Wednesday, 3 March 2021

Brute Force


What do you do when a character starts to brute force a game ? This is often not deliberate but in the case of something like a half Giant or Orc or indeed our resident Warforged in the D&D it is very much in vein of character to approach the opening of a fine wine by smashing it over its own head; if its in a casket well then so much the better. Notably Warforged do not consume food or drink but to be honest I dont think this would make any difference to its approach to any form of consumables but neither at the moment is it differentiating its approach to anything.

What is advantageous for impetuous characters is that they tend to keep a game moving forward at pace which is often appreciated. I have lost count of the amount of time players waste discussing plans at great length only to realise that one of their presumptions was wrong and begin the exhausting spiral once again. However, expedience that is not tempered by a player or by other members of the party will eventually have consequences. I dont like to consider that players should have unwritten rules or an implicit contract with a GM, indeed I much more enjoy free form and open world games but there is a contradiction between a violent character and the fact that it has survived.

At the end of the day if a player enjoys the physicality of a game then they will have to make peace with their inner orc when they surfer or die as a result and if other npcs refuse to moderate then reputational damage will follow and plot objectives will start failing. There is a natural order to things in my view and the weight of fate can be used very effectively but a GM to balance the scales.

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