Tuesday, 30 July 2019

Cold Confusion

So I had the pleasure of sitting in on the first instalment of GM Dave's The Walking Dead Thing. As promised it started in classic style with the party flying in to a British Arctic Research Station in order to relieve the existing crew but unfortunately it seems that they were all absent on arrival. Except the mad one trying to kill us of course. Well, the resident rifle guy didn't last long but of course survived long enough to take out our transport which means our stand in pilot is suddenly more of a permanent feature to the group which is fine as we can help him with his rather awkward insurance claim.

So it has transpired so far that the base personnel have responded to a distress signal from another base and set off with one of the base caterpillar drives. Whilst we are all still trying to get a grip on things I can confirm as a qualified psychologist that everyone is freaking out. So do we settle in and try to find out what has been going on or do we set off in pursuit of another distress ? Well, we'll tune in next week but there is something we have noticed off in the distance...

I admit that there is something particularly enjoyable about landing in a cliche. Whether its just the fun of following along in cheesy authentic fashion or whether its the challenge of breaking the mould given a particular dilemma, its certainly an engaging start to imminent death and horror and everyone is busy with one issue or another in front of them. Hopefully whats in front of them wont be getting much closer..


  1. I still wish I had been allowed to choose a name for the character I borrowed... Churchy M<Churchface would have been fun to play!


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