but if you didn't have innate conviction of a Paladin or the eyes of a Seer how do you single out those who should be brought to justice.

In my media subscriptions I recall a couple of channels that specialise in criminal psychology and the interview techniques that interrogators employ are not just insightful where interaction is concerned. they include a cognitive toolkit that draws on inevitable behaviours and responses - for example flattery, empathy, aggression, mimicry and lets not forget exhaustion to name but a few. Its a fascinating field but it never occurred to me that it could be turned into a game.

More precisely the format has been around for over 30 years already from our future past and is based on the infamous law enforcement Voight-Kampff test or, if you prefer the replicant interview technique  of the Bladerunners. The basic principal of the 5 minute game is that the enforcer interviews the subject based on conversation cards that compel the non-human to respond anomalously in certain conversational situations. It was kickstarted for 300k and I believe is actually free in pdf format so worth a look if indeed you might want to know who you have occasion to pass in the street.

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