Friday, 16 April 2010

The Ministry of Blades

The Movie Pitch

Steed and Mrs Peel meet Dracula.

The Elevator Speech

Agents of a secret government agency use magic, gadgets and fisticuffs to battle the forces of darkness in the fog-shrouded streets of Victorian London.

Tone

Pulp horror, with strong helpings of fisticuffs, weird science and stiff upper lips.

System

Savage Worlds.

Player Character Roles

Junior agents of the Ministry of Blades, officially known as the Esoteric Research Office. Agents are drawn from all walks of British society, but all have been exposed to the horrors of the night and have not only survived, but have shown courage in fighting back.

Adversaries

Vampires.
Werewolves.
Distorted products of twisted science.
Ghosts.
Sinister criminal-types.
Fiendish foreign agents.

Locations

Assorted evil-infested locations across London and the British Isles, including:
Sewers.
Rookeries.
Mansions.
Dimly-lit streets.
Museums, cathedrals and other historic buildings.
Occasional forays into the wider Empire and world.

Appendix N

The League of Extraordinary Gentlemen (comics rather than the movie).
Sherlock Holmes.
Dracula.
Dr Jekyll and Mr Hyde.
The works of Edgar Allan Poe.
The Avengers (television).
Adam Adamant.
Doctor Who.
Castle Falkenstein.
The Brothers Grimm.



The initial idea for this came from an organisation briefly described in the Victorian Age Vampire Storyteller's Handbook, but rapidly evolved into a Victorian-era cross between the Avengers, James Bond and Dracula. I prefer it that way (they probably ship the emotionally-damaged off to a small village in North Wales)... The game style itself is very cinematic, I'm trying to encourage over-the-top action (players will not be penalised if they fail to achieve something spectacular) and ridiculous coincidences (the players can use Bennies to adjust the plot - although not at this stage of the campaign). Rules additions are coming from Rippers, the Savage Worlds Victorian horror campaign, and Thrilling Tales, Adamant Entertainment's pulp supplement. I'm not sure whether this counts as "Gaslight Fantasy" or "Steampunk" but I'm happy with either appellation; I'm terming it "SteamPulp" as that seems to reflect the more action-oriented approach I'm taking.

The format of this summary was inspired by posts on I waste the Buddha with my Crossbow.

The Story So Far

The details of the team's first mission and their encounter with the Temple Vampire can be found on the links below:

Welcome to the Ministry
A brief introduction to the Ministry of Blades, as delivered by Major Keithley.

The Temple Vampire, episode 1
Lady Antonia has a bite; Dr Crabb meets a new patient.

The Temple Vampire , episode 2
Professor Wyntermere and Dr Crabb go for a coffee; Marsh meets a lady of the night.

The Temple Vampire, episode 3
Professor Wyntermere catches some ruffians; Lady Antonia blows them away.

The Temple Vampire, episode 4
Dr Crabb conducts an interview; Marsh plays the mime.

The Temple Vampire, episode 5
Marsh tracks a vampire; Curruthers sets it alight.

5 comments:

  1. Excellent! Thanks for contributing to the blog. I love the movie pitch concept, and the next game I run will use that as the introduction. Now, to brew a cup of tea and read the summaries!

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  2. Sorry it took so long - RL kept getting in the way. I hope you enjoyed them! I thought it better not to flood the blog with the 9 episodes I've run so far, hence the link to my own blog, but I have the four most recent summaries in the works to upload shortly.

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  3. Very enjoyable indeed. It's got me digging out my Savage Worlds and League of Extraordinary Gentlemen books, and I'm pondering which to read first!

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  4. Yeah - I echo Kelvin. Entertaining stuff and wish I had the time to make it down the RC on Thursday, but nay, it is too much right now. :(

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  5. the Temple Vampire links don't work...

    I iz sad :(

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