Wednesday, 27 July 2016

I don't like you either

Despite the hours that roleplayers can spend arguing over an encounter or solving a situation there are equally as many occasions where you have to think on your feet. This is often amusing as it is exciting as when you inject magic users into any given dilemma the possible outcomes can range from the surreal to potentially universe threatening. As from my last post, the Strike game last week revolved around the all time classic bar fight. In fact I would say its almost an unwritten rule now that when a role playing party enters a drinking establishment then someone must end up with at least a broken nose before the party leaves. Its a bit like the fabled Samurai myth that before sheathing a weapon its must have drawn blood, even that of the owner if necessary. So yes, I would go as far to say that it is a matter of honour for the seasoned player.

The bar scenario in the (currently WWII) time travelling Strike eventually boiled over from a room full of drunken spies and bodyguards. The different factions all had their personal guard there ahead of a pivotal meeting but we knew that at least some of them had been infiltrated by time travelling Nazis, or those who backed them. The brawl however escalated quickly out of control as in this particular bar fight, not only was everyone armed, but they also comprised of a mixture of trained special forces and military personnel who have, broadly speaking, no qualms about pulling out weapons over dinner.

Cut to the chase, during the fight at least someone in the fray shouted "it must be Strike" so we at least know we haven't just slaughtered a room full of innocent people, but either way we abruptly had a room full of dead bodies to deal with when, at the same time, we heard the senior officers coming down to see what was happening. Well, being a necromancer and suddenly needing a room full of amicable people pretending to be drunk , all I could do was reanimate all the bodies and quickly sit them at the tables and bar. Keeping them talking we told the officers that everything had calmed down and that we would sort it out - hoping that they wouldn't notice their soldiers starting to gnaw on each other or shuffle around a bit too absently. Whilst I think we have got away with it so far we now have 20 undead minions to look after and a bar bill to pay.

Speaking of bills, thanks to GM Bill for running his stopgap 618 adventure - not a game I know much abuot- but I'll have chat to him next time, though unbelievably he has implied that it too may involve time travel. We have had a few new lovely members recently and are hovering around a possible regular third game if interest holds so plenty of seats to be had in various universes at present, past or future.  GM Rob also continues his Numenura thogh havent had any reports of a bar fight as yet.

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