As we are on course to rotate games shortly there has been the usual foray into peoples opinions and preferences as to how this should be done. There are a number of issues, partly the time of year doesn't help as with a few players on holiday as it takes two or three weeks just to see everyone and get some feedback. I am still of the opinion that as we are a club of no more than twenty players of an evening that we should in principal be able to sort ourselves out by the good old fashioned method of chinwagging. But to be fair as we welcome random wanderers, regular part timers and the die hards its just not possible to satisfy everyone's parameters, including those who want to GM.
As fun as a social melting pot is I have been thinking about opening up another role-playing evening for a while now, partly because Thursdays is at capacity but also because it would be a chance to test out the meetups function. Whilst this effectively makes each game an isolated experience, it is scaleable and provides a level playing field for everyone. More importantly GMs don't have to battle each other for players - they simply post and see what interest is like. I have always been concerned that splitting up a casual club into formal games would fragment the community spirit but this is certainly not the case at the Craft Beer Co as there are a core of at least a dozen players who meet regularly and we chat at their quarterly Entmoots; at the end of the day, players will migrate to the games they want to play so a formal meetup post for 4 players lets say would leave each GM with 2 back pocket flexi slots for visitors and those who want to change their minds after starting.
Like many things in life it a case of suck it and see.